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Darkmist Wizard Hat

Confirmed in gameSent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release. Why Blizzard hides items

Uncommon, Head, Cloth, item level 44, requires level 39, item 14246. All items

Same as Classic: the tooltip reads the same in both clients.

Classic Era 1.15.9.69722
Darkmist Wizard Hat
Item level 44 · item 14246
Binds when equipped
HeadCloth
47 Armor
Requires Level 39
Sell Price: 44s 51c
Forever beta 1.60.1.70338
Darkmist Wizard Hat
Item level 44 · item 14246
Binds when equipped
HeadCloth
47 Armor
Requires Level 39
Sell Price: 44s 51c

Random suffixes

When it drops, the game gives it one of these 24 suffixes and the stats that go with it.

  • of Arcane Protection+12 Stamina, +12 Arcane Resistance
  • of Arcane Wrath+26 Arcane Spell Damage
  • of the Channeler+13 Stamina, +7 Spirit, +7 Spell Power
  • of the Eagle+12 Stamina, +12 Intellect
  • of the Elder+13 Intellect, +7 Spirit, +7 Spell Power
  • of Fiery Wrath+26 Fire Spell Damage
  • of Fire Protection+12 Stamina, +12 Fire Resistance
  • of Frost Protection+12 Stamina, +12 Frost Resistance
  • of Frozen Wrath+26 Frost Spell Damage
  • of Healing+40 Healing, +13 Spell Damage
  • of the Hierophant+13 Stamina, +7 Spirit, +13 Healing, +4 Spell Damage
  • of Holy Wrath+26 Holy Spell Damage
  • of Intellect+18 Intellect
  • of Magic+21 Spell Power
  • of Nature Protection+12 Stamina, +12 Nature Resistance
  • of the Owl+12 Intellect, +12 Spirit
  • of the Physician+13 Intellect, +7 Spirit, +13 Healing, +4 Spell Damageor +13 Stamina, +7 Intellect, +13 Healing, +4 Spell Damage
  • of Shadow Protection+12 Stamina, +12 Shadow Resistance
  • of Shadow Wrath+26 Shadow Spell Damage
  • of the Sorcerer+7 Stamina, +13 Intellect, +7 Spell Power
  • of Spirit+18 Spirit
  • of Stamina+18 Stamina
  • of the Whale+12 Stamina, +12 Spirit

Other head items of this level

Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.