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Priest changes in WoW Forever

Discipline adds , Holy adds and , and and are now trained. and are no longer tied to one race. Every Priest talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.

Races in Forever:

new to the class

33
Talents changed
14
New talents
35
Spells changed

All changes: Priest

Power in Light

Talent · Discipline · New

See it in the Discipline tree
Rank

Classic

Not in the Classic talent tree

Forever

Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

See it in the Discipline tree
Details
Classic baseline
Classic Era game client, build 1.15.9.69722
Change
Added
Evidence
Client data
Collected
2026-10-28
Tree position
Row 1, column 1 · Client data
Prerequisite
None · Client data
About the data ↗
Every Priest change in WoW Forever, as text108 entries, as text

The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.

New talents in WoW Forever

  • Power in LightDisciplineNewYour Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
  • Twin DisciplinesDisciplineNewIncreases the damage and healing of your instant cast spells by 1%.
  • Holy PrecisionDisciplineNewImproves your chance to hit with Holy spells by 6%.
  • Soul WardingDisciplineNewReduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
  • PenanceDisciplineNewLaunches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
  • Renewed HopeDisciplineNewYour heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
  • Divine AegisDisciplineNewYour non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
  • Binding HealHolyNewHeals a friendly target and the caster for 236 to 284. Low threat.
  • Litany of LightHolyNewWhen you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
  • Prayer of MendingHolyNewPlaces a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
  • Improved Mind FlayShadow MagicNewEach instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
  • Dark InspirationShadow MagicNewYour Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
  • Devouring ContagionShadow MagicNewReduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
  • Early DemiseShadow MagicNewIncreases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Talents changed from Classic

  • Wand SpecializationDisciplineChangedIncreases your damage with Wands by 13%.Classic: Increases your damage with Wands by 5%.
  • Silent ResolveDisciplineChangedReduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.Classic: Reduces the threat generated by your spells by 4%.
  • Mental StrengthDisciplineChangedIncreases your total Intellect by 2%.Classic: Increases your maximum Mana by 2%.
  • MartyrdomDisciplineChangedGives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Classic: Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
  • Mental AgilityDisciplineChangedReduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.Classic: Reduces the mana cost of your instant cast spells by 2%.
  • Inner FocusDisciplineChangedWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.Classic: When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Improved Power Word: ShieldDisciplineChangedIncreases the damage absorbed by your Power Word: Shield by 7%.Classic: Increases the damage absorbed by your Power Word: Shield by 5%.
  • MeditationDisciplineChangedAllows 17% of your Mana regeneration to continue while casting.Classic: Allows 5% of your Mana regeneration to continue while casting.
  • Improved Inner FireDisciplineChangedIncreases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.Classic: Increases the Armor bonus of your Inner Fire spell by 10%.
  • Improved Mana BurnDisciplineChangedReduces the casting time of your Mana Burn spell by 0.5 sec.Classic: Reduces the casting time of your Mana Burn spell by 0.25 secs.
  • Power InfusionDisciplineChangedInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Classic: Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
  • Twilight FocusHolyChangedGives your spells a 23% chance to not lose casting time when you take damage.Classic: Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
  • Holy NovaHolyChangedCauses an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.Classic: Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
  • Blessed RecoveryHolyChangedAfter being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Classic: After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
  • InspirationHolyChangedYour non-periodic critical heals increase your target's Armor by 8% for 15 sec.Classic: Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
  • Improved HealingHolyChangedReduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.Classic: Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
  • Searing LightHolyChangedIncreases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Classic: Increases the damage of your Smite and Holy Fire spells by 5%.
  • Spirit of RedemptionHolyChangedUpon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Classic: Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
  • Spiritual GuidanceHolyChangedIncreases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.Classic: Increases spell damage and healing by up to 5% of your total Spirit.
  • Spiritual HealingHolyChangedIncreases the amount healed by your spells by 3%.Classic: Increases the amount healed by your healing spells by 2%.
  • Shadow FocusShadow MagicChangedImproves your chance to hit with Shadow spells by 1%.Classic: Reduces your target's chance to resist your Shadow spells by 2%.
  • BlackoutShadow MagicMovedGives your Shadow damage spells a 2% chance to stun the target for 3 sec.
  • Spirit TapShadow MagicChangedGives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Classic: Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
  • Improved Mind BlastShadow MagicMovedReduces the cooldown of your Mind Blast spell by 0.5 sec.
  • Improved Shadow Word: PainShadow MagicMovedIncreases the duration of your Shadow Word: Pain spell by 3 sec.
  • Shadow ReachShadow MagicChangedIncreases the range of your offensive Shadow spells by 10%.Classic: Increases the range of your Shadow damage spells by 6%.
  • Improved Psychic ScreamShadow MagicChangedReduces the cooldown of your Psychic Scream spell by 2 sec.
  • Mind FlayShadow MagicChangedAssault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Classic: Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
  • Vampiric EmbraceShadow MagicChangedAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Classic: Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
  • Shadow WeavingShadow MagicChangedYour Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Classic: Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
  • SilenceShadow MagicChangedSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Classic: Silences the target, preventing them from casting spells for 5 sec.
  • DarknessShadow MagicChangedIncreases your Shadow damage done by 2%.Classic: Increases your Shadow spell damage by 2%.
  • ShadowformShadow MagicChangedAssume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Classic: Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.

