{
 "Changes": "改动",
 "Spellbook": "法术书",
 "Legacy": "传承",
 "Professions": "专业",
 "PvP": "PvP",
 "Races": "种族",
 "Dungeons": "地下城",
 "Items": "物品",
 "World map": "世界地图",
 "Beta": "Beta",
 "Main": "主菜单",
 "ForeverChanges home": "ForeverChanges 首页",
 "New · beta build {build}": "新增 · Beta 版本 {build}",
 "Updated · beta build {build}": "已更新 · Beta 版本 {build}",
 "Updated on {date}": "{date}已更新",
 "New on {date}": "{date}新增",
 ", new": "，新增",
 ", updated": "，已更新",
 "New: bosses and loot tables": "新增：首领和掉落表",
 "New: the City of Dalaran": "新增：达拉然城",
 "331 items changed on October 8": "10月8日有 331 件物品改变",
 "Up to date with the latest build": "已更新至最新版本",
 "New: the best gear at level 30": "新增：30级最佳装备",
 "New: the level 30 guide": "新增：30级指南",
 "Coming after the beta opens": "Beta 开放后推出",
 "soon": "即将推出",
 "Search changes": "搜索改动",
 "Search spells and talents…": "搜索法术和天赋…",
 "Updated": "已更新",
 "Beta build {build}": "Beta 版本 {build}",
 "Online now": "目前在线",
 "Pull the murloc camp": "去拉鱼人营地",
 "Beta opens in": "Beta 开放倒计时",
 "Launch in": "上线倒计时",
 "WoW Forever is live": "WoW Forever 已上线",
 "WoW Forever beta opens September 17, 2026, right after the live Q&A at 10:30 a.m. PDT": "WoW Forever Beta 于2026年9月17日开放，就在太平洋夏令时间上午10:30的直播问答之后",
 "WoW Forever launches November 4, 2026": "WoW Forever 将于2026年11月4日上线",
 "WoW Forever launched November 4, 2026": "WoW Forever 已于2026年11月4日上线",
 "{label} {d} days {h} hours {m} minutes": "{label} {d}天{h}小时{m}分钟",
 "days": "天",
 "hrs": "小时",
 "min": "分",
 "sec": "秒",
 "Support ForeverChanges": "支持 ForeverChanges",
 "ForeverChanges has no ads": "ForeverChanges 没有广告",
 "I make it on my own, and I want it to stay free. If it's useful to you, a donation helps pay for hosting and the time it takes to keep it up to date.": "这个网站是我一个人做的，我希望它一直免费。如果它对你有帮助，捐款可以帮忙支付服务器费用，以及持续更新数据所花的时间。",
 "Support the site": "支持本站",
 "Poke the goblin": "戳一下地精",
 "ForeverChanges is an unofficial fan site, not affiliated with or endorsed by Blizzard Entertainment. World of Warcraft and Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. Game content and images © Blizzard Entertainment, Inc.": "ForeverChanges 是非官方粉丝网站，与 Blizzard Entertainment 没有关联，也未经其认可。World of Warcraft 与 Warcraft 是 Blizzard Entertainment, Inc. 在美国和/或其他国家的商标或注册商标。游戏内容与图片 © Blizzard Entertainment, Inc.",
 "Language": "语言",
 "Downrank calculator": "降级施法计算器",
 "Tier list maker": "强度排行自定义表",
 "Legal": "法律信息",
 "Privacy": "隐私",
 "Terms": "使用条款",
 "Legal notice": "法律声明",
 "A message from the site's author": "网站作者的话",
 "Is the site useful to you?": "这个网站对你有帮助吗？",
 "Thanks, I got it": "谢谢，我知道了",
 "I run ForeverChanges on my own and ad-free.": "ForeverChanges 是我独立制作，没有任何广告。",
 "If the site saved you time during the beta, there are two ways to help me.": "如果这个网站在Beta测试期间有帮助到你，有两种方式可以感谢我。",
 "I read every message. If you want to help with the servers too:": "每条消息我都会看。如果你也想帮忙负担服务器费用：",
 "Tell me what to improve": "告诉我哪里可以改进",
 "Missing data, a bug, an idea. I read every message.": "我会认真阅读你们提供的数据、错误、构想。",
 "Missing data, a bug, an idea": "缺失的数据、错误、构想",
 "Buy me a coffee": "请我喝杯咖啡",
 "Helps me keep the site up to date": "帮我让网站保持更新",
 "Thanks!": "谢谢！",
 "I read everything. If the site saved you time during the beta, a coffee helps me keep going.": "每条消息我都会看。如果这个网站在 Beta 期间帮助到你，一杯咖啡是对我最大的支持。",
 "Donate with Alipay": "通过支付宝赞助",
 "Scan the code": "扫码即可",
 "Alipay payment code": "支付宝收款码",
 "Thanks for helping to keep the site free.": "谢谢你帮忙让本站继续免费。",
 "On a phone? Open Alipay": "在手机上？点这里打开支付宝",
 "What should be better?": "哪里改进？",
 "What is wrong?": "哪里有误？",
 "A wrong item, a wrong source, a better piece I missed: say which, and I fix the list.": "请告诉我任何的物品错误、来源错误、遗漏了更好的装备，我将会进行修正。",
 "Send": "发送",
 "Not sent. Try again in a moment.": "发送失败。请稍后再试一次。",
 "{class} talents in WoW Forever": "WoW Forever {class}天赋",
 "{class} talent trees": "{class}天赋树",
 "{tree} {class}": "{tree}{class}",
 "Choose class": "选择职业",
 "Compare to Classic": "与经典旧世比较",
 "Talents": "天赋",
 "Talent trees": "天赋树",
 "Unspent Talents": "未分配天赋",
 "Level": "等级",
 "Level {n}": "{n}级",
 "level {n}": "{n}级",
 "Level needed": "需要等级",
 "Level needed: {n}": "需要等级：{n}",
 "Needs": "需要",
 "Level down": "降低一级",
 "Level up": "提高一级",
 "Level {n}, choose a level": "{n}级，选择等级",
 "Character level": "角色等级",
 "Level {level}, {n} talent points": "{level}级，{n}点天赋",
 "{n} point": [
  "{n}点",
  "{n}点"
 ],
 "Beta cap {n}": "Beta 等级上限 {n}",
 "Your {total} points need level {floor} or higher.": "你的{total}点需要{floor}级以上。",
 "Reset": "重置",
 "Reset {tree}": "重置{tree}",
 "Reset {tree} talents": "重置{tree}天赋",
 "{tree}: {n} points allocated": "{tree}：已投入{n}点",
 "Copy link": "复制链接",
 "Copy as text": "复制为文本",
 "Link copied": "已复制链接",
 "Build copied as text": "已将构筑复制为文本",
 "Copy failed. Select the link and copy it.": "复制失败。请选中链接后自行复制。",
 "Order:": "顺序：",
 "Saved \"{name}\"": "已保存「{name}」",
 "Loaded \"{name}\"": "已加载「{name}」",
 "This saved build no longer matches the tree.": "这个已保存的构筑与天赋树不再相符。",
 "Click / Enter: add · Right click / −: remove · Shift+click / Shift+Enter: details": "点击 / Enter：加点 · 右键 / −：减点 · Shift+点击 / Shift+Enter：详情",
 "Tap a talent to read it. Add and remove points with − and + at the bottom of the screen.": "点一下天赋查看说明。用屏幕底部的 − 和 + 加减点数。",
 "Placement not confirmed": "位置未确认",
 "Talent changes legend": "天赋改动图例",
 "New": "新增",
 "Changed": "已改动",
 "Moved": "已移动",
 "Unchanged": "未改动",
 "Unverified": "未验证",
 "Dimmed: unchanged": "变暗：未改动",
 "New in Forever": "Forever 新增",
 "Changed from Classic": "与经典旧世不同",
 "Same as Classic": "与经典旧世相同",
 "Same text as Classic": "与经典旧世文字相同",
 "Moved from {from}": "从{from}移来",
 "row {n}": "第{n}层",
 "Classic {classic} ranks, Forever {forever}": "经典旧世{classic}个等级，Forever {forever}个等级",
 "Classic comparison not verified": "与经典旧世的比较未经验证",
 "Estimated · not verified": "估计 · 未验证",
 "Recorded description": "已记录的说明",
 "Rank not recorded": "未记录此等级",
 "Recorded Classic description": "已记录的经典旧世说明",
 "Not in the Classic talent tree": "不在经典旧世天赋树中",
 "This Classic rank is not available": "经典旧世没有这个等级",
 "The source contains an invalid value. That value is withheld pending verification.": "来源含有无效数值。验证之前暂不显示。",
 "Rank": "等级",
 "Rank {n}": "等级{n}",
 "Rank {n} / {max}": "等级{n} / {max}",
 "Talent rank": "天赋等级",
 "Unspecified": "未指定",
 "Unspecified rank": "未指定等级",
 "Not available": "不可用",
 "Passive": "被动",
 "{name} details": "{name}详情",
 "Close talent details": "关闭天赋详情",
 "Close": "关闭",
 "Remove point": "移除一点",
 "Add point": "加入一点",
 "{n}/{max} allocated": "已投入{n}/{max}",
 "Add a point to {name}": "在{name}加一点",
 "Remove a point from {name}": "从{name}移除一点",
 "Maximum rank.": "最高等级。",
 "{n} points invested.": "已投入{n}点。",
 "Available to learn.": "可以学习。",
 "Simulator rules": "模拟器规则",
 "One point per level from level 10. As the beta client sets them, each tier needs five more points in its tree, and a talent at the end of an arrow needs the talent before it at full rank.": "从10级开始每升一级得到一点。依照 Beta 客户端的设置，每一层需要在该天赋树多投入五点，箭头末端的天赋需要前一个天赋点满。",
 "Position or maximum rank unavailable.": "位置或最高等级无法获取。",
 "Maximum rank reached.": "已达最高等级。",
 "No talent points remaining.": "没有剩余的天赋点数。",
 "Requires {n} points in lower tiers.": "需要在前面几层投入{n}点。",
 "Requires {name} at maximum rank.": "需要{name}点满。",
 "prerequisite": "前置天赋",
 "Talent order": "加点顺序",
 "Popular builds": "热门构筑",
 "Popular build": "热门构筑",
 "Load": "加载",
 "Loaded": "已加载",
 "Show": "显示",
 "Hide": "隐藏",
 "Which point at which level": "每一点在几级加",
 "Spend a point: it is listed here with the level that gives it.": "每加一点天赋，这里就会列出它，并标出几级得到这一点。",
 "Ranks of the Legacy perk Talented": "传承专长「才华横溢」的等级",
 "Talented": "才华横溢",
 "Legacy perk": "传承专长",
 "Save and share this build": "保存并分享这个构筑",
 "Your build": "你的天赋构筑",
 "Save for later": "保存起来之后再用",
 "Name your build": "为你的天赋构筑命名",
 "Save build": "保存构筑",
 "Saved in this browser.": "已保存在这个浏览器。",
 "Add a talent point to save or share.": "加一点天赋后才能保存或分享。",
 "Share this build": "分享这个构筑",
 "Share link": "分享链接",
 "Your build link appears here": "你的天赋构筑链接会显示在这里",
 "Saved builds": "已保存的构筑",
 "Load {name}": "加载{name}",
 "Delete {name}": "删除{name}",
 "No saved builds yet.": "还没有已保存的构筑。",
 "Details": "详情",
 "Classic baseline": "经典旧世基准",
 "Classic Era game client, build {build}": "经典旧世游戏客户端，版本 {build}",
 "Change": "改动",
 "Added": "新增",
 "Modified": "已修改",
 "Compared with Classic": "与经典旧世相比",
 "Evidence": "来源",
 "Client data": "客户端数据",
 "Classic client data": "经典旧世客户端数据",
 "Collected": "收集日期",
 "Tree position": "天赋树位置",
 "Row {row}, column {column}": "第{row}层，第{column}列",
 "Prerequisite": "前置条件",
 "None": "无",
 "Unknown": "未知",
 "About the data": "关于数据",
 "WoW Forever beta client, build {build}": "WoW Forever Beta 客户端，版本 {build}",
 "Classic Era client, build {build}: {name}": "经典旧世客户端，版本 {build}：{name}",
 "All {class} talents in WoW Forever, tree by tree": "WoW Forever 所有{class}天赋，依天赋树列出",
 "All {class} talents, as text": "所有{class}天赋（文字版）",
 "Every talent of the three trees, read from the Forever beta client, with its first rank and how it compares with Classic. Open a talent in the calculator above for the other ranks.": "三系天赋树的每个天赋，取自 Forever Beta 客户端，附上第一个等级的说明及与经典旧世的比较。其他等级请在上方模拟器中点开天赋查看。",
 "{tree} ({n} talents)": "{tree}（{n}个天赋）",
 "{n} rank": [
  "{n}个等级",
  "{n}个等级"
 ],
 "tier {n}": "第{n}层",
 "Removed": "已移除",
 "Reported": "已报告",
 "WoW Forever {class} talent calculator": "WoW Forever {class}天赋模拟器",
 "All {count} {class} talents in WoW Forever, tree by tree: {added} new, {changed} changed from Classic. Calculator for levels 10 to 60: save builds and share a link.": "WoW Forever 全部{count}个{class}天赋，依天赋树列出：{added}个新增，{changed}个与经典旧世不同。10到60级天赋模拟器，可保存天赋构筑并分享链接。",
 ": ": "：",
 "WoW Forever {class} spells and spellbook": "WoW Forever {class}法术与法术书",
 "Every {class} spell in WoW Forever from level 1 to 60, read from the beta client, tab by tab, vs Classic: new spells, former talents, changed ranks.": "WoW Forever 每个{class}法术，1到60级，取自 Beta 客户端，依分页列出并与经典旧世比较：新法术、原本是天赋的法术、改动的等级。",
 "{class} spellbook in WoW Forever": "WoW Forever {class}法术书",
 "Every spell a {class} trains in Forever, from level 1 to 60, tab by tab, read from the beta client and set against the Classic Era client. Pick a spell to compare the two, rank by rank.": "{class}在 Forever 中能学的每个法术，1到60级，依分页列出，取自 Beta 客户端并与经典旧世客户端对照。选一个法术，逐级比较两者。",
 "All tabs": "所有分页",
 "Not in Forever": "不在 Forever 中",
 "Book tabs": "法术书分页",
 "All spells": "所有法术",
 "Different from Classic": "与经典旧世不同",
 "{tab} spells": "{tab}法术",
 "{tab} tab": "{tab}分页",
 "In a Classic {class}’s book, not in Forever": "经典旧世{class}的法术书有，Forever 没有",
 "In a Classic {class}'s spellbook, not in Forever": "经典旧世{class}的法术书有，Forever 没有",
 "All {class} spells": "所有{class}法术",
 "{n} spell": [
  "{n}个法术",
  "{n}个法术"
 ],
 "Clear search": "清除搜索",
 "Search {class} spells": "搜索{class}法术",
 "Find a spell…": "搜索法术…",
 "from level {n}": "{n}级起",
 "No spell on this tab matches “{query}”.": "这个分页没有匹配「{query}」的法术。",
 "Search every tab": "搜索所有分页",
 "Nothing on this tab matches.": "这个分页没有匹配的项目。",
 "Show every spell": "显示所有法术",
 "Classic Era client, build {classic}. The Forever client has none of these in the {class} spellbook.": "经典旧世客户端，版本 {classic}。Forever 客户端的{class}法术书中没有这些法术。",
 "Forever beta client, build {forever}; Classic Era client, build {classic}. Numbers are base values, before talents, gear and level scaling.": "Forever Beta 客户端，版本 {forever}；经典旧世客户端，版本 {classic}。数值为基础值，未计入天赋、装备和等级成长。",
 "A talent in Forever. Trained from level {n} in Classic.": "在 Forever 中是天赋。经典旧世{n}级起可学。",
 "Trained from level {n} in Classic. Not in the Forever book.": "经典旧世{n}级起可学。不在 Forever 法术书中。",
 "Trained from level {n} in Classic": "经典旧世{n}级起可学",
 "A talent now": "现在是天赋",
 "Every {class} spell in WoW Forever, tab by tab": "WoW Forever 每个{class}法术，依分页列出",
 "{n} entry, as text": [
  "{n}个项目（文字版）",
  "{n}个项目（文字版）"
 ],
 "The same spells as above, as text, at the rank the book opens on: the Forever tooltip, and the Classic one where the two differ. Open a spell above for its other ranks and the sources.": "与上方相同的法术（文字版），显示法术书默认的等级：Forever 的说明，两者不同时再附上经典旧世的说明。其他等级与来源请在上方点开法术查看。",
 "No description in the client data.": "客户端数据中没有说明。",
 "Pick a spell to compare it with Classic.": "选一个法术与经典旧世比较。",
 "{name} compared with Classic": "{name}与经典旧世比较",
 "{name} in Classic": "经典旧世的{name}",
 "A Classic {class} trains {name} from level {n}": "经典旧世{class}从{n}级起学习{name}",
 ", its first rank from a talent": "，第一个等级来自天赋",
 "The Forever client has no such spell in the {class} spellbook": "Forever 客户端的{class}法术书中没有这个法术",
 "; {name} is a talent there": "；{name}在那里是天赋",
 "Rank {n}, next to Classic:": "等级{n}，与经典旧世对照：",
 "Next to Classic:": "与经典旧世对照：",
 "{class} talent calculator ↗": "{class}天赋模拟器 ↗",
 "No rank {n} in Classic.": "经典旧世没有等级{n}。",
 "Not in Classic.": "不在经典旧世中。",
 "Not in the spellbook.": "不在法术书中。",
 "beta client, build {build} ↗": "Beta 客户端，版本 {build} ↗",
 ", spell {id}": "，法术 {id}",
 "Classic Era client, build {build}": "经典旧世客户端，版本 {build}",
 "spell {id} ↗": "法术 {id} ↗",
 "Numbers are the client’s base values, before talents, gear and level scaling.": "数值为客户端的基础值，未计入天赋、装备和等级成长。",
 "Open in the change list ↗": "在改动列表中打开 ↗",
 "Talent calculator": "天赋模拟器",
 "Plan a {class} build, level 10 to 60": "规划{class}天赋构筑，10到60级",
 "Renamed": "已更名",
 "Was a talent": "原本是天赋",
 "Other races": "其他种族",
 "Earlier": "更早",
 "Talent": "天赋",
 "Not in the Classic spellbook.": "不在经典旧世法术书中。",
 "The Classic spell under a new name.": "经典旧世的法术，换了新名称。",
 "A Classic talent, now trained without spending a point.": "经典旧世的天赋，现在不用花天赋点数就能学。",
 "Open to other races than in Classic.": "开放给经典旧世以外的种族。",
 "Trained at a lower level than in Classic.": "学习等级比经典旧世低。",
 "Differs from Classic: numbers, cost, cast time, cooldown, ranks or wording.": "与经典旧世不同：数值、消耗、施法时间、冷却时间、等级或文字。",
 "Same tooltip, training level and ranks as Classic.": "说明、学习等级和法术等级都与经典旧世相同。",
 "Same tooltip, training level and ranks.": "说明、学习等级和法术等级都相同。",
 "Comes with the talent point, no trainer teaches it.": "投入天赋点数即可获得，训练师不教。",
 "It comes from a Forever talent; where it has higher ranks, those are trained.": "来自 Forever 的天赋；若有更高等级，要到训练师那里学。",
 "Items the Classic Era client never had, plus the few Classic items rebuilt under a new id.": "经典旧世客户端从未有过的物品，以及少数以新 ID 重建的经典旧世物品。",
 "Items both clients have whose tooltip differs: stats, requirements, effects or text. Hover a card for the change, click it to compare with Classic.": "两个客户端都有、但说明不同的物品：属性、需求、效果或文字。鼠标移到卡片上查看改动，点击可与经典旧世比较。",
 "Items whose tooltip reads the same in both clients.": "两个客户端中说明相同的物品。",
 "No Forever data yet": "尚无 Forever 数据",
 "Classic Era items with no Forever data so far: the client's files have an empty row, and our game has not received the item from the server yet.": "目前还没有 Forever 数据的经典旧世物品：客户端文件里这一行是空的，我们的游戏也还没从服务器收到这个物品。",
 "Item level": "物品等级",
 "Name": "名称",
 "Required level": "需要等级",
 "Item id": "物品 ID",
 "Rebuilt": "已重建",
 "No Forever data": "无 Forever 数据",
 "Rebuilt under a new id": "以新 ID 重建",
 "New in Forever: the Classic Era client has no item with this id.": "Forever 新增：经典旧世客户端没有这个 ID 的物品。",
 "Changed from Classic: the tooltips differ on the highlighted lines.": "与经典旧世不同：高亮的几行说明不一样。",
 "Same as Classic: the tooltip reads the same in both clients.": "与经典旧世相同：两个客户端的说明完全一样。",
 "No Forever data yet: the Forever client has no stats for this Classic item, and our game has not received it from the server yet.": "尚无 Forever 数据：Forever 客户端没有这件经典旧世物品的属性，我们的游戏也还没从服务器收到它。",
 "Changed from Classic: this is the item as players have seen it in the Forever beta. The beta client itself holds no stats for it, the server sends them in game.": "与经典旧世不同：这是玩家在 Forever Beta 中看到的样子。Beta 客户端本身没有它的属性，是服务器在游戏中发送的。",
 "New in Forever: a dungeon drop players have seen in the beta. Neither client holds its stats, the server sends them in game.": "Forever 新增：玩家在 Beta 中见过的地下城掉落。两个客户端都没有它的属性，是服务器在游戏中发送的。",
 "WoW Forever items: new gear and changes vs Classic": "WoW Forever 物品：新装备与经典旧世的改动",
 "{new} items new to WoW Forever and {changed} changed from Classic, read from the beta client (build {build}): tooltips with stats, effects and sets, side by side with Classic Era.": "WoW Forever 有{new}件新物品、{changed}件与经典旧世不同，取自 Beta 客户端（版本 {build}）：包含属性、效果与套装的说明，与经典旧世并列比较。",
 "Where it comes from": "来源",
 "Dungeon drop, in Classic": "经典旧世的地下城掉落",
 "Dungeon drop": "地下城掉落",
 "From a rare": "稀有怪掉落",
 "Any enemy": "任何敌人",
 "Drop chance in Classic": "经典旧世掉落几率",
 "{drops} in {kills} kill": ["{kills} 次击杀中掉落 {drops} 次", "{kills} 次击杀中掉落 {drops} 次"],
 "In the beta: {count}": "Beta 中的统计：{count}",
 "item": "物品",
 "{name} · WoW Forever {slot} vs Classic": "{name} · WoW Forever {slot}与经典旧世比较",
 "{name}: {source} · WoW Forever": "{name}：{source} · WoW Forever",
 "Not in the game. This is an old item left in the client’s files, the same in Classic Era, where no one can get it. The spell it says it teaches is in neither client: using it would teach nothing.": "不在游戏中。这是留在客户端文件里的旧物品，和经典旧世的一模一样，经典旧世里也没人拿得到。它说要教的法术在两个客户端里都不存在：使用它什么也学不到。",
 "Not in the game: an old item left in the client’s files, which teaches a spell neither client has.": "不在游戏中：留在客户端文件里的旧物品，教的法术两个客户端都没有。",
 "{name}: not in the game, an unused item · WoW Forever": "{name}：不在游戏中的未使用物品 · WoW Forever",
 "{name}: where to turn in for {item} · WoW Forever": "{name}：在哪里兑换{item} · WoW Forever",
 "{name}: how to get it, from {item} · WoW Forever": "{name}：如何获得，用{item}兑换 · WoW Forever",
 "Where to turn it in": "交付地点",
 "{name}: new {slot} in WoW Forever": "{name}：WoW Forever 的新{slot}",
 "{boss} drop in {dungeon}": "{dungeon}的{boss}掉落",
 "{dungeon} drop": "{dungeon}掉落",
 "from the rare {rare}": "来自稀有怪{rare}",
 "library books reward": "图书馆书籍奖励",
 "{quest} quest reward": "任务“{quest}”奖励",
 "crafted with {profession}": "{profession}制作",
 "{name}, {quality} {slot} of item level {ilvl} in WoW Forever ({verdict}). {lines}": "{name}，WoW Forever 中物品等级{ilvl}的{quality}{slot}（{verdict}）。{lines}",
 "Classic had": "经典旧世为",
 "Seen in game": "游戏中所见",
 "Recorded by players in the beta: stats, effects and availability can still change before release.": "由玩家在 Beta 中记录：正式上线前，属性、效果和获取方式仍可能改变。",
 "The record was made on an English client: the tooltip is in English.": "记录时用的是英文客户端，所以说明是英文。",
 "Datamined": "拆包数据",
 "From the beta client: stats, effects and availability can still change before release.": "取自 Beta 客户端：正式上线前，属性、效果和获取方式仍可能改变。",
 "item level {n}": "物品等级{n}",
 "requires level {n}": "需要等级{n}",
 "All items": "所有物品",
 "Not seen in the beta yet: the Forever client keeps this item's row without its stats, which the server sends in game. Until someone records them, the tooltip below is Classic Era's. Forever reviewed every dungeon's loot, so expect it to change.": "Beta 中还没有人见过：Forever 客户端保留了这件物品的数据，但没有属性，属性由服务器在游戏中发送。在有人记录之前，下方显示的是经典旧世的说明。Forever 重新调整了每个地下城的掉落，所以很可能会有变动。",
