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WoW Forever

Patch notes Page 3

Older WoW Forever updates, from September 24, 2026 to October 14, 2026, newest first: buffs, nerfs and changes for each class and race, with the new and changed items.

  1. Build 1.60.1.70374

    A small client update, followed by nearly two hours of maintenance for internal tests, with no list of changes. The client itself only updates sound and graphics files, the game loader and crash reporting. Talents, spells and items did not change.

  2. Build 1.60.1.70338

    A small client update, without a restart. It only adds three cosmetic items whose source Blizzard has not given yet: the Tabard of Eternal Exploration, the Eternal Explorer’s Backpack, worn in the cloak slot, and Azurky, a murloc companion. Talents, spells and the other items did not change.

  3. Build 1.60.1.70334

    Blizzard restarted the realms on the evening of October 9, with only a notice in the game, for about 40 minutes. The client itself only updates crash reporting, the game loader and graphics files. Talents, spells and items did not change. Since then testers report a WowB_loader.dll error, which goes away once the file is renamed and the launcher downloads it again. The bag sort button, gone since October 8, is still missing: typing /click BagItemAutoSortButton in the chat sorts the bags.

  4. Build 1.60.1.70291

    From Blizzard’s notes:

    • The City of Dalaran dungeon opens.
    • Monsters in dungeons give about 20% more experience, and each player now earns a kill’s experience by their own level.
    • Warriors and Druids gain more Rage from taking damage, after several fixes.
    • Critical strikes against players are no longer reduced.
    • Every tester gets the Legacy Challenge (16 Legacy points), and the cheapest Legacy reset costs 1 silver.
    • The first ranks of several caster spells are reworked so each new rank is an upgrade.
    • You can again swap several weapons within one global cooldown.
    • A creature that dropped nothing can be interacted with as in Classic.
    • The Cooldown Manager supports every class.

    Found in the game:

    • Resurrecting at the Spirit Healer costs 25% durability, was 50%.
    Warrior

    Arms

    • BuffsSpearing Strike: Now dismounts mounted targets.Not in Blizzard’s notes, found in the game.
    • ChangesDeep Wounds: Is again required to reach Impale, and no longer scales with attack power on your off-hand weapon.

    Fury

    Protection

    • BuffsLast Stand: Gives the right amount of health again.
    Paladin

    Protection

    • NerfsReckoning: The extra attacks can now trigger at most once every 1.5 sec.
    • NerfsSeal of Fury: No longer gives mana back without the Improved Seal of Fury talent.
    • ChangesImproved Seal of Fury: No longer generates threat when it restores mana, nor does Shield Specialization.

    Retribution

    • NerfsRetribution Aura: Back to its Vanilla damage, about a third less (rank 2: 8, was 12), with 6% of spell power, was 13.3%. It also used the struck ally’s spell power instead of the paladin’s.
    Hunter

    General

    • NerfsPets: A bug no longer makes them regain health over and over when their health is low.

    Beast Mastery

    Marksmanship

    • ChangesImproved Concussive Shot: Now has the right chance to trigger. So does Improved Wing Clip, which triggers less with ranks far below your level.

    Survival

    • BuffsExpose Prey: Mongoose Bite stays usable for 10 sec, was 5.
    • BuffsDisengage: Now removes twice as much threat, as intended.
    • NerfsEntrapment: Now has diminishing returns and only triggers when Frost Trap first goes off.
    Priest

    Discipline

    • NerfsPenance: Brought in line with other strong spells with a cooldown: it was treated as a 3 sec channel instead of 2 sec. Rank 1 now deals 45 damage or heals 134 per volley, was 81 or 184, for 150 mana, was 100, with 19% of spell power per volley, was 28.5%. Every rank deals and heals less (rank 4: 92 damage or 425 healing per volley, was 131 or 673), and ranks 2 and 4 also cost more mana.

