Rogue changes in WoW Forever
Assassination adds and . Combat folds the dagger, fist and mace specializations into and adds and , and and Lockpicking become secondary skills, like First Aid. Every Rogue talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.
- 34
- Talents changed
- 9
- New talents
- 29
- Spells changed
All changes: Rogue
Classic
Gouge
Forever
Gouge
Details
- Classic baseline
- Classic Era game client, build 1.15.9.69722
- Change
- Modified
- Compared with Classic
- Moved from Combat to Assassination.
- Evidence
- Client data
- Collected
- 2026-10-28
- Tree position
- Row 1, column 1 · Client data
- Prerequisite
- None · Client data
- WoW Forever beta client, build 1.60.1.70658 ↗Client data
- Classic Era client, build 1.15.9.69722: Improved Gouge ↗Classic client data
Every Rogue change in WoW Forever, as text107 entries, as text
The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.
New talents in WoW Forever
- MutilateAssassinationNewInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- VenomAssassinationNewFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
- Puncturing WoundsCombatNewIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
- Flawless ExecutionCombatNewReduces the Energy cost of your Eviscerate ability by 10.
- Dirty TricksSubtletyNewReduces the Energy cost of your Sap and Blind abilities by 25%.
- Improved DistractSubtletyNewIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
- QuietusSubtletyNewYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
- CutthroatSubtletyNewYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
- Thousand CutsSubtletyNewWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Talents changed from Classic
- Improved GougeAssassinationChangedIncreases the duration of your Gouge ability by 0.5 sec.Classic: Increases the effect duration of your Gouge ability by 0.5 sec.
- Remorseless AttacksAssassinationChangedAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Classic: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
- MaliceAssassinationChangedIncreases your critical strike chance with all attacks and Poisons by 1%.Classic: Increases your critical strike chance by 1%.
- MurderAssassinationChangedIncreases all damage dealt by 2% against Humanoid and Giant targets.Classic: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
- Improved Expose ArmorAssassinationChangedReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.Classic: Increases the armor reduced by your Expose Armor ability by 25%.
- LethalityAssassinationChangedIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.Classic: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
- Vile PoisonsAssassinationMovedIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
- Cold BloodAssassinationChangedWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
- Improved PoisonsAssassinationChangedIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.Classic: Increases the chance to apply poisons to your target by 2%.
- VigorAssassinationChangedIncreases your maximum Energy by 5.Classic: Increases your maximum Energy by 10.
- Improved Kidney ShotAssassinationChangedEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.Classic: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
- Seal FateAssassinationChangedYour critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.Classic: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
- Improved EviscerateCombatChangedIncreases the damage done by your Eviscerate ability by 7%.Classic: Increases the damage done by your Eviscerate ability by 5%.
- DeflectionCombatChangedIncreases your Parry chance by 2%.Classic: Increases your Parry chance by 1%.
- PrecisionCombatChangedImproves your chance to hit by 1%.Classic: Increases your chance to hit with melee weapons by 1%.
- EnduranceCombatChangedReduces the cooldown of your Sprint and Evasion abilities by 30%.Classic: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
- Dual Wield SpecializationCombatChangedIncreases the damage done by your off-hand weapon by 5%.Classic: Increases the damage done by your offhand weapon by 10%.
- Blade FlurryCombatChangedIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
- Hack and SlashCombatChangedGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.Classic: Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
- Weapon ExpertiseCombatChangedReduces the chance for your attacks to be Dodged or Parried by 1%.Classic: Increases your skill with Sword, Fist and Dagger weapons by 3.
- AggressionCombatChangedIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.Classic: Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
- CamouflageSubtletyChangedReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.Classic: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
- Master of DeceptionSubtletyChangedReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.Classic: Reduces the chance enemies have to detect you while in Stealth mode.
- OpportunitySubtletyChangedIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.Classic: Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
- SetupSubtletyChangedGives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.Classic: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
- ElusivenessSubtletyChangedReduces the cooldown of your Vanish and Blind abilities by 45 sec.
- Improved AmbushSubtletyMovedIncreases the critical strike chance of your Ambush ability by 15%.
- InitiativeSubtletyChangedGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Classic: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
- Ghostly StrikeSubtletyChangedA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.Classic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points.
- Heightened SensesSubtletyChangedIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.Classic: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
- PremeditationSubtletyChangedAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
- Serrated BladesSubtletyChangedCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.Classic: Causes your attacks to ignore 0 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
- Dirty DeedsSubtletyChangedReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.Classic: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
- HemorrhageSubtletyChangedAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.Classic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points.
Classic talents not in the Forever trees
- Dagger SpecializationCombatRemovedNow part of Hack and Slash.
- Fist Weapon SpecializationCombatRemovedNow part of Hack and Slash.
- Mace SpecializationCombatRemovedNow part of Hack and Slash.
- Improved BackstabCombatRemovedNot in the Combat tree any more.
- Improved SapSubtletyRemovedNot in the Subtlety tree any more.
- Sleight of HandSubtletyRemovedNot in the Subtlety tree any more.
- DeadlinessSubtletyRemovedNot in the Subtlety tree any more.