 "Its row is still in the item table, without stats or a name.": "它在物品表中的数据还在，但没有属性和名称。",
 "Its row is gone from the item table too.": "它在物品表中的数据也已经移除。",
 "Classic Era's copy was item {id}.": "经典旧世的对应物品是物品 {id}。",
 "Not in the Classic Era client.": "不在经典旧世客户端中。",
 "Forever beta, seen in game": "Forever Beta，游戏中所见",
 "Forever beta {build}": "Forever Beta {build}",
 "The effect's numbers grow with the character's level. They are shown at level {level}.": "效果的数值会随角色等级提高。这里显示的是{level}级时的数值。",
 "No Forever data yet.": "尚无 Forever 数据。",
 "{n} pieces": "{n}件",
 "Item": "物品",
 "(this item)": "（这件物品）",
 "Read from the game clients' item tables through wago.tools. Some Forever items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. The Forever client's stat amounts, armor and weapon damage are computed from its item level budgets the way the game computes them. Names, icons and item data © Blizzard Entertainment.": "通过 wago.tools 读取游戏客户端的物品表。有些 Forever 物品不在这些表里：Blizzard 的服务器会在游戏第一次遇到某件物品时把它发给游戏，我们从缓存里读取游戏已经收到的那些。Forever 客户端的属性数值、护甲和武器伤害，是按游戏的算法从物品等级预算算出来的。名称、图标和物品数据 © Blizzard Entertainment。",
 "{n} new item sets": "{n}套新套装",
 "New items by slot": "按部位分的新物品",
 "{n} new items": "{n}件新物品",
 "Among the new epics": "新的史诗物品中",
 "{quality} {slot}, item level {ilvl}": "{quality}{slot}，物品等级{ilvl}",
 "Items in Forever": "Forever 中的物品",
 "Every item in the World of Warcraft: Forever beta client, compared with Classic Era.": "World of Warcraft: Forever Beta 客户端中的每件物品，与经典旧世对比。",
 "In Classic, the game files give each item's stats directly. In Forever, they only give its item level, its quality and how its stats are split: the game then works out their values. The site does the same calculation, checked on the items found in both versions.": "在经典旧世里，游戏文件直接写着每件物品的属性。在Forever里，文件只给出物品等级、品质和属性的分配，具体数值由游戏再算出来。本站重现同样的计算，并用两个版本都有的物品核对过。",
 "New items": "新物品",
 "New sets": "新套装",
 "What the Forever client adds, as text": "Forever 客户端新增的内容（文字版）",
 "Read from build {forever} of the WoW Forever beta client and build {classic} of Classic Era. Placeholder, test and creature-only entries are left out.": "取自 WoW Forever Beta 客户端版本 {forever} 与经典旧世版本 {classic}。已省略占位、测试和仅供生物使用的条目。",
 "Item stats in the Forever client come from StatPercentEditor × RandPropPoints (item level, quality, slot); armor from ItemArmorTotal, ItemArmorQuality and ArmorLocation; weapon damage from the ItemDamage tables and the item's speed. Of the items both clients share, 97.6% of the stats, 92% of the armor totals and 91% of the damage ranges computed this way equal Classic's stored values; the rest are the items Forever retuned.": "Forever 客户端中的物品属性来自 StatPercentEditor × RandPropPoints（物品等级、品质、部位）；护甲来自 ItemArmorTotal、ItemArmorQuality 和 ArmorLocation；武器伤害来自 ItemDamage 表和物品速度。在两个客户端都有的物品中，用这个方法算出的数值，97.6%的属性、92%的护甲总值和91%的伤害范围与经典旧世保存的数值相同；其余是 Forever 重新调整过的物品。",
 "Names, icons and item data © Blizzard Entertainment. Read from the client's own tables through": "名称、图标与物品数据 © Blizzard Entertainment。数据读自客户端本身的表格，通过",
 "Some items are not in those tables: Blizzard's server sends them to the game the first time it meets one, and we read the ones our game has received from its cache. No build-to-build history yet: each item is compared with Classic Era only.": "有些物品不在这些表中：Blizzard 的服务器会在游戏第一次遇到某件物品时把它发给游戏，我们从缓存里读取游戏已经收到的物品。目前还没有版本之间的历史记录：每件物品只与经典旧世对比。",
 ", row removed": "，该行已移除",
 "{n} set bonus": [
  "{n}个套装加成",
  "{n}个套装加成"
 ],
 "Row removed": "该行已移除",
 "Compare with Classic": "与经典旧世对比",
 "Open the item page": "打开物品页面",
 "Minimum {label}": "最低{label}",
 "Maximum {label}": "最高{label}",
 "up to {n}": "最多{n}",
 "Item level {range}": "物品等级{range}",
 "Requires level {range}": "需要等级{range}",
 "{count} item": [
  "{count}件物品",
  "{count}件物品"
 ],
 "Name, stat or item id": "名称、属性或物品 ID",
 "Search items": "搜索物品",
 "Filters": "筛选",
 "Close the filters": "关闭筛选",
 "Name or tooltip": "名称或说明",
 "Thunderfury, +Spell Power, 19019…": "雷霆之怒、+法术强度、19019…",
 "Req. level": "需要等级",
 "Slot": "部位",
 "Any": "不限",
 "Type": "类型",
 "Subtype": "子类型",
 "Usable by": "可用职业",
 "Any class": "所有职业",
 "Sort by": "排序方式",
 "More stats": "更多属性",
 "Quality": "品质",
 "All": "全部",
 "Reset filters": "重置筛选",
 "Loading…": "加载中…",
 "Show {found}": "显示{found}件",
 "No items match": "没有符合的物品",
 "The list could not be loaded ({error}).": "列表加载失败（{error}）。",
 "{found} matches": [
  "{found}个结果",
  "{found}个结果"
 ],
 "Sort": "排序",
 "Show more": "显示更多",
 "{n} left": "还有{n}个",
 "Rebuilt: Forever has this item under a new id and Classic Era's copy is gone, so the two are compared by name.": "已重建：Forever 里这件物品换了新 ID，经典旧世的原物品已经不在了，所以两者按名称对比。",
 "Changed from Classic|count": "与经典旧世不同",
 "New|count": "新增",
 "Changed|count": "已改动",
 "Not in Forever|count": "不在 Forever 中",
 "From Classic": "来自经典旧世",
 "Alliance": "联盟",
 "Horde": "部落",
 "Rare spawn": "稀有怪",
 "Summoned for a quest": "为任务召唤",
 "Chest or object": "宝箱或物体",
 "Any enemy in the dungeon": "地下城中的任何敌人",
 "A drop Forever added": "Forever 新增的掉落",
 "Level range from the Classic Era client's Group Finder data. Not confirmed for Forever.": "等级范围取自经典旧世客户端的队伍查找器数据。尚未在 Forever 中确认。",
 "Open another dungeon's loot table": "打开其他地下城的掉落表",
 "Classic stats, not seen in the beta yet": "经典旧世属性，Beta 中尚未见过",
 "Hold {key} to compare with Classic": "按住 {key} 与经典旧世对比",
 "From the beta's data, not seen to drop yet": "取自 Beta 数据，尚未见过掉落",
 "Open the item": "打开物品",
 "No drop seen in the beta yet.": "Beta 中还没有人见过掉落。",
 "Sections of this page": "本页章节",
 ", from level {n}": "，{n}级起",
 "Starts": "起始",
 "From the item {name}": "来自物品{name}",
 "Where to find it": "在哪里找到",
 "He stands just inside the entrance.": "他就站在地下城入口进去一点的地方。",
 "A stone tablet behind the vault door of the last room, where Durgen Dirgehammer is fought. It is easy to walk past on the way to the lever that leads out.": "最后一个房间的宝库门后，也就是打杜根·挽锤的地方，有一块石板。去拉出口拉杆的路上很容易错过它。",
 "Look for it in a tower near Bjork, on the floor, or at the far end of the dungeon past Bjork, hung on the wall of the small temple. It is not always in the same place.": "可以在比约克附近一座塔里的地上找找，或到地下城最深处、过了比约克之后的小神殿里，它挂在墙上。位置不一定每次相同。",
 "Bring back": "带回",
 "{names} and others": "{names}等",
 "and": "和",
 "Slay": "杀死",
 "Money": "金钱",
 "Experience": "经验值",
 "Comes after": "前置任务",
 "{quest}, from {who}": "{quest}，来自{who}",
 "{quest}, from the item {name}": "{quest}，来自物品{name}",
 "Then: {title}": "接着：{title}",
 ", and one of these": "，以及下列其中一项",
 ", and this": "，以及这个",
 "{n} XP": "{n}点经验值",
 "{n} XP in Classic": "经典旧世{n}点经验值",
 "{n} XP in the Forever beta": "Forever Beta {n}点经验值",
 "{n} in Classic": "经典旧世{n}",
 "Choose one of": "选择一项",
 "Reward": "奖励",
 "You also receive": "你还会得到",
 "{n} quest": [
  "{n}个任务",
  "{n}个任务"
 ],
 "{name} loot in WoW Forever": "WoW Forever {name}掉落",
 ", a new level {range} dungeon": "，{range}级的新地下城",
 "Location: {zone}.": "位置：{zone}。",
 "{n} drops boss by boss": "{n}件掉落，按首领列出",
 "{name}, a level {range} dungeon of WoW Forever.": "{name}，WoW Forever 的{range}级地下城。",
 "{name}, a new level {range} dungeon of WoW Forever.": "{name}，WoW Forever 的{range}级新地下城。",
 "{n} Alliance quest": ["{n}个联盟任务", "{n}个联盟任务"],
 "{n} Horde quest": ["{n}个部落任务", "{n}个部落任务"],
 "the map": "地图",
 ", {n} seen in the beta": "，其中{n}件已在 Beta 中见过",
 ", with what changed from Classic": "，并标出与经典旧世不同之处",
 "Bosses:": "首领：",
 "{name} loot table, WoW Forever": "{name}掉落表，WoW Forever",
 "{name} bosses, WoW Forever": "{name}首领，WoW Forever",
 "{name}, new level {range} dungeon of WoW Forever: its {n} bosses as the beta client names them ({names}). Its loot has not been seen yet.": "{name}，WoW Forever 的{range}级新地下城：Beta 客户端中的{n}个首领（{names}）。还没有人见过它的掉落。",
 "{name}, new level {range} dungeon of WoW Forever. The beta client names no boss for it yet.": "{name}，WoW Forever 的{range}级新地下城。Beta 客户端还没有列出它的首领。",
 "{lo} to {hi}": "{lo}到{hi}",
 "Bosses and loot": "首领与掉落",
 "Before you go": "进去之前",
 "Quests": "任务",
 "Quest items": "任务物品",
 "Where quests start": "任务在哪里接",
 "Bosses": "首领",
 "Level {range} dungeon, {zone}": "{range}级地下城，{zone}",
 ", new in Forever": "，Forever 新增",
 "{n} boss": [
  "{n}个首领",
  "{n}个首领"
 ],
 "{n} rare spawn": [
  "{n}只稀有怪",
  "{n}只稀有怪"
 ],
 "Find the entrance on the world map": "在世界地图上找入口",
 "Dungeons by level": "按等级排列的地下城",
 "{n} drop": [
  "{n}件掉落",
  "{n}件掉落"
 ],
 "What players have seen drop in the beta so far.": "目前玩家在 Beta 中见过的掉落。",
 "{seen} of the {all} drops have been seen in the beta and show their Forever stats against Classic's. The others keep Classic's stats for now. Who drops what, and the chances, are Classic's. So are the boss levels.": "{all}件掉落中有{seen}件已在 Beta 中见过，会显示 Forever 属性与经典旧世的对比。其余暂时沿用经典旧世的属性。哪个首领掉什么、掉落几率，都是经典旧世的数据，首领等级也是。",
 "Nobody has seen these drops in the beta yet: the stats and chances are Classic's for now.": "Beta 中还没有人见过这些掉落：属性和几率暂时是经典旧世的。",
 "Level {range}": "{range}级",
 "Where {name} is, the level it asks for and what its drops require.": "{name}的位置、需要的等级，以及掉落物的需求。",
 "Location": "位置",
 "See the entrance on the world map": "在世界地图上查看入口",
 ", the range Blizzard gives": "，Blizzard 公布的范围",
 "Classic lets you in from level {n}; Forever’s minimum is not confirmed yet.": "经典旧世{n}级起可以进入；Forever 的最低等级尚未确认。",
 "Level not known yet": "等级尚未确定",
 "appears at one of the {n} places on the map": "会出现在地图上 {n} 个地点的其中一个",
 "Its quests can be taken from level {n}.": "它的任务{n}级起可以接。",
 "Drops": "掉落",
 "Abilities": "技能",
 "They require level {req} and are item level {ilvl}.": "需要{req}级，物品等级{ilvl}。",
 "Story": "背景故事",
 "{n} seen in the beta": "{n}个已在 Beta 中见过",
 "{n} in Classic, all still in the Forever client": "经典旧世有{n}个，全部仍在 Forever 客户端中",
 "The quests players have taken in the beta so far. The rewards are read from the beta client and may change before release.": "目前玩家在 Beta 中接过的任务。奖励取自 Beta 客户端，正式上线前可能改变。",
 "A quest's text, objectives and rewards are not in the beta client: these are Classic's, and the rewards may change.": "Beta 客户端没有任务文本、目标和奖励：这些是经典旧世的，奖励可能改变。",
 "No client holds a quest’s title and text in French: they are given in English.": "没有任何客户端提供中文的任务标题和文本，所以这里用英文显示。",
 "{n} to pick up": "需收集{n}件",
 "What the quests ask you to bring back, and who has it. Take the quests before going in.": "任务要你带回什么，以及谁身上有。进去之前先接任务。",
 "Found on": "获取自",
 "For the quest": "用于任务",
 "and others": "等",
 "{n} quest giver": [
  "{n}个任务发布者",
  "{n}个任务发布者"
 ],
 "Who to see before going in.": "进去之前要找谁。",
 "Who to see before going in. A name opens the world map on that person. Positions are Classic's.": "进去之前要找谁。点击名字会在世界地图上显示这个人的位置。位置为经典旧世的数据。",
 "Who to see before going in. A name opens the world map on that person.": "进去之前要找谁。点击名字会在世界地图上显示这个人的位置。",
 "Quest giver": "任务发布者",
 "Where": "地点",
 "Inside the dungeon": "地下城内",
 "Items named after this dungeon": "以这个地下城命名的物品",
 "found in the client by name: nothing says where they come from": "按名称在客户端中找到：没有数据说明它们的来源",
 "About this dungeon:": "关于这个地下城：",
 "Who drops what and the drop chances are Classic's. So are the boss levels.": "哪个首领掉什么、掉落几率都是经典旧世的数据，首领等级也是。",
 "Drops seen in the beta are as of {date}. Other items are read from the game clients through wago.tools (Forever beta {forever}, Classic Era {classic}). From a beta: stats and drops can change before release. Names, icons and item data © Blizzard Entertainment.": "Beta 中见过的掉落数据截至{date}。其他物品通过 wago.tools 读自游戏客户端（Forever Beta {forever}、经典旧世 {classic}）。数据来自 Beta：正式上线前属性和掉落可能改变。名称、图标和物品数据 © Blizzard Entertainment。",
 "Choose a dungeon": "选择地下城",
 "Bosses up to level {n}": "首领最高 {n} 级",
 "Click for details": "点击查看详细数据",
 "Your level": "你的等级",
 "All levels": "所有等级",
 "level {range}": "{range}级",
 "Starting level": "起始等级",
 "The beta client names no boss for this dungeon yet.": "Beta 客户端还没有列出这个地下城的首领。",
 "Bosses and loot of {name}": "{name}的首领与掉落",
 "Quest rewards": "任务奖励",
 "Rewards of {title}": "{title}的奖励",
 "from {who}": "来自{who}",
 "starts from {what}": "由{what}开始",
 "Loot of {name}": "{name}的掉落",
 "The loot could not be loaded.": "无法加载掉落。",
 "Open the loot table": "打开掉落表",
 "Full loot table, {n} items": "完整掉落表，{n}件物品",
 "The dungeon's page": "地下城页面",
 "{faction} city": "{faction}主城",
 "enter from level {n} in Classic": "经典旧世{n}级起可进入",
 "{n} players in Classic": "经典旧世{n}人",
 "Close details": "关闭详细数据",
 "Dungeons in Forever": "Forever 中的地下城",
 "World of Warcraft: Forever adds {new} new dungeons between levels 13 and 60. Here they are by level, next to the {classic} dungeons and wings from Classic, each with its bosses and what they drop.": "World of Warcraft: Forever 在13到60级之间新增了{new}个地下城。这里按等级排列，与经典旧世的{classic}个地下城和分区并列，每个都附上首领和掉落。",
 "New dungeons": "新地下城",
 "Bosses and loot tables": "首领与掉落表",
 "Click a dungeon below, or pick one here, to open its bosses and what each one drops.": "点击下方的地下城，或在这里选一个，查看它的首领和每个首领的掉落。",
 "Open a dungeon's bosses and loot": "打开地下城的首领与掉落",
 "Click a dungeon to open its bosses and loot. New dungeon ranges are from Blizzard. Classic ranges are from the Classic Era client's Group Finder data and are not confirmed for Forever.": "点击地下城查看首领与掉落。新地下城的等级范围来自 Blizzard。经典旧世的范围取自经典旧世客户端的队伍查找器数据，尚未在 Forever 中确认。",
 "Every dungeon has a page with its bosses and what they drop. Drops seen in the beta show their Forever tooltip, the others Classic's for now, and the new dungeons fill up as they get run.": "每个地下城都有一页列出首领和掉落。Beta 中见过的掉落显示 Forever 的说明，其他暂时显示经典旧世的，新地下城会随着玩家打过而逐渐补全。",
 "{n} item": [
  "{n}件物品",
  "{n}件物品"
 ],
 "no boss named yet": "尚未列出首领",
 "WoW Forever dungeons and level ranges": "WoW Forever 地下城与等级范围",
 "The {n} new dungeons in WoW Forever (Hall of Thanes, Ruins of Lordaeron, City of Dalaran and more) among the Classic dungeons by level, 13 to 60, each with its bosses and loot.": "WoW Forever 的{n}个新地下城（领主大厅、洛丹伦废墟、达拉然城等）与经典旧世地下城一起按等级排列，13到60级，每个都附上首领和掉落。",
 "Both": "两者",
 "Both factions": "双方阵营",
 "Item sets": "套装",
 "{n} set": [
  "{n}套",
  "{n}套"
 ],
 "The sets whose pieces drop in {name}, with who drops each piece and the bonuses Forever gives them.": "部件在{name}掉落的套装，列出每一件由谁掉落，以及 Forever 给的套装加成。",
 "{here} of its {all} pieces drop here": "{all}件中有{here}件在这里掉落",
 "All {all} pieces drop here": "全部{all}件都在这里掉落",
 "Not seen dropping yet": "尚未见过掉落",
 "Set bonuses in Forever": "Forever 的套装加成",
 "{n} piece": [
  "{n}件",
  "{n}件"
 ],
 "In green: a bonus the set did not have in Classic.": "绿色：经典旧世套装没有的加成。",
 "A new set: Classic has nothing like it.": "新套装：经典旧世没有类似的套装。",
 "Described by Blizzard": "由 Blizzard 描述",
 "Seen in the demo": "在试玩版中见过",
 "Known through Legacy perks": "通过传承专长得知",
 "Demo capture and reports": "试玩版录像与报道",
 "Craftable": "可制作",
 "Recipes": "配方",
 "Specialisation": "专精",
 "Note": "备注",
 "Seen in the show-floor demo": "在展会现场的试玩版中见过",
 "Primary profession": "主要专业",
 "Secondary profession": "次要专业",
 "New Forever system": "Forever 新系统",
 "A cosmetic item.": "一件装饰品。",
 "A polearm.": "一把长柄武器。",
 "{n} recipe": [
  "{n}个配方",
  "{n}个配方"
 ],
 "{n} blueprint": [
  "{n}张蓝图",
  "{n}张蓝图"
 ],
 "{n} formula": [
  "{n}个公式",
  "{n}个公式"
 ],
 "{n} plan": [
  "{n}张设计图",
  "{n}张设计图"
 ],
 "{n} pattern": [
  "{n}张图样",
  "{n}张图样"
 ],
 "{n} schematic": [
  "{n}张结构图",
  "{n}张结构图"
 ],
 "{n} manual": [
  "{n}本手册",
  "{n}本手册"
 ],
 "{profession} in WoW Forever": "WoW Forever {profession}",
 "Professions in WoW Forever": "WoW Forever 专业",
 "Every profession in WoW Forever: demo challenges, Legacy perks and related racials.": "WoW Forever 的所有专业：试玩版挑战、传承专长与相关种族特长。",
 "Plan it": "规划",
 "All professions": "所有专业",
 "Choose a profession": "选择专业",
 "Reagents:": "材料：",
 "Skill": "技能等级",
 "Blueprint at {skill}": "技能{skill}的蓝图",
 "Blueprint": "蓝图",
 "{name} at camp from skill {skill}": "技能{skill}起可在营地使用{name}",
 ", then {names}": "，接着是{names}",
 "{n} new recipe items in the beta client": "Beta 客户端中有{n}个新的配方物品",
 ", and the title {title} at skill 300": "，技能300时还有头衔{title}",
 "Food grants 5% more experience from kills while well fed.": "处于进食充分状态时，食物让你击杀获得的经验值提高5%。",
 "Profession context: {status}. This status does not confirm individual bonuses.": "专业情况：{status}。这个状态不代表每一项加成都已确认。",
 "Values come from the September 2026 pre-release build and may change before release. A Classic comparison has not been independently verified for this profession.": "数值来自2026年9月的预览版本，正式上线前可能变动。这个专业与经典旧世的对比尚未经过独立验证。",
 "Camp": "营地",
 "{n} new in the beta client": "Beta 客户端中新增{n}个",
 "Title": "头衔",
 "1 point each at {skills}": "{skills}时各1点",
 "Perks": "专长",
 "Perk": "专长",
 "Racial": "种族特长",
 "Professions in Forever": "Forever 的专业",
 "Classic's professions are all still here. Forever adds camps, over a thousand new recipe items in the beta client, food that gives experience, and Legacy points for leveling a trade.": "经典旧世的专业全都还在。Forever 加入了营地、Beta 客户端中上千个新的配方物品、能提供经验值的食物，练专业还能获得传承点数。",
 "New recipe items": "新的配方物品",
 "Camp objects per profession": "各专业的营地物品",
 "Legacy points from crafting": "制造获得的传承点数",
 "Legacy perks": "传承专长",
 "What changes for every profession": "所有专业共通的变动",
 "Camping": "露营",
 "A campfire gives vendors, repairs, profession workspaces and one-hour buffs to players sitting by it. Each profession adds its own objects to the camp.": "营火为坐在旁边的玩家提供商人、修理、专业工作台，以及持续一小时的增益效果。每个专业都会在营地加入自己的物品。",
 "How Camping works": "露营怎么运作",
 "Food": "食物",
 "Crafted food can give a small experience bonus on top of its stats.": "制作的食物除了属性之外，还可能提供少量经验值加成。",
 "Cooking": "烹饪",
 "Each crafting profession pays one Legacy point at skill 150, 225 and 300, the first time on your account. {n} Legacy perks cover skill-ups, gathering, supply crates, cooking, fishing, bandages and camps.": "每个制造专业在技能150、225和300时各给1点传承点数，限账号内第一次达成。{n}个传承专长涵盖技能提升、采集、补给箱、烹饪、钓鱼、绷带和营地。",
 "Legacy planner": "传承规划器",
 "What each profession brings to camp": "各专业为营地带来什么",
 "Read from beta client {build}. The first object is trained at skill 20; the next two come from Blueprints at skill 140 and 300, and each keeps the buff of the one it replaces. Cooking builds the campfire itself.": "读自 Beta 客户端{build}。第一个物品在技能20时学会，后两个来自技能140和300的蓝图，每个都保留被它替换的物品的增益效果。营火本身由烹饪建造。",
 "Profession": "专业",
 "Skill 20": "技能20",
 "Skill 140": "技能140",
 "Skill 300": "技能300",
 "skill {n}": "技能{n}",
 "Not in the client": "客户端中没有",
 "Sources and what is still to verify": "数据来源与待验证事项",
 "Updated {date}.": "更新于{date}。",
 "Campfires": "营火",
 "Cooks make them. A bigger campfire holds more objects, and its Blueprint can be learned before the kit can be placed.": "由厨师制作。营火越大，能放的物品越多，而且在能放下套件之前，就能先学会它的蓝图。",
 "Holds {n} camp objects.": "可容纳{n}个营地物品。",
 "Camp buffs": "露营增益",
 "What each profession places from skill 20. Numbers are for level 60.": "各专业从技能20起能放置的物品。数值以60级为准。",
 "Object": "物品",
 "Gives": "效果",
 "Reagents": "材料",
 "Does not stack with {name}": "无法与{name}叠加",
 "Upgrades at skill 140 and 300": "技能140和300的升级",
 "All come from Blueprints. Most go over the object at skill 20 and keep its buff.": "全部来自蓝图。大多数会覆盖技能20的物品，并保留它的增益效果。",
