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Unspent Talents 51
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Balance

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Feral Combat

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Restoration

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Patch notesBuild 1.60.1.70707, October 30, 2026
  • BuffsGenesis: Increases your periodic damage and healing by 2 to 10% instead of 1 to 5%.
  • BuffsNaturalist: Increases all damage you deal by 2 to 10% instead of 1 to 5%, and now cuts the cast time of Wild Growth by 0.1 to 0.5 sec too, as it does Healing Touch’s.
  • BuffsMoonkin Form: Its aura now raises every kind of Critical Strike chance of the party or raid by 3%, not only spell critical strikes.
  • BuffsLeader of the Pack: Its aura now raises every kind of Critical Strike chance of the party or raid by 3%, spells included, not only melee and ranged.
  • BuffsFerocious Bite: A new rank 1 is trained at level 24, 8 levels sooner: 33 to 43 damage with 1 combo point, up to 129 to 139 with 5. The old ranks become ranks 2 to 6.
  • NerfsWild Growth: Has a 3 sec cast instead of being instant. Naturalist can bring it down to 2.5 sec.
  • ChangesLacerate: Now a talent in row 4, under Savage Fury, where Primal Bite was. The talent teaches a new rank 1 (20 damage over 15 sec), trainers a new rank 2 at level 34, and the old ranks follow as ranks 3 to 5 at levels 42, 50 and 58.
  • ChangesPredatory Disciplinenew talent: New talent in row 4, third column: Ferocious Bite no longer spends your extra Energy, but still deals extra damage for it. Not yet translated in the game.
  • ChangesBloomnew talent: New talent in row 3, where Gift of the Earthmother was: when your Rejuvenation or Regrowth runs out, the target is healed for 100% of your Spirit, or 50% if it was dispelled. Not yet translated in the game.
  • NerfsBerserkremoved: Removed from the talent tree: Primal Bite takes its place in row 7.
  • ChangesImproved Shifting Powerremoved: Removed from the talent tree: it took 4 or 8 sec off the cooldown of Shifting Power, which is now 8 sec.
  • ChangesGift of the Earthmotherremoved: Removed from the talent tree: it took 0.5 sec off the global cooldown of Rejuvenation, Swiftmend and Wild Growth. Bloom takes its place.
  • ChangesPrimal Bitemoved: Moves from row 4 to row 7, under Leader of the Pack, so it comes at level 40 instead of 25. It hits harder and has 3 ranks instead of 4, the next two trained at levels 50 and 60: plus 42, 62 and 77 damage, was 26, 38, 59 and 77.
  • ChangesShifting Powermoved: Moves from row 4 to row 7, third column, under Predatory Discipline. Its cooldown is 8 sec instead of 16.
  • ChangesFurormoved: Moves to the Feral Combat tree, in the third column of row 1, where Heart of the Wild was.
  • ChangesHeart of the Wildmoved: Moves to the Restoration tree, in the third column of row 1, where Furor was.
  • ChangesPredatory Strikesmoved: Moves from the third to the first column of row 4.
  • ChangesRend and Tearmoved: Moves from the third to the first column of row 6, still under Predatory Strikes.
  • ChangesNatural Reactionmoved: Moves from the first to the fourth column of row 6.
  • ChangesReflectionmoved: Moves from row 3 to row 2, where Subtlety was.
  • ChangesSubtletymoved: Moves from row 2 to row 3, where Reflection was.
  • ChangesSwiftmend: Its tooltip now says it needs your own Rejuvenation or Regrowth and consumes the one it uses. Only the wording changed.

All patch notes

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All Druid talents in WoW Forever, tree by tree

Every talent of the three trees, read from the Forever beta client, with its first rank and how it compares with Classic. Open a talent in the calculator above for the other ranks.

