Shaman changes in WoW Forever
Elemental adds , Enhancement adds , and Restoration adds and . Totem becomes , which strikes from your active Fire totem. Every Shaman talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.
- 32
- Talents changed
- 12
- New talents
- 34
- Spells changed
All changes: Shaman
Classic
Lightning Bolt
Chain Lightning
Forever
Lightning Bolt
Chain Lightning
Details
- Classic baseline
- Classic Era game client, build 1.15.9.69722
- Change
- Modified
- Evidence
- Client data
- Collected
- 2026-10-28
- Tree position
- Row 1, column 2 · Client data
- Prerequisite
- None · Client data
- WoW Forever beta client, build 1.60.1.70658 ↗Client data
- Classic Era client, build 1.15.9.69722: Convection ↗Classic client data
Every Shaman change in WoW Forever, as text107 entries, as text
The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.
New talents in WoW Forever
- EarthboundElemental CombatNewYour Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
- Lava BurstElemental CombatNewYou hurl molten lava at the target, dealing 114 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
- Lightning OverloadElemental CombatNewGives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
- Mental DexterityEnhancementNewIncreases your Attack Power by an amount equal to 33% of your Intellect.
- Shamanistic FocusEnhancementNewReduces the mana cost of your Shock and Lightning Shield spells by 45%.
- Mental QuicknessEnhancementNewIncreases your spell damage and healing by up to 15% of your Intellect.
- Improved StormstrikeEnhancementNewWhen you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
- Maelstrom WeaponEnhancementNewWhen you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
- Rage of the FarseerEnhancementNewIncreases your attack speed by 30% for 25 sec.
- MindfulnessRestorationNewAllows 17% of your Mana regeneration to continue while casting.
- Water ShieldRestorationNewThe caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
- RiptideRestorationNewHeals a friendly target for 486 to 534, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Talents changed from Classic
- ConvectionElemental CombatChangedReduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.Classic: Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
- ConcussionElemental CombatChangedIncreases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.Classic: Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
- Elemental DevastationElemental CombatChangedYour Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.Classic: Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
- ReverberationElemental CombatChangedReduces the cooldown of your Shock spells by 0.2 sec.
- Elemental AlacrityElemental CombatChangedReduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.Classic: Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
- Call of FlameElemental CombatChangedIncreases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.Classic: Increases the damage done by your Fire Totems by 5%.
- Elemental WardingElemental CombatChangedReduces damage taken from Fire, Frost, and Nature effects by 3%.Classic: Reduces damage taken from Fire, Frost and Nature effects by 4%.
- Trial by FireElemental CombatChangedIncreases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.Classic: Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
- Eye of the StormElemental CombatChangedGives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 23% chance to not lose casting time when you take damage.Classic: Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
- Elemental ReachElemental CombatChangedIncreases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards and reduces the cooldown of Totemic Projection by 10 sec.Classic: Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
- Elemental FuryElemental CombatChangedIncreases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.Classic: Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
- Elemental MasteryElemental CombatChangedGain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.Classic: When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
- Earth's GraspEnhancementMovedIncreases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
- Thundering StrikesEnhancementChangedImproves your chance to get a critical strike with all spells and attacks by 1%.Classic: Improves your chance to get a critical strike with your weapon attacks by 1%.
- Ancestral KnowledgeEnhancementChangedIncreases your Intellect by 2%.Classic: Increases your maximum Mana by 1%.
- Improved Ghost WolfEnhancementChangedReduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.Classic: Reduces the cast time of your Ghost Wolf spell by 1 sec.
- Elemental WeaponsEnhancementChangedIncreases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
- AnticipationEnhancementChangedIncreases your chance to dodge by an additional 2%.Classic: Increases your chance to dodge by an additional 1%.
- ToughnessEnhancementChangedIncreases your Stamina by 2%.Classic: Increases your armor value from items by 2%.