    Holy

    • BuffsLesser Heal: Ranks 2 and 3 heal about 15% more (rank 3: 157 to 181, was 138 to 160).
    • NerfsHeal: Heals about 8% less (rank 2: 364 to 415, was 394 to 448).
    • NerfsSmite: Hits a little less at ranks 1 to 4 (rank 4: 59 to 68, was 60 to 68).
    Shaman

    Elemental Combat

    • BuffsElemental Focus: No longer triggered and used up at once by Fire Nova.
    • ChangesLightning Bolt: Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 79 to 90, was 71 to 80).

    Enhancement

    • ChangesFlametongue Totem: Uses a shapeshifted target’s attack speed instead of its weapon’s.

    Restoration

    • ChangesMana Tide Totem: Shows its pulse again.
    • ChangesWater Shield: Its tooltip no longer shows a 15 sec cooldown: it never had one. Its buff now shows the mana it restores.
    Mage

    Arcane

    • BuffsArcane Missiles: Ranks 2 and 3 hit about 6% harder (rank 3: 49 per second, was 46).

    Fire

    • NerfsImpact: Can no longer trigger from Flamestrike’s damage over time.
    • ChangesFireball: Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 108 to 143, was 98 to 130).

    Frost

    • ChangesFrostbolt: Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 104 to 114, was 97 to 105).
    Warlock

    General

    Demonology

    • ChangesDemonic Brand: Your pet’s attacks on the branded target generate high threat only when they deal Shadow damage.

    Destruction

    • ChangesShadow Bolt: Ranks 2 and 3 hit a little less, rank 4 a little harder (rank 4: 58 to 66, was 57 to 64).
    Druid

    Balance

    • NerfsWrath: Hits a little less at ranks 1 to 5 (rank 2: 21 to 24, was 25 to 28; rank 5: 46 to 52, was 47 to 53).
    • NerfsThorns: Back to its Vanilla damage (rank 3: 9, was 11), with 6% of spell power, was 13.3%.

    Feral Combat

    • BuffsNatural Instinct: Was Predatory Instincts. Still 20% more critical strike damage for melee abilities, and now also spell healing increased by 25% of your Intellect.
    • BuffsBear Form: Generates 50% more threat, was 30%, as does Dire Bear Form. Critical strikes give 100% more Rage, was 75%.
    • BuffsDemoralizing Roar: Now also generates threat on every enemy it hits.
    • BuffsCat Form: No longer lowers your maximum health. You can now drink Mana Potions in Cat, Bear and Dire Bear Form.
    • NerfsFuror: The Energy kept for Cat Form is lost in Bear Form and Dire Bear Form, and stops coming back while you are in them.Not in Blizzard’s notes, found in the game.
    • ChangesShifting Power: Can no longer be used at full Energy. Wolfshead Helm now adds 5 Energy to it, was 20.
    • ChangesThick Hide: Now works in the game’s code instead of a script, so changing gear while shapeshifted no longer misses it. Its tooltip now shows a much larger number per level: the talent still gives 3 armor per level.
    Undead
    Items1 new dungeon set, 16 new items, 300 changed items

    Truthseeker’s Bow now needs level 40, Booty Bay Bruiser’s Buckshot no longer knocks back, and the dungeon quest rewards that turned green lost about a quarter of their stats.

    New dungeon set

    Violet Sorcerer's Vestments, from City of Dalaran

    • (2) Set: +5 Arcane Resistance.
    • (3) Set: +10 Spirit.
    • (4) Set: Chance on damaging spell to allow 15% of your Mana regeneration to continue while casting for 15 sec. Mana regen amount is doubled in Strongholds and Cities.
    • (5) Set: Chance on damaging spell to summon an Arcane elemental to aid you in combat.

    New items

    Changed weapons and armor

    Changed consumables and other items

    12 other items only change their sell price. 19 other items only reword their tooltip, with the same numbers.

