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Hunter changes in WoW Forever

is now trained at level 20 instead of taken as a talent. Beast Mastery adds , Marksmanship adds and , and Survival adds and drops . Every Hunter talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.

28
Talents changed
14
New talents
24
Spells changed

All changes: Hunter

Deadly Aspects

Talent · Beast Mastery · Changed

See it in the Beast Mastery tree
Rank

Classic

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Forever

While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

See it in the Beast Mastery tree
Details
Classic baseline
Classic Era game client, build 1.15.9.69722
Change
Modified
Compared with Classic
Replaces Improved Aspect of the Hawk.
Evidence
Client data
Collected
2026-10-28
Tree position
Row 1, column 2 · Client data
Prerequisite
None · Client data
About the data ↗
Every Hunter change in WoW Forever, as text109 entries, as text

The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.

New talents in WoW Forever

  • Focused FireBeast MasteryNewIncreases all damage you and your pet deal by 1% while your pet is active.
  • Summon HawkBeast MasteryNewCommand a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Improved StingsMarksmanshipNewIncreases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
  • Careful AimMarksmanshipNewIncreases your Attack Power by 20% of your Intellect.
  • Rapid KillingMarksmanshipNewReduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
  • Lone WolfMarksmanshipNewYou deal 20% increased damage with all attacks while you do not have an active pet.
  • Rapid RecuperationMarksmanshipNewAfflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
  • Sniper ShotMarksmanshipNewA long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
  • Predator's EdgeSurvivalNewIncreases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
  • ResourcefulnessSurvivalNewReduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
  • Expose PreySurvivalNewGrants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
  • Survivalist's DisciplineSurvivalNewReduces the cooldown of your Trap and Deterrence abilities by 20%.
  • Strider KickSurvivalNewA powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
  • Lacerating StrikesSurvivalNewYour Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec

Talents changed from Classic

  • Deadly AspectsBeast MasteryChangedWhile Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.Classic: While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
  • Endurance TrainingBeast MasteryChangedIncreases the Health and Armor of your pets by 3%.Classic: Increases the Health of your pets by 3%.
  • Improved Aspect of the MonkeyBeast MasteryChangedIncreases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.Classic: Increases the Dodge bonus of your Aspect of the Monkey by 1%.
  • PathfindingBeast MasteryMovedIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
  • Bestial SwiftnessBeast MasteryChangedIncreases the movement speed of your pets by 30%.Classic: Increases the outdoor movement speed of your pets by 30%.
  • Unleashed FuryBeast MasteryChangedIncreases the damage done by your pets and hawks by 3%.Classic: Increases the damage done by your pets by 4%.
  • Improved Mend PetBeast MasteryChangedGives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.Classic: Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
  • FerocityBeast MasteryChangedIncreases the critical strike chance of your pets and hawks by 2%.Classic: Increases the critical strike chance of your pets by 3%.
  • Spirit BondBeast MasteryChangedWhile your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
  • IntimidationBeast MasteryChangedCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
  • Bestial DisciplineBeast MasteryChangedIncreases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.Classic: Increases the Focus regeneration of your pets by 10%.
  • Hawk EyeMarksmanshipMovedIncreases the range of your ranged weapons by 2 yards.
  • Lethal AttacksMarksmanshipChangedIncreases your critical strike chance with all attacks by 1%.Classic: Increases your critical strike chance with ranged weapons by 1%.
  • EfficiencyMarksmanshipChangedReduces the Mana cost of your Shots, Stings, and melee abilities by 3%.Classic: Reduces the Mana cost of your Shots and Stings by 2%.
  • Improved Arcane ShotMarksmanshipChangedReduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.Classic: Reduces the cooldown of your Arcane Shot by 0.2 sec.
  • Trueshot AuraMarksmanshipChangedIncreases the Ranged Attack Power of party or raid members within 45 yds by 15.Classic: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
  • Mortal ShotsMarksmanshipChangedIncreases the critical strike damage bonus on all ranged abilities by 6%.Classic: Increases your ranged weapon critical strike damage bonus by 6%.
  • BarrageMarksmanshipChangedIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.Classic: Increases the damage done by your Multi-Shot and Volley spells by 5%.
  • Scatter ShotMarksmanshipMovedA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Improved TrackingSurvivalChangedWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.Classic: Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
  • EntrapmentSurvivalChangedWhen your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.Classic: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
  • Savage StrikesSurvivalChangedIncreases the critical strike chance of all your melee abilities by 2%.Classic: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
  • SurvivalistSurvivalChangedIncreases your total Health by 2%.Classic: Increases total health by 2%.
  • Improved Wing ClipSurvivalChangedGives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.Classic: Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
  • SurefootedSurvivalChangedIncreases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.Classic: Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
  • Survival TacticsSurvivalChangedIncreases your chance to hit with your Trap and Feign Death abilities by 5%.Classic: Decreases the chance enemies will resist trap effects by 5%.
  • CounterattackSurvivalChangedA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.Classic: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Lightning ReflexesSurvivalChangedIncreases your Agility by 2%.Classic: Increases your Agility by 3%.

