Bag of Spoils
Confirmed in gameFrom the beta client, and the game shows the same numbers. They can still change before release. Why Blizzard hides items
Common, Miscellaneous, Junk, item level 1, item 20603. All items
Same as Classic: the tooltip reads the same in both clients.
Quests
Reward of
- Abyssal ContactsLevel 60
- Abyssal CrestsLevel 60
What it can hold
In Classic, each opening gives some of these, at these chances.
- Alterac Swiss3–697%
- Morning Glory Dew3–697%
- Major Mana Potion2–327%
- Major Healing Potion2–322%
- Elemental Air1–211%
- Elemental Water1–211%
- Elemental Earth1–210%
- Scroll of Protection IV9.9%
- Scroll of Stamina IV1–29.6%
- Scroll of Spirit IV9.1%
- Elemental Fire1–28.6%
- Scroll of Intellect IV6.8%
- Citrine1–26.1%
- Scroll of Strength IV5.1%
- Scroll of Agility IV4.2%
- Jade3.3%
- Multicolored Band3.1%
- Glowing Black Orb2.8%
- Aquamarine1–22.6%
- Black Pearl1.4%
- Adventurer's Cape1.1%
- Commander's Boots1.1%
- Mighty Girdle1%
- Elegant Leggings1%
- Wanderer's Armor0.8%
- Nightshade Spaulders0.8%
- Engraved Helm0.8%
- Adventurer's Boots0.8%
- Commander's Gauntlets0.8%
- Hyperion Vambraces0.8%
- Weighted Cloak0.8%
- Star Ruby0.6%
- High Councillor's Bracers0.6%
- Mercurial Bracers0.6%
- Mercurial Cloak0.6%
- Nightshade Gloves0.6%
- Master's Cloak0.6%
- Emerald Breastplate0.6%
- Commander's Vambraces0.6%
- Commander's Girdle0.6%
- Mighty Armsplints0.4%
- Mercurial Circlet0.4%
- Elegant Mantle0.4%
- Nightshade Boots0.4%
- Engraved Breastplate0.4%
- High Councillor's Cloak0.3%
- High Councillor's Sash0.3%
- Master's Bracers0.3%
- Master's Belt0.3%
- Adventurer's Belt0.3%
- Mercurial Girdle0.2%
- Mercurial Legguards0.2%
- Mercurial Pauldrons0.2%
- Elegant Boots0.2%
- Elegant Gloves0.2%
- Elegant Robes0.2%
- Elegant Circlet0.2%
- Nightshade Leggings0.2%
- Engraved Leggings0.2%
- Imbued Plate Leggings0.2%
- Hyperion Gauntlets0.2%
- Hyperion Girdle0.2%
- Hyperion Helm0.2%
Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.