    What Blizzard said too3 known issues, 3 from the developers

    Known issues

    • Skyborne druids’ Cat Form, some creatures on Zephras Isle and some mounts and pets still wait for their new textures. forum

    • Hunters with the Ferocity talent do not see their pet’s critical strike chance rise on the character sheet. Only the display is wrong. forum

    • Some icons in the Professions window look broken. forum

    From the developers

    • Blizzard had balanced Rage for 50% armor, right for a tank but not for a warrior out questing. It is now balanced for 20 to 40% armor depending on level. forum

    • A druid’s form must stay visible in combat: only effects with another use, such as Noggenfogger Elixir’s underwater breathing, still change it. forum

    • As before, no one in a group earns experience when a member is far above the enemy’s level. forum

  5. Build 1.60.1.70245

    Blizzard restarted the realms for “priority fixes”: quest items that should be restocked in a chest but had gone missing, a bug that could sometimes disconnect you on an elevator or a transport, and an error when joining or leaving a guild. The client itself only updates crash reporting and the game loader. Talents, spells and items did not change.

  6. Build 1.60.1.70235

    Blizzard restarted the realms “to apply some fixes”, without saying which. Players report that the Auction House of the PvP 2 realm, closed since October 4, works again, and that the friends list has a new look, with new tabs. The client itself only updates crash reporting and the game loader. Talents, spells and items did not change.

  7. Build 1.60.1.70205

    A small fix: a talent’s tooltip now shows in full the first time you point at it, and whispering a player whose name has accented or non-Latin letters works better. The rest is crash reporting, the game loader and graphics files. Talents, spells and items did not change.

  8. Build 1.60.1.70170

    The level cap rises to 30. The Excavation Site opens in the Wetlands (levels 26 to 31), and Razorfen Downs (25+) and Uldaman (30+) join the dungeons already open. Blizzard’s notes also announce: half the bonus experience from dungeon quests, PvP gear costing about 50% more Honor, with the cap raised to 25,000, 100% more Rage from a warrior’s critical strikes (75% for bears), Aggressive mode back for hunter and warlock pets, and barbershops in Darnassus and Thunder Bluff. Last, a BoE item whose appearance you have not collected can no longer go to your other characters once sold to a vendor.

    Completed on October 2: Blizzard added a second warrior pass to its notes, in the Warrior list below: the Fury and Protection trees are rearranged, and Rage from critical strikes goes from 75 to 100%. forum

    Warrior

    General

    • BuffsRaging Blows: Cuts the Rage cost of Whirlwind as well as Cleave, by 3 instead of 2. Whirlwind now strikes with both weapons without it.

    Arms

    • BuffsRend: Now tags the enemy for you at once, as does Sunder Armor.
    • BuffsImproved Slam: Takes 3 sec off Slam’s cooldown per rank instead of 1.5.Not in Blizzard’s notes, found in the game.
    • NerfsHeroic Strike: Queuing it no longer raises your off-hand hit chance.
    • ChangesSpearing Strike: No longer needs a two-handed weapon, but needs Battle Stance.Not in Blizzard’s notes, found in the game: its tooltip no longer says it dismounts mounted targets.

    Fury

    • BuffsBooming Voice: Now widens every shout, and also cuts their Rage cost by 5 to 25%.
    • BuffsBloodthirst: Deals 45% of your attack power instead of 35%.Not in Blizzard’s notes, found in the game: it no longer needs Death Wish.
    • BuffsWhirlwind: Now strikes with both weapons, without Raging Blows.
    • BuffsBerserker Rage: Trained at 30 instead of 32, so you can learn it at the level cap.
    • NerfsDual Wield Specialization: No longer gives hit chance: Furious Precision does now, for your off-hand only. Your off-hand attacks generate 10 to 50% more Rage, instead of 20 to 100%.Not in Blizzard’s notes, found in the game: the 10 to 50% more Rage, which Aidan Moon confirmed on X.
    • NerfsBlood Craze: Bloodthirst no longer triggers it.
    • ChangesUnbridled Wrath: Now triggers as often as intended, but no longer gives 2 Rage with a two-handed weapon: 1 Rage whatever you wield.
    • ChangesLingering Ragenew talent: New talent in row 2, in Iron Will’s place: your Rage starts to fade 2 to 10 sec later after a fight. Not yet translated in the game.
    • ChangesFurious Precisionnew talent: New talent in row 3, in Boundless Rage’s place: 4, 7 or 10% more chance to hit with your off-hand. Not yet translated in the game.
    • ChangesGore Drinkernew talent: New talent in row 6, under Enrage: after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks each heal you for 0.5 or 1% of your maximum health. Not yet translated in the game.
    • ChangesImproved Cleaveremoved: Removed from the Fury tree: Raging Blows cuts Cleave’s cost instead.
    • ChangesBoundless Rageremoved: Removed from the Fury tree.
    • ChangesPrecisionremoved: Removed from the Fury tree: Furious Precision gives hit chance to your off-hand only.Not in Blizzard’s notes, found in the game.
    • ChangesFlurrymoved: Now needs Death Wish instead of Enrage, and sits under it.
    • ChangesImproved Berserker Ragemoved: Moves up from row 6 to row 5.

