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Unspent Talents 51
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Assassination

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Combat

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Subtlety

Talent orderWhich point at which level

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Patch notesAnnounced for launch, November 3, 2026
  • BuffsShank: New ability, learned at level 24: strikes with your off-hand weapon for 50% weapon damage and gives back 15 Energy, for 5 Energy, 10 sec cooldown, and cannot miss. Rank 2 at level 44 gives back 25 Energy.
  • BuffsDeadly Poison: Gets twice the attack power: 0.9% of it (was 0.45%).
  • BuffsInstant Poison: Gets twice the attack power: 1% of it (was 0.5%).
  • BuffsMutilate: Deals 90% weapon damage with each weapon plus a larger bonus (was 75% plus 17).
  • BuffsImproved Sinister Strike: Becomes Efficient Strikes and also lowers the Energy cost of Hemorrhage, by 3 and 5 like Sinister Strike.
  • BuffsFlawless Execution: Takes 15 Energy off Eviscerate (was 10).
  • BuffsOpportunity: 5 ranks for 4 to 20% more Backstab, Garrote, Ambush and Mutilate damage (was 2 ranks for 5 and 10%).
  • BuffsGhostly Strike: Also lets your next Ambush or Garrote within 7 sec be used without Stealth.
  • BuffsHemorrhage: Its target takes 15% more damage from your Garrote too, not only your Rupture.
  • NerfsHemorrhage: Deals much less damage with a Dagger: it dealt far more than intended.
  • NerfsGhostly Strike: Deals much less damage with a Dagger: it dealt far more than intended.
  • ChangesSlice and Dice: No longer makes a sitting target stand up.
  • ChangesRuthlessness: No longer makes a sitting target stand up.
  • ChangesLethality: 2 ranks for 10 and 20% more critical strike damage (was 5 ranks for 4 to 20%).
  • ChangesSeal Fate: 3 ranks for a 33, 66 and 100% chance (was 5 ranks for 20 to 100%).
  • ChangesImproved Eviscerate: Becomes Coup de Grace: still 7, 13 and 20% more Eviscerate damage, and as much more damage and storage rate for Death Mark.
  • ChangesDeath Mark: New 31-point talent in row 7: a finishing move curse, 25 Energy, 20 yd range, 10 sec cooldown, that stores part of the damage your attacks deal per Combo Point (Garrote and Rupture at twice the rate) and deals it after 6 sec.
  • ChangesBlood Splatternew talent: New talent in row 3, 1 rank: your Rupture lasts 6 sec longer and your Garrote 9 sec longer.
  • ChangesComposurenew talent: New talent in row 3, 2 ranks: Poised takes 5 and 10 more Energy off.
  • ChangesFlash of Steelnew talent: New talent in row 6, 5 ranks: your Shank gives back 3 to 15 more Energy and its cooldown is 0.4 to 2 sec shorter.
  • ChangesQuick Getawaynew talent: New talent in row 4, 2 ranks: you can keep one more target Sapped, and you move 15 and 30% faster for 3 sec after you Sap.
  • ChangesBoot Knifenew talent: New talent in row 6, 5 ranks: your Shank has a 20 to 100% chance to add 2 Combo Points.
  • ChangesMurderremoved: Removed from the talent tree.
  • ChangesImproved Distractremoved: Removed from the talent tree.
  • ChangesQuietusremoved: Removed from the talent tree.
  • ChangesCutthroatremoved: Removed from the talent tree.
  • ChangesThousand Cutsremoved: Removed from the talent tree.
  • BuffsDual Wield Specializationmoved: Moves to row 5 (was row 4) and becomes 2 ranks for 25 and 50% more off-hand damage (was 5 ranks for 5 to 25%).
  • NerfsSetupmoved: Moves to row 1 (was row 2), and its chance to add a Combo Point is 15, 30 and 45% (was 33, 66 and 100%).
  • ChangesImproved Expose Armormoved: Moves to row 2 (was row 3).
  • ChangesVigormoved: Moves to row 3 (was row 5).
  • ChangesRelentless Strikesmoved: Moves to row 5 (was row 3) and becomes 5 ranks: a 4 to 20% chance per Combo Point to restore 25 Energy (was 1 rank for 20%).
  • ChangesVenommoved: Moves to row 5 (was row 7) and becomes a passive: your Shank raises your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec (was a finishing move for 30% and 10%).
  • ChangesMutilatemoved: Moves to row 7 (was row 5).
  • ChangesImproved Sprintmoved: Moves to row 2 (was row 3).
  • ChangesWeapon Expertisemoved: Moves to row 4 (was row 6).
  • ChangesAggressionmoved: Moves to row 4 (was row 6), and raises Sinister Strike and Eviscerate damage by 5, 10 and 15% (was 2, 4 and 6% for Sinister Strike, Eviscerate and Backstab).
  • ChangesDirty Deedsmoved: Moves to row 2 (was row 5).
  • ChangesCamouflagemoved: Moves to row 2 (was row 1) and becomes 3 ranks: 5, 10 and 15% more speed in Stealth and 2, 4 and 6 sec off its cooldown (was 5 ranks for 3 to 15% and 2 to 6 sec).
  • ChangesPremeditationmoved: Moves to row 3 (was row 4).
  • ChangesSerrated Bladesmoved: Moves to row 3 (was row 4).
  • ChangesElusivenessmoved: Moves to row 4 (was row 2).
  • ChangesGhostly Strikemoved: Moves to row 4 (was row 3).
  • ChangesHeightened Sensesmoved: Moves to row 5 (was row 4).

