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Hunter spellbook in WoW Forever

Every spell a Hunter trains in Forever, from level 1 to 60, tab by tab, read from the beta client and set against the Classic Era client. Pick a spell to compare the two, rank by rank.

1
New
23
Changed
1
Not in Forever

All Hunter spells

58 spells
Forever beta client, build 1.60.1.70685; Classic Era client, build 1.15.9.69722. Numbers are base values, before talents, gear and level scaling.

Tame Beast

Beast Mastery tab Same as Classic

Same tooltip, training level and ranks as Classic.

Every beast to tame, and what each one teaches ↗

Rank

Classic

30 yd range
Instant

No description in the client data.

Forever

30 yd range
Instant

No description in the client data.

Sources

Forever: beta client, build 1.60.1.70685 ↗, spell 13535

Classic: Classic Era client, build 1.15.9.69722 ↗, spell 13535

Numbers are the client’s base values, before talents, gear and level scaling.

Every Hunter spell in WoW Forever, tab by tab59 entries, as text

The same spells as above, as text, at the rank the book opens on: the Forever tooltip, and the Classic one where the two differ. Open a spell above for its other ranks and the sources.

Beast Mastery

  • Tame BeastSame as Classic
  • Aspect of the Monkeylevel 4ChangedThe hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
  • Aspect of the HawkRank 6, level 58ChangedThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.Classic: The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.
  • Call Petlevel 10Same as ClassicSummons your pet to you.
  • Dismiss Petlevel 10Same as ClassicDismiss your pet. Dismissing your pet will reduce its happiness by 50.
  • Feed Petlevel 10Same as ClassicFeed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
  • Revive Petlevel 10Same as ClassicRevive your pet, returning it to life with 15% of its health.
  • Mend PetRank 7, level 60Same as ClassicHeals your pet 245 health every second while you focus. Lasts 5 sec.
  • Eagle Eyelevel 14Same as ClassicZooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
  • Eyes of the Beastlevel 14ChangedTake direct control of your pet and see through its eyes for 2 min.Classic: Take direct control of your pet and see through its eyes for 1 min.
  • Scare BeastRank 3, level 46Same as ClassicScares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
  • Aspect of the Cheetahlevel 20Same as ClassicThe hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
  • Beast Lorelevel 24Same as ClassicGather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
  • Summon HawkRank 4, level 60TalentCommand a hawk to dive-bomb your targeted enemy, dealing 110 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
  • Aspect of the BeastRank 1, level 30ChangedThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.Classic: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
  • Aspect of the Packlevel 40Same as ClassicThe hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
  • Aspect of the WildRank 2, level 56ChangedThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.Classic: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
  • Tranquilizing Shotlevel 60Same as ClassicAttempts to remove 1 Frenzy effect from an enemy creature. Requires Ranged Weapon
  • IntimidationTalentCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.Classic: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
  • Bestial WrathTalentSend your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship

  • Auto Shotlevel 1Same as ClassicAutomatically shoots the target until cancelled. Requires Ranged Weapon
  • Serpent StingRank 9, level 60ChangedStings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Arcane ShotRank 8, level 60ChangedAn instant shot that causes 217 Arcane damage. Requires Ranged WeaponClassic: An instant shot that causes 183 Arcane damage. Requires Ranged Weapon
  • Hunter's MarkRank 4, level 58ChangedPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 143. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.Classic: Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
  • Concussive Shotlevel 8Same as ClassicDazes the target, slowing movement speed by 50% for 4 sec. Requires Ranged Weapon
  • Distracting ShotRank 6, level 60Same as ClassicDistract the target, causing threat. More effective than Distracting Shot (Rank 5). Requires Ranged Weapon
  • Multi-Shotlevel 18ChangedFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot. Requires Ranged WeaponClassic: Fires several missiles, hitting 3 targets. Requires Ranged Weapon
  • Aimed ShotRank 6, level 60Was a talentAn aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot. Requires Ranged WeaponClassic: An aimed shot that increases ranged damage by 600. Requires Ranged Weapon
  • Scorpid Stinglevel 22ChangedStings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged WeaponClassic: Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Trueshot AuraRank 3, level 40TalentIncreases the Ranged Attack Power of party or raid members within 45 yards by 30. Lasts 30 min.Classic: Increases the attack power of party members within 45 yards by 100. Lasts 30 min.
  • Rapid Firelevel 26ChangedIncreases ranged and melee attack speed by 40% for 15 sec.Classic: Increases ranged attack speed by 40% for 15 sec.
  • Flarelevel 32Same as ClassicExposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
  • Viper StingRank 3, level 56ChangedStings the target, draining 1108 mana over 8 sec. Only one Sting per Hunter can be active on any one target. Requires Ranged Weapon
  • Sniper ShotRank 3, level 58TalentA long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec. Requires Ranged Weapon
  • VolleyRank 3, level 58ChangedContinuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec. Requires Ranged WeaponClassic: Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec. Requires Ranged Weapon
  • Scatter ShotTalentA short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Requires Ranged Weapon

Survival

  • Raptor StrikeRank 8, level 56ChangedA strong attack that deals melee weapon damage plus 70. Requires Melee WeaponClassic: A strong attack that increases melee damage by 140. Requires Melee Weapon
  • Track Beastslevel 1Same as ClassicShows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
  • Track Humanoidslevel 10Same as ClassicShows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
  • Wing ClipRank 3, level 60Same as ClassicInflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec. Requires Melee Weapon
  • Immolation TrapRank 5, level 56ChangedPlace a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Mongoose BiteRank 4, level 58ChangedCounterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.Classic: Counterattack the enemy for 115 damage. Can only be performed after you dodge.
  • Track Undeadlevel 18Same as ClassicShows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
  • DisengageRank 3, level 48ChangedAttempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack. Requires Melee WeaponClassic: Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode. Requires Melee Weapon
  • Freezing TrapRank 3, level 60ChangedPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Track Hiddenlevel 24Same as ClassicIncreases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
  • CounterattackRank 3, level 42TalentA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Requires Melee WeaponClassic: A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Track Elementalslevel 26Same as ClassicShows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
  • Frost Traplevel 28ChangedPlace a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.Classic: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Feign Deathlevel 30ChangedFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.Classic: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
  • LacerateRank 4, level 60NewWounds the target causing them to bleed for 406 damage over 21 sec. Requires Melee Weapon
  • Track Demonslevel 32Same as ClassicShows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
  • Explosive TrapRank 3, level 54ChangedPlace a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.Classic: Place a fire trap that explodes when an enemy approaches, causing 208 to 265 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.
  • Track Giantslevel 40Same as ClassicShows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
  • Track Dragonkinlevel 50Same as ClassicShows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
  • DeterrenceTalentWhen activated, increases your Dodge and Parry chance by 25% for 10 sec.
  • Strider KickTalentA powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Beast Training

  • Beast Traininglevel 10ChangedLets you train your pet with various abilities that you have learned how to teach.Classic: Lets the Hunter train his pet with various abilities that he has learned.

In a Classic Hunter's spellbook, not in Forever

  • Wyvern StingTrained from level 40 in ClassicNot in ForeverClassic: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 600 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. Requires Ranged Weapon