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Dancing Flame

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Ranged, Wand, item level 38, item 6806. All items

Changed from Classic: the tooltips differ on the highlighted lines.

Classic Era 1.15.9.69722
Dancing Flame
Item level 40 · item 6806
Binds when picked up
RangedWand
32 - 60 Fire DamageSpeed 1.40
(32.9 damage per second)
Sell Price: 85s 8c
Forever beta 1.60.1.70532
Dancing Flame
Item level 38 · item 6806
Binds when picked up
RangedWand
30 - 57 Fire DamageSpeed 1.40
(31.1 damage per second)
+4 Intellect
Equip: +4 Spell Power
Sell Price: 70s 90c

Beta updates1 update

  1. Quality: Rare → Uncommon

    • 34 - 65 Fire Damage Speed 1.40
    • +5 Intellect
    • Equip: +5 Spell Power
    • Sell Price: 85s 9c
    • 30 - 57 Fire Damage Speed 1.40
    • +4 Intellect
    • Equip: +4 Spell Power
    • Sell Price: 70s 90c

Where it comes from

  • Quest: Final Passage

    Horde, level 36 in Classic, from level 25

  • A chain of ten quests from Dorn Plainstalker, Thousand Needles

    Dorn Plainstalker starts the chain and hands out the reward, and every step opens at level 25. You leap from the planks over Thousand Needles, bring back the claw of Grenka Bloodscreech and the fragments of Rok'Alim the Pounder (both elite: take a group), find a book in Ashenvale for Braug Dimspirit, then answer his questions and those of Parqual Fintallas in Undercity. The last book Parqual asks for, The Beginnings of the Undead Threat, lies in the Library of the Scarlet Monastery. The last quest lets you choose this wand or a mace. This is the chain as Classic had it: we have not checked it in the beta.

Other ranged items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.