 "Skill {n}": "技能{n}",
 "Each profession's page lists the reagents of its upgrades.": "各专业的页面会列出其升级所需的材料。",
 "Skill ranks": "技能等级",
 "Up to {n}": "最高{n}",
 "Lures": "鱼饵",
 "A lure goes on your fishing pole and raises your skill for a few minutes. The ones marked New are Forever's.": "鱼饵装在鱼竿上，能在几分钟内提高你的技能。标注“新”的是 Forever 新增的。",
 "A hat that attaches a lure:": "可以装上鱼饵的帽子：",
 "+{bonus} Fishing for {minutes} min": "钓鱼+{bonus}，持续{minutes}分钟",
 "Any skill": "任何技能等级",
 "Food that raises Fishing": "提高钓鱼技能的食物",
 "New in Forever: eat one for 10 seconds to become well fed, and your Fishing goes up for 15 minutes.": "Forever 新增：吃10秒进入进食充分状态，你的钓鱼技能会提高15分钟。",
 "New for anglers": "钓鱼玩家的新东西",
 "Build {build}. Can still change before release.": "版本{build}。正式上线前仍可能变动。",
 "A title in the client. How you earn it is not in the client.": "客户端里有这个头衔，但没说怎么获得。",
 "Requires {what}.": "需要{what}。",
 "Profession bonuses": "专业加成",
 "Camp objects": "营地物品",
 "Dedicated Legacy perks": "专属传承专长",
 "Skill challenges": "技能挑战",
 "Related racial": "相关种族特长",
 "Spend your Legacy points across every perk": "把你的传承点数分配到所有专长",
 "Profession changes": "专业变动",
 "In the beta client": "Beta 客户端中",
 "Build {build}. Stats, recipes and availability can still change before release.": "版本{build}。属性、配方和获取方式在正式上线前仍可能变动。",
 "{n} new recipe items": "{n}个新的配方物品",
 ", on top of the Classic ones.": "，另外还有经典旧世原有的配方。",
 "Browse the new items": "浏览新物品",
 "Unlocks the title": "解锁头衔",
 "for every character on the account. Requires {profession} {skill} to use, and to display it.": "，账号内所有角色适用。需要{profession}{skill}才能使用和显示。",
 "At camp": "在营地",
 "Cooks build the campfire that the other objects need. Each kit sets how many objects the camp can hold.": "厨师生起其他物品都需要的营火。每种套件决定营地能容纳多少物品。",
 "The first object is trained at skill 20; the next two come from Blueprints and keep its buff. All camp objects share a one-hour cooldown.": "第一个物品在技能20时学习，后两个来自蓝图并保留它的增益效果。所有营地物品共用一小时的冷却时间。",
 "Reaching each skill level for the first time on the account awards Legacy points.": "账号内第一次达到各技能等级时，会获得传承点数。",
 "+{n} Legacy point": [
  "+{n}传承点数",
  "+{n}传承点数"
 ],
 "Legacy perks for {profession}": "{profession}的传承专长",
 "Legacy perks shared by every tradeskill": "所有专业共用的传承专长",
 "Keep in mind": "注意事项",
 "Related racials": "相关种族特长",
 "View racial": "查看种族特长",
 "Other professions": "其他专业",
 "Description not collected.": "未收录说明。",
 "{tree} tree": "{tree}树",
 "{n} points spent in the tree": "此树已投入{n}点",
 "a rank in {name}": "{name}的一个等级",
 "needs {what}": "需要{what}",
 " and ": " 和 ",
 "open from the start": "一开始就开放",
 "{cast} sec cast, {hours} hour cooldown": "施法时间{cast}秒，冷却时间{hours}小时",
 "Classic's four ranks. The Expert book is still in the beta client; how Forever hands out the others has not been checked.": "经典旧世的四个等级。专家级的书仍在 Beta 客户端中，Forever 如何提供其他等级尚未确认。",
 "Learned with Fishing.": "随钓鱼学会。",
 "The client does not say how you learn it.": "客户端没有说明怎么学会。",
 "{n} new recipe items in the beta client, across professions and level ranges. Blizzard announced over 600; camp objects come from Blueprints that drop from specific dungeon bosses.": "Beta 客户端中有{n}个新的配方物品，分布在各专业和等级区间。Blizzard 宣布超过600个，营地物品来自特定地下城首领掉落的蓝图。",
 "Leveling and getting around.": "升级与移动。",
 "Skill-ups, gathering and gold.": "技能提升、采集和金钱。",
 "Upkeep, buffs, reputation and honor.": "维护、增益效果、声望和荣誉。",
 "Leveling": "升级",
 "Crafting": "制作",
 "dungeons": "地下城",
 "encounters": "首领战",
 "How do I earn Legacy points?": "怎么获得传承点数？",
 "Complete Legacy challenges. Exploration, class leveling, tradeskills, PvP ranks, reputations, dungeons and raids are reported categories. The demo shows one-point rewards.": "完成传承挑战。已知的类别有探索、职业升级、专业、PvP 军阶、声望、地下城和团队副本。演示版显示的奖励是1点。",
 "Are Legacy Points account-wide?": "传承点数是账号共用的吗？",
 "The points are. Blizzard's Deep Dive recap says Legacy Points are shared across all your characters, while each character spends them separately in its own trees.": "点数是。根据 Blizzard 的 Deep Dive 整理，传承点数由你所有角色共用，而每个角色在自己的树中各自分配。",
 "Does Hardcore share Legacy Points?": "专家模式会共用传承点数吗？",
 "One way only. Progress earned in Hardcore can become available in other rulesets, but progress from other rulesets does not flow into Hardcore. Hardcore itself comes after launch.": "只有单向。在专家模式获得的进度可以用在其他规则的服务器，但其他规则的进度不会带进专家模式。专家模式本身会在上线后推出。",
 "Can I eventually unlock everything?": "最后能把全部解锁吗？",
 "Not at launch. Each character can spend up to 16 points, and up to 65 can be earned. Blizzard plans new challenges, new perks and higher caps in later patches.": "上线时不行。每个角色最多可以分配16点，最多可以获得65点。Blizzard 计划在之后的更新加入新挑战、新专长和更高的上限。",
 "Do I need several characters?": "我需要好几个角色吗？",
 "Players are asking this, but a complete challenge list and maximum progression on one character have not been verified. Class-leveling challenges are reported; multiple characters are not treated as a universal requirement.": "很多玩家在问这个，但完整的挑战清单和单个角色能达到的最大进度都还没验证。已知有职业升级类的挑战，但没有证据说一定要练多个角色。",
 "Does Talented give more than 51 class talent points?": "才华横溢会让职业天赋点数超过51点吗？",
 "No. Every rank keeps the 51-point cap. Rank 1 starts talent points at level 9 instead of 10, and each rank moves it one level earlier, down to level 5 at rank 5. The class talent calculator is unaffected.": "不会。每个等级都维持51点上限。等级1让天赋点数从9级开始而不是10级，每多一级就提早一级，等级5时从5级开始。职业天赋模拟器不受影响。",
 "Can I reset my choices?": "可以重置我的选择吗？",
 "In-game refund rules and costs remain unknown. Reset here only clears this plan, and a single rank cannot be removed while another perk still needs it.": "游戏内的重置规则和费用还不清楚。这里的重置只会清除这份规划，而且当其他专长还需要某个等级时，无法单独移除它。",
 "WoW Forever Legacy perks and planner": "WoW Forever 传承专长与规划器",
 "The Legacy system in WoW Forever: the Adventure, Resourcefulness and Professions perk trees, the challenges that earn Legacy points, and a perk planner.": "WoW Forever 的传承系统：冒险、充裕和专业三棵专长树，可获得传承点数的挑战，以及专长规划器。",
 "Every Legacy challenge in WoW Forever": "WoW Forever 所有传承挑战",
 "The {total} challenges of the beta client (build {build}), as text, with the criterion of each. Tick one above to count its Legacy Point.": "Beta 客户端（版本{build}）中的{total}个挑战，以文字列出，附上各自的条件。在上方勾选即可计入它的传承点数。",
 "Every challenge pays one Legacy Point, once per account. The perks and the rewards are above.": "每个挑战给1点传承点数，每个账号一次。专长和奖励在上方。",
 "{n} sec cast": "施法时间{n}秒",
 "{n} hour cooldown": "冷却时间{n}小时",
 "{name} example loaded": "已加载示例：{name}",
 "Copy failed. Copy the address bar instead.": "复制失败，请直接复制地址栏里的网址。",
 "Legacy plan, {spent} of {cap} points": "传承规划，{spent}/{cap}点",
 "Legacy plan {n}": "传承规划{n}",
 "This saved plan no longer fits the tree or the 16 point cap.": "这份保存的规划已不符合目前的树或16点上限。",
 "Perk not yet revealed": "专长尚未公开",
 "{name}, rank {rank} of {max}": "{name}，等级{rank}/{max}",
 ", opens at {n} points in this tree": "，此树投入{n}点后开放",
 "{n} more point here open the perks marked 5": [
  "这里再投入{n}点，即可开放标注5的专长",
  "这里再投入{n}点，即可开放标注5的专长"
 ],
 "{n} more point here open the perk marked 10": [
  "这里再投入{n}点，即可开放标注10的专长",
  "这里再投入{n}点，即可开放标注10的专长"
 ],
 "Every perk here is open": "这里的专长都已开放",
 " or ": " 或 ",
 "Gathering and secondary professions have no challenge.": "采集专业和辅助专业没有挑战。",
 "For all {total}, yes. 27 challenges are the nine classes at level 25, 45 and 60, and 18 are the six crafting professions at 150, 225 and 300. One character with two crafting professions can complete {solo} of the {total}, which is already more than the {cap} a character can spend at launch.": "全部{total}个的话，是的。其中27个是九个职业各自的25、45、60级，18个是六个制造专业各自的150、225、300。一个练了两个制造专业的角色可以完成{total}个中的{solo}个，已经超过上线时一个角色能分配的{cap}点。",
 "Yes. The client asks \"Do you want to unlearn all of your legacy perks?\". In the beta, the cheapest reset costs 1 silver: as with class talents, the price rises with each reset and drops back by one reset every hour (Blizzard's notes of October 8). Talented cannot go while the character would owe talent points: the class talents come off first.": "可以。客户端会问“你想要忘掉所有传承专长吗？”。在 Beta 中，最便宜的重置只要1银：和职业天赋一样，价格会随每次重置提高，并每小时降回一级（Blizzard 10月8日的说明）。如果角色会因此欠天赋点数，就不能移除才华横溢：要先移除职业天赋。",
 "The Legacy system in WoW Forever": "WoW Forever 的传承系统",
 "WoW Forever Legacy points: perks, challenges and planner": "WoW Forever 传承点数：专长、挑战与规划器",
 "WoW Forever Legacy points: the 65 challenges that earn them, the Adventure, Resourcefulness and Professions perks they buy, and a perk planner. Blizzard will give every beta tester 16 points.": "WoW Forever 的传承点数：获得点数的 65 项挑战、可以购买的冒险、充裕与专业专长，以及专长规划器。Blizzard 将送给每位 Beta 测试者 16 点。",
 "Legacy points in WoW Forever": "WoW Forever 的传承点数",
 "In the beta: since October 8, every tester has the Legacy Challenge done, which gives 16 Legacy Points, so the perks can be tried without leveling several classes first. They stay until the beta ends.": "Beta 期间：自10月8日起，每位测试者都已完成传承挑战，获得 16 点传承点数，让你不必先练好几个职业就能试用专长。点数会保留到 Beta 结束。",
 "Blizzard’s post of October 1": "Blizzard 10月1日的公告",
 "Will beta testers get Legacy Points for free?": "Beta 测试者会免费获得传承点数吗？",
 "Yes. Since October 8, every beta tester has been given the Legacy Challenge, which awards 16 Legacy Points, as many as a character can spend, so the system can be tested without first leveling different classes and clearing dungeons. The points stay until the end of the beta.": "会。自10月8日起，每位 Beta 测试者都已获得传承挑战，可得 16 点传承点数，正好是一个角色能花的上限，让大家不必先练好几个职业、打很多地下城就能测试这套系统。这些点数会保留到 Beta 结束。",
 "Your account earns Legacy Points by completing challenges. Each character spends them on its own perks, and the points you have earned also unlock cosmetics. Plan your perks and tick your challenges below.": "你的账号通过完成挑战获得传承点数。每个角色各自把点数用在自己的专长上，而你获得的点数也会解锁外观奖励。在下方规划你的专长并勾选挑战。",
 "Challenges at launch": "上线时的挑战",
 "Points a character can spend": "一个角色可分配的点数",
 "Perks, and {n} still hidden": "专长，其中{n}个尚未公开",
 "Cosmetic rewards": "外观奖励",
 "How Legacy works": "传承系统怎么运作",
 "1. Earn points": "1. 获得点数",
 "Shared by your account": "账号共用",
 "A challenge pays 1 Legacy Point the first time any of your characters completes it. There are {total} at launch, and the window opens once a first character reaches level 25.": "你的任何角色第一次完成挑战时，可获得1点传承点数。上线时共有{total}个，第一个角色达到25级后就会开放这个界面。",
 "2. Spend them on perks": "2. 分配到专长",
 "Separately on each character": "每个角色各自分配",
 "Every character spends the account’s points again, in its own trees, up to {cap} at launch. What your warrior spends takes nothing from your mage.": "每个角色都能重新分配账号的点数，在自己的树中，上线时最多{cap}点。你的战士分配多少，都不会减少你的法师可用的点数。",
 "3. Collect rewards": "3. 领取奖励",
 "Rewards count the points you have earned, spent or not. That is the reason to go past {cap}: the last reward asks for {last}.": "奖励计算的是你获得的点数，不论是否已分配。这就是超过{cap}点的理由：最后一个奖励需要{last}点。",
 "is the most one character can spend": "是一个角色最多能分配的点数",
 "You have ticked {n} of {total} points.": "你已勾选{total}点中的{n}点。",
 "The next reward comes at {n}.": "下一个奖励在{n}点。",
 "Every reward is unlocked.": "所有奖励都已解锁。",
 "Tick what your account has done in the {challenges} and this line fills up.": "在{challenges}中勾选你的账号已完成的项目，这条进度就会填满。",
 "challenges": "挑战",
 "Example: an account with 20 points. The warrior spends 16, a new mage spends 16 as well, and both can claim the air rifle.": "例子：账号有20点。战士分配16点，新建的法师也分配16点，两个角色都能领取空气步枪。",
 "Perk planner": "专长规划器",
 "One character, {cap} points": "一个角色，{cap}点",
 "Points left": "剩余点数",
 "{n} points spent": "已分配{n}点",
 "{tree} perks": "{tree}专长",
 "Click adds a rank, right click removes it.": "左键增加一个等级，右键移除。",
 "Tap a perk to read it, then add or remove ranks.": "点一下专长查看说明，再增加或移除等级。",
 "A line means the perk also needs a rank in the one to its left.": "连线代表这个专长也需要左边那个专长的一个等级。",
 "Load an example": "加载示例",
 "Your account has ticked {points}: the first {earned} of these {spent} ranks are within reach today.": "你的账号已勾选{points}：这{spent}个等级中，前{earned}个现在就能达成。",
 "What this plan gives": "这份规划提供什么",
 "{ranks} in {trees}": "{trees}中的{ranks}",
 "{n} tree": [
  "{n}棵树",
  "{n}棵树"
 ],
 "Nothing planned yet": "还没有规划",
 "Add a rank in a tree and its effect is listed here, at the rank you planned.": "在树中加入一个等级，它的效果就会以你规划的等级列在这里。",
 "My plans": "我的规划",
 "Name this plan": "为这份规划命名",
 "Save plan": "保存规划",
 "Stored in this browser only.": "只保存在这个浏览器中。",
 "Share": "分享",
 "Add a rank to get a link": "加入一个等级才能获得链接",
 "Plan copied as text": "已复制规划文字",
 "Legacy challenges": "传承挑战",
 "All {total}, from the beta client (build {build}). Tick what your account has done: each one pays 1 point, once. One character with two crafting professions can complete {solo} of them, the rest asks for other classes and trades.": "全部{total}个，来自 Beta 客户端（版本{build}）。勾选你的账号已完成的项目：每个给1点，只算一次。一个练了两个制造专业的角色可以完成其中{solo}个，其余需要其他职业和专业。",
 "of {total}": "/{total}",
 "Your ticks are stored in this browser only.": "你的勾选只保存在这个浏览器中。",
 "Questions": "常见问题",
 "How it works": "怎么运作",
 "Challenges": "挑战",
 "Legacy Points: {n}/{total}": "传承点数：{n}/{total}",
 "Not known yet": "尚不清楚",
 "Later caps": "之后的上限",
 "{cap} at launch. The client calls it a seasonal cap, and Blizzard says caps will grow in later patches, with no dates.": "上线时为{cap}点。客户端称之为赛季上限，Blizzard 表示之后的更新会提高上限，但没有给出日期。",
 "Rank cost": "等级花费",
 "The planner counts one point per rank, as Wowhead’s calculator does. The client data does not say what a rank costs.": "规划器和 Wowhead 的计算器一样，每个等级算1点。客户端数据没有写明一个等级的花费。",
 "The {n} “?” perks": "{n}个“?”专长",
 "The client has them, with no name and no effect, marked to be added in a future update.": "客户端中有这些专长，但没有名称也没有效果，标注为会在未来更新中加入。",
 "In build {build} it is a node with five one-rank choices, level 9 down to 5. Wowhead’s export shows five ranks, and the planner keeps that reading until the game shows which it is.": "在版本{build}中，它是一个有五个单等级选项的节点，从9级到5级。Wowhead 导出的数据显示为五个等级，规划器在游戏确认之前沿用这个解读。",
 "Perks, rank values, icons, unlock rules, challenges, their criteria and the rewards come from the beta client (build {beta}). The layout of the trees comes from Wowhead’s Legacy calculator, checked against that build. The cap and account rules were read from Blizzard’s Deep Dive panel and recap.": "专长、等级数值、图标、解锁规则、挑战、条件和奖励来自 Beta 客户端（版本{beta}）。天赋树的排列取自 Wowhead 传承计算器，并已对照此版本核对。上限和账号规则取自 Blizzard 的 Deep Dive 座谈与整理。",
 "Rank {n}/{max}": "等级{n}/{max}",
 "Next rank:": "下一级：",
 "Click to learn": "点击学习",
 "Unrevealed perk": "未公开的专长",
 "Not in the game yet": "尚未加入游戏",
 "The client lists this node as to be added in a future update.": "客户端将这个节点标注为会在未来更新中加入。",
 "Add a rank to {name}": "为{name}增加一个等级",
 "Remove a rank from {name}": "移除{name}的一个等级",
 "Requires {n} points spent in {tree}": "需要在{tree}投入{n}点",
 "Invalid plan": "无效的规划",
 "Unknown perk": "未知的专长",
 "Maximum rank reached": "已达最高等级",
 "No Legacy Points left to spend": "没有剩余的传承点数可分配",
 "Increase your planning budget to add a rank": "提高规划的点数预算才能增加等级",
 "Requires {name} at maximum rank": "需要{name}点满",
 "Remove {name} first. {reason}.": "请先移除{name}。{reason}。",
 "{n} entries, as text": "{n}个项目，文字版",
 "WoW Forever beta client, build 1.60.1.70245": "WoW Forever Beta 客户端，版本1.60.1.70245",
 "WoW Forever beta client, build 1.60.1.70338": "WoW Forever Beta 客户端，版本1.60.1.70338",
 "Wowhead Legacy calculator": "Wowhead 传承计算器",
 "Deep Dive panel, Legacy section (Blizzard VOD, 13 Sep)": "Deep Dive 座谈，传承段落（Blizzard 视频，9月13日）",
 "Blizzard's Deep Dive panel recap": "Blizzard 的 Deep Dive 座谈整理",
 "Blizzard Watch first look (Dan O'Halloran)": "Blizzard Watch 抢先看（Dan O'Halloran）",
 "DesMephisto demo captures (30 photos)": "DesMephisto 的演示版截图（30张）",
 "Stream capture, seasonal cap of 16": "直播截图，赛季上限16",
 "Stream capture, seasonal cap of 10": "直播截图，赛季上限10",
 "Community capture, 13 / 66 points at level 38": "社区截图，38级时13 / 66点",
 "Wowhead: Legacy System Explained": "Wowhead: Legacy System Explained（英文）",
 "WoW Forever races and racials": "WoW Forever 种族与种族特长",
 "All {n} races in WoW Forever with their racials vs Classic, the new Skyborne race, and new combinations like Undead Paladin and Dwarf Shaman.": "WoW Forever 全部{n}个种族，种族特长与经典旧世的比较，新种族天裔精灵，以及亡灵圣骑士、矮人萨满等新组合。",
 "Classic": "经典旧世",
 "Every racial in WoW Forever, race by race": "WoW Forever 所有种族特长，依种族列出",
 "The same abilities as above, as text: the Forever effect, or the Classic one where the Forever version was not read at BlizzCon. Pick a race above for the comparison and the sources.": "与上方相同的能力，以文字列出：Forever 的效果，若 BlizzCon 时没有读到 Forever 版本，则列出经典旧世的效果。在上方选择种族可查看比较和数据来源。",
 "Reported removals and class-list disagreements are listed on each race above. Sources:": "已知的移除项目和职业清单的出入，列在上方各种族中。数据来源：",
 "Not in Classic. This race is new in Forever.": "经典旧世没有。这是 Forever 的新种族。",
 "Not a {race} racial in Classic.": "经典旧世中不是{race}的种族特长。",
 "Classic text not available.": "没有经典旧世的说明。",
 "Classic text not verified yet.": "经典旧世说明尚未验证。",
 "Sources": "数据来源",
 "A verified Classic description is not available for this racial in this reference. No numerical comparison is inferred.": "本参考数据没有这个种族特长经过验证的经典旧世说明，因此不推算数值比较。",
 "The Classic column follows the {race} page on Wowhead Classic, which lists every racial the race had.": "经典旧世一栏依据 Wowhead Classic 的{race}页面，该页列出这个种族的所有种族特长。",
 "Classification in the source: {kind}. Evidence: {evidence}.": "来源中的分类：{kind}。依据：{evidence}。",
 "client data": "客户端数据",
 "Not specified": "未指定",
 "Source": "数据来源",
 "The Forever effect has not been transcribed.": "Forever 的效果尚未抄录。",
 "Class availability follows the collected community report.": "可选职业依据收集到的社区报告。",
 "The landscape is illustrative; verified Skyborne character artwork is not available.": "背景风景仅供示意，目前没有经过验证的天裔精灵角色图。",
 "The removed abilities listed above follow the collected removal reports.": "上方列出的移除能力依据收集到的移除报告。",
 "Another source lists {class} for this race. This disagreement is unresolved.": "另一个来源列出这个种族可选{class}。这个出入还没有定论。",
 "View captured frame": "查看截图",
 "Race and class combinations": "种族与职业组合",
 "New marks a combination unavailable in Classic.": "“新”代表经典旧世中不存在的组合。",
 "All race and class combinations, scroll horizontally": "所有种族与职业组合，可左右滚动",
 "Available classes in Forever": "Forever 中可选的职业",
 "Race": "种族",
 "{race} {class}, new in Forever": "{race}{class}，Forever 新增",
 "{race} {class}, available": "{race}{class}，可选",
 "{race} {class}, unavailable": "{race}{class}，不可选",
 "Choose a race": "选择种族",
 "Races and racials in WoW Forever": "WoW Forever 的种族与种族特长",
 "{race} racials": "{race}种族特长",
 "{race} available classes": "{race}可选职业",
 "Racial abilities": "种族特长",
 "Removed in Forever": "Forever 中已移除",
 "{name} comparison": "{name}比较",
 "{race} racial": "{race}种族特长",
 "It was a {race} racial:": "原本是{race}的种族特长：",
 "No racial abilities are recorded for this race yet.": "这个种族还没有收录种族特长。",
 "Skyborne and new combinations": "天裔精灵与新组合",
 "Both factions have access to all nine classes in Forever. The new combinations on Classic races are {list}.": "Forever 中两个阵营都能选择全部九个职业。经典旧世种族的新组合有{list}。",
 "{race} {class}": "{race}{class}",