Classic talents not in the Forever trees

  • Humanoid SlayingSurvivalRemovedNot in the Survival tree any more.
  • Improved Feign DeathSurvivalRemovedNot in the Survival tree any more.
  • Killer InstinctSurvivalRemovedNot in the Survival tree any more.
  • Wyvern StingSurvivalRemovedNot in the Survival tree any more.
  • Improved Hunter's MarkMarksmanshipRemovedNot in the Marksmanship tree any more.
  • Aimed ShotMarksmanshipRemovedNo longer a talent: trained from level 20.
  • Improved Serpent StingMarksmanshipRemovedNot in the Marksmanship tree any more.
  • Improved Scorpid StingMarksmanshipRemovedNot in the Marksmanship tree any more.
  • Thick HideBeast MasteryRemovedNot in the Beast Mastery tree any more.
  • Improved Eyes of the BeastBeast MasteryRemovedNot in the Beast Mastery tree any more.

Spells changed or added

  • LacerateSurvivalNew40 Mana, Melee range, Instant. Wounds the target causing them to bleed for 147 damage over 21 sec. Requires Melee Weapon
  • Aimed ShotMarksmanshipWas a talent75 Mana, 35 yd range, 2 sec cast, 6 sec cooldown. An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot. Requires Ranged WeaponClassic: 75 Mana, 35 yd range, 3 sec cast, 6 sec cooldown. An aimed shot that increases ranged damage by 70. Requires Ranged Weapon
  • Raptor StrikeSurvivalChanged10 Mana, Melee range, Instant, 6 sec cooldown. A strong attack that deals melee weapon damage plus 5. Requires Melee WeaponClassic: 15 Mana, Melee range, Instant, 6 sec cooldown. A strong attack that increases melee damage by 5. Requires Melee Weapon
  • Beast TrainingBeast TrainingChangedInstant. Lets you train your pet with various abilities that you have learned how to teach.Classic: Instant. Lets the Hunter train his pet with various abilities that he has learned.
  • Aspect of the MonkeyBeast MasteryChanged20 Mana, 100 yd range, Instant. The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.Classic: 20 Mana, Instant. The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
  • Serpent StingMarksmanshipChanged15 Mana, 35 yd range. Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged WeaponClassic: 15 Mana, 35 yd range. Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Aspect of the HawkBeast MasteryChanged20 Mana, Instant. The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 15. Only one Aspect can be active at a time.Classic: 20 Mana, Instant. The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
  • Arcane ShotMarksmanshipChanged25 Mana, 35 yd range, 6 sec cooldown. An instant shot that causes 20 Arcane damage. Requires Ranged WeaponClassic: 25 Mana, 35 yd range, 6 sec cooldown. An instant shot that causes 13 Arcane damage. Requires Ranged Weapon
  • Hunter's MarkMarksmanshipChanged15 Mana, 100 yd range, Instant. Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: 15 Mana, 100 yd range, Instant. Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
  • Immolation TrapSurvivalChanged50 Mana, Instant, 30 sec cooldown. Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: 50 Mana, Instant, 15 sec cooldown. Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Mongoose BiteSurvivalChanged30 Mana, Melee range, Instant, 5 sec cooldown. Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge. Requires Melee WeaponClassic: 30 Mana, Melee range, Instant, 5 sec cooldown. Counterattack the enemy for 25 damage. Can only be performed after you dodge.
  • Multi-ShotMarksmanshipChanged13.9% of base mana, 35 yd range, Instant, 6 sec cooldown. Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. Requires Ranged WeaponClassic: 100 Mana, 35 yd range, Instant, 10 sec cooldown. Fires several missiles, hitting 3 targets. Requires Ranged Weapon
  • DisengageSurvivalChanged50 Mana, Melee range, Instant, 5 sec cooldown. Attempts to disengage from the target by reducing threat. Disables auto-attack. Requires Melee WeaponClassic: 50 Mana, Melee range, Instant, 5 sec cooldown. Attempts to disengage from the target, reducing threat. Character exits combat mode. Requires Melee Weapon
  • Scorpid StingMarksmanshipChanged9% of base mana, 35 yd range. Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged WeaponClassic: 70 Mana, 35 yd range. Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Freezing TrapSurvivalChanged50 Mana, Instant, 30 sec cooldown. Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: 50 Mana, Instant, 15 sec cooldown. Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Eyes of the BeastBeast MasteryChanged20 Mana, 50000 yd range, Channeled. Take direct control of your pet and see through its eyes for 2 min.Classic: 20 Mana, 50000 yd range, Channeled. Take direct control of your pet and see through its eyes for 1 min.
  • Rapid FireMarksmanshipChanged100 Mana, Instant, 5 min cooldown. Increases ranged and melee attack speed by 40% for 15 sec.Classic: 100 Mana, Instant, 5 min cooldown. Increases ranged attack speed by 40% for 15 sec.
  • Viper StingMarksmanshipChanged135 Mana, 35 yd range, 15 sec cooldown. Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged WeaponClassic: 135 Mana, 35 yd range. Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Frost TrapSurvivalChanged60 Mana, Instant, 30 sec cooldown. Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: 60 Mana, Instant, 15 sec cooldown. Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Feign DeathSurvivalChanged80 Mana, Instant, 30 sec cooldown. Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.Classic: 80 Mana, Instant, 30 sec cooldown. Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
  • Aspect of the BeastBeast MasteryChanged50 Mana, Instant. The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.Classic: 50 Mana, Instant. The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
  • VolleyMarksmanshipChanged350 Mana, 35 yd range, Channeled. Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. Requires Ranged WeaponClassic: 350 Mana, 35 yd range, Channeled, 1 min cooldown. Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec. Requires Ranged Weapon
  • Aspect of the WildBeast MasteryChanged90 Mana, Instant. The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.Classic: 90 Mana, Instant. The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
  • Explosive TrapSurvivalChanged275 Mana, Instant, 30 sec cooldown. Place a Fire trap that explodes when an enemy approaches, causing 105 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: 275 Mana, Instant, 15 sec cooldown. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Spells unchanged from Classic

