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Paladin changes in WoW Forever

and are now trained by every Paladin, and is gone. Holy adds and , Protection builds on the new , and is a new trained spell. Every Paladin talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.

Races in Forever:

new to the class

29
Talents changed
18
New talents
35
Spells changed

All changes: Paladin

Healing Light

Talent · Holy · Changed

See it in the Holy tree
Rank

Classic

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Forever

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

See it in the Holy tree
Details
Classic baseline
Classic Era game client, build 1.15.9.69722
Change
Modified
Compared with Classic
Moved from tier 3 to tier 2.
Evidence
Client data
Collected
2026-10-28
Tree position
Row 2, column 1 · Client data
Prerequisite
None · Client data
About the data ↗
Every Paladin change in WoW Forever, as text109 entries, as text

The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.

New talents in WoW Forever

  • Voice of TruthHolyNewGrants you immunity to Silence and Interrupt effects for 6 sec.
  • ReverenceHolyNewAllows 10% of your Mana regeneration to continue while casting.
  • Purifying PowerHolyNewReduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
  • Infusion of LightHolyNewYour Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
  • Divine PrecisionHolyNewImproves your chance to hit with Holy spells by 6%.
  • Consecrated GroundHolyNewGives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
  • Light's VigilHolyNewApplies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 326 to 344. You may only have one Light's Vigil active per party.
  • Improved Seal of FuryProtectionNewWhen Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
  • Sacred DutyProtectionNewIncreases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
  • Swift JudgementProtectionNewFinishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
  • Templar's BulwarkProtectionNewWhen activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
  • Iron CreedProtectionNewIncreases the threat generated by your Holy Strike ability by 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
  • Holy ConduitRetributionNewReduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
  • Sanctified JudgementRetributionNewGives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
  • Sacred ArbiterRetributionNewIncreases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
  • Champion of the LightRetributionNewIncreases your spell damage by up to 20% of your Intellect.
  • Instrument of LawRetributionNewReduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
  • Twist of LightRetributionNewReduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Talents changed from Classic

  • Healing LightHolyChangedIncreases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.Classic: Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
  • Spiritual FocusHolyChangedGives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.Classic: Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
  • Improved SealsHolyChangedIncreases the damage done by your Seals and Judgements by 5%.Classic: Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
  • Unyielding FaithHolyChangedReduces the duration of Fear and Disorient effects on you by 15%.Classic: Increases your chance to resist Fear and Disorient effects by an additional 5%.
  • IlluminationHolyChangedAfter getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.Classic: After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
  • Divine FavorHolyChangedWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
  • Holy ShockHolyChangedBlasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.Classic: Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
  • Holy PowerHolyChangedIncreases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.Classic: Increases the critical effect chance of your Holy spells by 1%.
  • ToughnessProtectionMovedIncreases your armor value from items by 2%.
  • RedoubtProtectionChangedDamaging melee attacks against you have a 10% chance to increase your chance to block by 4%. Lasts 10 sec or 5 blocks.Classic: Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
  • PrecisionProtectionChangedImproves your chance to hit by 1%.Classic: Increases your chance to hit with melee weapons by 1%.
  • Guardian's FavorProtectionChangedReduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.Classic: Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
  • AnticipationProtectionChangedIncreases your Defense Skill by 4.Classic: Increases your Defense skill by 2.
  • Improved Righteous FuryProtectionChangedWhile Righteous Fury is active, all damage taken is reduced by 2%.Classic: Increases the amount of threat generated by your Righteous Fury spell by 16%.
  • Shield SpecializationProtectionChangedIncreases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.Classic: Increases the amount of damage absorbed by your shield by 10%.
  • One-Handed Weapon SpecializationProtectionChangedIncreases the damage you deal with one-handed melee weapons by 3%.Classic: Increases the damage you deal with one-handed melee weapons by 2%.
  • Improved Hammer of JusticeProtectionMovedDecreases the cooldown of your Hammer of Justice spell by 5 sec.
  • ReckoningProtectionChangedGives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.Classic: Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
  • Holy ShieldProtectionChangedIncreases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.Classic: Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
  • DeflectionRetributionMovedIncreases your Parry chance by 1%.
  • BenedictionRetributionChangedReduces the Mana cost of all instant cast spells and abilities by 2%.Classic: Reduces the Mana cost of your Judgement and Seal spells by 3%.
  • Improved JudgementRetributionChangedDecreases the cooldown of your Judgement ability by 1 sec.Classic: Decreases the cooldown of your Judgement spell by 1 sec.
  • ConvictionRetributionChangedImproves your chance to get a critical strike with melee attacks by 1%.Classic: Increases your chance to get a critical strike with melee weapons by 1%.
  • VindicationRetributionChangedGives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.Classic: Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%10 sec.
  • Seal of CommandRetributionChangedGives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.Classic: Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68.5 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.
  • Pursuit of JusticeRetributionChangedIncreases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.Classic: Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
  • Eye for an EyeRetributionChangedAll critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.Classic: All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
  • VengeanceRetributionChangedIncreases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.Classic: Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
  • RepentanceRetributionMovedPuts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Classic talents not in the Forever trees

