Watchman Pauldrons
Confirmed in gameRecorded by players in the beta: stats, effects and availability can still change before release.
Rare, Shoulder, Leather, item level 32, requires level 27, item 7727. All items
Changed from Classic: this is the item as players have seen it in the Forever beta. The beta client itself holds no stats for it, the server sends them in game.
Where it comes from
Dungeon drop
World drop, sold at the auction house
In Classic it falls from creatures of about its own level anywhere, a fraction of a percent each. Not checked in the beta.
What else the enemies drop
Swampchill FetishHeld In Off-handitem level 38
Mark of KernFingeritem level 36
SliverbladeOne-Handitem level 37
Sunblaze CoifHeaditem level 33
Beguiler RobesChestitem level 34
Chesterfall MusketRangeditem level 33
What else the enemies drop
Swampchill FetishHeld In Off-handitem level 38
Mark of KernFingeritem level 36
SliverbladeOne-Handitem level 37
Sunblaze CoifHeaditem level 33
Beguiler RobesChestitem level 34
Chesterfall MusketRangeditem level 33
What else the enemies drop
Swampchill FetishHeld In Off-handitem level 38
Mark of KernFingeritem level 36
SliverbladeOne-Handitem level 37
Sunblaze CoifHeaditem level 33
Beguiler RobesChestitem level 34
Chesterfall MusketRangeditem level 33
What else the enemies drop
Swampchill FetishHeld In Off-handitem level 38
Mark of KernFingeritem level 36
SliverbladeOne-Handitem level 37
Sunblaze CoifHeaditem level 33
Beguiler RobesChestitem level 34
Chesterfall MusketRangeditem level 33
Other shoulder items of this level
Sentry's Shoulderguardsrequires level 25item level 30
Pathfinder Shoulder Padsrequires level 26item level 31
Banded Pauldronsrequires level 27item level 32
Death Speaker Mantlerequires level 27item level 32
Durable Shouldersrequires level 27item level 32
Fairywing Mantleitem level 32
Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.
