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Medicine Staff

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Two-Hand, Staff, item level 19, requires level 14, item 4575. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Medicine Staff
Item level 19 · item 4575
Binds when equipped
Two-HandStaff
25 - 38 DamageSpeed 2.50
(12.6 damage per second)
Requires Level 14
Sell Price: 14s 87c
Forever beta 1.60.1.70338
Medicine Staff
Item level 19 · item 4575
Binds when equipped
Two-HandStaff
25 - 38 DamageSpeed 2.50
(12.6 damage per second)
Requires Level 14
Sell Price: 14s 87c

Random suffixes

When it drops, the game gives it one of these 27 suffixes and the stats that go with it.

  • of Agility+6 Agility
  • of Arcane Protection+4 Stamina, +4 Arcane Resistance
  • of the Bandit+2 Agility, +4 Stamina, +5 Attack Power
  • of the Bear+4 Strength, +4 Stamina
  • of the Beast+2 Strength, +2 Agility, +4 Stamina
  • of the Boar+4 Strength, +4 Spirit
  • of Defense+4 Defense Rating
  • of the Eagle+4 Stamina, +4 Intellect
  • of the Falcon+4 Agility, +4 Intellect
  • of Fire Protection+4 Stamina, +4 Fire Resistance
  • of Frost Protection+4 Stamina, +4 Frost Resistance
  • of the Gorilla+4 Strength, +4 Intellect
  • of Healing+6 Intellect, +23 Healing, +8 Spell Damage
  • of Holy Wrath+9 Holy Spell Damage
  • of Intellect+6 Intellect
  • of Magic+6 Intellect, +12 Spell Power
  • of the Monkey+4 Agility, +4 Stamina
  • of Nature Protection+4 Stamina, +4 Nature Resistance
  • of the Owl+4 Intellect, +4 Spirit
  • of Power+12 Attack Power
  • of Shadow Protection+4 Stamina, +4 Shadow Resistance
  • of Spirit+6 Spirit
  • of Stamina+6 Stamina
  • of Strength+6 Strength
  • of the Tiger+4 Strength, +4 Agility
  • of the Whale+4 Stamina, +4 Spirit
  • of the Wolf+4 Agility, +4 Spirit

Other two-hand items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.