  • Improved Blessing of MightRetributionRemovedNot in the Retribution tree any more.
  • Improved Retribution AuraRetributionRemovedNot in the Retribution tree any more.
  • Sanctity AuraRetributionRemovedNot in the Retribution tree any more.
  • Improved Devotion AuraProtectionRemovedNot in the Protection tree any more.
  • Blessing of SanctuaryProtectionRemovedNot in the Protection tree any more.
  • ConsecrationHolyRemovedNo longer a talent: trained from level 20.
  • Blessing of KingsProtectionRemovedNo longer a talent: trained from level 20.
  • Improved Lay on HandsHolyRemovedNot in the Holy tree any more.
  • Improved Blessing of WisdomHolyRemovedNot in the Holy tree any more.
  • Improved Seal of the CrusaderRetributionRemovedNot in the Retribution tree any more.
  • Lasting JudgementHolyRemovedNot in the Holy tree any more.
  • Improved Concentration AuraProtectionRemovedNot in the Protection tree any more.

Spells changed or added

  • Holy StrikeRetributionNew5 Mana, Melee range, Instant, 10 sec cooldown. An instant strike that causes 25% weapon damage plus an additional 11 to 14 as Holy damage. Requires Melee Weapon
  • Seal of FuryProtectionNew40 Mana, Instant. Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.
  • RevokeProtectionNew40 yd range, Instant. Remove target party or raid member's Salvation or Mass Salvation.
  • Hammer of the RighteousProtectionNew6% of base mana, Melee range, Instant, 6 sec cooldown. Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike. Requires One-Handed Axes, One-Handed Maces, One-Handed Swords
  • SalvationProtectionRenamed8% of base mana, 30 yd range, Instant. Reduces all threat generated by target party member by 30% for 1 hr.Classic: 8% of base mana, 30 yd range, Instant. Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Mass SalvationProtectionRenamed16% of base mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target a reduction to all threat generated by 30% for 1 hr.Classic: 16% of base mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 15 min. Players may only have one Blessing on them per Paladin at any one time.
  • ConsecrationHolyWas a talent135 Mana, Instant, 8 sec cooldown. Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.Classic: 135 Mana, Instant, 8 sec cooldown. Consecrates the land beneath Paladin, doing 64 Holy damage over 8 sec to enemies who enter the area.
  • Blessing of KingsProtectionWas a talent8% of base mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 8% of base mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Righteous FuryProtectionEarlier30% of base mana, Instant. Increases the threat generated by your Holy attacks by 90%. Lasts 30 min.Classic: 30% of base mana, Instant. Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
  • Holy LightHolyChanged35 Mana, 40 yd range, 2.5 sec cast. Heals a friendly target for 42 to 50.Classic: 35 Mana, 40 yd range, 2.5 sec cast. Heals a friendly target for 42 to 51.
  • Blessing of MightRetributionChanged20 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 20 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing melee attack power by 20 for 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Summon WarhorseMountsChanged100 Mana, 3 sec cast. Summons a warhorse, which serves as a mount.Classic: 100 Mana, 3 sec cast. Summons a warhorse, which serves as a mount. Speed is increased by 60%.
  • Seal of RighteousnessHolyChanged20 Mana, Instant. Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 3.48 to 9.64 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.Classic: 20 Mana, Instant. Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2.5 to 8.6 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
  • Divine ProtectionProtectionChanged15 Mana, Instant, 5 min cooldown. You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Classic: 15 Mana, Instant, 5 min cooldown. You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
  • JudgementRetributionChanged6% of base mana, 10 yd range, Instant, 10 sec cooldown. Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.Classic: 6% of base mana, 10 yd range, Instant, 10 sec cooldown. Unleashes the energy of a Seal spell upon an enemy. Refer to individual Seals for Judgement effect.
  • Summon ChargerMountsChanged150 Mana, 3 sec cast. Summons a Charger, which serves as a mount.Classic: 150 Mana, 3 sec cast. Summons a Charger, which serves as a mount. Speed is increased by 100%.
  • Lay on HandsHolyChanged40 yd range, Instant, 20 min cooldown. Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.Classic: 40 yd range, Instant, 1 hr cooldown. Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining mana when used.
  • Blessing of ProtectionProtectionChanged25 Mana, 30 yd range, Instant, 5 min cooldown. A targeted party member is protected from all physical attacks for 6 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Classic: 25 Mana, 30 yd range, Instant, 5 min cooldown. A targeted party member is protected from all physical attacks for 6 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
  • Seal of the CrusaderRetributionChanged25 Mana, Instant. Fills the Paladin with the spirit of a crusader for 30 sec, granting 35 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Classic: 25 Mana, Instant. Fills the Paladin with the spirit of a crusader for 30 sec, granting 36 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, increasing Holy damage taken by up to 20. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
  • Blessing of WisdomHolyChanged30 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 30 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, restoring 10 mana every 5 seconds for 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Greater Blessing of MightRetributionChanged220 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 220 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 155 for 15 min. Players may only have one Blessing on them per Paladin at any one time.
  • ExorcismHolyChanged85 Mana, 30 yd range, Instant, 15 sec cooldown. Causes 80 to 90 Holy damage to an Undead or Demon target.Classic: 85 Mana, 30 yd range, Instant, 15 sec cooldown. Causes 90 to 102 Holy damage to an Undead or Demon target.
  • Flash of LightHolyChanged35 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 48 to 54.Classic: 35 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 67 to 77.
  • Seal of LightHolyChanged110 Mana, Instant. Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Classic: 110 Mana, Instant. Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
  • Seal of WisdomHolyChanged135 Mana, Instant. Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.Classic: 135 Mana, Instant. Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
  • Shadow Resistance AuraProtectionChangedInstant. Gives 30 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Classic: Instant. Gives 30 additional Shadow resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • Blessing of LightHolyChanged85 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 85 Mana, 30 yd range, Instant. Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 5 min. Players may only have one Blessing on them per Paladin at any one time.
  • Frost Resistance AuraProtectionChangedInstant. Gives 30 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Classic: Instant. Gives 30 additional Frost resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • Divine ShieldProtectionChanged75 Mana, Instant, 5 min cooldown. Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.Classic: 75 Mana, Instant, 5 min cooldown. Protects the paladin from all damage and spells for 10 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
  • Hammer of WrathHolyChanged295 Mana, 30 yd range, 1 sec cast, 6 sec cooldown. Hurls a hammer that strikes an enemy for 286 to 314 Holy damage. Only usable on enemies that have 20% or less health.Classic: 295 Mana, 30 yd range, 1 sec cast, 6 sec cooldown. Hurls a hammer that strikes an enemy for 316 to 348 Holy damage. Only usable on enemies that have 20% or less health.
  • Fire Resistance AuraProtectionChangedInstant. Gives 30 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.Classic: Instant. Gives 30 additional Fire resistance to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • Holy WrathHolyChanged645 Mana, 2 sec cast, 1 min cooldown. Sends bolts of holy power in all directions, causing 368 to 434 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.Classic: 645 Mana, 2 sec cast, 1 min cooldown. Sends bolts of holy power in all directions, causing 368 to 435 Holy damage to all Undead and Demon targets within 20 yds.
  • Greater Blessing of WisdomHolyChanged230 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 230 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 30 mana every 5 seconds for 15 min. Players may only have one Blessing on them per Paladin at any one time.
  • Greater Blessing of LightHolyChanged260 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 260 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 15 min. Players may only have one Blessing on them per Paladin at any one time.
  • Greater Blessing of KingsProtectionChanged150 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hr. Players may only have one Blessing on them per Paladin at any one time.Classic: 150 Mana, 40 yd range, Instant. Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 15 min. Players may only have one Blessing on them per Paladin at any one time.