    Protection

    • ChangesToughnessremoved: Removed from the Protection tree.
    • ChangesIron Willmoved: Moves from Fury row 2 to Protection row 1.
    • ChangesBastionmoved: Moves down to row 6, and Focused Rage up to row 5: the swap Blizzard announced on September 24.
    • ChangesImproved Bloodragemoved: Moves up to row 1, and Anticipation down to row 2.
    • ChangesLast Standmoved: No longer needs Improved Bloodrage.Not in Blizzard’s notes, found in the game.
    • ChangesImproved Revengemoved: Moves up from row 3 to row 2.
    • ChangesImproved Disarmmoved: Moves up from row 4 to row 3.
    • ChangesImproved Shield Bashmoved: Moves up from row 5 to row 4.
    • ChangesBloodrage: Its tooltip no longer says you stay in combat while it lasts.Not in Blizzard’s notes, found in the game.
    Paladin

    Protection

    • BuffsHoly Shield: 30% block chance instead of 20%.
    • NerfsRedoubt: 4 to 20% block chance instead of 6 to 30%.

    Retribution

    • NerfsChampion of the Light: 20, 40 or 60% of your Intellect as spell damage instead of 33, 66 or 100%. It never raised healing: that tooltip line is gone.
    Hunter

    Marksmanship

    • BuffsSniper Shot: 45 yd range, and your next 3 shots within 10 sec reach 10 yd farther.
    • ChangesTrueshot Aura: Its tooltip no longer gives a duration of 30 min.Not in Blizzard’s notes, found in the game.

    Survival

    • NerfsDeflection: 1 to 5% more parry chance instead of 2 to 10%.
    Rogue

    Assassination

    • BuffsExpose Armor: A miss no longer costs you all your combo points.

    Subtlety

    • NerfsSetup: Only adds combo points to your current target when that is the enemy whose attack you dodged or whose spell you resisted.
    Priest

    Discipline

    • NerfsInner Focus: Its critical strike bonus no longer applies to periodic effects.

    Shadow Magic

    Shaman

    Elemental Combat

    Restoration

    Mage

    General

    • NerfsComprehend Scroll: Every scroll it reads had another balance pass, and none can be cast while moving any more.

    Fire

    • BuffsImproved Scorch: Its Fire Vulnerability no longer rolls a second time to be resisted.
    • NerfsCombustion: 3 charges again instead of 4.
    • ChangesHeating Up: The new name of Hot Streak: it no longer needs a streak. Not yet translated in the game.

    Frost

    • BuffsWinter's Chill: Can no longer be resisted when it applies: the spell that triggers it has already hit.
    Warlock

    Affliction

    • BuffsSoul Harvest: The new name of Soul Harvesting. It now really gives its 50 or 100% more mana regeneration. Not yet translated in the game.
    • NerfsDrain Soul: Now stops when you start casting another spell.

