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Bonescythe Helmet

DataminedFrom the beta client: stats, effects and availability can still change before release. Why Blizzard hides items

Epic, Head, Leather, item level 88, requires level 60, item 22478. All items

Changed from Classic: the tooltips differ on the highlighted lines.

Classic Era 1.15.9.69722
Bonescythe Helmet
Item level 88 · item 22478
Binds when picked up
HeadLeather
205 Armor
+30 Agility
+29 Stamina
+18 Strength
Requires Level 60
Equip: Improves your chance to hit by 1%.
Equip: Improves your chance to get a critical strike by 2%.
Bonescythe Armor (0/9)
(2) Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
(4) Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
(6) Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
(8) Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Sell Price: 9g 29s 5c
Forever beta 1.60.1.70338
Bonescythe Helmet
Item level 88 · item 22478
Binds when picked up
HeadLeather
205 Armor
+30 Agility
+29 Stamina
+18 Strength
Requires Level 60
Equip: +10 Hit Rating
Equip: +28 Critical Strike Rating
Bonescythe Armor (0/9)
(2) Set: Your normal melee swings have a chance to Invigorate you, healing you for 90 to 110.
(4) Set: Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
(6) Set: Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
(8) Set: Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Sell Price: 9g 29s 5c

Quests

Reward of

Bonescythe Armor9 pieces

Other head items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.