- FlurryEnhancementChangedIncreases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.Classic: Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
- StormstrikeEnhancementChangedInstantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Classic: Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
- Spirit WeaponsEnhancementChangedGives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.Classic: Gives a chance to parry enemy melee attacks.
- Tidal FocusRestorationChangedReduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.Classic: Reduces the Mana cost of your healing spells by 1%.
- Natural GraceRestorationChangedReduces the threat generated by your spells by 5%.Classic: Reduces the threat generated by your healing spells by 5%.
- Totemic FocusRestorationChangedReduces the Mana cost of your totems and any spells that summon or move them by 5%.Classic: Reduces the Mana cost of your totems by 5%.
- Improved ReincarnationRestorationChangedReduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.Classic: Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
- Ancestral HealingRestorationChangedIncreases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
- Healing FocusRestorationChangedGives your healing spells a 23% chance to not lose casting time when you take damage.Classic: Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
- Tidal MasteryRestorationChangedIncreases the critical effect chance of your healing spells by 1%.Classic: Increases the critical effect chance of your healing and lightning spells by 1%.
- Restorative TotemsRestorationChangedIncreases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.Classic: Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
- Mana Tide TotemRestorationChangedSummons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Classic: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
- Healing WayRestorationChangedIncreases the amount healed by your Healing Wave spell by 8%.Classic: Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Classic talents not in the Forever trees
- Call of ThunderElemental CombatRemovedNot in the Elemental Combat tree any more.
- Totemic MasteryRestorationRemovedNot in the Restoration tree any more.
- Nature's GuidanceRestorationRemovedNot in the Restoration tree any more.
- Enhancing TotemsEnhancementRemovedNot in the Enhancement tree any more.
- Shield SpecializationEnhancementRemovedNot in the Enhancement tree any more.
- Two-Handed Axes and MacesEnhancementRemovedNot in the Enhancement tree any more.
- Weapon MasteryEnhancementRemovedNot in the Enhancement tree any more.
- Improved Weapon TotemsEnhancementRemovedNot in the Enhancement tree any more.
Spells changed or added
- Totemic ProjectionEnhancementNew25% of base mana, 30 yd range, Instant, 1 min cooldown. Relocates your active totems to the specified location.
- Call of the ElementsElemental CombatNew3 sec cast. Simultaneously places up to 4 totems specified in the Totem Bar.
- Totemic RecallElemental CombatNewInstant. Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
- Call of the AncestorsElemental CombatNew3 sec cast. Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
- Call of the SpiritsElemental CombatNew3 sec cast. Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
- Fire NovaElemental CombatRenamed65 Mana, 30 yd range, Instant, 10 sec cooldown. Instantly inflicts 32 to 38 fire damage to enemies within 10 yd of your active Fire totem.Classic: 95 Mana, Instant, 15 sec cooldown. Summons a Fire Nova Totem that has 5 health and lasts 5 sec. Unless it is destroyed within 4 sec., the totem inflicts 53 to 62 fire damage to enemies within 10 yd.
- Lightning BoltElemental CombatChanged15 Mana, 30 yd range, 1.5 sec cast. Casts a bolt of lightning at the target for 14 to 17 Nature damage.Classic: 15 Mana, 30 yd range, 1.5 sec cast. Casts a bolt of lightning at the target for 15 to 17 Nature damage.
- Rockbiter WeaponEnhancementChanged15 Mana, Instant. Imbue the Shaman's weapon, increasing melee attack power by 50 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes. Requires Melee WeaponClassic: 15 Mana, Instant. Imbue the Shaman's weapon, increasing melee attack power by 50 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 5 minutes. Requires Melee Weapon
- Healing WaveRestorationChanged25 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 37 to 47.Classic: 25 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 36 to 47.
