Races and racials in WoW Forever
Human
Pick a class to see which races can play it.
Human racials
Removed racials
Priest spells
Priests are the only class with spells that depend on race. These are the ones a priest of this race has.
Sources
Class availability follows the collected community report.
The removed abilities listed above follow the collected removal reports.
About the data ↗Will to Survive
Human racial · New
Classic
Not a Human racial in Classic.
Forever
Instant, 3 min cooldown
Details
The Classic column lists every Human racial in the Classic Era client.
Classification in the source: Reported. Evidence: client data.
- Wowhead ↗
- WoW Forever beta client, build 1.60.1.70658 ↗
- Savix's stream, Will to Survive tooltip ↗ · 5:07:04
Race and class combinations
New marks a combination unavailable in Classic.
| Race | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Alliance | |||||||||
| Human | ✓ | ✓ | New | ✓ | ✓ | — | ✓ | ✓ | — |
| Dwarf | ✓ | ✓ | ✓ | ✓ | ✓ | New | — | — | — |
| Night Elf | ✓ | — | ✓ | ✓ | ✓ | — | — | — | ✓ |
| Gnome | ✓ | — | — | ✓ | New | — | ✓ | ✓ | — |
| Skyborne (High Order) | New | — | New | New | — | — | New | — | New |
| Horde | |||||||||
| Orc | ✓ | — | ✓ | ✓ | — | ✓ | New | ✓ | — |
| Undead | ✓ | New | — | ✓ | ✓ | — | ✓ | ✓ | — |
| Tauren | ✓ | — | ✓ | — | — | ✓ | — | — | ✓ |
| Troll | ✓ | — | ✓ | ✓ | ✓ | ✓ | ✓ | New | — |
| Skyborne (Windshaper) | New | — | New | New | — | New | — | — | New |
Skyborne and new combinations
Both factions have access to all nine classes in Forever. The new combinations on Classic races are Human Hunter, Dwarf Shaman, Gnome Priest, Orc Mage, Undead Paladin, Troll Warlock.
Skyborne join the Alliance as the High Order and the Horde as Windshapers, starting on Zephras Isle (levels 1–12). Class availability appears in the matrix above.
The collected announcement places the new Classic-race combinations in the base game on November 4, without an upgrade pack. Skyborne access is tied to Heroic and higher Forever packs; other races require a subscription.
Every racial in WoW Forever, race by race
The same abilities as above, as text: the Forever effect, or the Classic one where the Forever version was not read at BlizzCon. Pick a race above for the comparison and the sources.
Human
Alliance
Instantly removes all Stun effects.
Will to SurviveNew
Dramatically increases stealth detection for 20 sec.Classic: Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
PerceptionUnchanged
Increases your critical strike chance with all spells and attacks by 1%.Classic: Sword Specialization. Skill with Swords and Two-Handed Swords increased by 5.Beta client: Increases your critical strike chance with all spells and attacks by 2%.
RuthlessChangedAt launch
Spirit increased by 10%.Classic: Spirit increased by 5%.Beta client: Spirit increased by 5%.
The Human SpiritChangedAt launch
Dwarf
Alliance
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.Classic: Instant, 3 min cooldown. While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.
StoneformChanged
Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.Classic: Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
Find TreasureChanged
Increases your chance to hit with spells and attacks by 1%.
Artisan's PrecisionNewNew at launch
Damage dealt versus Beasts increased by 5%.
Big Game HunterNew
Removed at launch: Earth Fury
Night Elf
Alliance
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Elune's LightNew
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.Classic: Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
ShadowmeldChanged
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.Classic: Dodge chance increased by 1%.
QuicknessChanged
Transform into a wisp upon death, increasing movement speed by 75%.Classic: Transform into a wisp upon death, increasing speed by 50%.
Wisp SpiritChanged
Gnome
Alliance
Priest, Mage, Warlock: Maximum Mana increased by 5%. Rogue: Maximum Energy increased by 5%. Warrior: Maximum Rage increased by 5%.Classic: Intelligence increased by 5%.
Expansive MindChanged
Rogue: Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec. Warlock: Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec. Priest: Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec. Mage: Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec. Warrior: Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
Eureka!New
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.Classic: 0.5 sec cast, 1 min cooldown. Escape the effects of any immobilization or movement speed reduction effect.
Escape ArtistChanged
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.Classic: Engineering skill increased by 15.
Engineering SpecializationChanged
Skyborne (High Order)
Alliance
Glide downward through the air for 10 sec while controlling your direction of travel.
Walk on AirNew
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. Read at a leyline, it also makes you Attuned for 1 hour, and the bonus is 100% while Attuned. Attuned survives death and ends when you enter a raid. Cannot be used while Innervate is active, which replaces it.Beta client: Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 100%. Lasts 30 sec if no leyline is nearby, and 15 min if one is found.
Read LeylineNewAt launch
Increases your spellcasting, melee, and ranged Haste by 2%.Beta client: Increases your spellcasting, melee, and ranged Haste by 3%.
Wind BlessedNewAt launch
Damage dealt versus Elementals increased by 5%.
Elemental InsightNew
Orc
Horde
Damage dealt by Hunter and Warlock pets increased by 5%.
CommandUnchangedNew at launch
Increases Attack Power and Spell Power by 10% for 15 sec.Classic: Instant, 2 min cooldown. Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec.
Blood FuryChanged
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Shatter CurseNew
Duration of Stun effects on you reduced by 20%.Classic: Chance to resist Stun effects increased by an additional 25%.
HardinessChanged
Removed at launch: Savage
Undead
Horde
Instantly removes all Charm, Fear and Sleep effects.Classic: Instant, 2 min cooldown. Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec.
Will of the ForsakenChanged
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.Classic: Instant, 2 min cooldown. When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
CannibalizeChanged
Underwater breath lasts 300% longer than normal.
Underwater BreathingUnchanged
Warrior, Paladin, Rogue: Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health. Priest, Mage, Warlock: Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
Touch of the GraveNew
Tauren
Horde
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.Classic: Herbalism skill increased by 15.
CultivationChanged
Stuns up to 5 enemies within 8 yds for 2 sec.Classic: 0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
War StompChanged
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.Beta client: Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect. In addition, you move 3% faster while mounted.
PlainsrunningNewAt launch
Total Health increased by 5%.Beta client: Total Health increased by 5% and critical strike bonus to damage and healing increased by 2%.
EnduranceChangedAt launch
Troll
Horde
Increases your spellcasting and attack speed by 10% for 15 sec.Classic: Instant, 3 min cooldown. Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.Beta client: Increases your spellcasting and attack speed by 10% for 10 sec.
BerserkingChangedAt launch
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Rapid RegenerationNew
Damage dealt versus Beasts increased by 5%.
Beast SlayingUnchanged
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.Classic: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
RegenerationChanged
Skyborne (Windshaper)
Horde
Glide downward through the air for 10 sec while controlling your direction of travel.
Walk on AirNew
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement speed by 15% for 15 sec. Used at an elemental convergence, it also makes you Charged for 1 hour, and the bonus is 30% while Charged. Charged survives death and ends when you enter a raid.Beta client: Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
SkysightNewAt launch
Increases your spellcasting, melee, and ranged Haste by 2%.Beta client: Increases your spellcasting, melee, and ranged Haste by 3%.
Wind BlessedNewAt launch
Damage dealt versus Elementals increased by 5%.
Elemental InsightNew
Reported removals and class-list disagreements are listed on each race above. Sources: About the data.
