Online now
Launch in
Online now
Launch in

Eternal Cord

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Waist, Cloth, item level 61, requires level 56, item 14337. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Eternal Cord
Item level 61 · item 14337
Binds when equipped
WaistCloth
44 Armor
Requires Level 56
Sell Price: 85s 46c
Forever beta 1.60.1.70338
Eternal Cord
Item level 61 · item 14337
Binds when equipped
WaistCloth
44 Armor
Requires Level 56
Sell Price: 85s 46c

Random suffixes

When it drops, the game gives it one of these 24 suffixes and the stats that go with it.

  • of Arcane Protection+13 Stamina, +13 Arcane Resistance
  • of Arcane Wrath+29 Arcane Spell Damage
  • of the Channeler+15 Stamina, +8 Spirit, +7 Spell Power
  • of the Eagle+13 Stamina, +13 Intellect
  • of the Elder+15 Intellect, +8 Spirit, +7 Spell Power
  • of Fiery Wrath+29 Fire Spell Damage
  • of Fire Protection+13 Stamina, +13 Fire Resistance
  • of Frost Protection+13 Stamina, +13 Frost Resistance
  • of Frozen Wrath+29 Frost Spell Damage
  • of Healing+44 Healing, +15 Spell Damage
  • of the Hierophant+15 Stamina, +8 Spirit, +14 Healing, +5 Spell Damage
  • of Holy Wrath+29 Holy Spell Damage
  • of Intellect+20 Intellect
  • of Magic+23 Spell Power
  • of Nature Protection+13 Stamina, +13 Nature Resistance
  • of the Owl+13 Intellect, +13 Spirit
  • of the Physician+15 Intellect, +8 Spirit, +14 Healing, +5 Spell Damageor +15 Stamina, +8 Intellect, +14 Healing, +5 Spell Damage
  • of Shadow Protection+13 Stamina, +13 Shadow Resistance
  • of Shadow Wrath+29 Shadow Spell Damage
  • of the Sorcerer+8 Stamina, +15 Intellect, +7 Spell Power
  • of Spirit+20 Spirit
  • of Stamina+20 Stamina
  • of the Whale+13 Stamina, +13 Spirit

Other waist items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.