- Earth ShockElemental CombatChanged30 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly shocks the target with concussive force, causing 20 to 21 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.Classic: 30 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly shocks the target with concussive force, causing 19 to 22 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
- Stoneskin TotemEnhancementChanged30 Mana, Instant. Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min.Classic: 30 Mana, Instant. Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing melee damage taken by 4. Lasts 2 min.
- Lightning ShieldEnhancementChanged45 Mana, Instant. The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
- Flametongue WeaponEnhancementChanged30 Mana, Instant. Imbue the Shaman's weapon with fire. Each hit causes 4.71 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes. Requires Melee WeaponClassic: 30 Mana, Instant. Imbue the Shaman's weapon with fire. Each hit causes 5.7 to 17.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts for 5 minutes. Requires Melee Weapon
- Tremor TotemRestorationChanged60 Mana, Instant. Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.Classic: 60 Mana, Instant. Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 2 min.
- Flame ShockElemental CombatChanged55 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec.Classic: 55 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly sears the target with fire, causing 25 Fire damage immediately and 28 Fire damage over 12 sec.
- Strength of Earth TotemEnhancementChanged25 Mana, Instant. Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party or raid members within 30 yards by 7. Lasts 5 min.Classic: 25 Mana, Instant. Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 20 yards by 10. Lasts 2 min.
- Healing Stream TotemRestorationChanged40 Mana, Instant. Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds.Classic: 40 Mana, Instant. Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals group members within 20 yards for 6 every 2 seconds.
- Frostbrand WeaponEnhancementChanged60 Mana, Instant. Imbue the Shaman's weapon with frost. Each hit has a chance of causing 45 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes. Requires Melee WeaponClassic: 60 Mana, Instant. Imbue the Shaman's weapon with frost. Each hit has a chance of causing 48 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 5 minutes. Requires Melee Weapon
- Lesser Healing WaveRestorationChanged105 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 151 to 172.Classic: 105 Mana, 40 yd range, 1.5 sec cast. Heals a friendly target for 170 to 195.
- Poison Cleansing TotemRestorationChanged10% of base mana, Instant. Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.Classic: 10% of base mana, Instant. Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 20 yards every 5 seconds. Lasts 2 min.
- Frost ShockElemental CombatChanged115 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly shocks the target with frost, causing 68 to 73 Frost damage and slowing movement speed by 50%. Lasts 8 sec.Classic: 115 Mana, 20 yd range, Instant, 6 sec cooldown. Instantly shocks the target with frost, causing 95 to 101 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
- Frost Resistance TotemEnhancementChanged75 Mana, Instant. Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards.Classic: 75 Mana, Instant. Summons a Frost Resistance Totem with 5 health at the feet of the caster for 2 min. The totem increases party members' frost resistance by 30, if within 20 yards.
- Mana Spring TotemRestorationChanged40 Mana, Instant. Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards.Classic: 40 Mana, Instant. Summons a Mana Spring Totem with 5 health at the feet of the caster for 1 min that restores 4 mana every 2 seconds to group members within 20 yards.
- Magma TotemElemental CombatChanged230 Mana, Instant. Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds.Classic: 230 Mana, Instant. Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 22 Fire damage to creatures within 8 yards every 2 seconds.
- Fire Resistance TotemEnhancementChanged75 Mana, Instant. Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party or raid members within 30 yards by 30.Classic: 75 Mana, Instant. Summons a Fire Resistance Totem with 5 health at the feet of the caster for 2 min that increases the fire resistance of party members within 20 yards by 30.
- Disease Cleansing TotemRestorationChanged10% of base mana, Instant. Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.Classic: 10% of base mana, Instant. Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 20 yards every 5 seconds. Lasts 2 min.
- Flametongue TotemEnhancementChanged90 Mana, Instant. Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party or raid members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6.12 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.Classic: 90 Mana, Instant. Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 6.4 to 19.6 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 2 min.