Classic talents not in the Forever trees

  • Unbreakable WillDisciplineRemovedNot in the Discipline tree any more.
  • Improved Power Word: FortitudeDisciplineRemovedNot in the Discipline tree any more.
  • Divine SpiritDisciplineRemovedNo longer a talent: trained from level 30.
  • Improved Prayer of HealingHolyRemovedNot in the Holy tree any more.
  • Shadow AffinityShadow MagicRemovedNot in the Shadow Magic tree any more.
  • Improved FadeShadow MagicRemovedNot in the Shadow Magic tree any more.
  • Force of WillDisciplineRemovedNot in the Discipline tree any more.
  • LightwellHolyRemovedNo longer a talent: trained from level 40.
  • Improved Vampiric EmbraceShadow MagicRemovedNot in the Shadow Magic tree any more.

Spells changed or added

  • Confounding FlashDisciplineNew3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
  • Divine GraceHolyNew40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 146 to 181 and removes Weakened Soul from that target. Cannot be cast on self.
  • Contingency PlanDisciplineNew30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
  • Dark SacrificeShadow MagicNewInstant, 10 min cooldown. Cannibalize 440 of your own Health over 15 sec to gain 528 Mana.
  • ChastiseHolyNew50 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
  • Shadow Word: DeathShadow MagicNew175 Mana, 30 yd range, Instant, 18 sec cooldown. A word of dark binding that inflicts 294 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
  • Divine SpiritDisciplineWas a talent285 Mana, 30 yd range, Instant. Holy power infuses the target, increasing their Spirit by 17 for 1 hr.Classic: 285 Mana, 30 yd range, Instant. Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • LightwellHolyWas a talent225 Mana, 1.5 sec cast, 10 min cooldown. Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.
  • Desperate PrayerHolyOther racesInstant, 10 min cooldown. Instantly heals the caster for 146 to 181.Classic: Instant, 10 min cooldown. Instantly heals the caster for 148 to 185.
  • Devouring PlagueShadow MagicOther races215 Mana, 30 yd range, Instant, 24 sec cooldown. Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.Classic: 215 Mana, 30 yd range, Instant, 3 min cooldown. Afflicts the target with a disease that causes 152 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
  • Fear WardHolyOther races100 Mana, 30 yd range, Instant, 3 min cooldown. Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.Classic: 100 Mana, 30 yd range, Instant, 30 sec cooldown. Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.
  • Power Word: FortitudeDisciplineChanged60 Mana, 30 yd range, Instant. Power infuses the target, increasing their Stamina by 4 for 1 hr.Classic: 60 Mana, 30 yd range, Instant. Power infuses the target, increasing their Stamina by 3 for 30 min.
  • Lesser HealHolyChanged30 Mana, 40 yd range, 1.5 sec cast. Heal your target for 47 to 57.Classic: 30 Mana, 40 yd range, 1.5 sec cast. Heal your target for 47 to 58.
  • Shadow Word: PainShadow MagicChanged25 Mana, 30 yd range, Instant. A word of darkness that causes 30 Shadow damage over 18 sec.
  • Power Word: ShieldDisciplineChanged45 Mana, 40 yd range, Instant, 4 sec cooldown. Draws on the soul of the party member to shield them, absorbing 48 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
  • SmiteHolyChanged20 Mana, 30 yd range, 1.5 sec cast. Smite an enemy for 13 to 18 Holy damage.Classic: 20 Mana, 30 yd range, 1.5 sec cast. Smite an enemy for 15 to 20 Holy damage.
  • RenewHolyChanged30 Mana, 40 yd range, Instant. Heals the target of 45 damage over 15 sec.
  • Hex of WeaknessShadow MagicChanged35 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.Classic: 35 Mana, 30 yd range, Instant. Weakens the target enemy, reducing damage caused by 2 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
  • StarshardsDisciplineChanged50 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.Classic: 50 Mana, 30 yd range, Channeled. Rains starshards down on the enemy target's head, causing 84 Arcane damage over 6 sec.
  • Mind BlastShadow MagicChanged50 Mana, 30 yd range, 1.5 sec cast, 8 sec cooldown. Blasts the target for 40 to 44 Shadow damage, but causes a high amount of threat.Classic: 50 Mana, 30 yd range, 1.5 sec cast, 8 sec cooldown. Blasts the target for 42 to 46 Shadow damage, but causes a high amount of threat.
  • Touch of WeaknessShadow MagicChanged25 Mana, Instant. The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.Classic: 25 Mana, Instant. The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.
  • ResurrectionHolyChanged75% of base mana, 30 yd range, 10 sec cast. Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
  • Elune's GraceDisciplineChanged3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.Classic: 60 Mana, Instant, 5 min cooldown. Reduces ranged damage taken by 21 and increases chance to dodge by 10% for 15 sec.
  • HealHolyChanged155 Mana, 40 yd range, 3 sec cast. Heal your target for 260 to 300.Classic: 155 Mana, 40 yd range, 3 sec cast. Heal your target for 307 to 353.
  • FeedbackDisciplineChanged55 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.Classic: 140 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
  • Mana BurnDisciplineChanged95 Mana, 30 yd range, 3 sec cast. Drains 199 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.Classic: 95 Mana, 30 yd range, 3 sec cast. Drains 198 to 211 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
  • Flash HealHolyChanged125 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 184 to 223.Classic: 125 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 202 to 247.
  • ShadowguardShadow MagicChanged50 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.Classic: 50 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 20 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
  • Holy FireHolyChanged85 Mana, 30 yd range, 3.5 sec cast. Consumes the enemy in holy flames that cause 53 to 65 Holy damage and an additional 20 Holy damage over 10 sec.Classic: 85 Mana, 30 yd range, 3.5 sec cast. Consumes the enemy in holy flames that cause 84 to 104 Holy damage and an additional 30 Holy damage over 10 sec.
  • LevitateDisciplineChanged100 Mana, Instant. Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.Classic: 100 Mana, Instant. Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Any damage will cancel the effect. Lasts 2 min.
  • Prayer of FortitudeDisciplineChanged2600 Mana, 40 yd range, Instant. Power infuses all party and raid members, increasing their Stamina by 56 for 1 hr.Classic: 2600 Mana, 40 yd range, Instant. Power infuses the target's party, increasing their Stamina by 43 for 1 hr.
  • Prayer of HealingHolyChanged410 Mana, 40 yd range, 3 sec cast. A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.Classic: 410 Mana, 3 sec cast. A powerful prayer heals party members within 30 yards for 312 to 333.
  • Prayer of SpiritDisciplineChanged1940 Mana, 40 yd range, Instant. Power infuses all party and raid members, increasing their Spirit by 40 for 1 hr.Classic: 1940 Mana, 40 yd range, Instant. Power infuses the target's party, increasing their Spirit by 40 for 1 hr.
  • Prayer of Shadow ProtectionShadow MagicChanged1300 Mana, 40 yd range, Instant. Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.Classic: 1300 Mana, 40 yd range, Instant. Power infuses the target's party, increasing their Shadow resistance by 60 for 20 min.
  • Greater HealHolyChanged370 Mana, 40 yd range, 3 sec cast. A slow casting spell that heals a single target for 819 to 920.Classic: 370 Mana, 40 yd range, 3 sec cast. A slow casting spell that heals a single target for 924 to 1039.