Spells changed or added
- EviscerateAssassinationChanged35 Energy, Melee range, Instant. Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage Requires Melee Weapon
- Pick LockLockpickingChanged5 yd range, 5 sec cast. Allows opening of locked chests and doors.
- Crippling PoisonPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
- Instant PoisonPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.
- Expose ArmorAssassinationChanged25 Energy, Melee range, Instant. Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor Requires Melee WeaponClassic: 25 Energy, Melee range, Instant. Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor Requires Melee Weapon
- GougeCombatChanged45 Energy, Melee range, Instant, 10 sec cooldown. Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points. Requires Melee WeaponClassic: 45 Energy, Melee range, Instant, 10 sec cooldown. Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo points. Requires Melee Weapon
- SapSubtletyChanged65 Energy, Melee range, Instant. Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. Requires Melee Weapon Requires StealthClassic: 65 Energy, Melee range, Instant. Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. Requires Melee Weapon Requires Stealth
- PoisonsPoisonsChangedInstant. You can create and mix poisons, with both found and storebought ingredients.
- DistractSubtletyChanged30 Energy, 30 yd range, Instant, 30 sec cooldown. Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.Classic: 30 Energy, 30 yd range, Instant, 30 sec cooldown. Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
- Mind-numbing PoisonPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
- Instant Poison IIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
- RuptureAssassinationChanged25 Energy, Melee range, Instant. Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs Requires Melee WeaponClassic: 25 Energy, Melee range, Instant. Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs Requires Melee Weapon
- Deadly PoisonPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
- Wound PoisonPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.
- Blinding PowderPoisonsChanged3 sec cast. Create the reagent for the Blind ability.
- Instant Poison IIIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
- Deadly Poison IIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
- Mind-numbing Poison IIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
- Wound Poison IIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.
- Instant Poison IVPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.
- Deadly Poison IIIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
- Wound Poison IIIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.
- Crippling Poison IIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
- Instant Poison VPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
- Mind-numbing Poison IIIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
- Deadly Poison IVPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
- Wound Poison IVPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
- Deadly Poison VPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
- Instant Poison VIPoisonsChanged3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.Classic: 3 sec cast. Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.
Spells unchanged from Classic
- Sinister StrikeCombatUnchanged45 Energy, Melee range, Instant. An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo points. Requires Melee Weapon
- StealthSubtletyUnchangedInstant, 10 sec cooldown. Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
- Slice and DiceAssassinationUnchanged25 Energy, 100 yd range, Instant. Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
- BackstabCombatUnchanged60 Energy, Melee range, Instant. Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires DaggersClassic: 60 Energy, Melee range, Instant. Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers
- Pick PocketSubtletyUnchangedMelee range, Instant. Pick the target's pocket. Requires Stealth
- GarroteAssassinationUnchanged50 Energy, Melee range, Instant. Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points. Requires Stealth
- EvasionCombatUnchangedInstant, 5 min cooldown. The rogue's dodge chance will increase by 50% for 15 sec.
- AmbushAssassinationUnchanged60 Energy, Melee range, Instant. Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers Requires Stealth
- SprintCombatUnchangedInstant, 5 min cooldown. Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
- VanishSubtletyUnchangedInstant, 5 min cooldown. Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
- KickCombatUnchanged25 Energy, Melee range, Instant, 10 sec cooldown. A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
- Detect TrapsSubtletyUnchangedInstant. Greatly increased chance to detect traps.
- Cheap ShotAssassinationUnchanged60 Energy, Melee range, Instant. Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. Requires Melee Weapon Requires Stealth
- FeintCombatUnchanged20 Energy, Melee range, Instant, 10 sec cooldown. Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
- Disarm TrapSubtletyUnchanged5 yd range, 2 sec cast. Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
- Kidney ShotAssassinationUnchanged25 Energy, Melee range, Instant, 20 sec cooldown. Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds Requires Melee Weapon
- BlindSubtletyUnchanged30 Energy, 10 yd range, Instant, 5 min cooldown. Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
- Safe FallSubtletyUnchangedInstant. Reduces damage from falling.
Talents unchanged from Classic
- RuthlessnessAssassinationUnchangedGives your finishing moves a 20% chance to add a Combo Point to your target.Classic: Gives your finishing moves a 20% chance to add a combo point to your target.
- Improved Slice and DiceAssassinationUnchangedIncreases the duration of your Slice and Dice ability by 15%.
- Relentless StrikesAssassinationUnchangedYour finishing moves have a 20% chance per Combo Point to restore 25 Energy.Classic: Your finishing moves have a 20% chance per combo point to restore 25 energy.
- Improved Sinister StrikeCombatUnchangedReduces the Energy cost of your Sinister Strike ability by 3.
- Lightning ReflexesCombatUnchangedIncreases your Dodge chance by 1%.
- RiposteCombatUnchangedA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
- Improved SprintCombatUnchangedGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved KickCombatUnchangedGives your Kick ability a 50% chance to Silence the target for 2 sec.Classic: Gives your Kick ability a 50% chance to silence the target for 2 sec.
- Adrenaline RushCombatUnchangedIncreases your Energy regeneration rate by 100% for 15 sec.
- PreparationSubtletyUnchangedWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
The Rogue buffs and nerfs of each beta update are in the patch notes.