 "Skyborne join the Alliance as the High Order and the Horde as Windshapers, starting on Zephras Isle (levels 1–12). Class availability appears in the matrix above.": "天裔精灵以高阶会身份加入联盟，以塑风者身份加入部落，从泽风岛开始（1至12级）。可选职业见上方表格。",
 "The collected announcement places the new Classic-race combinations in the base game on November 4, without an upgrade pack. Skyborne access is tied to Heroic and higher Forever packs; other races require a subscription.": "根据收集到的公告，经典旧世种族的新组合将于11月4日加入基本游戏，不需要升级包。天裔精灵需要 Heroic 或更高等级的 Forever 套组，其他种族需要订阅。",
 "Other classes": "其他职业",
 "When does the WoW Forever beta end? {ends}: dates and access": "WoW Forever Beta何时结束？{ends}：日期与参加方式",
 "The WoW Forever beta lasts five weeks: it opened on {opens} and ends on {ends}, before the {launch} launch. How to get in, and what each build changed.": "WoW Forever Beta 为期五周：于{opens}开始，{ends}结束，在{launch}上线之前。如何参加，以及每个版本改了什么。",
 "How long is the WoW Forever beta?": "WoW Forever Beta 测试多久？",
 "{days} days, about five weeks: it opened on {opens} and ends on {ends}. World of Warcraft: Forever launches two weeks later, on {launch}.": "{days}天，大约五周：于{opens}开始，{ends}结束。《魔兽世界：Forever》在两周后的{launch}上线。",
 "When did the WoW Forever beta start, and when does it end?": "WoW Forever Beta 什么时候开始，什么时候结束？",
 "The beta opened on {opens} and runs until {ends}. World of Warcraft: Forever launches on {launch}.": "Beta 于{opens}开始，持续到{ends}。《魔兽世界：Forever》于{launch}上线。",
 "How do I get into the WoW Forever beta?": "如何参加 WoW Forever Beta？",
 "Two ways. Opt in on the official World of Warcraft: Forever site (top right, \"Beta Opt-in\"); Blizzard picks testers from that pool, so opting in does not guarantee an invitation. Or buy the Skyborne Epic Pack or the Warcraft Forever Collection, which include beta access from the first day, per Blizzard's pre-purchase article.": "两种方式。在《魔兽世界：Forever》官网报名（右上角 \"Beta Opt-in\"），Blizzard 会从报名者中挑选测试者，所以报名不保证能收到邀请。或者购买 Skyborne Epic Pack 或 Warcraft Forever Collection，根据 Blizzard 的预购文章，这两款从第一天起就包含 Beta 资格。",
 "Do I need to buy anything to play WoW Forever?": "玩 WoW Forever 需要买什么吗？",
 "No. Forever comes with a World of Warcraft subscription, like Classic. The paid packs add the Skyborne race, beta access, name reservation and cosmetics.": "不用。Forever 和经典旧世一样，包含在《魔兽世界》订阅里。付费礼包额外提供天裔精灵种族、Beta 资格、角色名预留和外观。",
 "What does this site do during the beta?": "Beta 期间这个网站做什么？",
 "It reads the talent trees and the class spellbooks from the beta client and compares each talent and spell with the Classic Era client. What was read off the BlizzCon footage for those gave way to the client data.": "网站从 Beta 客户端读取天赋树和各职业的法术书，并把每个天赋和法术与经典旧世客户端比较。之前从 BlizzCon 视频读到的内容，已经换成客户端的数据。",
 "The WoW Forever beta": "WoW Forever Beta",
 "The World of Warcraft: Forever beta lasts {days} days, about five weeks: it opened on {opens} and ends on {ends}, two weeks before the game launches. This page keeps the dates and how to get in; what each build changed is in the patch notes.": "《魔兽世界：Forever》Beta 为期{days}天，大约五周：{opens}开放，{ends}结束，也就是游戏上线前两周。本页整理了日期和参加方式；各版本的改动请看补丁说明。",
 "Beta opened on Battle.net": "Beta 在 Battle.net 开放",
 "Beta ends": "Beta 结束",
 "World of Warcraft: Forever launches": "《魔兽世界：Forever》上线",
 "3 p.m. Pacific, 11 p.m. UTC": "北京时间 11 月 5 日上午 7 点（太平洋时间下午 3 点）",
 "Access": "参加方式",
 "Access from the first day": "第一天就能进入",
 "Beta in progress": "Beta 进行中",
 "Beta opens": "Beta 开放",
 "Build {version}, {date}": "版本 {version}，{date}",
 "Buy a pack": "购买套装",
 "Dates from Blizzard’s 2026-2027 roadmap. Blizzard notes that content and timing can still change.": "日期取自 Blizzard 的 2026-2027 路线图。Blizzard 表示内容和时间仍可能调整。",
 "Dates, access and builds": "日期、参加方式与版本",
 "Day {n} of {days}": "第 {n} 天，共 {days} 天",
 "Ends {date}": "{date} 结束",
 "Forever Hardcore": "Forever 专家模式",
 "Hall of Thanes, Ruins of Lordaeron, the Excavation Site and the City of Dalaran, all four open under the level 30 cap": "领主大厅、洛丹伦废墟、挖掘场和达拉然城，等级上限 30 级时开放的四个地下城",
 "Invitation not guaranteed": "不保证收到邀请",
 "Launch": "上线",
 "Launch {date}": "{date} 上线",
 "Level 20 cap at first, 30 since October 1": "起初等级上限 20，10 月 1 日起提高到 30",
 "Level {n} max": "等级上限 {n}",
 "Name reservation": "名称预约",
 "New race and class combinations": "新的种族与职业组合",
 "No date yet": "尚未公布日期",
 "Onyxia's Lair": "奥妮克希亚的巢穴",
 "Opens {date}": "{date} 开放",
 "Opt in for free": "免费报名",
 "Points shared across your account, spent in three trees": "整个账号共用的点数，花在三棵树上",
 "Raids unlock": "团队副本开放",
 "Reserve your names and create your characters before launch": "上线前预约名称并创建角色",
 "Road to launch": "上线之路",
 "Talent trees and spellbooks": "天赋树与法术书",
 "The Barrow Deeps (10 players), Hyjal Summit (20), {onyxia} (40)": "The Barrow Deeps（10 人）、Hyjal Summit（20 人）、{onyxia}（40 人）",
 "The Skyborne and Zephras Isle": "天裔精灵与泽风岛",
 "The beta is over": "Beta 已结束",
 "The beta opens soon": "Beta 即将开放",
 "The new race and its starting zone": "新种族和它的出生地",
 "The nine classes, talent by talent and rank by rank": "九个职业，逐一查看每个天赋和每个等级",
 "Today": "今天",
 "Four new dungeons": "四个新地下城",
 "Undead Paladin, Dwarf Shaman, Human Hunter, Gnome Priest, Orc Mage, Troll Warlock": "亡灵圣骑士、矮人萨满祭司、人类猎人、侏儒牧师、兽人法师、巨魔术士",
 "What moved since Classic, for each class": "每个职业和经典旧世相比改了什么",
 "Winter": "冬季",
 "WoW Forever is out": "WoW Forever 已上线",
 "How to get beta access": "如何获得 Beta 资格",
 "Opt in.": "报名。",
 "On the {site}, top right, Beta Opt-in. Blizzard invites testers from that pool in waves; no guarantee.": "在{site}右上角点 \"Beta Opt-in\"。Blizzard 会分批从报名者中邀请测试者，不保证能收到。",
 "https://worldofwarcraft.blizzard.com/en-us/forever": "https://worldofwarcraft.blizzard.com/zh-tw/forever",
 "official Forever site": "Forever 官方网站",
 "Buy a pack.": "购买礼包。",
 "The Skyborne Epic Pack and the Warcraft Forever Collection include beta access from day one, plus the Skyborne race and a name reservation, per {article}. The Heroic Pack unlocks the Skyborne without beta access.": "根据{article}，Skyborne Epic Pack 和 Warcraft Forever Collection 从第一天起就包含 Beta 资格，另外还有天裔精灵种族和角色名预留。Heroic Pack 可以解锁天裔精灵，但不含 Beta 资格。",
 "https://news.blizzard.com/en-us/article/24301508/pre-purchase-world-of-warcraft-forever-upgrades-and-begin-your-next-journey-in-azeroth": "https://news.blizzard.com/zh-tw/article/24301508",
 "Blizzard’s pre-purchase article": "Blizzard 的预购文章",
 "Once invited,": "收到邀请后，",
 "the beta client shows up in the Battle.net app under World of Warcraft, like the Classic betas did.": "Beta 客户端会出现在 Battle.net 应用的《魔兽世界》下面，和经典旧世的 Beta 一样。",
 "What is in the beta": "Beta 有哪些内容",
 "The beta covers the leveling game, as the Classic betas did: the reworked talent trees and spellbooks of all nine classes, the new race and class combinations (Undead Paladin, Dwarf Shaman, Human Hunter, Gnome Priest, Orc Mage, Troll Warlock), the Skyborne with their starting zone Zephras Isle, the Legacy system, and the new zones. The level cap was 20 when it opened and has been 30 since October 1.": "和经典旧世的 Beta 一样，Beta 开放的是练级内容：九个职业重做的天赋树和法术书、新的种族与职业组合（亡灵圣骑士、矮人萨满祭司、人类猎人、侏儒牧师、兽人法师、巨魔术士）、天裔精灵和他们的出生地泽风岛、传承系统，以及新区域。开放时等级上限是 20，10 月 1 日起提高到 30。",
 "The {talents}, the {spellbooks} and {changes} are read from the beta client. The {legacy} come from the client through Wowhead, and {races} from the beta client as well.": "{talents}、{spellbooks}和{changes}都是从 Beta 客户端读取的。{legacy}通过 Wowhead 取自客户端，{races}同样来自 Beta 客户端。",
 "talent trees": "天赋树",
 "spellbooks": "法术书",
 "the changes class by class": "各职业的改动",
 "races and racials": "种族与种族特长",
 "Beta builds": "Beta 版本",
 "Talents, spells and items on this site come from the latest build.": "本站的天赋、法术和物品来自最新版本。",
 "Current build": "当前版本",
 "BlizzCon demo": "BlizzCon 试玩版",
 "Fixes for playing with a gamepad: the world map (the cursor, its coordinates and the zone names under it), the action bars, tooltips and the pages of books and letters. Talents, spells and items did not change.": "修复了手柄的问题：世界地图（光标、坐标和光标下的区域名称）、动作条、鼠标提示，以及书本和信件的翻页。天赋、法术和物品没有改动。",
 "A small fix: a talent’s tooltip now shows in full the first time you point at it, and whispering a player whose name has accented or non-Latin letters works better. The rest is crash reporting, the game loader and graphics files. Talents, spells and items did not change.": "小修复：第一次指向天赋时，它的说明就会完整显示；密语名字带重音字母或中文等非拉丁字符的玩家也更顺畅了。其余是崩溃报告、游戏加载程序和图形文件。天赋、法术和物品没有改动。",
 "Blizzard restarted the realms “to apply some fixes”, without saying which. Players report that the Auction House of the PvP 2 realm, closed since October 4, works again, and that the friends list has a new look, with new tabs. The client itself only updates crash reporting and the game loader. Talents, spells and items did not change.": "Blizzard重启了服务器，“以应用一些修复”，但没有说明是哪些。据玩家反馈，PvP 2 服务器的拍卖行自10月4日起关闭，现已恢复正常；好友名单也换了新外观，多了新的分页。客户端本身只更新了崩溃报告和游戏加载程序。天赋、法术和物品没有改动。",
 "Blizzard takes the beta down from 9 a.m. Pacific time (16:00 UTC) for “a full suite of bug fixes and gameplay adjustments”; its notes come later today. Already announced by Aggrend: dungeon monsters give about 20% more experience, and a bug is fixed that worked out each kill’s experience from the highest level in the group (a level 20 grouped with a level 25 earned very little): each player now earns by their own level.": "Blizzard 于太平洋时间上午 9 点（UTC 16 点）起关闭 Beta，进行“一整套错误修复与游戏性调整”，更新说明今天稍后公布。Aggrend 已预告：地下城怪物的经验值提高约 20%，并修复了一个错误：过去每只怪物的经验值按队伍中最高等级计算（20 级玩家与 25 级队友同队时几乎拿不到经验），现在每位玩家都按自己的等级获得经验。",
 "Update": "更新",
 "Blizzard restarted the realms for “priority fixes”: quest items that should be restocked in a chest but had gone missing, a bug that could sometimes disconnect you on an elevator or a transport, and an error when joining or leaving a guild. The client itself only updates crash reporting and the game loader. Talents, spells and items did not change.": "Blizzard重启了服务器，进行“优先修复”：本应在箱子里补充却不见了的任务物品、乘坐电梯或交通工具时偶尔会掉线的问题，以及加入或离开公会时可能出现的错误。客户端本身只更新了崩溃报告和游戏加载程序。天赋、法术和物品没有改动。",
 "A small client update, without a restart. It only adds three cosmetic items whose source Blizzard has not given yet: the Tabard of Eternal Exploration, the Eternal Explorer’s Backpack, worn in the cloak slot, and Azurky, a murloc companion. Talents, spells and the other items did not change.": "一次小型客户端更新，没有重启服务器。只新增了三件外观物品，Blizzard 还没说明获得方式：Tabard of Eternal Exploration、占用披风栏位的背包 Eternal Explorer’s Backpack，以及鱼人宠物 Azurky。天赋、法术和其他物品都没有变化。",
 "Blizzard restarted the realms on the evening of October 9, with only a notice in the game, for about 40 minutes. The client itself only updates crash reporting, the game loader and graphics files. Talents, spells and items did not change. Since then testers report a WowB_loader.dll error, which goes away once the file is renamed and the launcher downloads it again. The bag sort button, gone since October 8, is still missing: typing /click BagItemAutoSortButton in the chat sorts the bags.": "Blizzard 在10月9日晚上重启了服务器，只在游戏中发出通知，大约停了40分钟。客户端只更新了崩溃报告、游戏加载程序和图形文件。天赋、法术和物品都没有变化。之后有测试者报告 WowB_loader.dll 错误，把文件改名让启动器重新下载后就会消失。10月8日起消失的背包整理按钮仍然没有回来：在聊天框输入 /click BagItemAutoSortButton 就能整理背包。",
 "A small fix: crash reporting, the game loader and one new item icon. Talents, spells and items did not change.": "小修复：崩溃报告、游戏加载程序和一个新的物品图标。天赋、法术和物品没有改动。",
 "A small fix: the launcher, crash reporting and some graphics files. Talents, spells and items did not change.": "小修复：启动器、崩溃报告和部分图形文件。天赋、法术和物品没有变动。",
 "Put online the day before the beta opened, with many changes from the BlizzCon demo: spellbooks go to level 60, Wrack (Warlock) and Flawless Execution (Rogue) are new talents, Vitality, Drain Hope, Restless Blades and Balance of Nature are gone, and several talents moved or changed prerequisites.": "在 Beta 开放前一天上线，和 BlizzCon 试玩版相比改了很多：法术书开到60级，Wrack（术士）和完美处刑（潜行者）是新天赋，活力、Drain Hope、无休锋刃和自然的平衡被移除，还有几个天赋换了位置或改了前置条件。",
 "The version shown at BlizzCon, played at level 38. Until the beta client came out, this site's talents and spells were read off its footage.": "BlizzCon 上展示的版本，用38级角色试玩。在 Beta 客户端发布之前，本站的天赋和法术都是从它的视频里读出来的。",
 "All changes": "所有改动",
 "New talents": "新天赋",
 "Changed talents": "改动过的天赋",
 "Removed talents": "移除的天赋",
 "Spells": "法术",
 "Everything": "全部",
 "Text or numbers differ from Classic": "文字或数值与经典旧世不同",
 "Same effect, elsewhere in the tree": "效果相同，位置在天赋树的别处",
 "A Classic talent the Forever trees do not have": "Forever 天赋树没有的经典旧世天赋",
 "Mentioned by attendees, not read on screen": "由现场观众提及，并非从画面读取",
 "Not verified yet": "尚未验证",
 "Classic spell under a new name": "改了名称的经典旧世法术",
 "A Classic talent, now a trained spell": "经典旧世的天赋，现在改为向训练师学习的法术",
 "Race-locked in Classic, open to more races": "经典旧世限定种族，现在开放给更多种族",
 "Learned at a lower level than Classic": "学习等级比经典旧世低",
 "Differs, but the demo character’s talents could explain it": "有差异，但可能是试玩角色的天赋造成的",
 "Seen in the spellbook, tooltip not read": "在法术书中看到，未读取悬浮提示",
 "Maybe changed": "可能有改动",
 "Not read yet": "尚未读取",
 "Spell": "法术",
 "Effect rewritten": "效果重写",
 "Same numbers, reworded": "数值相同，措辞不同",
 "Numbers and wording changed": "数值和文字都有改动",
 "new|race": "新",
 "Does not exist in Classic": "经典旧世没有",
 "Not available for this rank": "此等级无法使用",
 "Classic text not verified yet": "经典旧世文字尚未验证",
 "Read from the Forever beta client": "从 Forever Beta 客户端读取",
 "Read on screen at BlizzCon": "在 BlizzCon 现场从画面读取",
 "From a transcript or a report, not read on screen": "来自逐字稿或报道，并非从画面读取",
 "Races in Forever:": "Forever 中的种族：",
 "new to the class": "这个职业的新种族",
 "Not available in Classic": "经典旧世无法使用",
 "{races} are new to the class": "{races}是这个职业的新种族",
 "{races} is new to the class": "{races}是这个职业的新种族",
 "; the old race and class limits are gone": "；旧的种族与职业限制已取消",
 "WoW Forever changes vs Classic": "WoW Forever 与经典旧世的差异",
 "{class} changes in WoW Forever": "WoW Forever 的{class}改动",
 "Every {class} talent and spell change in World of Warcraft: Forever, compared with Classic, with its source.": "《魔兽世界：Forever》中每一项{class}天赋与法术改动，和经典旧世比较，并附上来源。",
 "Explore what changes from Classic to Forever: spells, talents, racial abilities, professions, and new systems. Choose a class or topic to compare with Classic.": "看看从经典旧世到 Forever 改了什么：法术、天赋、种族特长、专业和新系统。选择一个职业或主题来和经典旧世比较。",
 "Every World of Warcraft: Forever talent and spell change, compared with Classic: {added} new talents, {changed} changed talents and {spells} changed spells across the nine classes. Pick a class to read its changes.": "《魔兽世界：Forever》中每一项天赋与法术改动，和经典旧世比较：九个职业共有{added}个新天赋、{changed}个改动过的天赋和{spells}个改动过的法术。选择一个职业查看它的改动。",
 "Talents and spells are read from the Forever beta client and compared with the Classic Era client.": "天赋和法术从 Forever Beta 客户端读取，并与经典旧世客户端比较。",
 "Talents changed": "改动过的天赋",
 "Spells changed": "改动过的法术",
 "All classes": "所有职业",
 "Top": "回到顶部",
 "Filter changes": "筛选改动",
 "Choose a class to compare its spells with Classic": "选择一个职业，把它的法术和经典旧世比较",
 "Every {class} spell in Forever, tab by tab, next to Classic": "Forever 中每一个{class}法术，按分页排列，与经典旧世并排对比",
 "Change list": "改动列表",
 "{n} result": [
  "{n}个结果",
  "{n}个结果"
 ],
 "{n} result for “{query}”": [
  "\"{query}\"有{n}个结果",
  "\"{query}\"有{n}个结果"
 ],
 "{n} entry": [
  "{n}个条目",
  "{n}个条目"
 ],
 "Show {n} more of {left} remaining": "再显示{n}个（还剩{left}个）",
 "Nothing matches.": "没有匹配的结果。",
 "Show everything": "显示全部",
 "See it in the {tree} tree": "在{tree}天赋树中查看",
 "See it in the spellbook": "在法术书中查看",
 "Select a change to compare it with Classic.": "选择一项改动来和经典旧世比较。",
 "WoW Forever class changes vs Classic · ForeverChanges": "WoW Forever 职业改动与经典旧世比较 · ForeverChanges",
 "Every talent and spell change in World of Warcraft: Forever, class by class, read from the beta and set against Classic.": "《魔兽世界：Forever》每一项天赋与法术改动，依职业整理，从 Beta 读取并和经典旧世对照。",
 "WoW Forever {class} changes vs Classic": "WoW Forever {class}改动与经典旧世比较",
 "Every {class} talent and spell change in WoW Forever vs Classic: {entries} entries with sources, {added} new talents.": "WoW Forever 与经典旧世相比的每一项{class}天赋与法术改动：{entries}个附来源的条目，{added}个新天赋。",
 "Every {class} change in WoW Forever, as text": "WoW Forever 每一项{class}改动（文字版）",
 "The entries of the list above with their before and after text, at the first rank. Open an entry above for the other ranks and the sources.": "上方列表中的条目，附改动前后的文字，以1级为准。在上方打开条目，可查看其他等级和来源。",
 "ClassicDB Vanilla reference": "ClassicDB 经典旧世参考",
 "No matching talent in the ClassicDB Vanilla talent tree.": "ClassicDB 经典旧世天赋树中没有对应的天赋。",
 "Not present": "不存在",
 "Not independently verified. No numeric comparison is inferred.": "未经独立验证，不做数值比较。",
 "New talent in {tree}.": "{tree}的新天赋。",
 "New talent.": "新天赋。",
 "New spell in {tree}.": "{tree}的新法术。",
 "New spell.": "新法术。",
 "Moved in the {tree} tree, same effect.": "在{tree}天赋树中换了位置，效果相同。",
 "Moved in the {tree} tree.": "在{tree}天赋树中换了位置。",
 "Moved in the talent tree, same effect.": "在天赋树中换了位置，效果相同。",
 "Moved in the talent tree.": "在天赋树中换了位置。",
 "No change reported.": "暂无改动报告。",
 "Reported by the community, not yet verified.": "由社区报告，尚未验证。",
 ", text changed.": "，文字有改动。",
 "Now {values}.": "现在为{values}。",
 "{kind} in Forever.": "Forever 中的{kind}。",
 "{now} instead of {before}": "{now}，原本是{before}",
 ", reworded": "，措辞改写",
 "No longer a talent: trained from level {n}.": "不再是天赋：{n}级起向训练师学习。",
 "Not in the {tree} tree any more.": "已不在{tree}天赋树中。",
 "Now part of {talent}.": "现已并入{talent}。",
 "Part of {talent} in Forever.": "在Forever中已并入{talent}。",
 "Merged into {talent}": "并入{talent}",
 "Not a talent in Forever: trained from level {n}.": "在 Forever 中不是天赋：{n}级起向训练师学习。",
 "Not in the Forever talent trees.": "不在 Forever 的天赋树中。",
 "Trained from level {n} without a talent point": "{n}级起可学习，不需天赋点数",
 "Not in the Forever trees of this class": "不在这个职业的 Forever 天赋树中",
 "Same as Classic.": "与经典旧世相同。",
 "; ": "；",
 "Reported: {name}": "报告：{name}",
 "{class} changes": "{class}改动",
 "Every talent and spell change, with sources": "每一项天赋与法术改动，附上来源",
 "All {class} changes": "所有{class}改动",
 "Classic item, no Forever data yet": "经典旧世物品，尚无 Forever 数据",
 "Warrior": "战士",
 "Paladin": "圣骑士",
 "Hunter": "猎人",
 "Rogue": "潜行者",
 "Priest": "牧师",
 "Shaman": "萨满祭司",
 "Mage": "法师",
 "Warlock": "术士",
 "Druid": "德鲁伊",
 "Adventure": "冒险",
 "Resourcefulness": "充裕",
 "ForeverChanges: WoW Forever changes, map, talents, dungeons": "ForeverChanges：WoW Forever 改动、地图、天赋、地下城",
 "What changes in World of Warcraft: Forever, read from the beta and set against Classic: talents, spells, items, professions, dungeon loot and the world map.": "《魔兽世界：Forever》与经典旧世对照（仅限Beta）：天赋、法术、物品、专业、地下城掉落和世界地图。",
 "no loot yet": "尚无掉落数据",
 "Everything that changes in WoW Forever": "WoW Forever 的所有改动",
 "Talents, spells, items, dungeons and the world itself, read from the beta and set against Classic. Search for anything by name, start with your class, or go straight to a tool.": "天赋、法术、物品、地下城和整个世界：Beta 测试服与经典旧世对照。按名称搜索你想了解的任何内容，从你的职业开始，或直接使用工具。",
 "Choose your class": "选择你的职业",
 "Each class page has its changes, its talent calculator and its spellbook.": "每个职业页面都有自己的改动、天赋模拟器和法术书。",