  • Tame BeastBeast MasteryUnchanged30 yd range, Instant.
  • Auto ShotMarksmanshipUnchanged35 yd range, Instant. Automatically shoots the target until cancelled. Requires Ranged Weapon
  • Track BeastsSurvivalUnchangedInstant. Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
  • Track HumanoidsSurvivalUnchangedInstant. Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
  • Call PetBeast MasteryUnchangedInstant. Summons your pet to you.
  • Wing ClipSurvivalUnchanged40 Mana, Melee range, Instant. Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec. Requires Melee Weapon
  • Dismiss PetBeast MasteryUnchanged10 yd range, 5 sec cast. Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
  • Concussive ShotMarksmanshipUnchanged8% of base mana, 35 yd range, 12 sec cooldown. Dazes the target, slowing movement speed by 50% for 4 sec. Requires Ranged Weapon
  • Feed PetBeast MasteryUnchanged10 yd range, Instant. Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
  • Distracting ShotMarksmanshipUnchanged20 Mana, 35 yd range, 8 sec cooldown. Distract the target, causing threat. Requires Ranged Weapon
  • Revive PetBeast MasteryUnchanged100% of base mana, 10 sec cast. Revive your pet, returning it to life with 15% of its health.
  • Track UndeadSurvivalUnchangedInstant. Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
  • Mend PetBeast MasteryUnchanged50 Mana, 20 yd range, Channeled. Heals your pet 20 health every second while you focus. Lasts 5 sec.
  • Eagle EyeBeast MasteryUnchanged25 Mana, 50000 yd range, Channeled. Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
  • Track HiddenSurvivalUnchangedInstant. Increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
  • Scare BeastBeast MasteryUnchanged35 Mana, 10 yd range, 1.5 sec cast, 30 sec cooldown. Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
  • Aspect of the CheetahBeast MasteryUnchanged40 Mana, Instant. The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
  • FlareMarksmanshipUnchanged50 Mana, 30 yd range, Instant, 15 sec cooldown. Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
  • Track ElementalsSurvivalUnchangedInstant. Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
  • Beast LoreBeast MasteryUnchanged40 Mana, 40 yd range, Instant. Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
  • Aspect of the PackBeast MasteryUnchanged100 Mana, Instant. The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
  • Track DemonsSurvivalUnchangedInstant. Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
  • Tranquilizing ShotBeast MasteryUnchanged270 Mana, 35 yd range, 20 sec cooldown. Attempts to remove 1 Frenzy effect from an enemy creature. Requires Ranged Weapon
  • Track GiantsSurvivalUnchangedInstant. Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
  • Track DragonkinSurvivalUnchangedInstant. Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.

Talents unchanged from Classic

  • Improved Revive PetBeast MasteryUnchangedRevive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
  • FrenzyBeast MasteryUnchangedGives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
  • Bestial WrathBeast MasteryUnchangedSend your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
  • Improved Concussive ShotMarksmanshipUnchangedGives your Concussive Shot a 4% chance to stun the target for 3 sec.
  • Ranged Weapon SpecializationMarksmanshipUnchangedIncreases the damage you deal with ranged weapons by 1%.
  • DeflectionSurvivalUnchangedIncreases your Parry chance by 1%.
  • Clever TrapsSurvivalUnchangedIncreases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
  • DeterrenceSurvivalUnchangedWhen activated, increases your Dodge and Parry chance by 25% for 10 sec.

The Hunter buffs and nerfs of each beta update are in the patch notes.