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Rogue spellbook in WoW Forever

Every spell a Rogue trains in Forever, from level 1 to 60, tab by tab, read from the beta client and set against the Classic Era client. Pick a spell to compare the two, rank by rank.

0
New
29
Changed
0
Not in Forever

All Rogue spells

57 spells
Forever beta client, build 1.60.1.70685; Classic Era client, build 1.15.9.69722. Numbers are base values, before talents, gear and level scaling.

Eviscerate

Assassination tab Changed

  • Rank 6 differ from Classic.
Rank
Level 40
  • 93-137 instead of 99-143, 164-208 instead of 176-220, 235-279 instead of 253-297.

Classic

35 EnergyMelee range
Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage Requires Melee Weapon

Forever

35 EnergyMelee range
Instant

Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage Requires Melee Weapon

Sources

Forever: beta client, build 1.60.1.70685 ↗, spell 8624

Classic: Classic Era client, build 1.15.9.69722 ↗, spell 8624

Numbers are the client’s base values, before talents, gear and level scaling.

Every Rogue spell in WoW Forever, tab by tab57 entries, as text

The same spells as above, as text, at the rank the book opens on: the Forever tooltip, and the Classic one where the two differ. Open a spell above for its other ranks and the sources.

Assassination

  • EviscerateRank 6, level 40ChangedFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage Requires Melee WeaponClassic: Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage Requires Melee Weapon
  • Slice and DiceRank 2, level 42Same as ClassicFinishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
  • Expose ArmorRank 5, level 56ChangedFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor Requires Melee WeaponClassic: Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor Requires Melee Weapon
  • GarroteRank 6, level 54Same as ClassicGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo points. Requires Stealth
  • AmbushRank 6, level 58Same as ClassicAmbush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers Requires Stealth
  • RuptureRank 6, level 60ChangedFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs Requires Melee WeaponClassic: Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs Requires Melee Weapon
  • Cheap Shotlevel 26Same as ClassicStuns the target for 4 sec. Must be stealthed. Awards 2 combo points. Requires Melee Weapon Requires Stealth
  • Kidney ShotRank 2, level 50Same as ClassicFinishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds Requires Melee Weapon
  • MutilateRank 4, level 60TalentInstantly attacks with both weapons for 75% weapon damage plus an additional 50 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. Requires Daggers
  • Cold BloodTalentWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Classic: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
  • VenomTalentFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec Requires Melee Weapon

Combat

  • Sinister StrikeRank 8, level 54Same as ClassicAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo points. Requires Melee Weapon
  • BackstabRank 9, level 60Same as ClassicBackstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires DaggersClassic: Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers
  • GougeRank 5, level 60ChangedCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo points. Requires Melee WeaponClassic: Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo points. Requires Melee Weapon
  • Evasionlevel 8Same as ClassicThe rogue's dodge chance will increase by 50% for 15 sec.
  • SprintRank 3, level 58Same as ClassicIncreases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
  • KickRank 4, level 58Same as ClassicA quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
  • FeintRank 5, level 60Same as ClassicPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
  • RiposteTalentA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Blade FlurryTalentIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Classic: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  • Adrenaline RushTalentIncreases your Energy regeneration rate by 100% for 15 sec.

Subtlety

  • StealthRank 4, level 60Same as ClassicAllows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
  • Pick Pocketlevel 4Same as ClassicPick the target's pocket. Requires Stealth
  • SapRank 3, level 48ChangedIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. Requires Melee Weapon Requires StealthClassic: Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. Requires Melee Weapon Requires Stealth
  • Distractlevel 22ChangedThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.Classic: Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
  • VanishRank 2, level 42Same as ClassicAllows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
  • Detect Trapslevel 24Same as ClassicGreatly increased chance to detect traps.
  • Disarm Traplevel 30Same as ClassicSneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
  • Blindlevel 34Same as ClassicBlinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
  • Safe Falllevel 40Same as ClassicReduces damage from falling.
  • Ghostly StrikeTalentA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. Requires Melee WeaponClassic: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo points. Requires Melee Weapon
  • PremeditationTalentAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Classic: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. Requires Stealth
  • PreparationTalentWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • HemorrhageTalentAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points. Requires Melee WeaponClassic: An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo points. Requires Melee Weapon

Lockpicking

  • Pick Locklevel 1ChangedAllows opening of locked chests and doors.

Poisons

  • Crippling PoisonRank 1, level 20ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
  • Instant PoisonRank 1, level 20ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges.
  • Poisonslevel 20ChangedYou can create and mix poisons, with both found and storebought ingredients.
  • Mind-numbing PoisonRank 1, level 24ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges.
  • Instant Poison IIRank 2, level 28ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 30 to 38 Nature damage. 55 charges.
  • Deadly PoisonRank 1, level 30ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges.
  • Wound PoisonRank 1, level 32ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec.
  • Blinding Powderlevel 34ChangedCreate the reagent for the Blind ability.
  • Instant Poison IIIRank 3, level 36ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 44 to 56 Nature damage. 70 charges.
  • Deadly Poison IIRank 2, level 38ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 52 Nature damage over 12 sec. Stacks up to 5 times on a single target. 75 charges.
  • Mind-numbing Poison IIRank 2, level 38ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 75 charges.
  • Wound Poison IIRank 2, level 40ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 75 for 15 sec.
  • Instant Poison IVRank 4, level 44ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 1800 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 67 to 85 Nature damage. 85 charges.
  • Deadly Poison IIIRank 3, level 46ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 80 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
  • Wound Poison IIIRank 3, level 48ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 105 for 15 sec.
  • Crippling Poison IIRank 2, level 50ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
  • Instant Poison VRank 5, level 52ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 92 to 118 Nature damage. 100 charges.
  • Mind-numbing Poison IIIRank 3, level 52ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 100 charges.
  • Deadly Poison IVRank 4, level 54ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
  • Wound Poison IVRank 4, level 56ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 135 for 15 sec.
  • Deadly Poison VRank 5, level 60ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. 105 charges.
  • Instant Poison VIRank 6, level 60ChangedCoats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.Classic: Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 112 to 148 Nature damage. 115 charges.