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Greenweave Cloak

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Back, Cloth, item level 20, requires level 15, item 9770. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Greenweave Cloak
Item level 20 · item 9770
Binds when equipped
BackCloth
17 Armor
Requires Level 15
Sell Price: 4s 16c
Forever beta 1.60.1.70338
Greenweave Cloak
Item level 20 · item 9770
Binds when equipped
BackCloth
17 Armor
Requires Level 15
Sell Price: 4s 16c

Random suffixes

When it drops, the game gives it one of these 30 suffixes and the stats that go with it.

  • of Agility+3 Agility
  • of Arcane Protection+2 Stamina, +2 Arcane Resistance
  • of Arcane Wrath+4 Arcane Spell Damage
  • of the Bear+2 Strength, +2 Stamina
  • of the Boar+2 Strength, +2 Spirit
  • of Defense+2 Defense Rating
  • of the Eagle+2 Stamina, +2 Intellect
  • of the Falcon+2 Agility, +2 Intellect
  • of Fiery Wrath+4 Fire Spell Damage
  • of Fire Protection+2 Stamina, +2 Fire Resistance
  • of Frost Protection+2 Stamina, +2 Frost Resistance
  • of Frozen Wrath+4 Frost Spell Damage
  • of the Gorilla+2 Strength, +2 Intellect
  • of Healing+7 Healing, +2 Spell Damage
  • of Holy Wrath+4 Holy Spell Damage
  • of Intellect+3 Intellect
  • of Magic+4 Spell Power
  • of the Monkey+2 Agility, +2 Stamina
  • of Nature Protection+2 Stamina, +2 Nature Resistance
  • of Nature's Wrath+4 Nature Spell Damage
  • of the Owl+2 Intellect, +2 Spirit
  • of Power+6 Attack Power
  • of Shadow Protection+2 Stamina, +2 Shadow Resistance
  • of Shadow Wrath+4 Shadow Spell Damage
  • of Spirit+3 Spirit
  • of Stamina+3 Stamina
  • of Strength+3 Strength
  • of the Tiger+2 Strength, +2 Agility
  • of the Whale+2 Stamina, +2 Spirit
  • of the Wolf+2 Agility, +2 Spirit

Other back items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.