 "Explore Forever": "探索 Forever",
 "New in Forever: Gilneas, Riverglades and Mount Hyjal. Explore them and the rest of the world in 2D and in 3D, see where to quest at your level, and find dungeon entrances, flight masters and boats.": "Forever 新增：吉尔尼斯、河林和海加尔山。用2D和3D探索这些区域和世界的其他地方，查看你的等级适合去哪里做任务，找到地下城入口、飞行管理员和船只。",
 "The Forever trees of the nine classes, level by level. Plan a build, share it as a link, and switch on the comparison to see what moved since Classic.": "九个职业的 Forever 天赋树，逐级呈现。规划天赋构筑，生成链接分享，打开对比就能看到自经典旧世以来的变动。",
 "Dungeons and loot": "地下城与掉落",
 "Bosses and drops for all {n} dungeons. These are the ones players are running in the beta right now.": "全部{n}个地下城的首领与掉落。这些是玩家现在在 Beta 里打的地下城。",
 "{seen} of {items} seen": "已见到{seen}/{items}",
 "in the beta": "在 Beta 中",
 "Still to come: {names} and {n} more.": "尚未开放：{names}，以及另外{n}个。",
 "All {n} dungeons by level": "全部{n}个地下城，按等级排列",
 "Every spell a class trains from 1 to 60, tab by tab and rank by rank, next to Classic.": "每个职业从1到60级学习的所有法术，按分页和等级排列，与经典旧世并排对比。",
 "Legacy system": "传承系统",
 "New in Forever: account-wide points earned from challenges, spent by each character in three trees. Plan the perks and read the challenges.": "Forever 新增：通过挑战获得的账号通用点数，每个角色可以分配到三棵树里。规划加成并查看挑战。",
 "Item Level {n}": "物品等级{n}",
 "{new} new items and {changed} changed from Classic. Full tooltips, next to the Classic one, with filters by slot, level and class.": "与经典旧世相比，新增{new}个物品、改动{changed}个。完整悬浮提示，与经典旧世版本并排，可按部位、等级和职业筛选。",
 "Races and racials": "种族与种族特长",
 "Forever tier list maker": "Forever 强度榜制作器",
 "Beta and launch dates": "Beta 与上线日期",
 "$100,000 duel tournament": "100,000美元决斗锦标赛",
 "Level 30, Horde side, October 17 and 18 on the beta. The sign-up closes on October 2.": "30级、部落方，10月17和18日在Beta进行。报名10月2日截止。",
 "Level 30, Horde side, October 17 and 18 on the beta.": "30级、部落方，10月17和18日在Beta进行。",
 "Discover Forever’s new talents": "探索 Forever 的新天赋",
 "One for each class. Forever adds {new} talents in all, among {changes} talent and spell changes so far.": "每个职业各一个。Forever 共新增{new}个天赋，目前天赋与法术改动共{changes}项。",
 "Level 20 cap at first": "起初等级上限 20",
 "Level {n} cap": "等级上限 {n}",
 "The Excavation Site opens, and Razorfen Downs and Uldaman join the dungeons": "挖掘场开放，剃刀高地和奥达曼也加入可进的地下城",
 "{date} is the last full day of testing": "{date}是最后一个完整的测试日",
 "{raid}, {n} players": "{raid}，{n} 人",
 "Hardcore launch": "Forever 专家模式上线",
 "Forever Hardcore realms open": "Forever 专家模式服务器开放",
 "Spring {year}": "{year} 年春季",
 "Summer {year}": "{year} 年夏季",
 "Spring": "春季",
 "Summer": "夏季",
 "Major update": "重大更新",
 "2 new raids, 10 and 20 players": "2 个新团队副本（10 人与 20 人）",
 "2 new dungeons": "2 个新地下城",
 "New quests and a new playable area": "新任务与新的可游玩区域",
 "A legendary questline": "一条传说任务线",
 "PvP season refresh": "PvP 赛季更新",
 "A revamped iconic raid": "一个重制的经典团队副本",
 "A new raid": "一个新团队副本",
 "More world content": "更多世界内容",
 "Profession and Legacy updates": "专业技能与传承系统更新",
 "Tomorrow": "明天",
 "Yesterday": "昨天",
 "In {n} days": "{n} 天后",
 "{n} days ago": "{n} 天前",
 "Today, {date}": "今天，{date}",
 "Dates from Blizzard’s 2026-2027 roadmap, which says content and timing can still change.": "日期取自 Blizzard 的 2026-2027 路线图，官方表示内容与时间仍可能变动。",
 "Point at a step for the details.": "将鼠标移到各个阶段上即可查看详情。",
 "See all {n} changes": "查看全部{n}项改动",
 "Most read guides": "阅读量最高的指南",
 "All guides": "所有指南",
 "Rare spawns": "稀有怪",
 "Which family hits hardest, and where to tame each of the {n} beasts.": "哪个种类的宠物伤害最高，以及{n}只野兽各在哪里驯服。",
 "Where to find every hidden book, and the necklace and ring they earn you.": "每本隐藏书籍的位置，以及它们能换到的项链和戒指。",
 "{n} rares in {z} zones, where they spawn and the new loot and sets they drop.": "{z}个区域共{n}只稀有怪：刷新位置，以及它们掉落的新物品和套装。",
 "Latest beta build {version}, {date}.": "最新 Beta 版本 {version}，{date}。",
 "Build history": "版本记录",
 "Talents and spells": "天赋与法术",
 "Zones and maps": "区域与地图",
 "Zone": "区域",
 "Map, new in Forever": "地图，Forever 新增",
 "Map": "地图",
 "Place in {zone}": "{zone}的地点",
 "Dungeons and bosses": "地下城与首领",
 "Dungeon": "地下城",
 "new in Forever": "Forever 新增",
 "Boss in {dungeon}": "{dungeon}的首领",
 "Item level {n}": "物品等级{n}",
 "Search talents, spells, items, zones and dungeons": "搜索天赋、法术、物品、区域和地下城",
 "Search spells, items, zones…": "搜索法术、物品、区域…",
 "Search a spell, an item, a zone, a dungeon…": "搜索法术、物品、区域、地下城…",
 "Clear the search": "清除搜索",
 "Search": "搜索",
 "Search results": "搜索结果",
 "{n} of {total}": "{n}/{total}",
 "The search index did not load. Press Enter to search the change list instead.": "搜索索引未能加载。按 Enter 改为搜索改动列表。",
 "Loading the index…": "正在加载索引…",
 "Nothing is named “{query}”. Check the spelling, or try part of the name.": "没有名为\"{query}\"的项目。请检查拼写，或只输入名称的一部分。",
 "Still loading items…": "物品仍在加载…",
 "to choose,": "选择，",
 "Enter": "Enter",
 "to open,": "打开，",
 "Esc": "Esc",
 "to close": "关闭",
 "City": "主城",
 "Town": "城镇",
 "Dungeon or raid": "地下城或团队副本",
 "Landmark": "地标",
 "Battleground": "战场",
 "Point of interest": "兴趣点",
 "Dungeons and raids": "地下城与团队副本",
 "Graveyards": "墓地",
 "Innkeepers": "旅店老板",
 "Repairs": "修理",
 "Stable masters": "兽栏管理员",
 "Banks": "银行",
 "Auction houses": "拍卖行",
 "Mailboxes": "邮箱",
 "Dungeon quest givers": "地下城任务NPC",
 "Boat": "船",
 "Zeppelin": "飞艇",
 "Skyship": "飞空艇",
 "On foot, Blizzard says the zone connects to Burning Steppes, Redridge Mountains, Swamp of Sorrows and Badlands.": "Blizzard 表示，步行可以从这个区域通往燃烧平原、赤脊山、悲伤沼泽和荒芜之地。",
 "That is the only flight path into the zone in the client, which gives Hyjal no level range yet.": "这是客户端中唯一通往该区域的飞行路线，所以海加尔山还没有等级范围。",
 "A small zone north of Dire Maul, where Desolace, Feralas and Mulgore meet. The client gives it no flight master and no level range yet.": "厄运之槌北边的一个小区域，位于凄凉之地、菲拉斯和莫高雷的交界处。客户端还没有它的飞行管理员和等级范围。",
 "Continents": "大陆",
 "Battlegrounds": "战场",
 "Other maps": "其他地图",
 "Points of interest": "兴趣点",
 "Dungeons & Raids": "地下城与团队副本",
 "Towns & Landmarks": "城镇与地标",
 "Dungeon Quest Givers": "地下城任务给予者",
 "Flight Paths": "飞行路线",
 "Boats & Zeppelins": "船只与飞艇",
 "Town services": "城镇服务",
 "Flight Master": "飞行管理员",
 "Innkeeper": "旅店老板",
 "Repair": "修理",
 "Stable Master": "兽栏管理员",
 "Banker": "银行职员",
 "Auctioneer": "拍卖师",
 "Mailbox": "邮箱",
 "Stable master": "兽栏管理员",
 "Graveyard": "墓地",
 "Dungeon entrance": "地下城入口",
 "Raid entrance": "团队副本入口",
 "Dungeon quest giver": "地下城任务给予者",
 "Way in from Ironforge's High Seat, as beta players describe it.": "根据 Beta 玩家的描述，入口在铁炉堡的 High Seat。",
 "New in Forever, reported by a beta player: you come back here if you die around Bandarion Keep or in the Whispering Forest.": "Forever 新增，由 Beta 玩家报告：在班达里安堡周围或耳语森林死亡时，会在这里复活。",
 "boat": "船",
 "zeppelin": "飞艇",
 "skyship": "飞船",
 "Interactive 2D and 3D map with its {n} places and their levels": "2D与3D互动地图，标出{n}个地点及其等级",
 "flight masters": "飞行管理员",
 "{zone} in WoW Forever.": "WoW Forever 中的{zone}。",
 "{zone} in WoW Forever: Alliance ground whose places the beta client sets between level {min} and {max}.": "WoW Forever 中的{zone}：联盟领地，Beta 客户端把这里的地点设在{min}到{max}级之间。",
 "{zone} in WoW Forever: Horde ground whose places the beta client sets between level {min} and {max}.": "WoW Forever 中的{zone}：部落领地，Beta 客户端把这里的地点设在{min}到{max}级之间。",
 "{zone} in WoW Forever: contested ground whose places the beta client sets between level {min} and {max}.": "WoW Forever 中的{zone}：争夺中的领地，Beta 客户端把这里的地点设在{min}到{max}级之间。",
 "{map} map, WoW Forever": "{map}地图，WoW Forever",
 "{map} seen from above": "从上方俯瞰{map}",
 "{map}, separate instance map, WoW Forever": "{map}，独立的副本地图，WoW Forever",
 "{map} in the WoW Forever beta client (build {build}): overhead imagery, 3D terrain, the painted map and {places} named places, from {zones}. Coordinates and flight paths on a shareable map.": "WoW Forever Beta 客户端中的{map}（版本 {build}）：航拍影像、3D地形、手绘地图和来自{zones}的{places}个有名字的地点。坐标和飞行路线都在一张可分享的地图上。",
 "{map} in the WoW Forever beta client (build {build}): overhead imagery, 3D terrain, the painted map and {places} named places. Coordinates and flight paths on a shareable map.": "WoW Forever Beta 客户端中的{map}（版本 {build}）：航拍影像、3D地形、手绘地图和{places}个有名字的地点。坐标和飞行路线都在一张可分享的地图上。",
 "WoW Forever Map: interactive world map in 2D and 3D": "WoW Forever 地图：2D与3D互动世界地图",
 "The WoW Forever world map, in 2D and 3D: Eastern Kingdoms, Kalimdor, Riverglades and Hyjal. Type your level to see where to quest. Dungeon entrances, flight masters, boats.": "WoW Forever 世界地图，2D与3D：东部王国、卡利姆多、河林和海加尔山。输入你的等级，看看该去哪里做任务。地下城入口、飞行管理员、船只。",
 "Zones of {map} and every other map": "{map}的区域和所有其他地图",
 "Every map in the WoW Forever beta client": "WoW Forever Beta 客户端中的所有地图",
 "{map} has {places} named places on {tiles} map tiles. Zones: {zones}.": "{map}在{tiles}个地图图块上有{places}个有名字的地点。区域：{zones}。",
 "{tiles} tiles, {places} places": "{tiles}个图块，{places}个地点",
 "Read from the World of Warcraft Classic Forever beta client, build {build}. Artwork © Blizzard Entertainment.": "读取自 World of Warcraft Classic Forever Beta 客户端，版本 {build}。美术 © Blizzard Entertainment。",
 "Not set yet": "尚未设置",
 "{town} in {zone}": "{town}（{zone}）",
 "By {transport} from {from} to {to}.": "搭{transport}从{from}前往{to}。",
 "Alliance flies to {to} from {from}.": "联盟从{from}飞往{to}。",
 "Horde flies to {to} from {from}.": "部落从{from}飞往{to}。",
 "Both factions fly to {to} from {from}.": "双方阵营都从{from}飞往{to}。",
 "How to get to the new zones": "如何前往新区域",
 "The Skyborne starting zone, shared by both factions. It has a map of its own. The Alliance skyship leaves from Dalaran, the Horde one from Skywatcher Plateau, north of Thunder Bluff.": "天裔精灵的起始区域，两个阵营共用。它有自己的地图。联盟的飞船从达拉然出发，部落的飞船从雷霆崖北边的观天者台地出发。",
 "WoW Forever world map": "WoW Forever 世界地图",
 "This is not the {zone} zone of {map}: the beta client holds this map apart from the continents.": "这不是{map}的{zone}区域：Beta 客户端把这张地图和大陆分开存放。",
 "The zone, with the levels of its places": "区域，以及各地点的等级",
 ", has its own page.": "，有自己的页面。",
 "{map} as the World of Warcraft: Forever beta client holds it, build {build}, flat or as 3D terrain, with the level range of each zone, dungeon entrances, flight masters and inns.": "《魔兽世界：Forever》Beta 客户端中的{map}，版本 {build}，平面或3D地形，标出每个区域的等级范围、地下城入口、飞行管理员和旅店。",
 "{map} as the World of Warcraft: Forever beta client holds it, build {build}, flat or as 3D terrain.": "《魔兽世界：Forever》Beta 客户端中的{map}，版本 {build}，平面或3D地形。",
 "An interactive world map of WoW Forever made from the beta client's own files, flat or as 3D terrain: the two continents, Zephras Isle, Dalaran City and the dungeons. Type your level to see which zones fit, and find dungeon entrances, flight masters, boats, inns and graveyards.": "用 Beta 客户端自己的文件制作的 WoW Forever 互动世界地图，平面或3D地形：两块大陆、泽风岛、达拉然城和各个地下城。输入你的等级看看哪些区域适合，并找到地下城入口、飞行管理员、船只、旅店和墓地。",
 "Zone levels": "区域等级",
 "{map} zone levels": "{map}区域等级",
 "The levels the beta client gives the places of each zone. Blizzard has not published ranges of its own.": "Beta 客户端为各区域地点设置的等级。Blizzard 尚未公布官方的等级范围。",
 "WoW Forever interactive map": "WoW Forever 互动地图",
 "Interactive 2D and 3D map of World of Warcraft: Forever read from the beta client: zone level ranges, faction territory, dungeon and raid entrances, flight masters and flight paths, boats and zeppelins, inns and graveyards.": "从 Beta 客户端读取的《魔兽世界：Forever》2D与3D互动地图：区域等级范围、阵营领地、地下城与团队副本入口、飞行管理员与飞行路线、船只与飞艇、旅店和墓地。",
 "{zone} is Alliance ground on {map}.": "{zone}是{map}上的联盟领地。",
 "{zone} is Horde ground on {map}.": "{zone}是{map}上的部落领地。",
 "{zone} is contested ground on {map}.": "{zone}是{map}上的争夺中领地。",
 "The Forever beta client (build {build}) sets its {places} named places between level {min} and {max}; Blizzard has not published a range of its own.": "Forever Beta 客户端（版本 {build}）把这里的{places}个有名字的地点设在{min}到{max}级之间；Blizzard 尚未公布官方范围。",
 "{zone} is on {map} in the Forever beta client (build {build}), with {places} named places. The client gives it no level range yet.": "{zone}在 Forever Beta 客户端（版本 {build}）中位于{map}，有{places}个有名字的地点。客户端还没有给它设定等级范围。",
 "Flight masters": "飞行管理员",
 "Places in {zone}, by level": "{zone}的地点，按等级排列",
 "Top|view": "俯",
 "down|view": "视",
 "Flight master": "飞行管理员",
 "Entrance": "入口",
 "{transport} to {places}": "{transport}前往{places}",
 "The map data could not be loaded.": "无法加载地图数据。",
 "world": "世界",
 "Copy coordinates": "复制坐标",
 "Coordinates copied.": "已复制坐标。",
 "Summons your group to the dungeon": "将你的队伍召唤到地下城",
 "To {place}": "前往{place}",
 "Open its map": "打开它的地图",
 "Quests and position from Classic": "任务和位置来自经典旧世",
 "Position read from the Forever client": "位置读取自 Forever 客户端",
 "Position from Classic": "位置来自经典旧世",
 "Link copied.": "已复制链接。",
 "Link copied. This view is ready to share.": "已复制链接，可以分享这个视图了。",
 "Fullscreen is unavailable in this browser.": "这个浏览器无法使用全屏。",
 "Raid": "团队副本",
 "Alliance flight master": "联盟飞行管理员",
 "Horde flight master": "部落飞行管理员",
 "Zone names": "区域名称",
 "Zone borders": "区域边界",
 "Level ranges": "等级范围",
 "Selected place": "已选地点",
 "Deselect": "取消选择",
 "Zone of {map}": "{map}的区域",
 "In {zone}": "位于{zone}",
 "Levels": "等级",
 "Coords": "坐标",
 "in {zone}": "位于{zone}",
 "Size": "大小",
 "Center on map": "在地图上居中",
 "Map controls": "地图控制",
 "Search this map and the others": "搜索这张地图和其他地图",
 "Zone, town or dungeon": "区域、城镇或地下城",
 "Press / to search": "按 / 搜索",
 "No place matches.": "没有匹配的地点。",
 "Choose a map": "选择地图",
 "Hide the maps": "隐藏地图列表",
 "All {n} maps": "全部{n}张地图",
 "Where to level": "去哪里练级",
 "I am level": "我的等级",
 "Clear": "清除",
 "Contested": "争夺中",
 "No zone of this map is tuned for level {n}.": "这张地图没有适合{n}级的区域。",
 "Zone text": "区域文字",
 "Map style": "地图样式",
 "Satellite": "卫星",
 "The world seen from above": "从上方俯瞰世界",
 "This map has no painted map in the client": "客户端中没有这张地图的手绘地图",
 "In-game map": "游戏内地图",
 "The map you open with M": "按 M 打开的地图",
 "Read from the Forever beta client, build {build}.": "读取自 Forever Beta 客户端，版本 {build}。",
 "The client does not list graveyards, town services or most dungeon doors: a pin marked Classic position comes from the Classic database instead.": "客户端没有列出墓地、城镇服务和大部分地下城入口：标着「位置来自经典旧世」的标记取自经典旧世数据库。",
 "Map view": "地图视图",
 "Look straight down": "垂直往下看",
 "Face north": "朝向北方",
 "Zoom in": "放大",
 "Zoom out": "缩小",
 "Entire map": "整张地图",
 "Show the entire map": "显示整张地图",
 "Fullscreen": "全屏",
 "Copy a link to this view": "复制这个视图的链接",
 "Share this view": "分享这个视图",
 "Share view": "分享视图",
 "Map of {map}": "{map}地图",
 "Preparing the map…": "正在准备地图…",
 "Open the overhead picture": "打开航拍图",
 "View in 3D": "以3D查看",
 "View in 2D": "以2D查看",
 "lvl {range}": "{range}级",
 "Drag to move, right-drag to tilt, double-click to fly there.": "拖动可以移动，按住右键拖动可以倾斜，双击可以飞到那里。",
 "Click a zone for its levels and size. Right-click anywhere for coordinates.": "点击区域查看它的等级和大小。在任意位置点击右键可以获取坐标。",
 "Loading terrain… {loaded} of {total}": "正在加载地形… {loaded}/{total}",
 "Retry missing detail ({n})": "重新加载缺少的细节（{n}）",
 "Loading imagery": "正在加载影像",
 "Map before and after": "地图前后对照",
 "The map as it was in Classic": "经典旧世时的地图",
 "Compare your class spells with Classic.": "将你职业的法术和经典旧世比较。",
 "Explore Legacy perks and the challenges that unlock them.": "探索传承加成和解锁它们的挑战。",
 "Racials": "种族特长",
 "Compare racial abilities with Classic.": "将种族特长和经典旧世比较。",
 "Explore character tools": "探索角色工具",
 "Healing": "治疗",
 "Duels": "决斗",
 "Tanking": "坦克",
 "Shields": "护盾",
 "Damage": "伤害",
 "Heal": "治疗",
 "Absorb": "吸收",
 "heals": "治疗",
 "absorbs": "吸收",
 "deals": "造成",
 "Bonus healing": "治疗加成",
 "Spell damage": "法术伤害",
 "Heal needed": "需要的治疗量",
 "Absorb needed": "需要的吸收量",
 "Damage needed": "需要的伤害",
 "Heal and mana": "治疗量与法力",
 "Absorb and mana": "吸收量与法力",
 "Damage and mana": "伤害与法力",
 "Holy|school": "神圣",
 "Arcane|school": "奥术",
 "Shadow|school": "暗影",
 "Nature|school": "自然",
 "Fire|school": "火焰",
 "Frost|school": "冰霜",
 "WoW Forever and Classic downrank calculator": "WoW Forever 与经典旧世降级施法计算器",
 "Which rank heals the most per mana? Every rank of every heal and nuke, for your level and bonus healing, from the WoW Forever and Classic Era clients.": "哪个等级每点法力的治疗量最高？WoW Forever 与 Classic Era 客户端里每个治疗和伤害法术的每个等级，按你的等级和治疗加成计算。",
 "{low} to {high}": "{low}到{high}",
 "First rank": "第一等级",
 "Top rank": "最高等级",
 "{ranks}, {coef} of {stat} at the top rank": "{ranks}，最高等级吃{stat}的{coef}",
 "Rank {rank}, level {level}: {mana} mana, {cast}, {amount}, {coef} of bonus": "等级{rank}，{level}级：{mana}法力，{cast}，{amount}，吃加成的{coef}",
 "{time} channel": "引导{time}",
 "{time} cast": "施法时间{time}",
 "instant": "瞬发",
 " and more": " 以及更多",
 "WoW Forever downrank calculator": "WoW Forever 降级施法计算器",
 "Pick a spell, type your level and your bonus healing or spell damage: the table shows what each rank heals or deals, what it costs, and which rank gives the most per point of mana. The numbers are read from the WoW Forever beta client (build {forever}) and the Classic Era client (build {classic}).": "选择一个法术，输入你的等级和治疗加成或法术伤害：表格会列出每个等级的治疗量或伤害、法力消耗，以及哪个等级每点法力收益最高。数值读取自 WoW Forever Beta 客户端（版本 {forever}）和 Classic Era 客户端（版本 {classic}）。",
 "How downranking works": "降级施法的原理",
 "Every rank of a spell adds the same share of your bonus healing or spell damage: the spell’s coefficient. For a spell that lands at once, it is the cast time divided by 3.5 seconds (Greater Heal, 3 seconds: 85.7%). For one that works over time, it is the duration divided by 15 seconds (Renew, 15 seconds: 100%, spread over its ticks). Instants count as 1.5 seconds.": "一个法术的每个等级都吃同样比例的治疗加成或法术伤害，也就是法术的系数。立即生效的法术，系数是施法时间除以3.5秒（强效治疗术，3秒：85.7%）。持续生效的法术，系数是持续时间除以15秒（恢复，15秒：100%，分摊到每一跳）。瞬发的法术以1.5秒计算。",
 "A lower rank has a smaller base value and costs less mana, but it gets the same bonus. So the more bonus healing you wear, the more a low rank heals per point of mana, and the closer its heal gets to the top rank’s. That is downranking: casting a lower rank to make the mana last, or to heal a small wound without wasting a large heal on it.": "较低的等级基础值较小、法力消耗较少，但吃到的加成一样。所以你身上的治疗加成越多，低等级每点法力的治疗量就越高，治疗量也越接近最高等级。这就是降级施法：施放较低的等级让法力撑得更久，或是治疗小伤口时不浪费一发大治疗。",
 "What a rank does is its base value at your level plus the coefficient times your bonus. The base value grows a little with your level, until about the level where the next rank is learned. Talents that add a percentage, like Spiritual Healing, multiply the whole heal; talents that cut the mana cost or the cast time change every rank alike, so they rarely change which rank is the most efficient.": "一个等级的效果，是它在你当前等级的基础值，加上系数乘以你的加成。基础值会随你的等级稍微提升，大约到学会下一个等级的等级为止。按百分比加成的天赋（例如精神治疗）会乘在整个治疗量上；降低法力消耗或施法时间的天赋对每个等级的影响都一样，所以很少改变哪个等级效率最高。",
 "Downranking in WoW Forever": "WoW Forever 的降级施法",
 "The Forever beta client stores the full coefficient on every rank, including the ranks learned before level 20. Classic Era cuts those ranks: 3.75% less for every level under 20.": "Forever Beta 客户端在每个等级都存了完整系数，包括20级以前学到的等级。Classic Era 会削减这些等级：每低于20级一级就少3.75%。",
