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Aboriginal Rod

Confirmed in gameFrom the beta client, and the game shows the same numbers. They can still change before release. Why Blizzard hides items

Uncommon, Held In Off-hand, Miscellaneous, item level 20, requires level 15, item 15971. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Aboriginal Rod
Item level 20 · item 15971
Binds when equipped
Held In Off-hand
Requires Level 15
Sell Price: 10s 64c
Forever beta 1.60.1.70338
Aboriginal Rod
Item level 20 · item 15971
Binds when equipped
Held In Off-hand
Requires Level 15
Sell Price: 10s 64c

Random suffixes

When it drops, the game gives it one of these 29 suffixes and the stats that go with it.

  • of Agility+3 Agility
  • of Arcane Protection+2 Stamina, +2 Arcane Resistance
  • of Arcane Wrath+4 Arcane Spell Damage
  • of the Bear+2 Strength, +2 Stamina
  • of the Boar+2 Strength, +2 Spirit
  • of the Eagle+2 Stamina, +2 Intellect
  • of the Falcon+2 Agility, +2 Intellect
  • of Fiery Wrath+4 Fire Spell Damage
  • of Fire Protection+2 Stamina, +2 Fire Resistance
  • of Frost Protection+2 Stamina, +2 Frost Resistance
  • of Frozen Wrath+4 Frost Spell Damage
  • of the Gorilla+2 Strength, +2 Intellect
  • of Healing+7 Healing, +2 Spell Damage
  • of Holy Wrath+4 Holy Spell Damage
  • of Intellect+3 Intellect
  • of Magic+4 Spell Power
  • of the Monkey+2 Agility, +2 Stamina
  • of Nature Protection+2 Stamina, +2 Nature Resistance
  • of Nature's Wrath+4 Nature Spell Damage
  • of the Owl+2 Intellect, +2 Spirit
  • of Power+6 Attack Power
  • of Shadow Protection+2 Stamina, +2 Shadow Resistance
  • of Shadow Wrath+4 Shadow Spell Damage
  • of Spirit+3 Spirit
  • of Stamina+3 Stamina
  • of Strength+3 Strength
  • of the Tiger+2 Strength, +2 Agility
  • of the Whale+2 Stamina, +2 Spirit
  • of the Wolf+2 Agility, +2 Spirit

Other held in off-hand items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.