Shaman spellbook in WoW Forever
Every spell a Shaman trains in Forever, from level 1 to 60, tab by tab, read from the beta client and set against the Classic Era client. Pick a spell to compare the two, rank by rank.
- 5
- New
- 29
- Changed
- 1
- Not in Forever
All Shaman spells
57 spellsLightning Bolt
Elemental Combat tab Changed
- Costs 220 Mana instead of 265 Mana.
- Cast time 2.5 sec instead of 3 sec.
- 190 to 211 instead of 428 to 477.
- Spell power bonus 71.4% instead of 85.7%.
Classic
Forever
Sources
Forever: beta client, build 1.60.1.70685 ↗, spell 15208
Classic: Classic Era client, build 1.15.9.69722 ↗, spell 15208
Numbers are the client’s base values, before talents, gear and level scaling.
Every Shaman spell in WoW Forever, tab by tab58 entries, as text
The same spells as above, as text, at the rank the book opens on: the Forever tooltip, and the Classic one where the two differ. Open a spell above for its other ranks and the sources.
Elemental Combat
- Lightning BoltRank 10, level 56ChangedCasts a bolt of lightning at the target for 190 to 211 Nature damage.Classic: Casts a bolt of lightning at the target for 428 to 477 Nature damage.
- Earth ShockRank 7, level 60ChangedInstantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.Classic: Instantly shocks the target with concussive force, causing 517 to 545 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
- Earthbind Totemlevel 6Same as ClassicSummons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
- Stoneclaw TotemRank 6, level 58Same as ClassicSummons a Stoneclaw Totem with 480 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.
- Flame ShockRank 6, level 60ChangedInstantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.Classic: Instantly sears the target with fire, causing 292 Fire damage immediately and 320 Fire damage over 12 sec.
- Searing TotemRank 6, level 60Same as ClassicSummons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage.
- Fire NovaRank 5, level 52RenamedInstantly inflicts 232 to 259 fire damage to enemies within 10 yd of your active Fire totem.Classic: Summons a Fire Nova Totem that has 5 health and lasts 5 sec. Unless it is destroyed within 4 sec., the totem inflicts 413 to 459 fire damage to enemies within 10 yd.
- PurgeRank 2, level 32Same as ClassicPurges the enemy target, removing 2 beneficial magic effects.
- Call of the Elementslevel 20NewSimultaneously places up to 4 totems specified in the Totem Bar.
- Frost ShockRank 4, level 58ChangedInstantly shocks the target with frost, causing 279 to 295 Frost damage and slowing movement speed by 50%. Lasts 8 sec.Classic: Instantly shocks the target with frost, causing 492 to 520 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
- Totemic Recalllevel 20NewReturns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
- Magma TotemRank 4, level 56ChangedSummons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.Classic: Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 75 Fire damage to creatures within 8 yards every 2 seconds.
- Call of the Ancestorslevel 30NewSimultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
- Lava BurstRank 4, level 60TalentYou hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
- Chain LightningRank 4, level 56ChangedHurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.Classic: Hurls a lightning bolt at the enemy, dealing 505 to 564 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
- Call of the Spiritslevel 40NewSimultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
- Elemental MasteryTalentGain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Enhancement
- Rockbiter WeaponRank 7, level 54ChangedImbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. Requires Melee WeaponClassic: Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes. Requires Melee Weapon
- Stoneskin TotemRank 6, level 54ChangedSummons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.Classic: Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 30. Lasts 2 min.
- Lightning ShieldRank 7, level 56ChangedThe caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.Classic: The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 198 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
- Flametongue WeaponRank 6, level 56ChangedImbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. Requires Melee WeaponClassic: Imbue the Shaman's weapon with fire. Each hit causes 36.5 to 112.4 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes. Requires Melee Weapon
- Strength of Earth TotemRank 5, level 60ChangedSummons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 53. Lasts 5 min.Classic: Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 77. Lasts 2 min.
- Frostbrand WeaponRank 5, level 58ChangedImbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. Requires Melee WeaponClassic: Imbue the Shaman's weapon with frost. Each hit has a chance of causing 187 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes. Requires Melee Weapon
- Ghost Wolflevel 20Same as ClassicTurns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
- Totemic Projectionlevel 22NewRelocates your active totems to the specified location.
- Water Breathinglevel 22Same as ClassicAllows the target to breathe underwater for 10 min.
- Frost Resistance TotemRank 3, level 54ChangedSummons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.Classic: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 60, if within 20 yards.
- Far Sightlevel 26Same as ClassicChanges the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
- Fire Resistance TotemRank 3, level 58ChangedSummons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 60.Classic: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 60.
- Flametongue TotemRank 4, level 58ChangedSummons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.Classic: Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
- Water Walkinglevel 28Same as ClassicAllows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
- Astral Recalllevel 30Same as ClassicYanks the caster through the twisting nether back to your home location. Speak to an Innkeeper in a different place to change your home location.
- Grounding Totemlevel 30Same as ClassicSummons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
- Nature Resistance TotemRank 3, level 60ChangedSummons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.Classic: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 60.
- Windfury WeaponRank 4, level 60ChangedImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. Requires Melee WeaponClassic: Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. Lasts for 5 minutes. Requires Melee Weapon
- Windfury TotemRank 3, level 52ChangedSummons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.Classic: Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attacks with 315 extra melee attack power. Lasts 2 min.
- Sentry Totemlevel 34Same as ClassicSummons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.Classic: Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
- Windwall TotemRank 3, level 56ChangedSummons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.Classic: Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 64. Lasts 2 min.
- Grace of Air TotemRank 3, level 60ChangedSummons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 89. Lasts 5 min.Classic: Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 77. Lasts 2 min.
- StormstrikeTalentInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Rage of the FarseerTalentIncreases your attack speed by 30% for 25 sec.
Restoration
- Healing WaveRank 10, level 60ChangedHeals a friendly target for 1508 to 1722.Classic: Heals a friendly target for 1620 to 1850.
- Ancestral SpiritRank 5, level 60Same as ClassicReturns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.
- Cure Poisonlevel 16Same as ClassicCures 1 poison effects on the target.
- Tremor Totemlevel 18ChangedSummons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.Classic: Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.
- Healing Stream TotemRank 5, level 60ChangedSummons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.Classic: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 14 every 2 seconds.
- Lesser Healing WaveRank 6, level 60ChangedHeals a friendly target for 775 to 865.Classic: Heals a friendly target for 832 to 928.
- Cure Diseaselevel 22Same as ClassicCures 1 disease on the target.
- Poison Cleansing Totemlevel 22ChangedSummons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.Classic: Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min.
- Mana Tide TotemRank 3, level 48TalentSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 197 mana every 3 seconds to group members within 30 yards.Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 20 yards.
- Mana Spring TotemRank 4, level 56ChangedSummons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.Classic: Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 10 mana every 2 seconds to group members within 20 yards.
- Reincarnationlevel 30Same as ClassicAllows you to resurrect yourself upon death with 20% health and mana.
- Disease Cleansing Totemlevel 38ChangedSummons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.Classic: Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min.
- Chain HealRank 3, level 54ChangedHeals the friendly target for 474 to 539, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.Classic: Heals the friendly target for 567 to 646, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
- RiptideRank 3, level 60TalentHeals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Water ShieldTalentThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- Nature's SwiftnessTalentWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
In a Classic Shaman's spellbook, not in Forever
- Tranquil Air TotemTrained from level 50 in ClassicNot in ForeverClassic: Summons a Tranquil Air Totem with 5 health at the feet of the caster. The totem reduces the threat caused by all party members within 20 yards by 20%. Lasts 2 min.
