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Mage changes in WoW Forever

Arcane adds and , Fire adds , and Frost adds and . is a new trained spell. Every Mage talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.

Races in Forever:

new to the class

39
Talents changed
6
New talents
25
Spells changed

All changes: Mage

Wand Specialization

Talent · Arcane · Moved

See it in the Arcane tree
Rank

Classic

Increases your damage with Wands by 13%.

Forever

Increases your damage with Wands by 13%.

See it in the Arcane tree
Details
Classic baseline
Classic Era game client, build 1.15.9.69722
Change
Moved
Compared with Classic
Moved from tier 2 to tier 1.
Evidence
Client data
Collected
2026-10-28
Tree position
Row 1, column 1 · Client data
Prerequisite
None · Client data
About the data ↗
Every Mage change in WoW Forever, as text106 entries, as text

The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.

New talents in WoW Forever

  • Missile BarrageArcaneNewGives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Arcane BlastArcaneNewBlasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
  • Arcane WrathArcaneNewLaunches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
  • Heating UpFireNewNon-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
  • Ice LanceFrostNewDeals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
  • Fingers of FrostFrostNewGives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Talents changed from Classic

  • Wand SpecializationArcaneMovedIncreases your damage with Wands by 13%.
  • Arcane FocusArcaneChangedImproves your chance to hit with Arcane spells by 1%.Classic: Reduces the chance that the opponent can resist your Arcane spells by 2%.
  • Improved ChannelingArcaneChangedGives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.Classic: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
  • Arcane SubtletyArcaneChangedReduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.Classic: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
  • Magic AbsorptionArcaneChangedIncreases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.Classic: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
  • Arcane ResilienceArcaneChangedIncreases your Armor by an amount equal to 25% of your Intellect.Classic: Increases your armor by an amount equal to 50% of your Intellect.
  • Arcane GeometryArcaneChangedIncreases the range of your Arcane spells by 3 yards.Classic: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
  • Arcane ImpactArcaneChangedIncreases the critical strike chance of your Arcane spells by 2%.Classic: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
  • Arcane ShieldingArcaneChangedDecreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.Classic: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
  • Improved CounterspellArcaneChangedYour Counterspell also Silences the target for 2 sec.Classic: Gives your Counterspell a 50% chance to silence the target for 4 sec.
  • Arcane MeditationArcaneChangedAllows 17% of your Mana regeneration to continue while casting.Classic: Allows 5% of your Mana regeneration to continue while casting.
  • Arcane MindArcaneChangedIncreases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.Classic: Increases your maximum Mana by 2%.
  • Arcane InstabilityArcaneChangedIncreases the damage done by your spells by 1% and your critical strike chance by 1%.Classic: Increases your spell damage and critical strike chance by 1%.
  • Arcane PowerArcaneChangedFor the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Classic: When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
  • Improved Fire BlastFireChangedReduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.Classic: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
  • IncinerationFireChangedIncreases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.Classic: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
  • Improved FireballFireChangedReduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.Classic: Reduces the casting time of your Fireball spell by 0.1 sec.
  • ImpactFireChangedGives your Fire spells a 3% chance to stun the target for 2 sec.Classic: Gives your Fire spells a 2% chance to stun the target for 2 sec.
  • Burning SoulFireChangedGives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.Classic: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
  • PyroblastFireChangedHurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.Classic: Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Improved ScorchFireChangedYour Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Classic: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
  • Master of ElementsFireChangedYour Fire and Frost critical strikes will refund 10% of their base mana cost.Classic: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
  • Critical MassFireChangedIncreases the critical strike chance of your Fire spells by 2%.
  • Blast WaveFireChangedA wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Classic: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
  • Fire PowerFireChangedIncreases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.Classic: Increases the damage done by your Fire spells by 2%.
  • CombustionFireChangedWhen activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.Classic: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
  • Frost WardingFrostChangedIncreases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.Classic: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Improved FrostboltFrostChangedReduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.Classic: Reduces the casting time of your Frostbolt spell by 0.1 sec.
  • Elemental PrecisionFrostChangedImproves your chance to hit with Frost and Fire spells by 2%.Classic: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
  • PermafrostFrostChangedIncreases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.Classic: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
  • Frost ChannelingFrostMovedReduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
  • Improved BlizzardFrostChangedAdds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.Classic: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
  • Arctic ReachFrostChangedIncreases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Classic: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
  • Ice BlockFrostMovedYou become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Classic: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • ShatterFrostChangedIncreases the critical strike chance of all your spells against Frozen targets by 17%.Classic: Increases the critical strike chance of all your spells against frozen targets by 10%.
  • Improved Cone of ColdFrostChangedIncreases the damage dealt by your Cone of Cold spell by 12%.Classic: Increases the damage dealt by your Cone of Cold spell by 15%.
  • Cold SnapFrostChangedFinishes the remaining cooldown on all your other Frost spells.Classic: When activated, this spell finishes the cooldown on all of your Frost spells.
  • Winter's ChillFrostChangedGives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.Classic: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
  • Ice BarrierFrostChangedShield yourself, absorbing 493 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.Classic: Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.