 "{spell} rank 1 (level 1) adds {classic} of your bonus healing in Classic Era and {forever} in the Forever client.": "{spell}等级1（1级）在 Classic Era 吃你治疗加成的{classic}，在 Forever 客户端吃{forever}。",
 "Of the {pairs} ranks both clients have, {raised} take more of your bonus in Forever, {early} of them ranks learned before level 20.": "在两个客户端都有的{pairs}个等级中，有{raised}个在 Forever 吃到更多加成，其中{early}个是20级以前学到的等级。",
 "Forever also lowers the base value of many heals: {lower} of {heals} healing ranks heal less before bonus than in Classic Era.": "Forever 也降低了许多治疗法术的基础值：{heals}个治疗等级中，有{lower}个在计入加成前的治疗量比 Classic Era 低。",
 "{spell} rank 1 heals {forever}, against {classic} in Classic Era.": "{spell}等级1的治疗量是{forever}，Classic Era 则是{classic}。",
 "For a rank learned before level 20, the larger share of the bonus outweighs the lower base; a rank learned later keeps Classic’s share on a lower base, so it heals less.": "20级以前学到的等级，加成比例提高的效果大过基础值的降低；之后学到的等级保留经典旧世的比例但基础值较低，所以治疗量较少。",
 "At level 60 with 400 bonus healing, {lesser} rank 1 heals {a} for {mana} mana in Forever and {b} in Classic Era; {greater} rank 1 heals {c} and {d}.": "在60级、治疗加成400时，{lesser}等级1在 Forever 花{mana}点法力治疗{a}，在 Classic Era 治疗{b}；{greater}等级1分别治疗{c}和{d}。",
 "Up to level 20, the Forever numbers have been checked in the game. {doublezug} measured {touch} ranks 1 to 3 and {rejuv} ranks 1 and 3 in the beta with a druid at levels 18 and 19, and every heal lands within {gap} points of this calculator (table below). {touch} rank 1 does take the full {share} of your bonus: Classic Era’s level 20 cut is gone, and so is The Burning Crusade’s rule, which cut low ranks by the caster’s level and would already take part of it at level 19. His notes say the same of {holy} ranks 1 to 3 at level 20.": "到20级为止，Forever 的数值都已在游戏中验证。{doublezug}在 Beta 用18级和19级的德鲁伊实测了{touch}等级1到3和{rejuv}等级1和3，每次治疗与本计算器的差距都在{gap}点以内（见下表）。{touch}等级1确实能吃到你治疗加成的完整{share}：Classic Era 的20级以下削减已经没有了，《燃烧的远征》按施法者等级削减低等级法术的规则也没有，那条规则在19级就会扣掉一部分。据他的笔记，{holy}等级1到3在20级也一样。",
 "Forever does have a rule for higher levels. Blizzard confirmed it in its {notes} of October 1, and the beta client’s character sheet now says it: spell ranks far below your current level benefit less from your spell damage and healing, and trigger class abilities and talents less often. Blizzard’s example: a rank 1 {frostbolt} cast at level 60 never triggers {frostbite}. Blizzard has not said how far below your level a rank must be, or how much of the bonus it loses. {doublezug} expected this rule and explains why in his video. The calculator does not apply it yet: above level 20, its numbers are the client’s, what a rank gives before that cut.": "Forever 确实有一条针对较高等级的规则。Blizzard 在 10 月 1 日的{notes}中证实了这一点，Beta 客户端的角色信息现在也这样写：远低于你当前等级的法术等级，从你的法术伤害和治疗加成中获得的效果较少，触发职业技能和天赋的几率也较低。Blizzard 的例子：在60级施放等级1的{frostbolt}，永远不会触发{frostbite}。Blizzard 没有说要低多少级才算，也没有说会少掉多少加成。{doublezug}早就预料到会有这条规则，并在他的视频里说明了原因。本计算器还没有应用这条规则：20级以上的数值都是客户端的数值，也就是法术等级在削减前的效果。",
 "Measured in the beta": "Beta 实测",
 "{doublezug} cast these heals with a druid in the Forever beta and noted the average heal for each amount of bonus healing. The last column is what the calculator gives for the same rank, level and bonus. For {rejuv}, the figures are one tick.": "{doublezug}在 Forever Beta 用德鲁伊施放这些治疗，并记下每种治疗加成下的平均治疗量。最后一栏是计算器在相同的法术等级、角色等级和加成下算出的数值。{rejuv}的数字是一跳的治疗量。",
 "Measured": "实测",
 "Calculator": "计算器",
 "Downranking in Classic Era": "Classic Era 的降级施法",
 "Classic Era has no rule against downranking beyond the level 20 cut: a rank learned at level 20 or later adds the spell’s full coefficient, whatever your level. The cut is already applied in the coefficients the Classic client stores, so the calculator reads them as they are. Three spells have no coefficient in that client because the server applies it: Holy Light and Flash of Light (cast time divided by 3.5) and Power Word: Shield (10%). For those, the calculator uses the values Classic players measured, with the level 20 cut.": "除了20级以前等级的削减，Classic Era 没有其他限制降级施法的规则：20级或之后学到的等级，不管你多少级，都吃法术的完整系数。这个削减已经计入经典旧世客户端存的系数里，所以计算器直接读取原值。有三个法术在该客户端中没有系数，因为由服务器套用：圣光术和圣光闪现（施法时间除以3.5）以及真言术：盾（10%）。这几个法术，计算器使用经典旧世玩家实测的数值，并套用20级前的削减。",
 "What each rank costs and does comes from the client’s spell tables, read through {wago}. The full list of each class’s spells, rank by rank, is on its spellbook page: {classes}.": "每个等级的消耗和效果来自客户端的法术数据表，通过{wago}读取。各职业完整的法术列表（逐级列出）在它的法术书页面：{classes}。",
 "Share of the bonus, WoW Forever and Classic Era": "加成比例，WoW Forever 与 Classic Era",
 "The spells whose first or top rank takes a different share of your bonus healing or spell damage in the two clients. The ranks in between follow the same rule: in Classic Era, the ones learned before level 20 get less.": "第一等级或最高等级在两个客户端中吃到不同治疗加成或法术伤害比例的法术。中间的等级遵循同样的规则：在 Classic Era，20级以前学到的等级吃得比较少。",
 "Heals and shields": "治疗与护盾",
 "Every rank in WoW Forever, as text": "WoW Forever 的每个等级（文字版）",
 "What each rank costs and does at the level it is learned, with no bonus, in the Forever beta client (build {build}).": "Forever Beta 客户端（版本 {build}）中，每个等级在刚学会且无加成时的消耗和效果。",
 "Talent calculators:": "天赋模拟器：",
 "Heal, damage and mana of every rank of the healing and damage spells of World of Warcraft: Forever and Classic Era, for a given level and bonus healing or spell damage, read from the game clients (Forever {forever}, Classic Era {classic}).": "《魔兽世界：Forever》与 Classic Era 治疗和伤害法术每个等级的治疗量、伤害与法力，按指定等级和治疗加成或法术伤害计算，读取自游戏客户端（Forever {forever}，Classic Era {classic}）。",
 "Classic Era gives the ranks learned before level 20 less.": "Classic Era 给20级以前学到的等级较少加成。",
 "WoW Forever gives the ranks learned before level 20 their full share.": "WoW Forever 给20级以前学到的等级完整加成比例。",
 "Every rank differs in {game}: see the Of bonus column.": "在{game}中每个等级都不同：请看「加成比例」列。",
 "{n} of {total} ranks differ in {game}: see the Of bonus column.": "在{game}中有{n}/{total}个等级不同：请看「加成比例」列。",
 "damage": "伤害",
 "{spell} Rank {n}": "{spell}等级{n}",
 "No rank of {spell} is learned by level {level}: the first comes at level {first}.": "{level}级时还没学到任何{spell}等级：第一个等级在{first}级学到。",
 "{rank} {verb} the most per point of mana: {perMana}, or {amount} for {mana} mana.": "{rank}每点法力{verb}最多：{perMana}，也就是花{mana}点法力{verb}{amount}。",
 "Rank {n} {verb} {amount} for {mana} mana, {perMana} per point.": "等级{n}花{mana}点法力{verb}{amount}，每点{perMana}。",
 "The cheapest rank that {verb} at least {need} is {rank}: {amount} on average for {mana} mana.": "至少能{verb}{need}的最省等级是{rank}：平均{amount}，消耗{mana}点法力。",
 "No rank {verb} {need} on average. Rank {n} comes closest with {amount}.": "没有任何等级平均能{verb}{need}。最接近的是等级{n}，{amount}。",
 "{spell} jumps to {n} more targets, each for {pct}% of the one before. The table counts the first target.": "{spell}会额外弹跳{n}个目标，每次弹跳为前一个目标的{pct}%。表格只计算第一个目标。",
 "{spell} hits several targets. The table counts one.": "{spell}会击中多个目标。表格只计算一个。",
 "Part of {spell} is computed by the server or by a spell the client does not link (in Forever, Flamestrike's burn on the ground). The table counts only what the client stores.": "{spell}的一部分由服务器计算，或由客户端没有链接的法术造成（在 Forever 中是烈焰风暴留在地面的燃烧）。表格只计算客户端存储的部分。",
 "The Classic Era client stores no coefficient for {spell}: the server applies it. The table uses the value Classic players measured ({value}, reduced for ranks learned before level 20).": "经典旧世客户端没有存储{spell}的系数：由服务器应用。表格使用经典旧世玩家实测的数值（{value}，20级之前学会的等级会削减）。",
 "cast time / 3.5": "施法时间 / 3.5",
 "Over-time effects are counted in full, every tick landing.": "持续效果按全额计算，每一跳都命中。",
 "Game": "游戏",
 "build {build}": "版本 {build}",
 "{class} spells": "{class}法术",
 "{ranks}, learned from level {first} to {last}": "{ranks}，从{first}级学到{last}级",
 "Every rank adds {coef} of your {stat}.": "每个等级都吃你{stat}的{coef}。",
 "The ranks add {low} to {high} of your {stat}.": "各等级吃你{stat}的{low}到{high}。",
 "+{school} damage from gear": "装备提供的+{school}伤害",
 "+spell damage from gear": "装备提供的+法术伤害",
 "From gear and buffs": "来自装备和增益效果",
 "Finds the cheapest rank": "找出最省的等级",
 "Talents and buffs": "天赋与增益效果",
 "More {unit}": "更多{unit}",
 "Fire Power, Shadow Mastery…": "火焰强化、暗影专精…",
 "Spiritual Healing, Healing Light…": "精神治疗、治疗之光…",
 "Less mana": "较少法力",
 "Frost Channeling, Cataclysm…": "冰霜导能、灾变…",
 "Improved Healing, Tidal Focus…": "强化治疗术、潮汐集中…",
 "Faster cast": "施法较快",
 "Improved Shadow Bolt, Improved Fireball…": "强化暗影箭、强化火球术…",
 "Divine Fury, Naturalist…": "神圣之怒、自然主义…",
 "{spell} at level {level} with {bonus} {stat}, {game}": "{spell}，{level}级，{bonus}{stat}，{game}",
 "The share of your {stat} the rank adds": "这个等级吃你{stat}的比例",
 "Of bonus": "加成比例",
 "Per mana": "每点法力",
 "Per second of cast, channel or global cooldown": "每秒施法、引导或公共冷却时间",
 "Per second": "每秒",
 "Not learned yet at level {n}": "{n}级时尚未学会",
 "{n} mana": "{n}法力",
 "{n} from bonus": "其中{n}来自加成",
 "Most per mana": "每点法力最高",
 "Cheapest for {n}": "{n}的最省选择",
 "Any|need": "不限",
 "Last updated {date}": "最后更新：{date}",
 "15 September 2026": "2026年9月15日",
 "From Classic|tag": "来自经典旧世",
 " · |place": "，",
 "{n} list": [
  "{n}份清单",
  "{n}份清单"
 ],
 "{heading}: community ranking": "{heading}：社区排名",
 "Average of {lists} made on foreverchanges.pro, {date}": "在 foreverchanges.pro 创建的{lists}的平均，{date}",
 "Make your own tier list at": "制作你自己的强度榜：",
 "Your list counts in the community ranking.": "你的清单会计入社区排名。",
 "Image saved": "图片已保存",
 "Image copied": "图片已复制",
 "This browser cannot copy images. Use Save image.": "这个浏览器无法复制图片。请使用“保存图片”。",
 "WoW Forever tier list maker": "WoW Forever 强度榜制作器",
 "What to rank": "排什么",
 "Back to my list": "回到我的清单",
 "Community ranking": "社区排名",
 "Title of your tier list": "强度榜标题",
 "Tier {letter}": "{letter}级",
 "{name}: {split} of {lists}": "{name}：{lists}中的{split}",
 "You put it in {letter}": "你把它放在{letter}级",
 "Reading the community ranking…": "正在读取社区排名…",
 "The community ranking cannot be read right now. Your own list is safe: go back to it with My list.": "现在无法读取社区排名。你自己的清单没受影响：点“我的清单”回去。",
 "No list has been saved for this ranking yet.": "这个排名还没有人保存过清单。",
 "Make yours, then save the image or copy the link: it becomes the first one in this ranking.": "做一份你自己的清单，然后保存图片或复制链接：它就会成为这个排名的第一份。",
 "The average of {lists}.": "{lists}的平均。",
 "Each time someone saves or copies a list made here, it counts once in this ranking. An entry sits in the tier nearest to its average place, the best average first. Point at an icon to see how the lists split.": "每当有人保存或复制在这里制作的清单，它就会在这个排名中计入一次。每个项目放在最接近它平均名次的等级，平均最高的排最前面。把鼠标移到图标上，就能看到各清单的分布。",
 "The letter on an icon’s corner is the tier you gave it.": "图标角落的字母是你给它的等级。",
 "Make your own list and the tier you gave shows on each icon’s corner.": "做一份你自己的清单，每个图标的角落就会显示你给的等级。",
 "Make my list": "制作我的清单",
 "All {n} are ranked. Drag one back here to take it out.": "全部{n}个都排好了。拖一个回这里就能移除。",
 "Now click a tier, or press its letter.": "现在点击一个等级，或按下它的字母。",
 "Drag an icon into a tier, or hover it and press the tier’s letter.": "把图标拖进一个等级，或者把鼠标悬停在图标上再按该等级的字母。",
 "Tap an icon, then tap a tier.": "点一下图标，再点一下等级。",
 "Save image": "保存图片",
 "Copy image": "复制图片",
 "BiS list": "BiS 清单",
 "WoW Forever {class} BiS List (Level {cap}): Best in Slot Gear": "WoW Forever {class} BiS 清单（{cap}级）：各部位毕业装备",
 "WoW Forever BiS Lists (Level {cap}): Best in Slot Gear for Every Class": "WoW Forever BiS 清单（{cap}级）：每个职业的各部位毕业装备",
 "Best in slot gear at level {cap} in the WoW Forever beta for all nine classes, PvE and PvP: every slot ranked, Alliance and Horde, with stats, talent builds and where each item comes from.": "WoW Forever Beta 中九个职业{cap}级的各部位毕业装备，PvE 和 PvP：每个部位都有排名，联盟和部落都有，附上属性、天赋构筑，以及每件物品的来源。",
 "WoW Forever best in slot lists by class": "WoW Forever 各职业 BiS 清单",
 "Best in slot lists at level {cap}": "{cap}级 BiS 清单",
 "Choose the level": "选择等级",
 "Level {n} list, kept as it was before the beta went to level {cap} on October 1.": "{n}级清单，保留Beta在10月1日升到{cap}级之前的样子。",
 "See the level {n} list": "查看{n}级清单",
 "Level {n} lists, kept as they were before the beta went to level {cap} on October 1.": "{n}级清单，保留Beta在10月1日升到{cap}级之前的样子。",
 "See the level {n} lists": "查看{n}级清单",
 "The best gear at level {cap} in the WoW Forever beta for every class, one list per spec: dungeons, PvP, tanking and healing.": "WoW Forever Beta 中每个职业{cap}级的毕业装备，每个专精一份清单：地下城、PvP、坦克和治疗。",
 "{class} best in slot gear at level {cap} in the WoW Forever beta, for PvP and duels: every slot ranked, Alliance and Horde, with stats, a talent build and where each item comes from (boss, quest or recipe).": "WoW Forever Beta 中{cap}级{class}的各部位毕业装备，适用于 PvP 和决斗：每个部位都有排名，联盟和部落都有，附上属性、天赋构筑，以及每件物品的来源（首领、任务或配方）。",
 "{class} best in slot gear at level {cap} in the WoW Forever beta, for dungeons: every slot ranked, Alliance and Horde, with stats, a talent build and where each item comes from (boss, quest or recipe).": "WoW Forever Beta 中{cap}级{class}的各部位毕业装备，适用于地下城：每个部位都有排名，联盟和部落都有，附上属性、天赋构筑，以及每件物品的来源（首领、任务或配方）。",
 "{tournament} (October 17 and 18) is played at level 30.": "{tournament}（10月17和18日）以30级进行。",
 "The $100,000 duel tournament": "100,000美元决斗锦标赛",
 "{class} best in slot at level {cap}": "{cap}级{class} BiS",
 "The best gear for a level {cap} {class} in the WoW Forever beta, slot by slot, with stats and sources for every item.": "WoW Forever Beta 中{cap}级{class}的毕业装备，逐一列出各部位，每件物品都附上属性和来源。",
 "The best gear for a level {cap} {class} in the WoW Forever beta, with stats and sources for every item.": "WoW Forever Beta 中{cap}级{class}的最佳装备，每件物品都附上属性和来源。",
 "{what} list: {weighs}": "{what}清单：{weighs}",
 "Quest: Friend of the Library": "任务：Friend of the Library",
 "Quest: Greater Friend of the Library": "任务：Greater Friend of the Library",
 "Weapon damage first, then Strength and Stamina. Leather goes above mail where the stats are better.": "武器伤害优先，其次是力量和耐力。属性较好时，皮甲排在锁甲前面。",
 "The bow or the gun first, then Stamina, then Agility. The two-handed weapon is picked on how hard it hits, since Strider Kick deals 100% of its damage: a slow, heavy one comes first.": "弓或枪械优先，其次是耐力，然后是敏捷。双手武器看每一击打得多重，因为陆行鸟踢击造成武器100%的伤害：慢速的重武器排在前面。",
 "The bow or the gun first, then Agility. Intellect and attack power each count a little under half a point of Agility: Careful Aim 5/5 turns each point of Intellect into one of attack power.": "弓或枪械优先，其次是敏捷。智力和攻击强度每点的价值都略低于半点敏捷：精确瞄准 5/5 会把每点智力转换成一点攻击强度。",
 "Stamina first, then frost damage and spell power, then Intellect.": "耐力优先，其次是冰霜伤害和法术能量，然后是智力。",
 "Frost damage, and plain spell power beside it, since nothing in the build casts anything else. Then Intellect, for a mana bar that has to last the whole pull. Stamina hardly moves the ranking, and the other schools not at all.": "冰霜伤害，法术强度也一样算，因为这套构筑不会施放其他法术。然后是智力，让法力撑完整波怪。耐力几乎不影响排名，其他法系完全不影响。",
 "Frost damage and spell power, since the build casts nothing else. Then Intellect, for a mana bar that lasts the whole pull.": "冰霜伤害和法术强度，因为这套构筑不会施放其他法术。然后是智力，让法力撑完整波怪。",
 "Fire damage and spell power, since the whole rotation is fire. Then Intellect, for a mana bar that lasts the whole pull.": "火焰伤害和法术强度，因为整个输出循环都是火焰法术。然后是智力，让法力撑完整波怪。",
 "Stamina first, then fire damage and spell power, then Intellect.": "耐力优先，其次是火焰伤害和法术能量，然后是智力。",
 "Arcane damage and spell power, for Arcane Blast and Arcane Missiles. Intellect counts more than for Frost or Fire: Arcane Mind adds a tenth to it, and each Arcane Blast costs more mana than the last.": "奥术伤害和法术强度，用于奥术冲击和奥术飞弹。智力比冰霜和火焰更重要：奥术心智让智力提高10%，而每次奥术冲击都比上一次消耗更多法力。",
 "Weapon damage first, then Stamina, then Agility.": "武器伤害优先，其次是耐力，然后是敏捷。",
 "A dagger in the main hand, for Backstab and Ambush. The off hand takes whichever weapon gives the most attack power. Then Stamina, then Agility.": "主手拿匕首，用于背刺和伏击。副手选攻击强度最高的武器。接着是耐力，然后是敏捷。",
 "Daggers in both hands: Mutilate needs them, and Backstab needs one in the main hand, where the hardest-hitting dagger goes. Then Agility and critical strike.": "双手都拿匕首：毁伤需要匕首，背刺需要主手匕首，所以单次伤害最高的匕首放主手。接着是敏捷和爆击。",
 "Sword or mace|build": "剑或锤",
 "Sword|build": "剑",
 "Dagger|build": "匕首",
 "Subtlety|spec": "敏锐",
 "A slow main hand, so Sinister Strike hits hard, and a fast off hand beside it. Then Agility, and any critical strike a piece carries outright. Stamina barely registers here, and Intellect and Spirit are wasted on a rogue. Forever lets a rogue learn axes, which Classic did not, and the off hand is where that shows: the skill starts at 1, so an axe misses until it is raised.": "慢速主手让邪恶攻击打得更重，再搭配快速副手。接着是敏捷，以及装备直接提供的爆击。耐力在这里几乎不影响，智力和精神对潜行者是浪费。Forever 让潜行者可以学斧，经典旧世不行，这一点在副手上看得出来：技能从1开始，所以在练高之前斧会一直未命中。",
 "A slow main hand, since Sinister Strike adds one of its swings, and a fast off hand. Torturing Poker is the exception: its fire grows with every hit. Then Agility and critical strike. Axes, new to rogues in Forever, start at skill 1.": "慢速主手，因为邪恶攻击会加上一次主手攻击的伤害，再搭配快速副手。烙铁棍是例外：它的火焰伤害每次命中都会增加。接着是敏捷和爆击。斧是 Forever 新开放给潜行者的武器，技能从1开始。",
 "Shadow damage, and plain spell power with it, since Mind Blast and Shadow Word: Pain are all this list casts. Stamina next, because nothing here makes a priest harder to reach. Then Intellect. Healing and the other schools are worth nothing.": "暗影伤害，法术强度也一样算，因为这份清单只施放心灵震爆和暗言术：痛。接着是耐力，因为这里没有任何东西能让牧师更难被打到。然后是智力。治疗和其他法系毫无价值。",
 "Shadow damage and spell power, for Mind Blast and Shadow Word: Pain. Then Stamina, then Intellect.": "暗影伤害和法术强度，用于心灵震爆和暗言术：痛。然后是耐力，再来是智力。",
 "Stamina first, then shadow damage and spell power, then Intellect.": "耐力优先，其次是暗影伤害和法术能量，然后是智力。",
 "Shadow damage and spell power lead, since Corruption, Curse of Agony and every Shadow Bolt run on them. Fire damage counts half, for Immolate alone. Then Intellect, since a warlock out of mana has nothing left to do. Stamina weighs almost nothing here, healing nothing.": "暗影伤害和法术强度领先，因为腐蚀术、痛苦诅咒和每一发暗影箭都靠它们。火焰伤害只算一半，只用在献祭。接着是智力，因为没有法力的术士什么都做不了。耐力在这里几乎不计，治疗完全不计。",
 "Shadow damage and spell power, for Corruption, Curse of Agony and Shadow Bolt. Fire damage counts half, for Immolate alone. Then Intellect.": "暗影伤害和法术强度，用于腐蚀术、痛苦诅咒和暗影箭。火焰伤害只算一半，只用在献祭。然后是智力。",
 "Agility first: in cat form it is attack power, critical strike and armor at once. Then Strength, then Stamina. Unlike in Classic, the weapon's damage counts in a form, and Cat Form gives only 12 attack power instead of 40. So the weapon here is chosen on its damage first, then on its stats.": "敏捷优先：猎豹形态下，它同时提供攻击强度、爆击和护甲。接着是力量，然后是耐力。与经典旧世不同，变形时武器伤害会计入，而且猎豹形态只提供 12 点攻击强度，不再是 40 点。所以这里的武器先看伤害，再看属性。",
 "Agility first, then Strength, then Stamina. Unlike in Classic, the weapon's damage counts in Cat Form, so the weapon is picked on its damage first.": "敏捷优先，接着是力量，然后是耐力。与经典旧世不同，猎豹形态下武器伤害会计入，所以武器先看伤害。",
 "Weapon damage first, then Stamina and Strength. Mail wins when two pieces are close.": "武器伤害优先，其次是耐力和力量。两件差不多时，选锁甲。",
 "Someone else is holding the pack, so Stamina barely counts. Weapon damage first, then Strength and attack power.": "有别人扛怪，所以耐力几乎不计。武器伤害优先，其次是力量和攻击强度。",
