Minor Darkmoon Prize
Confirmed in gameFrom the beta client, and the game shows the same numbers. They can still change before release. Why Blizzard hides items
Uncommon, Consumable, Other, item level 20, requires level 15, item 19298. All items
Same as Classic: the tooltip reads the same in both clients.
Quests
Reward of
- 5 Tickets - Minor Darkmoon PrizeLevel 60
What it can hold
In Classic, each opening gives some of these, at these chances. It can also hold random items, not listed here.
- Fortified Gauntlets2.9%
- Shimmering Amice2.3%
- Scouting Spaulders2.3%
- Forest Leather Boots1.8%
- Forest Leather Mantle1.8%
- Forest Cloak1.8%
- Forest Leather Belt1.8%
- Shimmering Boots1.8%
- Shimmering Gloves1.8%
- Shimmering Trousers1.8%
- Scouting Bracers1.8%
- Ring of the Moon1.8%
- Inscribed Leather Breastplate1.2%
- Bright Belt1.2%
- Forest Buckler1.2%
- Shimmering Cloak1.2%
- Shimmering Armor1.2%
- Defender Gauntlets1.2%
- Defender Leggings1.2%
- Defender Tunic1.2%
- Scouting Trousers1.2%
- Ivycloth Boots1.2%
- Superior Belt1.2%
- Superior Cloak1.2%
- Fortified Cloak1.2%
- Bandit Shoulders1.2%
- Zircon Band1.2%
- Coral Band1.2%
- Demon Band1.2%
- Moss Agate0.6%
- Shadowgem0.6%
- Burnished Tunic0.6%
- Burnished Leggings0.6%
- Burnished Boots0.6%
- Forest Leather Gloves0.6%
- Bright Boots0.6%
- Bright Gloves0.6%
- Burnished Pauldrons0.6%
- Inscribed Leather Spaulders0.6%
- Shimmering Robe0.6%
- Scouting Buckler0.6%
- Defender Bracers0.6%
- Defender Spaulders0.6%
- Scouting Belt0.6%
- Scouting Gloves0.6%
- Willow Branch0.6%
- Bandit Pants0.6%
- Ivycloth Bracelets0.6%
- Ivycloth Cloak0.6%
- Fortified Boots0.6%
- Fortified Bracers0.6%
- Fortified Belt0.6%
- Fortified Shield0.6%
- Fortified Chain0.6%
- Viridian Band0.6%
- Clay Ring0.6%
- Meadow Ring0.6%
- Prairie Ring0.6%
- Band of Purification0.6%
Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.
