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Fortified Cloak

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Back, Cloth, item level 22, requires level 17, item 9812. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Fortified Cloak
Item level 22 · item 9812
Binds when equipped
BackCloth
18 Armor
Requires Level 17
Sell Price: 5s 70c
Forever beta 1.60.1.70338
Fortified Cloak
Item level 22 · item 9812
Binds when equipped
BackCloth
18 Armor
Requires Level 17
Sell Price: 5s 70c

Random suffixes

When it drops, the game gives it one of these 30 suffixes and the stats that go with it.

  • of Agility+4 Agility
  • of Arcane Protection+3 Stamina, +3 Arcane Resistance
  • of Arcane Wrath+6 Arcane Spell Damage
  • of the Bear+3 Strength, +3 Stamina
  • of the Boar+3 Strength, +3 Spirit
  • of Defense+3 Defense Rating
  • of the Eagle+3 Stamina, +3 Intellect
  • of the Falcon+3 Agility, +3 Intellect
  • of Fiery Wrath+6 Fire Spell Damage
  • of Fire Protection+3 Stamina, +3 Fire Resistance
  • of Frost Protection+3 Stamina, +3 Frost Resistance
  • of Frozen Wrath+6 Frost Spell Damage
  • of the Gorilla+3 Strength, +3 Intellect
  • of Healing+9 Healing, +3 Spell Damage
  • of Holy Wrath+6 Holy Spell Damage
  • of Intellect+4 Intellect
  • of Magic+5 Spell Power
  • of the Monkey+3 Agility, +3 Stamina
  • of Nature Protection+3 Stamina, +3 Nature Resistance
  • of Nature's Wrath+6 Nature Spell Damage
  • of the Owl+3 Intellect, +3 Spirit
  • of Power+8 Attack Power
  • of Shadow Protection+3 Stamina, +3 Shadow Resistance
  • of Shadow Wrath+6 Shadow Spell Damage
  • of Spirit+4 Spirit
  • of Stamina+4 Stamina
  • of Strength+4 Strength
  • of the Tiger+3 Strength, +3 Agility
  • of the Whale+3 Stamina, +3 Spirit
  • of the Wolf+3 Agility, +3 Spirit

Other back items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.