 "Retribution|spec": "惩戒",
 "Protection|spec": "防护",
 "Armor and Stamina first, then Defense. On the weapon the slowest swing wins: Heroic Strike adds the same damage whatever the speed, so a slow one-hander is more threat for the same rage.": "护甲和耐力优先，然后是防御。武器选攻速最慢的：英勇打击不论武器速度都增加相同伤害，所以慢速单手武器在同样怒气下能产生更多仇恨。",
 "Arms|spec": "武器",
 "Marksmanship|spec": "射击",
 "Survival|spec": "生存",
 "Beast Mastery|spec": "野兽控制",
 "Combat|spec": "战斗",
 "Assassination|spec": "奇袭",
 "Shadow|spec": "暗影",
 "Frost|spec": "冰霜",
 "Fire|spec": "火焰",
 "Arcane|spec": "奥术",
 "Affliction|spec": "痛苦",
 "Elemental|spec": "元素",
 "Feral|spec": "野性战斗",
 "Two-hand weapon": "双手武器",
 "Main Hand": "主手",
 "Main hand": "主手",
 "Off Hand": "副手",
 "Off hand": "副手",
 "Off hand: shield": "副手：盾牌",
 "Off hand: held item": "副手：副手物品",
 "Held by the two-hander": "被双手武器占用",
 "The best item of each slot": "每个部位的最佳物品",
 "General": "一般",
 "Armor": "护甲",
 "Attributes": "属性",
 "Melee and ranged": "近战与远程",
 "Defense": "防御",
 "{own} and {gear} from gear": "基础{own}，装备提供{gear}",
 "Stats with this gear, {side}": "这套装备的属性，{side}",
 "The first item of each slot, two rings, and the enchants listed, on a level {cap} {race} {class} with Classic’s base stats. No buff, no talent. Green: raised by the gear.": "每个部位的第一件物品、两枚戒指和列出的附魔，套在{cap}级{race}{class}身上，采用经典旧世的基础属性。没有增益效果，也没有天赋。绿色：装备提高的数值。",
 "What the first item of each slot adds, two rings and the enchants listed counted. Classic had no {race} {class}, so there are no base stats to add them to.": "每个部位的第一件物品加上的数值，两枚戒指和列出的附魔也算在内。经典旧世没有{race}{class}，所以没有基础属性可以加上去。",
 "With the {build} build, each hand holds the first weapon of that kind in its list.": "选择{build}构筑时，每只手拿的是其列表中第一把该类武器。",
 "{npc} in {zone}": "{npc}（{zone}）",
 "taught by the trainer": "向训练师学习",
 "No Enchant": "无附魔",
 "formula sold by {vendors}": "配方由{vendors}出售",
 "schematic sold by {vendors}": "设计图由{vendors}出售",
 "formula source not known yet": "配方来源还不清楚",
 "({profession} {skill})": "（{profession} {skill}）",
 "Stats are read from the beta client. Rankings within each slot are ours, best first, for duels and battlegrounds at the level {cap} cap: weapon damage, then the main stat and Stamina. Quests marked “in Classic” come from Classic’s data: Forever may have moved their level. Seen something better on a stream or in your bags? Tell us through the note at the bottom right.": "属性读取自Beta客户端。每个部位内的排名是我们排的，最好的在前，针对{cap}级上限的决斗和战场：先看武器伤害，再看主属性和耐力。标注“经典旧世”的任务来自经典旧世的数据：Forever可能改了它们的等级。在直播里或自己背包里看到更好的？用右下角的留言告诉我们。",
 "Stats are read from the beta client. Rankings within each slot are ours, best first, for dungeons at the level {cap} cap, on what the list says it weighs at the top of the page. Quests marked “in Classic” come from Classic’s data: Forever may have moved their level. Seen something better on a stream or in your bags? Tell us through the note at the bottom right.": "属性读取自Beta客户端。每个部位内的排名是我们排的，最好的在前，针对{cap}级上限的地下城，依页面上方清单说明的重点。标注“经典旧世”的任务来自经典旧世的数据：Forever可能改了它们的等级。在直播里或自己背包里看到更好的？用右下角的留言告诉我们。",
 "The October 8 update changed many items: this list is out of date. We’re working on a new version, coming very soon.": "10月8日的更新改动了许多物品，这份清单已经过时。我们正在更新，新版本很快就会上线。",
 "Report a mistake": "报告错误",
 "Only its maker can wear it": "只有制作者能穿戴",
 "Panel": "面板",
 "Character": "角色",
 "Faction": "阵营",
 "Build": "构筑",
 "No build for a level {cap} character has been said on stream or written down by a player yet.": "还没有玩家在直播中说过或写过{cap}级角色的天赋构筑。",
 "Open the talent calculator at level {cap}": "在天赋模拟器中打开{cap}级",
 "Open in the talent calculator": "在天赋模拟器中打开",
 "{build} talents": "{build}天赋",
 "{name}, {n}/{max} points": "{name}，{n}/{max}点",
 "{total} points, as played at level {level}: {left} left to place at {cap}.": "共{total}点，按{level}级时的玩法：到{cap}级还剩{left}点可加。",
 "Waiting for the next update to bring the talents to level {cap}: these builds are still the level {level} ones.": "等待下次更新再把天赋调整到{cap}级：这些配置仍是{level}级的版本。",
 "{n} point left to place.": [
  "还剩{n}点可加。",
  "还剩{n}点可加。"
 ],
 "Played by {who}": "{who}的玩法",
 "{n} of these points come from the Legacy perk Talented at {n}/5.": "其中{n}点来自传承专长「才华横溢」{n}/5。",
 ", said at {at}": "，在{at}提到",
 "for duels": "决斗用",
 "for PvP": "PvP用",
 "for leveling": "练级用",
 "for tanking dungeons": "地下城坦克用",
 "for damage in dungeons": "地下城输出用",
 "for healing in dungeons": "地下城治疗用",
 "Damage|build": "输出",
 "Defensive|build": "防御",
 "{boss}, {dungeon}": "{boss}，{dungeon}",
 "{n}% in Classic": "经典旧世为{n}%",
 "Quest: {title}": "任务：{title}",
 "{profession} ({skill})": "{profession}（{skill}）",
 "Paladin quest chain": "圣骑士系列任务",
 "Every step is on the item’s page": "每个步骤都在物品页面上",
 "level {level} in Classic, from level {min}": "经典旧世为{level}级任务，{min}级起可接",
 "Reported, not checked": "玩家反馈，未经确认",
 "reported, not checked": "玩家反馈，未经确认",
 "A random drop in Classic, from creatures of 20 to 25": "经典旧世中为随机掉落，来自20到25级的怪物",
 "Not bound, so the auction house is the quick way to it. Not checked in the beta.": "不绑定，所以拍卖行是最快的获取方式。未在Beta中确认。",
 "World drop, sold at the auction house": "世界掉落，可在拍卖行购买",
 "It drops with one of {n} random suffixes, each with its own stats: search for the full name": "掉落时从{n}种随机属性中抽出一种，各有不同属性：请搜索完整名称",
 "Random suffix, one of {n}": "随机属性，{n}种之一",
 "Search the auction house for the full name": "在拍卖行搜索完整名称",
 "The game picks it when the item drops": "物品掉落时随机决定",
 "Sold by Gezzy Gunkgear in Booty Bay": "由藏宝海湾的Gezzy Gunkgear出售",
 "At Honored with Booty Bay": "需要藏宝海湾尊敬",
 "A new vendor of the beta, as Wowhead's Forever database has him. The gun asks Honored with Booty Bay, which the Stranglethorn and Booty Bay quests raise. Not checked in the beta.": "Wowhead的Forever数据库记载的Beta新商人。这把枪需要藏宝海湾尊敬，荆棘谷和藏宝海湾的任务可以提升声望。未在Beta中确认。",
 "A new vendor of the beta, as Wowhead's Forever database has him. The necklace asks Honored with Booty Bay, which the Stranglethorn and Booty Bay quests raise. Not checked in the beta.": "Wowhead的Forever数据库记载的Beta新商人。这条项链需要藏宝海湾尊敬，荆棘谷和藏宝海湾的任务可以提升声望。未在Beta中确认。",
 "At Friendly with Booty Bay": "需要藏宝海湾友善",
 "A new vendor of the beta, as Wowhead's Forever database has him. The ring asks Friendly with Booty Bay, which the Stranglethorn and Booty Bay quests raise. Not checked in the beta.": "Wowhead的Forever数据库记载的Beta新商人。这枚戒指需要藏宝海湾友善，荆棘谷和藏宝海湾的任务可以提升声望。未在Beta中确认。",
 "Brontus, a rare kodo of the Barrens": "Brontus，贫瘠之地的稀有科多兽",
 "Wowhead's Forever database has him drop them, 2 times in 245. In Classic he is a level 27 rare of the Barrens. Not checked in the beta.": "根据Wowhead的Forever数据库，它在245次中掉落2次。在经典旧世中它是贫瘠之地的27级稀有怪。未在Beta中确认。",
 "The Blade of Silverlaine, imbued with the Scroll of the Saber": "以佩剑卷轴注能的席瓦莱恩之刃",
 "Mages only, made at 20, worn from 21": "仅限法师，20级可制作，21级起可装备",
 "Baron Silverlaine's sword from Shadowfang Keep turns into this saber when a mage uses the Scroll of the Saber on it, one of the scrolls the Comprehension skill deciphers. The game's own spell makes the swap. The linked page has every step.": "影牙城堡中席瓦莱恩男爵的剑，在法师对它使用佩剑卷轴后就会变成这把佩剑；佩剑卷轴是“理解”技能破译出的卷轴之一。转换由游戏本身的法术完成。链接页面列出每个步骤。",
 "Not bound: the auction house is quickest": "不绑定：拍卖行最快",
 "Its damage is the client’s number, not a tooltip": "伤害是客户端数据里的数字，不是工具提示中的数值",
 "Classic’s vendors, not checked in the beta": "经典旧世的商人，未在Beta中确认",
 "Seen in game, the reward not confirmed": "已在游戏中看到，奖励还未确认",
 "Ten books, any class and no level asked for": "十本书，任何职业，没有等级要求",
 "Twenty books, the necklace’s ten counted": "二十本书，项链的十本也算在内",
 "Nothing places it yet: tell us if you know": "还不知道怎么获得：如果你知道请告诉我们",
 "One of the beta's new items: the game gives its stats, but where it drops or who gives it is not known yet.": "Beta的新物品之一：游戏里有它的属性，但还不知道从哪里掉落或由谁给予。",
 "Alliance only, and not checked in the beta": "仅限联盟，未在Beta中确认",
 "A fishing quest in Booty Bay, for a Keefer's Angelfish": "藏宝海湾的钓鱼任务，交一条基佛天使鱼",
 "Fishing only, no level needed": "只需钓鱼，无等级需求",
 "Booty Bay's fishing quest Rare Fish - Keefer's Angelfish gives it for one Keefer's Angelfish, and asks for no level. In Classic that fish is a rare catch from the fish schools of the Stranglethorn fishing tournament, on Sundays. It gives only +15 Stamina, but it needs no crafting profession, only Fishing. Not checked in the beta.": "藏宝海湾的钓鱼任务 Rare Fish - Keefer's Angelfish 用一条基佛天使鱼换取，且没有等级需求。在经典旧世中，这种鱼是荆棘谷钓鱼大赛（周日）鱼群中的稀有渔获。只有+15耐力，但不需要任何制造专业，只需钓鱼。未在Beta中确认。",
 "Drink": "饮料",
 "Fishing in Stranglethorn Vale, the Alterac Mountains or Tanaris": "在荆棘谷、奥特兰克山脉或塔纳利斯钓鱼",
 "About 1 catch in 40 in Stranglethorn, in Classic": "经典旧世中荆棘谷约每40次渔获1瓶",
 "Drops from the Dust Devils of Westfall": "西部荒野的尘魔掉落",
 "About 1 kill in 5, in Classic": "经典旧世中约每5次击杀1个",
 "The Dust Devils of Westfall, level 18 to 19, drop it about once in five kills in Classic. Two rares carry it too, in Tirisfal Glades and Elwynn Forest. Not checked in the beta.": "西部荒野的尘魔（18到19级）在经典旧世中约每5次击杀掉落1个。提瑞斯法林地和艾尔文森林各有一个稀有怪也会掉落。尚未在测试版中验证。",
 "Fished from any water in Stranglethorn Vale (about 1 catch in 40 in Classic), the Alterac Mountains (1 in 50) or Tanaris (1 in 70), and more rarely in Desolace, Feralas and Dustwallow Marsh. No level needed, only Fishing. Not checked in the beta.": "可在荆棘谷（经典旧世中约每40次渔获1瓶）、奥特兰克山脉（每50次1瓶）或塔纳利斯（每70次1瓶）的任何水域钓到，在凄凉之地、菲拉斯和尘泥沼泽较少见。没有等级需求，只需钓鱼。未在Beta中确认。",
 "Quest: Wet Job": "任务：Wet Job",
 "Cozy Sleeping Bag chain, from level 14, both factions": "舒适的睡袋任务链，14级起，双方阵营",
 "Wet Job, a step of the Cozy Sleeping Bag chain, gives one bottle to both factions from level 14; you hand it in at the Stonewrought Dam in Loch Modan. The Alliance can also pick one as the reward of Shelf Picked, a quest in the Stormwind library from level 13. It is also fished in Westfall and Silverpine Forest, about 1 catch in 30 in Classic.": "Wet Job 是舒适的睡袋任务链的一步，14级起给双方阵营各一瓶；在洛克莫丹的巨石水坝交任务。联盟也可以在 Shelf Picked 中选它作为奖励，这是暴风城图书馆的任务，13级起。在西部荒野和银松森林也能钓到，经典旧世中约每30次渔获1瓶。",
 "Where it comes from is not known yet": "目前还不知道怎么获得",
 "One of the beta’s new items, named after Magistrate Solomon of Lakeshire as the Magistrate’s Chain Hood is: the new quests of the Redridge Mountains are where to look, since the Alacritous Treads come from one of them. If you know, use Report a mistake.": "Beta的新物品之一，和治安官的链甲兜帽一样以湖畔镇的 Magistrate Solomon 命名：可以从赤脊山的新任务找起，因为迅捷便鞋就来自其中一个任务。如果你知道，请用“报告错误”告诉我们。",
 "Creatures of twenty to twenty-three drop it everywhere, about two times in a hundred; readers say they found theirs inside Blackfathom Deeps and the Deadmines. Not checked in the beta.": "20到23级的怪物在各地都会掉落，概率大约百分之二；有读者说他们是在黑暗深渊和死亡矿井里拿到的。未在Beta中确认。",
 "One of the beta’s new items, named after the firefighters of Lakeshire: the new quests of the Redridge Mountains are where to look, as they are for the Magistrate’s Chain Hood. If you know, use Report a mistake.": "Beta的新物品之一，以湖畔镇的消防队命名：和治安官的链甲兜帽一样，可以从赤脊山的新任务找起。如果你知道，请用“报告错误”告诉我们。",
 "One of the beta’s new items, and nothing places it: not the client’s files, not Wowhead’s Forever database. It carries a cape’s icon and no sell price, so it may not be finished. If you know, use Report a mistake.": "Beta的新物品之一，而且找不到任何来源：客户端文件里没有，Wowhead的Forever数据库也没有。它用的是披风的图标，也没有售价，可能还没做完。如果你知道，请用“报告错误”告诉我们。",
 "In Classic it falls from creatures of about its own level anywhere, a fraction of a percent each, the Deadmines and Shadowfang Keep among them. Not checked in the beta.": "在经典旧世中，各地与它等级相近的怪物都会掉落，每只的概率都不到百分之一，包括死亡矿井和影牙城堡。未在Beta中确认。",
 "In Classic it falls from creatures of about its own level anywhere, a fraction of a percent each. Not checked in the beta.": "在经典旧世中，各地与它等级相近的怪物都会掉落，每只的概率都不到百分之一。未在Beta中确认。",
 "In Classic the wolfguards of Shadowfang Keep drop it about one time in twenty, and eighty other creatures more rarely. Not checked in the beta.": "在经典旧世中，影牙城堡的狼卫大约二十只掉一个，另有八十种怪物掉率更低。未在Beta中确认。",
 "Sold by the bowyers, for silver": "弓匠有卖，只要几银币",
 "Cliff Hadin in Loch Modan and Avette Fellwood in Duskwood for the Alliance, Nadia Vernon in Silverpine Forest for the Horde. Classic’s vendors; not checked in the beta.": "联盟可找洛克莫丹的Cliff Hadin和暮色森林的Avette Fellwood，部落可找银松森林的Nadia Vernon。这是经典旧世的商人，未在Beta中确认。",
 "Alliance quest WANTED: Incinerator Gar’im, from level 16": "联盟任务 WANTED: Incinerator Gar’im，16级起",
 "In the Redridge Mountains, quest 95999 of the beta’s own data as Wowhead’s Forever database carries it, written for a character of 25. Not checked in game.": "在赤脊山，Beta自己数据里的任务95999（Wowhead的Forever数据库也收录了它），按25级角色设计。未在游戏中确认。",
 "Horde quest The Book of Ur, from level 16": "部落任务 乌尔之书，16级起",
 "An in-game screenshot confirms this item is obtainable in the beta. The Book of Ur is the reported source; the screenshot does not show the quest reward.": "一张游戏内截图证实这件物品在Beta中可以获得。玩家反馈的来源是乌尔之书，但截图没有显示任务奖励。",
 "Rogue quest The Horn of Xelthos, from level 20": "潜行者任务 The Horn of Xelthos，20级起",
 "A letter from C sends you to a chest in Pyrewood Village, then alone into Shadowfang Keep for two half-keys, off Gemela and Gefell. Not checked in the beta.": "C的一封信会让你去焚木村找一个箱子，接着独自进入影牙城堡，从Gemela和Gefell身上拿到两半钥匙。未在Beta中确认。",
 "Nightveiled Rotheap, a patrol of the Wetlands": "Nightveiled Rotheap，在湿地巡逻的怪物",
 "It drops Rotheap Innards; Rethiel the Greenwarden at 56, 40 trades them for the ring. Alliance only, and not checked in the beta.": "它会掉落Rotheap Innards，位于56, 40的Rethiel the Greenwarden会拿戒指跟你换。仅限联盟，未在Beta中确认。",
 "Dro'zem the Blasphemous, a rare elite of the Redridge Mountains": "亵渎者多赞姆，赤脊山的稀有精英",
 "A reader of this site told us on September 26. Dro'zem is a level 23 rare who turns up in three places of the Redridge Mountains: Render’s Valley around 74, 82, Stonewatch Keep around 63, 43 and Render’s Camp around 36, 9. Not checked in the beta.": "本站一位读者在 9 月 26 日告诉我们的。多赞姆是 23 级的稀有怪，会出现在赤脊山的三个地方：撕裂者山谷约 74, 82，石堡要塞约 63, 43，撕裂者营地约 36, 9。未在Beta中确认。",
 "Swiftmane, the rare zhevra of the Barrens": "迅鬃斑马，贫瘠之地的稀有斑马",
 "Wowhead’s Forever database has it from Swiftmane, a level 21 rare in Classic that runs on the plateau north of Ratchet, around 60, 33, the same ground as Humar. It dropped the ring in fewer than one kill in two hundred. Not checked in the beta.": "Wowhead的 Forever 数据库记载它由迅鬃斑马掉落。它是经典旧世的21级稀有怪，在棘齿城北边的高地上活动，大约在60, 33，和 Humar 同一片区域。戒指的掉率不到两百分之一。未在Beta 中确认。",
 "Humar the Pridelord, the rare black lion of the Barrens": "狮王休玛，贫瘠之地的稀有黑狮",
 "A reader wrote it under the item on Wowhead: Humar stands where he stood in Classic, where he is a level 23 rare with one spawn in the eastern Barrens, around 62, 33 on the road north of Ratchet, and eight to twelve hours between two. Not checked in the beta.": "有读者在Wowhead的物品页面下留言：Humar还在经典旧世的位置。在经典旧世中，它是23级稀有怪，只有一个刷新点，位于贫瘠之地东部，大约在棘齿城北边道路上的62, 33，两次刷新间隔八到十二小时。未在Beta中确认。",
 ", ": "、",
 "{race} {class} in the best level {cap} gear, {side}": "{race}{class}的{cap}级毕业装备，{side}",
 "WoW Forever {class} best in slot gear at level {cap}": "WoW Forever {class} {cap}级BiS装备",
 "Spell|sheet": "法术",
 "Fury|spec": "狂怒",
 "Enhancement|spec": "增强",
 "Nature damage and spell power at the top, for Lightning Bolt. Then Intellect, which is how many bolts you get before you have to sit down. Leather over cloth when the stats match, for the armor. Stamina counts little, healing not at all.": "自然伤害和法术强度最重要，为了闪电箭。其次是智力，决定你在需要坐下喝水前能放几发闪电箭。属性相同时选皮甲而不选布甲，因为护甲较高。耐力不太重要，治疗完全不重要。",
 "Nature damage and spell power, for Lightning Bolt, then Intellect. Leather beats cloth when the stats match, for the armor.": "自然伤害和法术强度，为了闪电箭，然后是智力。属性相同时选皮甲而不选布甲，因为护甲较高。",
 "One weapon, as large as it gets: the shaman cannot dual wield, so every swing is that weapon's damage and a slow weapon beats a fast one. Then Strength, then Intellect: a point of Strength gives 2 attack power, and Mental Dexterity 3/3 turns a point of Intellect into 1 with its mana beside it. Agility comes after them, since it only adds critical strike.": "一把武器，越大越好：萨满学不到双武器，所以每一击都是这把武器的伤害，慢武器胜过快武器。再来是力量，然后是智力：一点力量给 2 点攻击强度，聪慧 3/3 把一点智力转成 1 点攻击强度，还顺带提供法力值。敏捷排在它们后面，因为它只加爆击。",
 "The biggest, slowest weapon: the shaman cannot dual wield, so every swing is that weapon's damage. Then Strength, then Intellect, which Mental Dexterity 3/3 turns into attack power. Agility last, since it only adds critical strike.": "最大、最慢的武器：萨满学不到双武器，所以每一击都是这把武器的伤害。再来是力量，然后是智力，聪慧 3/3 会把它转成攻击强度。敏捷排最后，因为它只加爆击。",
 "Healing and spell power above everything, then Intellect for how much mana there is and Spirit for what comes back between fights. Stamina is worth something, spell damage nothing.": "治疗和法术强度最优先，然后是智力（决定法力总量）和精神（决定战斗之间回复多少）。耐力有点用，法术伤害没用。",
 "Healing and spell power, then Intellect and Spirit. With Mindfulness 3/3, Spirit still gives mana while you heal.": "治疗和法术强度，然后是智力和精神。点满全神贯注（3/3）后，治疗时精神也会回复法力。",
 "Healing and spell power lead, equally. Intellect decides how long you can keep casting, Spirit how quickly the bar refills once you stop. Stamina counts for very little here, and spell damage for nothing.": "治疗和法术强度并列第一。智力决定你能持续施法多久，精神决定停手后法力条回满的速度。耐力在这里几乎不重要，法术伤害完全不重要。",
 "Healing and spell power, equally, then Intellect and Spirit. With Reflection 3/3, Spirit still gives mana while you heal.": "治疗和法术强度并列，然后是智力和精神。点满反射（3/3）后，治疗时精神也会回复法力。",
 "Healing first, spell power just behind it. Then Intellect for the size of the mana bar and Spirit for what it recovers while you are not casting. Stamina counts a little, damage of any school not at all.": "治疗第一，法术强度紧跟在后。然后是智力（法力条的大小）和精神（不施法时回复的量）。耐力有一点用，任何一系的伤害都没用。",
 "Healing and spell power, then Intellect and Spirit. Without Meditation, Spirit gives mana only when you stop healing, but Spiritual Guidance adds part of it to your healing.": "治疗和法术强度，然后是智力和精神。没有冥想，精神只在你不治疗时回复法力，但精神指引会把一部分精神加到你的治疗上。",
 "Healing and Intellect, then Stamina. The helm at the top of the list is crafted mail that binds to the blacksmith who makes it.": "治疗和智力，然后是耐力。清单最上面的头盔是制作的锁甲，与制作它的锻造师绑定。",
 "Healing and Intellect, then Stamina.": "治疗和智力，然后是耐力。",
 "Arcane damage for Moonfire and Starfire, with spell power worth as much and nature damage good for Wrath alone. Then Intellect. Between two equal pieces the leather one wins, for the armor, and Stamina sits near the bottom.": "奥术伤害用在月火术和星火术，法术强度同样有价值，自然伤害只对愤怒有用。其次是智力。两件相同的装备之间选皮甲，因为护甲较高，耐力排在很后面。",
 "Arcane damage and spell power, for Moonfire and Starfire, then Intellect. Nature damage counts only for Wrath. Leather wins between two equal pieces.": "奥术伤害和法术强度，用于月火术和星火术，然后是智力。自然伤害只对愤怒有用。两件相同的装备之间选皮甲。",
 "{spec} {class}": "{spec}{class}",
 "{class} {what}": "{class}{what}",
 "Without a profession, nothing to wear here at level {cap}.": "没有专业技能的话，{cap}级时这个部位没有能穿的装备。",
 "Nothing places it yet:": "还不知道出处：",
 "Not Unique: you can wear two.": "非唯一：可以同时装备两个。",
 "tell us if you know": "如果你知道请告诉我们",
 "Where does {item} come from?": "{item} 从哪里获得？",
 "A boss, a quest, a vendor, a rare: say where you got it and I add it to the list.": "如果有任何不在列表里的首领、任务、商人或稀有怪请告诉我你怎样遇到的，我会及时更新列表。",
 "Where did you get it?": "你在哪里拿到的？",
 "Druid quest Aquatic Form, level 16, both factions": "德鲁伊任务 Aquatic Form，16 级，两个阵营都有",