Build 1.60.1.70753, November 2, 2026

  • BuffsPoised: New passive, trained at level 18: while you are at maximum Energy and out of combat, your next ability costs 10 less Energy. Not yet translated in the game.

All patch notes

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All Rogue talents in WoW Forever, tree by tree

Every talent of the three trees, read from the Forever beta client, with its first rank and how it compares with Classic. Open a talent in the calculator above for the other ranks.

Assassination (17 talents)

  1. tier 1

    • Improved GougeChanged3 ranksIncreases the duration of your Gouge ability by 0.5 sec.
    • Remorseless AttacksChanged2 ranksAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
    • MaliceChanged5 ranksIncreases your critical strike chance with all attacks and Poisons by 1%.
  2. tier 2

    • RuthlessnessSame as Classic3 ranksGives your finishing moves a 20% chance to add a Combo Point to your target.
    • Improved Expose ArmorChanged2 ranksReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
    • Improved Slice and DiceSame as Classic3 ranksIncreases the duration of your Slice and Dice ability by 15%.
  3. tier 3

    • VigorChanged2 ranksIncreases your maximum Energy by 5.
    • Blood SplatterNew1 rankIncreases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
    • LethalityChanged2 ranksIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
  4. tier 4

    • Vile PoisonsMoved5 ranksIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
    • Cold BloodChanged1 rankWhen activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
    • Improved PoisonsChanged5 ranksIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
  5. tier 5

    • Relentless StrikesChanged5 ranksYour finishing moves have a 4% chance per Combo Point to restore 25 Energy.
    • VenomNew1 rankYour Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.
    • Improved Kidney ShotChanged2 ranksEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
  6. tier 6

    • Seal FateChanged3 ranksYour critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
  7. tier 7

    • MutilateNew1 rankInstantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard raised it from 17 without giving the new number). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat (19 talents)

  1. tier 1

    • Coup de GraceChanged3 ranksIncreases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
    • Efficient StrikesChanged2 ranksReduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
    • Lightning ReflexesSame as Classic5 ranksIncreases your Dodge chance by 1%.
  2. tier 2

    • Puncturing WoundsNew3 ranksIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
    • DeflectionChanged3 ranksIncreases your Parry chance by 2%.
    • PrecisionChanged3 ranksImproves your chance to hit by 1%.
    • Improved SprintMoved2 ranksGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
  3. tier 3

    • EnduranceChanged2 ranksReduces the cooldown of your Sprint and Evasion abilities by 30%.
    • RiposteSame as Classic1 rankA strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
    • ComposureNew2 ranksIncreases the Energy cost reduction of your Poised ability by 5.
  4. tier 4

    • Improved KickSame as Classic2 ranksGives your Kick ability a 50% chance to Silence the target for 2 sec.
    • Flawless ExecutionNew1 rankReduces the Energy cost of your Eviscerate ability by 15.
    • AggressionChanged3 ranksIncreases the damage of your Sinister Strike and Eviscerate abilities by 5%.
    • Weapon ExpertiseChanged2 ranksReduces the chance for your attacks to be Dodged or Parried by 1%.
  5. tier 5

    • Dual Wield SpecializationChanged2 ranksIncreases the damage done by your off-hand weapon by 25%.
    • Blade FlurryChanged1 rankIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
    • Hack and SlashChanged5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
  6. tier 6

    • Flash of SteelNew5 ranksIncreases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
  7. tier 7

    • Adrenaline RushSame as Classic1 rankIncreases your Energy regeneration rate by 100% for 15 sec.

Subtlety (18 talents)

  1. tier 1

    • SetupChanged3 ranksGives you a 15% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
    • Master of DeceptionChanged3 ranksReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
    • OpportunityChanged5 ranksIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
  2. tier 2

    • CamouflageChanged3 ranksReduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
    • Dirty DeedsChanged2 ranksReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
    • Dirty TricksNew2 ranksReduces the Energy cost of your Sap and Blind abilities by 25%.
    • Improved AmbushMoved3 ranksIncreases the critical strike chance of your Ambush ability by 15%.
  3. tier 3

    • InitiativeChanged3 ranksGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
    • PremeditationChanged1 rankAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
    • Serrated BladesChanged3 ranksCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
  4. tier 4

    • ElusivenessChanged2 ranksReduces the cooldown of your Vanish and Blind abilities by 45 sec.
    • Ghostly StrikeChanged1 rankA strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo points.
    • Quick GetawayNew2 ranksIncreases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 15% for 3 sec after sapping a target.
  5. tier 5

    • Heightened SensesChanged2 ranksIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
    • PreparationSame as Classic1 rankWhen activated, this ability immediately finishes the cooldown on your other Rogue abilities.
    • HemorrhageChanged1 rankAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
  6. tier 6

    • Boot KnifeNew5 ranksGives your Shank ability a 20% chance to add 2 Combo Points to the target.
  7. tier 7

    • Death MarkNew1 rankFinishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.