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Grunt Axe

Confirmed in gameFrom the beta client, and the game shows the same numbers. They can still change before release. Why Blizzard hides items

Uncommon, One-Hand, Axe, item level 21, requires level 16, item 4568. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Grunt Axe
Item level 21 · item 4568
Binds when equipped
One-HandAxe
17 - 32 DamageSpeed 2.30
(10.7 damage per second)
Requires Level 16
Sell Price: 16s 94c
Forever beta 1.60.1.70338
Grunt Axe
Item level 21 · item 4568
Binds when equipped
One-HandAxe
17 - 32 DamageSpeed 2.30
(10.7 damage per second)
Requires Level 16
Sell Price: 16s 94c

Random suffixes

When it drops, the game gives it one of these 25 suffixes and the stats that go with it.

  • of Agility+3 Agility
  • of Arcane Protection+2 Stamina, +2 Arcane Resistance
  • of the Bear+2 Strength, +2 Stamina
  • of the Boar+2 Strength, +2 Spirit
  • of Defense+2 Defense Rating
  • of the Eagle+2 Stamina, +2 Intellect
  • of the Falcon+2 Agility, +2 Intellect
  • of Fire Protection+2 Stamina, +2 Fire Resistance
  • of Frost Protection+2 Stamina, +2 Frost Resistance
  • of the Gorilla+2 Strength, +2 Intellect
  • of Healing+3 Intellect, +27 Healing, +9 Spell Damage
  • of Holy Wrath+4 Holy Spell Damage
  • of Intellect+3 Intellect
  • of Magic+3 Intellect, +14 Spell Power
  • of the Monkey+2 Agility, +2 Stamina
  • of Nature Protection+2 Stamina, +2 Nature Resistance
  • of the Owl+2 Intellect, +2 Spirit
  • of Power+6 Attack Power
  • of Shadow Protection+2 Stamina, +2 Shadow Resistance
  • of Spirit+3 Spirit
  • of Stamina+3 Stamina
  • of Strength+3 Strength
  • of the Tiger+2 Strength, +2 Agility
  • of the Whale+2 Stamina, +2 Spirit
  • of the Wolf+2 Agility, +2 Spirit

Other one-hand items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.