Spells unchanged from Classic

  • FadeShadow MagicUnchanged40 Mana, Instant, 30 sec cooldown. Fade out, discouraging enemies from attacking you for 10 sec.
  • Inner FireDisciplineUnchanged30 Mana, Instant. A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
  • Dispel MagicDisciplineUnchanged18% of base mana, 30 yd range, Instant. Dispels magic on the target, removing 1 harmful spells from a friend or 1 beneficial spells from an enemy.
  • Psychic ScreamShadow MagicUnchanged100 Mana, Instant, 30 sec cooldown. The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
  • Cure DiseaseHolyUnchanged15% of base mana, 30 yd range, Instant. Removes 1 disease from the friendly target.
  • Shackle UndeadDisciplineUnchanged90 Mana, 30 yd range, 1.5 sec cast. Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
  • Mind SootheShadow MagicUnchanged50 Mana, 40 yd range, Instant. Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.
  • Mind VisionShadow MagicUnchanged65 Mana, 100 yd range, Channeled. Allows the caster to see through the target's eyes for 1 min.
  • Mind ControlShadow MagicUnchanged350 Mana, 20 yd range, Channeled. Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 min.
  • Shadow ProtectionShadow MagicUnchanged250 Mana, 30 yd range, Instant. Increases the target's resistance to Shadow spells by 30 for 10 min.
  • Abolish DiseaseHolyUnchanged15% of base mana, 30 yd range, Instant. Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
  • Lightwell RenewHolyUnchanged5 yd range, Instant.

Talents unchanged from Classic

  • Improved RenewHolyUnchangedIncreases the amount healed by your Renew spell by 5%.
  • Holy SpecializationHolyUnchangedIncreases the critical effect chance of your Holy spells by 1%.
  • Spell WardingHolyUnchangedReduces all spell damage taken by 2%.
  • Divine FuryHolyUnchangedReduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.Classic: Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
  • Holy ReachHolyUnchangedIncreases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

The Priest buffs and nerfs of each beta update are in the patch notes.