Spells unchanged from Classic

  • Devotion AuraProtectionUnchangedInstant. Gives 55 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • PurifyHolyUnchanged8% of base mana, 30 yd range, Instant. Purifies the friendly target, removing 1 disease effect and 1 poison effect.
  • Hammer of JusticeProtectionUnchanged30 Mana, 10 yd range, Instant, 1 min cooldown. Stuns the target for 3 sec.
  • RedemptionHolyUnchanged80% of base mana, 30 yd range, 10 sec cast. Brings a dead player back to life with 65 health and 120 mana. Cannot be cast when in combat.
  • Retribution AuraRetributionUnchangedInstant. Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • Blessing of FreedomProtectionUnchanged10% of base mana, 30 yd range, Instant, 20 sec cooldown. Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
  • Concentration AuraProtectionUnchangedInstant. Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
  • Turn UndeadHolyUnchanged35 Mana, 20 yd range, 1.5 sec cast, 30 sec cooldown. The targeted undead enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
  • Seal of JusticeProtectionUnchanged13% of base mana, Instant. Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
  • Divine InterventionProtectionUnchanged40 yd range, Instant, 1 hr cooldown. The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.
  • CleanseHolyUnchanged8% of base mana, 30 yd range, Instant. Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
  • Blessing of SacrificeProtectionUnchanged80 Mana, 30 yd range, Instant. Places a Blessing on the party member, transfering 45 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.

Talents unchanged from Classic

  • Divine StrengthHolyUnchangedIncreases your Strength by 2%.
  • Divine IntellectHolyUnchangedIncreases your total Intellect by 2%.
  • Two-Handed Weapon SpecializationRetributionUnchangedIncreases the damage you deal with two-handed melee weapons by 2%.

The Paladin buffs and nerfs of each beta update are in the patch notes.