- Chain HealRestorationChanged260 Mana, 40 yd range, 2.5 sec cast. Heals the friendly target for 246 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.Classic: 260 Mana, 40 yd range, 2.5 sec cast. Heals the friendly target for 332 to 381, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
- Chain LightningElemental CombatChanged145 Mana, 30 yd range, 2 sec cast, 6 sec cooldown. Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.Classic: 280 Mana, 30 yd range, 2.5 sec cast, 6 sec cooldown. Hurls a lightning bolt at the enemy, dealing 200 to 227 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
- Nature Resistance TotemEnhancementChanged75 Mana, Instant. Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30.Classic: 75 Mana, Instant. Summons a Nature Resistance Totem with 5 health at the feet of the caster for 2 min that increases the nature resistance of party members within 20 yards by 30.
- Windfury WeaponEnhancementChanged90 Mana, Instant. Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 104 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes. Requires Melee WeaponClassic: 90 Mana, Instant. Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 104 extra melee attack power. Lasts for 5 minutes. Requires Melee Weapon
- Windfury TotemEnhancementChanged115 Mana, Instant. Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party or raid members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.Classic: 115 Mana, Instant. Summons a Windfury Totem with 5 health at the feet of the caster. The totem enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attacks with 122 extra melee attack power. Lasts 2 min.
- Windwall TotemEnhancementChanged115 Mana, Instant. Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min.Classic: 115 Mana, Instant. Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 2 min.
- Grace of Air TotemEnhancementChanged155 Mana, Instant. Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party or raid members within 30 yards by 49. Lasts 5 min.Classic: 155 Mana, Instant. Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 20 yards by 43. Lasts 2 min.
Spells unchanged from Classic
- Ancestral SpiritRestorationUnchanged90% of base mana, 30 yd range, 10 sec cast. Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.
- Earthbind TotemElemental CombatUnchanged6% of base mana, Instant, 15 sec cooldown. Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
- Cure PoisonRestorationUnchanged9% of base mana, 30 yd range, Instant. Cures 1 poison effects on the target.
- Stoneclaw TotemElemental CombatUnchanged15 Mana, Instant, 30 sec cooldown. Summons a Stoneclaw Totem with 50 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.
- Searing TotemElemental CombatUnchanged25 Mana, Instant. Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.
- Ghost WolfEnhancementUnchanged100 Mana, 3 sec cast. Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
- Cure DiseaseRestorationUnchanged9% of base mana, 30 yd range, Instant. Cures 1 disease on the target.
- PurgeElemental CombatUnchanged10% of base mana, 30 yd range, Instant. Purges the enemy target, removing 1 magic effects.
- Water BreathingEnhancementUnchanged50 Mana, 30 yd range, Instant. Allows the target to breathe underwater for 10 min.
- Far SightEnhancementUnchanged80 Mana, 50000 yd range, Channeled. Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
- ReincarnationRestorationUnchangedInstant, 1 hr cooldown.
- Water WalkingEnhancementUnchanged95 Mana, 30 yd range, Instant. Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
- Astral RecallEnhancementUnchanged150 Mana, 10 sec cast, 15 min cooldown. Yanks the caster through the twisting nether back to your home location. Speak to an Innkeeper in a different place to change your home location.
- Grounding TotemEnhancementUnchanged6% of base mana, Instant, 15 sec cooldown. Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
- Sentry TotemEnhancementUnchanged65 Mana, Instant. Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and Shaman sight.Classic: 65 Mana, Instant. Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
Talents unchanged from Classic
- Elemental FocusElemental CombatUnchangedGives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Guardian TotemsEnhancementUnchangedIncreases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
- Improved Lightning ShieldEnhancementUnchangedIncreases the damage done by your Lightning Shield orbs by 5%.
- Improved Healing WaveRestorationUnchangedReduces the casting time of your Healing Wave spell by 0.1 sec.
- Nature's SwiftnessRestorationUnchangedWhen activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
- PurificationRestorationUnchangedIncreases the effectiveness of your healing spells by 2%.
The Shaman buffs and nerfs of each beta update are in the patch notes.