Balance (16 talents)

  1. tier 1

    • Improved WrathChanged5 ranksReduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
    • GenesisNew5 ranksIncreases the periodic damage and healing done by your spells and abilities by 2%.
  2. tier 2

    • MoonglowChanged3 ranksReduces the Mana cost of your damaging spells by 8%.
    • Improved MoonfireChanged2 ranksIncreases the damage and critical strike chance of your Moonfire spell by 5%.
    • Nature's MajestyNew2 ranksIncreases your critical strike chance with spells and melee attacks by 2%.
    • Nature's ReachChanged2 ranksIncreases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
  3. tier 3

    • Improved Entangling RootsChanged3 ranksIncreases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
    • Nature's SplendorNew1 rankIncreases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
  4. tier 4

    • Insect SwarmChanged1 rankThe enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
    • VengeanceChanged5 ranksIncreases the critical strike damage bonus of your Arcane and Nature spells by 20%.
    • Improved StarfireChanged5 ranksReduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
  5. tier 5

    • OvergrowthChanged2 ranksIncreases the maximum number of targets you may have affected by Entangling Roots by 1.
    • Nature's GraceChanged1 rankAll non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
    • EclipseNew3 ranksYour Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
  6. tier 6

    • MoonfuryChanged5 ranksIncreases the damage done by your Arcane and Nature spells by 2%.
  7. tier 7

    • Moonkin FormChanged1 rankShapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat (20 talents)

  1. tier 1

    • FerocityChanged5 ranksReduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
    • FurorChanged5 ranksGives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.
  2. tier 2

    • Feral SwiftnessChanged2 ranksIncreases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
    • Feral InstinctChanged3 ranksIncreases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
    • Brutal ImpactChanged2 ranksIncreases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
    • Thick HideChanged3 ranksWhile in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
  3. tier 3

    • Shredding AttacksChanged3 ranksReduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
    • Savage FuryChanged2 ranksIncreases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
    • Feral ChargeChanged1 rankRequires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
    • Sharpened ClawsChanged2 ranksIncreases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
  4. tier 4

    • Predatory StrikesChanged3 ranksIncreases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
    • LacerateNew1 rankLacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
    • Predatory DisciplineNew1 rankYour Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
    • Blood FrenzyChanged2 ranksGives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
  5. tier 5

    • Leader of the PackChanged1 rankWhile in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
    • Natural InstinctNew2 ranksIncreases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.
  6. tier 6

    • Rend and TearNew5 ranksIncreases damage done by your melee abilities on Bleeding targets by 2%.
    • Natural ReactionNew5 ranksIncreases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
  7. tier 7

    • Primal BiteNew1 rankBite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
    • Shifting PowerNew1 rankInstantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration (16 talents)

  1. tier 1

    • Nature's FocusChanged5 ranksGives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.
    • Heart of the WildChanged5 ranksIncreases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
  2. tier 2

    • NaturalistChanged5 ranksReduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.
    • ReflectionChanged3 ranksAllows 17% of your Mana regeneration to continue while casting.
    • Natural ShapeshifterMoved3 ranksReduces the mana cost of all shapeshifting by 10%.
  3. tier 3

    • SubtletyChanged3 ranksReduces the threat generated by your Nature and Arcane spells by 10%.
    • Gift of NatureChanged5 ranksIncreases the effect of all your healing spells by 2%.
    • BloomNew1 rankWhen your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  4. tier 4

    • Tranquil SpiritSame as Classic5 ranksReduces the mana cost of your Healing Touch and Tranquility spells by 2%.
    • Improved RejuvenationMoved3 ranksIncreases the effect of your Rejuvenation spell by 5%.
    • SwiftmendChanged1 rankInstantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
  5. tier 5

    • Nature's SwiftnessSame as Classic1 rankWhen activated, your next Nature spell becomes an instant cast spell.
    • Living SpiritNew3 ranksIncreases your Spirit by 5%.
    • Improved TranquilityChanged2 ranksReduces threat caused by Tranquility by 50% and its cooldown by 30%.
  6. tier 6

    • Improved RegrowthChanged5 ranksIncreases the critical effect chance of your Regrowth spell by 10%.
  7. tier 7

    • Wild GrowthNew1 rankHeals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.