Classic talents not in the Forever trees

  • Piercing IceFrostRemovedNot in the Frost tree any more.

Spells changed or added

  • Comprehend ScrollComprehensionNew5 yd range, 5 sec cast. Decipher an untranslated scroll.
  • StudyComprehensionNew6 sec cast, 1 hr cooldown. Perform spell research, resulting in a bundle of scrolls. Requires a suitable library.
  • Frost BlastFrostNew40 Mana, 30 yd range, 1.5 sec cast. Quickly launch a weak blast of frost at the enemy, causing 28 to 31 Frost damage and slowing movement speed by 40% for 9 sec.
  • Frostfire BoltFireNew205 Mana, 35 yd range, 3 sec cast. Launches a bolt of frostfire at the enemy, causing 103 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
  • Teleport: DalaranArcaneNew120 Mana, 10 sec cast. Teleports the caster to Dalaran.
  • Arcane IntellectArcaneChanged60 Mana, 30 yd range, Instant. Increases the target's Intellect by 2 for 1 hr.Classic: 60 Mana, 30 yd range, Instant. Increases the target's Intellect by 2 for 30 min.
  • FireballFireChanged30 Mana, 35 yd range, 1.5 sec cast. Hurls a fiery ball that causes 15 to 23 Fire damage and an additional 2 Fire damage over 4 sec.Classic: 30 Mana, 35 yd range, 1.5 sec cast. Hurls a fiery ball that causes 16 to 25 Fire damage and an additional 2 Fire damage over 4 sec.
  • Fire BlastFireChanged40 Mana, 20 yd range, Instant, 8 sec cooldown. Blasts the enemy for 27 to 35 Fire damage.
  • FrostboltFrostChanged25 Mana, 30 yd range, 1.5 sec cast. Launches a bolt of frost at the enemy, causing 19 to 21 Frost damage and slowing movement speed by 40% for 5 sec.Classic: 25 Mana, 30 yd range, 1.5 sec cast. Launches a bolt of frost at the enemy, causing 20 to 22 Frost damage and slowing movement speed by 40% for 5 sec.
  • Conjure FoodArcaneChanged60 Mana, 3 sec cast. Conjures 20 muffins, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
  • FlamestrikeFireChanged195 Mana, 30 yd range, 3 sec cast. Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.Classic: 195 Mana, 30 yd range, 3 sec cast. Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 48 Fire damage over 8 sec.
  • Frost NovaFrostChanged55 Mana, Instant, 25 sec cooldown. Blasts enemies near the caster for 22 to 24 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.Classic: 55 Mana, Instant, 25 sec cooldown. Blasts enemies near the caster for 21 to 24 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
  • Arcane MissilesArcaneChanged85 Mana, 30 yd range, Channeled. Launches Arcane Missiles at the enemy, causing 25 Arcane damage each second for 3 sec.Classic: 85 Mana, 30 yd range, Channeled. Launches Arcane Missiles at the enemy, causing 26 Arcane damage each second for 3 sec.
  • Fire WardFireChanged85 Mana, Instant, 30 sec cooldown. Absorbs 162 Fire damage. Lasts 30 sec.Classic: 85 Mana, Instant, 30 sec cooldown. Absorbs 165 Fire damage. Lasts 30 sec.
  • BlizzardFrostChanged320 Mana, 30 yd range, Channeled. Ice shards pelt the target area doing 200 Frost damage over 8 sec.Classic: 320 Mana, 30 yd range, Channeled. Ice shards pelt the target area doing 208 Frost damage over 8 sec.
  • Dampen MagicArcaneChanged100 Mana, 30 yd range, Instant. Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.Classic: 100 Mana, 30 yd range, Instant. Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Lasts 10 min.
  • ScorchFireChanged50 Mana, 30 yd range, 1.5 sec cast. Scorch the enemy for 38 to 46 Fire damage.Classic: 50 Mana, 30 yd range, 1.5 sec cast. Scorch the enemy for 56 to 69 Fire damage.
  • Frost WardFrostChanged85 Mana, Instant, 30 sec cooldown. Absorbs 178 Frost damage. Lasts 30 sec.Classic: 85 Mana, Instant, 30 sec cooldown. Absorbs 165 Frost damage. Lasts 30 sec.
  • Arcane ExplosionArcaneChanged75 Mana, Instant. Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.Classic: 75 Mana, Instant. Causes an explosion of arcane magic around the caster, causing 34 to 38 Arcane damage to all targets within 10 yards.
  • Cone of ColdFrostChanged210 Mana, Instant, 10 sec cooldown. Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.Classic: 210 Mana, Instant, 10 sec cooldown. Targets in a cone in front of the caster take 102 to 112 Frost damage and are slowed by 50% for 8 sec.
  • Amplify MagicArcaneChanged150 Mana, 30 yd range, Instant. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.Classic: 150 Mana, 30 yd range, Instant. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.
  • Remove Lesser CurseArcaneChanged10% of base mana, 30 yd range, Instant. Removes 1 Curse or Bane from a friendly target.Classic: 10% of base mana, 30 yd range, Instant. Removes 1 Curse from a friendly target.
  • BlinkArcaneChanged35% of base mana, Instant, 15 sec cooldown. Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.Classic: 35% of base mana, Instant, 15 sec cooldown. Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds.
  • Mage ArmorArcaneChanged270 Mana, Instant. Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.Classic: 270 Mana, Instant. Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  • Arcane BrillianceArcaneChanged3400 Mana, 40 yd range, Instant. Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hr.Classic: 3400 Mana, 40 yd range, Instant. Infuses the target's party with brilliance, increasing their Intellect by 31 for 1 hr.

