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Beginnings

Une quête de niveau 4 pour l’Alliance, dès le niveau 1.

Aucun changement connu dans Forever : le texte, les objectifs et les récompenses ci-dessous sont ceux de Classic.

Objectifs de la quête

Bring 3 Feather Charms to Alamar Grimm in Anvilmar.

Description

You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training.

Don't worry, I won't hold it against you.

The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability.

Bring me three feather charms from the frostmane novices from the cave to the southwest.

Récompenses

Tu apprendras : Invocation d'un diablotin

Expérience : 360

  • +100 de réputation auprès de Forgefer
  • +100 de réputation auprès de Exilés de Gnomeregan
À ton retour

Those feather charms the novices carry have some sort of magical power to them. It will be interesting to research them. I wouldn't have expected it from the trolls.

Quand tu la rends

Very good, very good! You've done well, ‹name›. Perhaps the interest that is being shown in you is deserved, after all.

That'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a warlock.

A word about the imp, ‹name›. As a gnome knows, don't let its size fool you, its magic can be very dangerous.

Le texte, les donneurs, les objectifs et les récompenses viennent de la base cMaNGOS Classic (une reconstruction du monde 1.12), avec par-dessus ce que Forever a changé : les réponses du serveur du jeu quand on les a, sinon la base Forever de Wowhead. Les emplacements sont ceux de Classic, placés sur les cartes de Forever. Texte de la quête © Blizzard Entertainment.