Aboriginal Rod
Confirmed in gameFrom the beta client, and the game shows the same numbers. They can still change before release. Why Blizzard hides items
Uncommon, Held In Off-hand, Miscellaneous, item level 20, requires level 15, item 15971. All items
Same as Classic: the tooltip reads the same in both clients.
Random suffixes
When it drops, the game gives it one of these 29 suffixes and the stats that go with it.
- of Agility+3 Agility
- of Arcane Protection+2 Stamina, +2 Arcane Resistance
- of Arcane Wrath+4 Arcane Spell Damage
- of the Bear+2 Strength, +2 Stamina
- of the Boar+2 Strength, +2 Spirit
- of the Eagle+2 Stamina, +2 Intellect
- of the Falcon+2 Agility, +2 Intellect
- of Fiery Wrath+4 Fire Spell Damage
- of Fire Protection+2 Stamina, +2 Fire Resistance
- of Frost Protection+2 Stamina, +2 Frost Resistance
- of Frozen Wrath+4 Frost Spell Damage
- of the Gorilla+2 Strength, +2 Intellect
- of Healing+7 Healing, +2 Spell Damage
- of Holy Wrath+4 Holy Spell Damage
- of Intellect+3 Intellect
- of Magic+4 Spell Power
- of the Monkey+2 Agility, +2 Stamina
- of Nature Protection+2 Stamina, +2 Nature Resistance
- of Nature's Wrath+4 Nature Spell Damage
- of the Owl+2 Intellect, +2 Spirit
- of Power+6 Attack Power
- of Shadow Protection+2 Stamina, +2 Shadow Resistance
- of Shadow Wrath+4 Shadow Spell Damage
- of Spirit+3 Spirit
- of Stamina+3 Stamina
- of Strength+3 Strength
- of the Tiger+2 Strength, +2 Agility
- of the Whale+2 Stamina, +2 Spirit
- of the Wolf+2 Agility, +2 Spirit
Other held in off-hand items of this level
Runic Canerequires level 14item level 19
Tork Wrenchitem level 19
Willow Branchrequires level 14item level 19
Eerie Stable Lanternrequires level 19item level 21
Mathystra Channeling Orbitem level 21
Onu's Patienceitem level 21
Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.