Spells unchanged from Classic

  • Frost ArmorFrostUnchanged60 Mana, Instant. Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  • Conjure WaterArcaneUnchanged60 Mana, 3 sec cast. Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
  • PolymorphArcaneUnchanged60 Mana, 30 yd range, 1.5 sec cast. Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
  • Slow FallArcaneUnchanged40 Mana, Instant. Slows falling speed for 30 sec.
  • FelfireFireUnchanged100 Mana, 100 yd range, Instant. Blasts the enemy for 500 Fire damage.
  • Ice ArmorFrostUnchanged240 Mana, Instant. Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
  • EvocationArcaneUnchangedChanneled, 8 min cooldown. While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 sec.
  • Mana ShieldArcaneUnchanged40 Mana, Instant. Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
  • Teleport: IronforgeArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Ironforge.
  • Teleport: OrgrimmarArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Orgrimmar.
  • Teleport: StormwindArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Stormwind.
  • Teleport: UndercityArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Undercity.
  • CounterspellArcaneUnchanged100 Mana, 30 yd range, Instant, 30 sec cooldown. Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
  • Conjure Mana AgateArcaneUnchanged530 Mana, 3 sec cast. Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.
  • Teleport: DarnassusArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Darnassus.
  • Teleport: Thunder BluffArcaneUnchanged120 Mana, 10 sec cast. Teleports the caster to Thunder Bluff.
  • Conjure Mana JadeArcaneUnchanged800 Mana, 3 sec cast. Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.
  • Portal: IronforgeArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Ironforge.
  • Portal: OrgrimmarArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Orgrimmar.
  • Portal: StormwindArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Stormwind.
  • Portal: UndercityArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Undercity.
  • Conjure Mana CitrineArcaneUnchanged1130 Mana, 3 sec cast. Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.
  • Portal: DarnassusArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Darnassus.
  • Portal: Thunder BluffArcaneUnchanged850 Mana, 10 yd range, 10 sec cast, 1 min cooldown. Creates a portal, teleporting group members that use it to Thunder Bluff.
  • Conjure Mana RubyArcaneUnchanged1470 Mana, 3 sec cast. Conjures a mana ruby that can be used to instantly restore 1000 to 1200 mana. Conjured items disappear if logged out for more than 15 minutes.
  • Polymorph: CowArcaneUnchanged150 Mana, 30 yd range, 1.5 sec cast. Transforms the enemy into a cow, forcing it to wander around for up to 50 sec. While wandering, the cow cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

Talents unchanged from Classic

  • Arcane ConcentrationArcaneUnchangedGives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Presence of MindArcaneUnchangedWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • IgniteFireUnchangedYour critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
  • Flame ThrowingFireUnchangedIncreases the range of your Fire spells by 3 yards.
  • Improved FlamestrikeFireUnchangedIncreases the critical strike chance of your Flamestrike spell by 5%.
  • Improved Fire WardFireUnchangedCauses your Fire Ward to have a 10% chance to reflect Fire spells while active.
  • Ice ShardsFrostUnchangedIncreases the critical strike damage bonus of your Frost spells by 20%.
  • FrostbiteFrostUnchangedGives your Chill effects a 5% chance to Freeze the target for 5 sec.Classic: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
  • Improved Frost NovaFrostUnchangedReduces the cooldown of your Frost Nova spell by 2 sec.

The Mage buffs and nerfs of each beta update are in the patch notes.