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Warrior spellbook in WoW Forever

Every spell a Warrior trains in Forever, from level 1 to 60, tab by tab, read from the beta client and set against the Classic Era client. Pick a spell to compare the two, rank by rank.

1
New
19
Changed
0
Not in Forever

All Warrior spells

42 spells
Forever beta client, build 1.60.1.70685; Classic Era client, build 1.15.9.69722. Numbers are base values, before talents, gear and level scaling.

Battle Stance

Arms tab Same as Classic

Same tooltip, training level and ranks as Classic.

Level 1

Classic

Instant
1 sec cooldown

A balanced combat stance.

Forever

Instant
1 sec cooldown

A balanced combat stance.

Sources

Forever: beta client, build 1.60.1.70685 ↗, spell 2457

Classic: Classic Era client, build 1.15.9.69722 ↗, spell 2457

Numbers are the client’s base values, before talents, gear and level scaling.

Every Warrior spell in WoW Forever, tab by tab42 entries, as text

The same spells as above, as text, at the rank the book opens on: the Forever tooltip, and the Classic one where the two differ. Open a spell above for its other ranks and the sources.

Arms

  • Battle Stancelevel 1Same as ClassicA balanced combat stance.
  • Heroic StrikeRank 9, level 60Same as ClassicA strong attack that increases melee damage by 157 and causes a high amount of threat. Requires Melee Weapon
  • ChargeRank 3, level 46Same as ClassicCharge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat. Requires Battle StanceClassic: Charge an enemy, generate 15 rage, and stun it for 1 sec. Cannot be used in combat. Requires Battle Stance
  • RendRank 7, level 60Same as ClassicWounds the target causing them to bleed for 147 damage over 21 sec. Requires Melee Weapon Requires Battle Stance, Defensive Stance
  • Thunder ClapRank 6, level 58ChangedBlasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. Requires Battle Stance, Defensive StanceClassic: Blasts nearby enemies with thunder increasing the time between their attacks by 10% for 30 sec and doing 103 damage to them. Will affect up to 4 targets. Requires Battle Stance
  • HamstringRank 3, level 54Same as ClassicMaims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec. Requires Melee Weapon Requires Battle Stance, Berserker Stance
  • OverpowerRank 4, level 60Same as ClassicInstantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried. Requires Melee Weapon Requires Battle Stance
  • Tactical Masterylevel 14Was a talentYou retain up to 10 Rage when you change Stances.Classic: You retain up to 25 of your rage points when you change stances.
  • Mocking BlowRank 5, level 56Same as ClassicA mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec. Requires Melee Weapon Requires Battle Stance
  • Retaliationlevel 20ChangedInstantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation. Requires Battle Stance
  • Victory Rushlevel 20NewInstantly attack the target causing (1 + 15% of attack power) damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
  • Mortal StrikeRank 4, level 60TalentA vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. Requires Melee Weapon
  • Spearing StrikeTalentA brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. Requires Melee Weapon Requires Battle Stance
  • Sweeping StrikesTalentYour next 5 melee attacks strike an additional nearby opponent. Requires Battle Stance

Fury

  • Battle ShoutRank 7, level 60ChangedThe warrior shouts, increasing the melee attack power of all party or raid members within 20 yards by 139. Lasts 3 min.Classic: The warrior shouts, increasing the melee attack power of all party members within 20 yards by 232. Lasts 2 min.
  • Demoralizing ShoutRank 5, level 54ChangedReduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.Classic: Reduces the melee attack power of all enemies within 10 yards by 146 for 30 sec.
  • CleaveRank 5, level 60ChangedA sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy. Requires Melee WeaponClassic: A sweeping attack that does your weapon damage plus 50 to the target and his nearest ally. Requires Melee Weapon
  • SlamRank 4, level 46EarlierSlams the opponent, causing weapon damage plus 68. Requires Melee WeaponClassic: Slams the opponent, causing weapon damage plus 87. Requires Melee Weapon
  • Intimidating Shoutlevel 22ChangedThe warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.Classic: The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 total nearby enemies will flee in fear. Lasts 8 sec.
  • ExecuteRank 5, level 56Same as ClassicAttempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health. Requires Melee Weapon Requires Battle Stance, Berserker Stance
  • Challenging Shoutlevel 26ChangedForces all nearby enemies within 10 yards to focus attacks on you for 6 sec.Classic: Forces all nearby enemies to focus attacks on you for 6 sec.
  • Berserker Ragelevel 30EarlierThe warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec. Requires Berserker Stance
  • Berserker Stancelevel 30ChangedAn aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.Classic: An aggressive stance. Critical hit chance is increased by 3% and all damage taken is increased by 10%.
  • InterceptRank 3, level 52Same as ClassicCharge an enemy, causing 65 damage and stunning it for 3 sec. Requires Berserker Stance
  • Whirlwindlevel 36ChangedIn a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy. Requires Melee Weapon Requires Berserker StanceClassic: In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage to each enemy. Requires Melee Weapon Requires Berserker Stance
  • PummelRank 2, level 58Same as ClassicPummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. Requires Berserker Stance
  • BloodthirstRank 4, level 60TalentInstantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.Classic: Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 20 health. This effect lasts 8 sec.
  • Recklessnesslevel 50ChangedThe warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. Requires Berserker StanceClassic: The warrior will cause critical hits with most attacks and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%. Requires Berserker Stance
  • Piercing HowlTalentCauses all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.Classic: Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
  • Death WishTalentWhen activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.Classic: When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Protection

  • Bloodragelevel 10ChangedGenerates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.Classic: Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec. The warrior is considered in combat for the duration.
  • Defensive Stancelevel 10ChangedA defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.Classic: A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases threat generated.
  • Sunder ArmorRank 5, level 58Same as ClassicSunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec. Requires Melee Weapon
  • Tauntlevel 10ChangedTaunts the target to attack you, but has no effect if the target is already attacking you. Requires Defensive Stance
  • Shield BashRank 3, level 52Same as ClassicBashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec. Requires Shields Requires Battle Stance, Defensive Stance
  • RevengeRank 6, level 60ChangedInstantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry. Requires Melee Weapon Requires Defensive StanceClassic: Instantly counterattack an enemy for 81 to 99 damage and a high amount of threat. Revenge must follow a block, dodge or parry. Requires Melee Weapon Requires Defensive Stance
  • Shield Blocklevel 16ChangedIncreases chance to block by 75% for 7 sec, but will only block 2 attacks. Requires Shields Requires Defensive StanceClassic: Increases chance to block by 75% for 5 sec, but will only block 1 attack. Requires Shields Requires Defensive Stance
  • Disarmlevel 18Same as ClassicDisarm the enemy's weapon for 10 sec. Requires Defensive Stance
  • Shield Walllevel 28ChangedReduces the damage taken from all attacks by 60% for 12 sec. Requires Shields Requires Defensive StanceClassic: Reduces the damage taken from melee attacks, ranged attacks and spells by 75% for 10 sec. Requires Shields Requires Defensive Stance
  • Shield SlamRank 4, level 60TalentSlam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. Requires ShieldsClassic: Slam the target with your shield, causing 342 to 358 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. Requires Shields
  • Last StandTalentWhen activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.Classic: When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
  • Concussion BlowTalentStuns the target for 5 sec. Requires Melee WeaponClassic: Stuns the opponent for 5 sec. Requires Melee Weapon