    Destruction

    • BuffsHellfire: Can now land critical hits.
    Druid

    General

    Balance

    Feral Combat

    • BuffsBear Form: 75% more Rage from your critical strikes, in Dire Bear Form too.
    • BuffsSwipe: Now gains 3% of your attack power, as it was meant to. The tooltip does not say so yet.
    • BuffsCat Form: Your forms are now immune to Disarm. Disarmed before you shift, you stay disarmed and deal less damage until it ends.
    • BuffsPrimal Bite: About twice the threat, and trainers now teach ranks 2 to 4, at levels 36, 48 and 60. Not yet translated in the game.Not in Blizzard’s notes, found in the game: trainers teaching ranks 2 to 4.
    • ChangesShifting Powernew talent: New talent in row 4, after Shredding Attacks. Cat Form only, 16 sec cooldown: turns 55% of your base mana into 40 Energy, for the same mana as Cat Form. Not yet translated in the game.
    • ChangesShredding Attacksmoved: Moves up to row 3, with Shifting Power under it in row 4.Not in Blizzard’s notes, found in the game.
    • ChangesPredatory Instinctsmoved: Moves to the right end of row 5: Improved Shifting Power takes its place.Not in Blizzard’s notes, found in the game.
    Undead
    • NerfsCannibalize: Cannot be used while you are immune to Physical damage.
    Gnome
    • NerfsEureka!: No longer helps periodic effects at all. Channeled spells do not count as periodic.
    Items2 new items, 107 changed items

    Blizzard’s notes name only the enchanters’ wands, now sold for 1 copper. The rest was found in the game: 30 items go from blue to green, among them the library rewards, 39 change sell price, and most of the others change stats.

    New items

    Changed weapons and armor

    Changed consumables and other items

    4 other items only change their sell price. 227 other items only reword their tooltip, with the same numbers.

    What Blizzard said too5 known issues, 2 announcements, 2 from the developers

    Known issues

    • Eureka! does not yet work on every damaging or healing spell of some classes. Blizzard says it is fixed in a later build. forum

    • Enemies can parry and block your attacks from behind when you stand very close to them. Until the fix, keep a little distance. forum

    • Retribution Aura uses the target’s spell power instead of the paladin’s. forum

    • Some debuffs, such as Faerie Fire and Demoralizing Shout, cause no threat. forum

    • Dual Wield Specialization gave its hit chance to both hands. Fixed the same night by the second warrior pass. forum

    Announcements

    • In a later week of the beta, every tester gets 16 Legacy points, kept until the end of the beta, to try the system without levelling several classes or clearing dungeons. forum

    • Blizzard keeps closing the accounts that bot for gold or buy it, and the game will soon warn you when you trade with a stranger. forum

    From the developers

    • Aidan Moon explained on X that a bug in the warrior’s Rage had skewed their tests, and gave the new numbers: 100% more Rage on critical strikes, 50% more off-hand Rage from Dual Wield Specialization. X

    • A spell cast at a rank far below your level gets less from your spell damage and healing, and triggers class talents less often: a rank 1 Frostbolt at level 60 never triggers Frostbite. The character sheet now says so. forum

  9. Build 1.60.1.70124

    A small fix: crash reporting, the game loader and one new item icon. Talents, spells and items did not change.

  10. Build 1.60.1.70058

    Fixes for playing with a gamepad: the world map (the cursor, its coordinates and the zone names under it), the action bars, tooltips and the pages of books and letters. Talents, spells and items did not change.

  11. Build 1.60.1.70009

    The first balance changes of the beta, put online during the September 24 maintenance, with the Cooldown Manager, a Statistics tab, Discord voice chat and new gamepad options. Also in Blizzard’s notes: wands no longer gain spell power, Wizard Oils go back to their Classic values, the hunter pets’ Furious Howl gives 40% less attack power, and a respec costs 1 silver for now.

    Warrior

    Arms

    • BuffsImproved Slam: Also cuts Slam’s cooldown by 1.5 sec per rank, and Slam no longer delays your swing.
    • BuffsBloodthrill: Twice the chance to allow Overpower (up to 20%), from main-hand attacks only.

    Fury

    • NerfsSlam: Cooldown 18 sec instead of 15.

    Protection

    • BuffsSunder Armor: More threat at every rank, and a little more from attack power.
    • ChangesBastion: Blizzard swaps it with Focused Rage (rows 5 and 6).
    Paladin

    Holy

    • BuffsHoly Power: Its critical strike bonus for Holy Shock now covers Holy Strike too.
    • ChangesConsecration: Several fixes: it now reaches every target, and no longer pulls enemies above or below you.
    • ChangesImproved Holy Strikeremoved: Removed from the Holy tree: Holy Strike’s cooldown drops to 10 sec for every Paladin.

    Protection

    • NerfsRighteous Fury: Raises the threat of your Holy attacks by 60% instead of 90%.

    Retribution

    • BuffsHoly Strike: Cooldown 10 sec instead of 12, and more damage at most ranks.
    • BuffsSacred Arbiter: Holy Strike deals 20% more damage instead of 10%.
    • BuffsTwist of Light: Also lowers the mana cost of your Seals by 20%.
    • BuffsRetribution Aura: Now grows with your spell power.
    • NerfsTwo-Handed Weapon Specialization: 2% more damage per rank instead of 3%.
    • NerfsVengeance: Stacks up to 3 times instead of 5, and damage over time no longer triggers it.
    • ChangesCrusade: Gone from the Retribution tree in the game client. Blizzard’s notes do not mention it.
    Hunter

    Beast Mastery

    • NerfsTame Beast: No longer works on beasts above your level.

    Survival

    Priest

    Discipline

    • ChangesPower Word: Shield: Can now replace a shield already on a target without Weakened Soul.

    Holy

    • BuffsRenew: Can now land critical hits.
    Shaman

    General

    Elemental Combat

    Enhancement

    • NerfsRage of the Farseer: No longer speeds up your spellcasting.
    • NerfsFlametongue Totem: No longer stacks with itself, with Flametongue Weapon or with Windfury Totem.
    • NerfsWindfury Totem: No longer stacks with Grace of Air Totem or the other air totems, even from different Shamans.

    Restoration

    • BuffsRiptide: Can now land critical hits.
    Mage

    Arcane

    • BuffsArcane Missiles: Line of sight is checked once, when the channel starts: a target that moves out of sight keeps taking the missiles.

    Fire

    • BuffsHot Streak: Lasts 20 sec instead of 15.
    • BuffsWake of Fire: The bonus to your next Fire Blast lasts 30 sec instead of 20.
    • NerfsIgnite: No longer counts damage bonuses twice.
    Druid

    Balance

    • BuffsWrath: About 50% more damage at every rank.
    • BuffsThorns: Now grows with your spell power.

    Feral Combat

    • ChangesPrimal Bite: The new name of Mangle, which loses its debuff. Not yet translated in the game.
    • ChangesBlood Frenzy: The new name of Primal Fury, same effect. Not yet translated in the game.

    Restoration

    • BuffsRejuvenation: Can now land critical hits, as can Tranquility and Wild Growth.
    Night Elf
    • BuffsStarshards: Twilight Focus now protects it from spell pushback, as it should.
    Undead
    • ChangesTouch of the Grave: No longer breaks crowd control, and only triggers from spells and abilities that deal damage: Shadow Word: Pain on its cast but not its ticks, never Distract or Pick Pocket.
    • ChangesDark Sacrifice: No longer breaks crowd control that breaks on damage. Its tooltip now says the mana grows with Spirit, which it already did.
    Tauren
    • NerfsCultivation: Now asks for a player level: the herb’s Herbalism skill divided by 5, and level 60 for herbs above 300 skill.
    Gnome
    • BuffsContingency Plan: Can now land critical hits.
    • NerfsEureka!: Your next 3 abilities now cost 10% less for every class. It used to be 50% for Mages and Warlocks, 40% for Warriors, 20% for Rogues and 15% for Priests. The 10% damage bonus is unchanged.
    Items1 new dungeon set, 27 new items, 94 changed items

    New dungeon set

    Rotmender's Raiment, from Ruins of Lordaeron

    • (2) Set: +10 Intellect.
    • (3) Set: Reduces all threat generated by 5%.
    • (4) Set: When your Mana falls below 15% restore 600 Mana over 15 sec. This effect can only trigger once every 5 min.
    • (5) Set: Grant your healing spells a chance to apply Rotmending, restoring 40 Health every 3 sec for 15 sec.

    New items

    Changed weapons and armor

    Changed consumables and other items

    2 other items only reword their tooltip, with the same numbers.

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The beta dates and how players got in are on the Beta page.