 "Aquatic Form, the druid quest of level 16, gives it to both factions: Wowhead's Forever database lists it on the Alliance quest and on the Horde one, and a reader confirmed on October 4 that Alliance druids get it this way. The Horde quest Meddlesome Mages, on Zephras Isle, gives it too. Changing form costs 40 less mana, which is most of what a cat spends its mana on.": "16 级的德鲁伊任务 Aquatic Form 在两个阵营都会给这件神像：Wowhead 的 Forever 数据库在联盟和部落的任务上都列出了它，10 月 4 日也有一位读者确认联盟德鲁伊就是这样拿到的。泽风岛的部落任务 Meddlesome Mages 也会给。变形的法力消耗减少 40 点，而猫的法力大多花在变形上。",
 "Stamina and armor first: Bear Form multiplies the armor on your gear, so leather with a high armor number beats the same stats on cloth. Then Agility, which is dodge and more armor, then Defense. Unlike in Classic, the weapon's damage counts in Bear Form, and more damage means more threat. So the weapon here is chosen on its stats and its damage together.": "耐力和护甲优先：熊形态会放大装备上的护甲，所以护甲高的皮甲胜过属性相同的布甲。接着是敏捷，提供躲闪和更多护甲，然后是防御。与经典旧世不同，熊形态下武器伤害会计入，伤害越高仇恨越多。所以这里的武器同时看属性和伤害。",
 "Stamina and armor first: Bear Form multiplies the armor on your gear, so leather beats the same stats on cloth. Then Agility, then Defense. Unlike in Classic, the weapon's damage counts in Bear Form, so the weapon is picked on its damage and stats together.": "耐力和护甲优先：熊形态会放大装备上的护甲，所以皮甲胜过属性相同的布甲。接着是敏捷，然后是防御。与经典旧世不同，熊形态下武器伤害会计入，所以武器同时看伤害和属性。",
 "Urs'endris, the bear spirit of Zephras Isle": "Urs'endris，泽风岛的熊之灵",
 "A friendly bear spirit near the falls northeast of Valanaar, at 69, 62. The idol carries its name; how the spirit hands it over is not recorded yet. Not checked in the beta.": "一只友善的熊之灵，位于 Valanaar 东北方的瀑布附近，坐标 69, 62。这个神像以它命名；熊之灵会怎么把它交给你，目前还没有记录。尚未在 Beta 中确认。",
 "Spell power first: in Forever a paladin's threat is holy damage (Seal of Fury, Consecration, Holy Strike, all raised by Righteous Fury), and Seal of Fury's shield absorbs half of it. Then Stamina and armor: mail over leather where the stats are close, and a shield, which Seal of Fury needs for its absorb. Defense after them.": "法术强度优先：在 Forever 中，圣骑士的仇恨来自神圣伤害（愤怒圣印、奉献、神圣打击，都受正义之怒加成），而愤怒圣印的护盾会吸收其中一半。接着是耐力和护甲：属性接近时锁甲优先于皮甲，并且要带盾牌，愤怒圣印需要盾牌才能吸收伤害。然后才是防御。",
 "Spell power first: in Forever a paladin's threat is holy damage, and Seal of Fury's shield absorbs half of it. Then Stamina and armor, and a shield, without which Seal of Fury absorbs nothing. Defense after them.": "法术强度优先：在 Forever 中，圣骑士的仇恨来自神圣伤害，而愤怒圣印的护盾会吸收其中一半。接着是耐力和护甲，并且要带盾牌，愤怒圣印需要盾牌才能吸收伤害。然后才是防御。",
 "Agility first, then Stamina, then Strength. Unlike in Classic, the weapon’s damage counts in Cat Form.": "敏捷优先，其次是耐力，然后是力量。与经典版不同，猎豹形态下武器伤害会计入。",
 "Stamina first, then arcane damage and spell power, then Intellect. Leather wins when two pieces are close.": "耐力优先，其次是奥术伤害和法术能量，然后是智力。两件差不多时，选皮甲。",
 "Stamina first, then nature damage and spell power, then Intellect. Leather and a shield win when two pieces are close.": "耐力优先，其次是自然伤害和法术能量，然后是智力。两件差不多时，选皮甲和盾牌。",
 "The biggest two-handed weapon first, then Stamina, then Strength, then Intellect, which Mental Dexterity turns into attack power, then Agility. Leather wins when two pieces are close.": "越大的双手武器越优先，其次是耐力，然后是力量，再来是智力（聪慧把它转成攻击强度），最后是敏捷。两件差不多时，选皮甲。",
 "Weapon damage first, then Stamina, then Strength. Mail wins when two pieces are close.": "武器伤害优先，其次是耐力，然后是力量。两件差不多时，选锁甲。",
 "Healing and Stamina first, then Intellect. Mail and a shield win when two pieces are close.": "治疗和耐力优先，然后是智力。两件差不多时，选锁甲和盾牌。",
 "Spell power first, then Stamina, then Intellect. Holy Shock only comes at level 30.": "法术能量优先，其次是耐力，然后是智力。神圣震击要到30级才拿得到。",
 "Spell power first, then Stamina, then Intellect. Holy Shock takes all 21 talent points a level 30 has.": "法术能量优先，其次是耐力，然后是智力。神圣震击需要30级的全部21个天赋点。",
 "{spec} {class} {what}": "{spec}{class}{what}",
 "{spec} {what}": "{spec}{what}",
 "Healing and Stamina first, then Intellect and Spirit.": "治疗和耐力优先，然后是智力和精神。",
 "Healing and Stamina first, then Spirit and Intellect. With Meditation 3/3, Spirit still gives mana while you heal.": "治疗和耐力优先，然后是精神和智力。点满冥想（3/3）后，治疗时精神也会回复法力。",
 "Choose a spec": "选择专精",
 "Balance|spec": "平衡",
 "Restoration|spec": "恢复",
 "Holy|spec": "神圣",
 "Shockadin|spec": "神圣震击",
 "Discipline|spec": "戒律",
 "Back to the picture": "回到图片",
 "Turn it in 3D": "3D旋转",
 "inside the dungeon": "在地下城内",
 "Stats": "属性",
 "Stat": "属性",
 "Any stat": "任何属性",
 "And a stat…": "再加一个属性…",
 "Add a stat": "添加属性",
 "Remove {label}": "移除{label}",
 "Damage per second": "每秒伤害",
 "Attack": "攻击",
 "Defence": "防御",
 "Resistance": "抗性",
 "Against a creature": "对特定怪物",
 "Skills": "技能",
 "Not recorded in the beta yet": "Beta中尚未记录",
 "Its damage comes from the beta client's item table, where it reads a third above any dagger of this level, and nobody has posted its tooltip from the game. It is not put first until someone does.": "它的伤害来自Beta客户端的物品表，比这个等级的任何匕首高出三分之一，而且还没有人贴出它在游戏中的工具提示。在有人贴出之前，不会把它排在第一。",
 "max": "最多",
 "Four is the most": "最多四个",
 "Library books": "图书馆书籍",
 "Rare elites": "稀有精英",
 "Summoned elite": "召唤精英",
 "Drops {items}": "掉落：{items}",
 "In the rares guide": "稀有怪指南",
 "Locations and rewards": "位置与奖励",
 "Library book": "图书馆书籍",
 "Mage Quarter": "法师区",
 "Magic Quarter": "魔法区",
 "Friend of the Library": "Friend of the Library",
 "Greater Friend of the Library": "Greater Friend of the Library",
 "Position from the Forever database": "位置来自Forever数据库",
 "library|closing": "图书馆",
 "In {container} at {place}, {x}, {y}": "{place}的{container}，{x}, {y}",
 "In {container}, {x}, {y}": "{container}，{x}, {y}",
 "On {container}, {x}, {y}": "{container}上，{x}, {y}",
 "on the map": "在地图上",
 "Also in {zone}, {x}, {y}": "{zone}也有，{x}, {y}",
 " · ": " · ",
 "The game’s map of {zone}": "游戏中的{zone}地图",
 "Book": "书",
 "{n} book": [
  "{n}本书",
  "{n}本书"
 ],
 "Any quality": "任何品质",
 "Any type": "任何类型",
 "Any subtype": "任何子类型",
 "Any slot": "任何部位",
 "Additional filters": "更多筛选条件",
 "Find a book": "搜索书籍",
 "Grid": "网格",
 "List": "列表",
 "Show the items": "显示物品",
 "WoW Forever library books: locations and rewards": "WoW Forever图书馆书籍：位置与奖励",
 "One important detail:": "有个重要细节：",
 "the librarian only offers the quest if you’re already carrying a book.": "你身上要先带着一本书，图书馆员才会给你任务。",
 "How to get the rewards": "如何获得奖励",
 "The books don’t drop from mobs. Each one is looted from a fixed object in the world: a bookshelf, a pile of scrolls, a tome sitting on a table, and so on.": "这些书不是怪物掉落的。每一本都是从世界中固定的物件拾取：书架、一叠卷轴、放在桌上的一本书等等。",
 "Bring it to your librarian": "交给你的图书馆员",
 "Each book you turn in rewards a {charm}.": "每交一本书可获得一个{charm}。",
 "The coordinates below use the city map:": "以下坐标使用的是城市地图：",
 "Turn in 10 different books": "交出10本不同的书",
 "Each book has its own quest, so you can turn them in as you find them. There’s no need to carry all 10 at once.": "每本书都有自己的任务，所以找到就可以交。不需要一次带齐10本。",
 "Your tenth turn-in unlocks {quest}, which rewards the necklace.": "交出第十本后会解锁{quest}，奖励是项链。",
 "Where to find the books": "书在哪里",
 "Level {tier} books": "{tier}级书籍",
 "Sources and verification": "来源与验证",
 "The two librarians’ quest lists, the book items, their containers and their spawn points come from Wowhead’s Forever database, checked on {date}.": "两位图书馆员的任务清单、书籍物品、装书的物品和它们的刷新点，都来自Wowhead的Forever数据库，确认于{date}。",
 "Names and descriptions come directly from the beta client, build {build}.": "名称和说明直接来自Beta客户端，版本{build}。",
 "We also queried the beta server for all 21 quests in the chain using an addon. The server returned data for 18 of them, confirming that the questline is active in Forever rather than simply leftover Season of Discovery data.": "我们也用插件向Beta服务器查询了这条系列任务的全部21个任务。服务器返回了其中18个的数据，证实这条任务线在Forever中是启用的，而不只是探索赛季留下的旧数据。",
 "The number of books each reward asks for is not in the client. A player on r/wowforever handed them in on the beta and posted both windows: 10 books for the necklace, 20 for the ring.": "每个奖励需要几本书，客户端里没有写。r/wowforever上有位玩家在Beta中交了书，并贴出两个任务窗口：项链10本，戒指20本。",
 "Container": "物件",
 "Location|table": "位置",
 "Location not confirmed": "位置未确认",
 "Any status": "全部",
 "Status": "状态",
 "Ten books carried to the library, any class and no level asked for. The linked page has all of them.": "带十本书到图书馆，任何职业，没有等级要求。链接的页面列出了所有书。",
 "Twenty books, counting the ten that paid the necklace. The linked page has all of them.": "二十本书，换项链的那十本也算在内。链接的页面列出了所有书。",
 "Not in the Sepulcher: players report searching it, downstairs near Sebastian Meloche included, and finding nothing, even though Wowhead’s Forever database still lists it there. Not behind Arugal in Shadowfang Keep either: the book there is the Black Tome, a quest item unrelated to the library. If you find it, tell us where.": "不在墓穴：有玩家反馈搜索过，包括楼下Sebastian Meloche附近，都没有找到，尽管Wowhead的Forever数据库仍将它列在那里。也不在影牙城堡的阿鲁高后方：那里的书是黑色圣典，一件与图书馆无关的任务物品。如果你找到了，请告诉我们位置。",
 "On top of the Sunken Temple, outside the dungeon.": "在沉没的神庙顶上，地下城外面。",
 "Players report that the book sits inside a cage that opens with the Rusted Cage Key. Wowhead's Forever database has the key dropping from the Lost One Hunters (about 3%) and Lost One Riftseekers (about 2%) of the swamp. The key's tooltip says Classes: Mage, and no player has told us they got the book on another class.": "玩家反馈这本书放在一个笼子里，要用锈蚀的笼子钥匙才能打开。Wowhead 的 Forever 数据库显示，这把钥匙由沼泽里的失落者猎人（约3%）和失落寻隙者（约2%）掉落。钥匙的说明写着“职业：法师”，目前没有玩家告诉我们用其他职业拿到这本书。",
 "In the cave of Timbermaw Hold, the tunnel between Felwood and Winterspring. A player found it there on September 24, 2026.": "在木喉要塞的洞穴里，也就是费伍德森林和冬泉谷之间的隧道。一位玩家于2026年9月24日在那里找到。",
 "On a table in the ruined keep of Caer Darrow, at the top of the Scholomance building, outside the dungeon. Two players found it there on September 23 and 24, 2026.": "在凯尔达隆废弃城堡里的一张桌子上，位于通灵学院建筑顶层，地下城外面。两位玩家分别在2026年9月23日和24日在那里找到了它。",
 "Inside the chapel building of Light's Hope Chapel, the Argent Dawn's camp. Three players reported it there on September 24, 2026, one of them with coordinates.": "在圣光之愿礼拜堂的建筑里，银色黎明的营地。2026年9月24日有三位玩家反馈在那里找到了它，其中一位附上了坐标。",
 "On a shelf behind the alchemy supplier in Everlook. A player confirmed it there on September 24, 2026.": "在永望镇炼金供应商身后的架子上。一位玩家于2026年9月24日确认它在那里。",
 "Inside the catacomb there, in the last room, on a wooden table at the far end. A reader found it there on September 29, 2026.": "在那里的地下墓穴里，最后一个房间尽头的木桌上。一位读者于2026年9月29日在那里找到了它。",
 "Horde characters can take it too. A Horde reader looted it here, and the librarian in Undercity offered its quest. They told us on September 30, 2026.": "部落角色也能拿。一位部落读者在这里拾取了它，幽暗城的图书管理员也向他提供了任务。他于2026年9月30日告诉我们。",
 "On the altar of the tomb in the middle of Blackrock Mountain, where a dwarf's ghost stands. You reach it without entering a dungeon.": "在黑石山中央那座坟墓的祭坛上，一个矮人的鬼魂就站在那里。不用进地下城就能到。",
 "On a wooden platform to the right of the mine's mouth, so you never go into the mine itself.": "在矿坑入口右侧的木平台上，所以完全不用进矿坑。",
 "The lowest zone of the eight, and the path up the pinnacle starts at 31.0, 37.0. The scrolls are in the largest hut.": "八个区域中等级最低的一个，通往峰顶的路从31.0, 37.0开始。卷轴在最大的那间小屋里。",
 "The first tower you meet entering the ogre fortress, from Tarren Mill or from Strahnbrad. The manual is inside it.": "从塔伦米尔或斯坦恩布莱德进入食人魔要塞时遇到的第一座塔。手册就在里面。",
 "On the ground at the eastern edge of the murloc camp: you can walk to it and walk back out.": "在鱼人营地东侧边缘的地上：可以走过去再走出来。",
 "At {place}, {x}, {y}": "{place}，{x}, {y}",
 "At {x}, {y}": "{x}, {y}",
 "Nothing holds it": "不在任何物件中",
 "The rest of the level 35 set": "35级那组的其他书",
 "{n} book we cannot place": [
  "{n}本我们无法确定位置的书",
  "{n}本我们无法确定位置的书"
 ],
 "On {container} at {place}, {x}, {y}": "{place}的{container}上，{x}, {y}",
 "{district}, {city} ({x}, {y})": "{city}，{district}（{x}, {y}）",
 "One small detail: almost every book ends its description with some version of “A fine addition to any library’s collection.” {book}, written by Doctor Krastinov, is the exception: it’s only described as “a questionable addition.”": "一个小细节：几乎每本书的说明结尾都是某种版本的\"任何图书馆收藏的绝佳补充\"。由Krastinov博士撰写的{book}是例外：它的说明只写着\"一个可疑的补充\"。",
 "Open {zone} on the world map": "在世界地图上打开{zone}",
 "Open on the world map": "在世界地图上打开",
 "Cave entrance: {zone}, {x}, {y}": "洞穴入口：{zone}，{x}, {y}",
 "Location confirmed by a player on September 22, 2026.": "位置已由一位玩家于2026年9月22日确认。",
 "Location and Scrolls container confirmed by two players on September 22, 2026.": "位置和\"卷轴\"物件已由两位玩家于2026年9月22日确认。",
 "Also visiting Wailing Caverns? See bosses and loot": "也要去哀嚎洞穴？查看首领和掉落",
 "Shadowfang Keep: bosses and loot": "影牙城堡：首领和掉落",
 "Not available in Forever: the book sits in Oneiros, behind the Nightmare Incursions portal of Season of Discovery, which Forever does not have.": "Forever中无法获得：这本书在奥奈罗斯，位于探索赛季梦魇入侵的传送门后面，而Forever没有这个传送门。",
 "Same book: counts once toward your total.": "同一本书：只算一次。",
 "Where every library book is in WoW Forever, with maps: 10 books for a necklace, 20 for a ring, and 25 from level 30 for Truthseeker’s Bow, a shield or an off-hand.": "WoW Forever 每本图书馆书籍的位置与地图：10本换项链，20本换戒指，30级起25本换求真者之弓、盾牌或副手。",
 "The Season of Discovery library books are back in Forever, with new equipment rewards. Collect different books across Azeroth and turn them in to a librarian in Stormwind or Undercity.": "探索赛季的图书馆书籍回到了Forever，还有新的装备奖励。在艾泽拉斯各地收集不同的书，交给暴风城或幽暗城的图书馆员。",
 "Turn in 10 different books for a necklace, 20 in total for a ring, and 25 from level 30 for a bow, a shield or an off-hand. The first set contains 16 books, so reaching 25 takes at least 9 from higher-level zones.": "交出10本不同的书换项链，总共20本换戒指，30级起总共25本换弓、盾牌或副手。第一组只有16本书，所以要凑到25本，至少需要9本来自较高等级区域的书。",
 "Guide updated {date}.": "指南更新于{date}.",
 "On this page": "本页内容",
 "Rewards": "奖励",
 "Librarians": "图书馆员",
 "Book locations": "书籍位置",
 "20-book ring": "20本书的戒指",
 "More tools": "更多工具",
 "10 books: choose your necklace": "10本书：选择你的项链",
 "Choose one of these two rewards. Neither necklace has a level or class requirement.": "从这两个奖励中选一个。两条项链都没有等级或职业限制。",
 "Is it an upgrade for your class?": "对你的职业来说算提升吗？",
 "Compare these rewards with our level 20 best-in-slot lists, including stats and sources for each slot.": "把这些奖励和我们的20级BiS清单比一比，清单附有每个部位的属性和来源。",
 "Choose your class for level 20 gear": "选择职业查看20级装备",
 "Early beta lists: rankings and item availability may change.": "Beta初期的清单：排名和物品获取方式可能会变。",
 "The questline is open to all classes, not just mages. A level 1 warrior has picked up the first quest in the beta. The rewards ask for no level and no class.": "这条任务线所有职业都能接，不限法师。已有一个1级战士在Beta中接到第一个任务。奖励没有等级和职业要求。",
 "The first set has {n} different books. Locations are listed below, with notes where a position comes from a player report or still needs confirmation in Forever.": "第一组共有{n}本不同的书。位置列在下方，如果位置来自玩家反馈或仍需在Forever中确认，会另外注明。",
 "The maps below cover {n} different books: {first} from the first set and {more} from higher-level zones. Turn in any 10 for the necklace, 20 for the ring and 25 for the bow. Rumi’s two locations count as one book.": "下方地图涵盖{n}本不同的书：第一组{first}本，较高等级区域{more}本。任选10本交出换项链，20本换戒指，25本换弓。Rumi的两个位置算同一本书。",
 "Choose a zone below. Each map opens the interactive world map; the link beside a book opens its marked position.": "在下方选择区域。每张地图都会打开互动式世界地图；书旁的链接会打开它的标记位置。",
 "Jump to a zone": "跳到区域",
 "20 books in total: choose your ring": "总共20本书：选择你的戒指",
 "Choose one ring, whatever your class: Field Researcher’s Loop (Agility, Stamina) for a physical class, Philanthropist’s Ring (Intellect, spell power) for a caster. The loop was rogue-only until the level 30 update of October 1, 2026. The rings ask for no level, but the quest that gives them does: a player had no quest at 17, saw it grey at 19 and handed it in at 20 (September 24, 2026).": "选一枚戒指，任何职业都可以：物理职业选野外研究员指环（敏捷、耐力），施法职业选大慈善家的戒指（智力、法术强度）。在2026年10月1日的30级更新之前，野外研究员指环限潜行者。戒指本身没有等级要求，但给戒指的任务有：一位玩家17级时还看不到任务，19级时看到任务是灰色的，20级才接到并交掉（2026年9月24日）。",
 "{quest} requires 20 different books in total, including the 10 used for the necklace. The first set contains {n}, so you need at least {short} from the level 35 set. These are quest tiers, not minimum character levels.": "{quest}总共需要20本不同的书，包括换项链用的10本。第一组有{n}本，所以你至少需要{short}本35级那组的书。这是任务的分级，不是角色的最低等级。",
 "4 more books toward the ring": "再来4本书换戒指",
 "These four locations give you a starting point. The books are world objects, but reaching them means travelling through higher-level zones and sometimes enemy camps. Choose according to your route and faction; these are not guaranteed safe pickups.": "这四个位置可以当作起点。这些书是世界中的物品，但要拿到得穿越较高等级的区域，有时还要经过敌对营地。按你的路线和阵营选择；没有一个保证能安全拿到。",
 "Other options if these locations fit your route better. Expect higher-level enemies around the camps and fortresses.": "如果这些位置更适合你的路线，也可以选。营地和要塞附近会有等级较高的敌人。",
 "Players confirmed two positions in the beta on September 22, 2026: The Lessons of Ta’zo in Orgrimmar, and Secrets of the Dreamers in Scrolls at 52.8, 54.7 inside the cave. Ataeric: On Arcane Curiosities is still missing: players report finding nothing in the Sepulcher, where Wowhead’s Forever database puts it, and a reader told us on September 23 that the book behind Arugal in Shadowfang Keep is the Black Tome, a quest item unrelated to the library. The same reader placed Sanguine Sorcery on top of the Sunken Temple. We have not checked these in game ourselves.": "玩家于2026年9月22日在Beta中确认了两个位置：《塔佐的教训》在奥格瑞玛；《梦中人的秘密》在洞穴内52.8, 54.7的「卷轴」中。《阿塔瑞克：论奥术奇迹》仍然下落不明：有玩家反馈在Wowhead的Forever数据库所记录的墓穴什么都没找到；一位读者在9月23日告诉我们，影牙城堡阿鲁高后方的书是黑色圣典，一件与图书馆无关的任务物品。同一位读者把《血红咒法》定位在沉没的神庙顶上。我们自己还没有在游戏中确认。",
 "Found a different location or a mistake? Include the book name, zone, coordinates and the map you used in your report.": "发现不同的位置或错误？反馈时请附上书名、区域、坐标和你使用的地图。",
 "More tools for your WoW Forever character": "更多WoW Forever角色工具",
 "ForeverChanges compares Forever with Classic and brings together class changes, talent planning and equipment sources.": "ForeverChanges比较Forever与经典旧世，整理了职业改动、天赋规划和装备来源。",
 "Find your next dungeon upgrade": "找到你的下一件地下城装备",
 "Browse dungeons by level, then check bosses and their loot.": "按等级浏览地下城，再查看首领和它们的掉落。",
 "See what changed for your class": "看看你的职业改了什么",
 "Compare talents and spells with their Classic versions.": "比较天赋和法术与经典旧世的差异。",
 "Plan your talent build": "规划你的天赋构筑",
 "Choose your class below to open its talent calculator.": "在下方选择职业，打开它的天赋模拟器。",
 "Choose your class for the talent calculator": "选择职业打开天赋模拟器",
 "Back to level 20 gear lists": "回到20级装备清单",
 "Enter the cave at Lushwater Oasis (The Barrens, 46.0, 36.5), then head to the Cavern of Mists, near the Wailing Caverns instance entrance. Look for Scrolls at 52.8, 54.7 on the cave map.": "从贫瘠之地的甜水绿洲（46.0, 36.5）进入洞穴，前往迷雾洞穴，靠近哀嚎洞穴的副本入口。在洞穴地图的52.8, 54.7找\"卷轴\"。",
 "{n} different book": [
  "{n}本不同的书",
  "{n}本不同的书"
 ],
 "Higher-level zones · level 35 quest set": "较高等级区域 · 35级任务组",
 "See the 4 additional books and their maps": "查看另外4本书和它们的地图",
 "The first 10 books count toward the ring: you need 20 different books in total, not 30.": "前10本书也计入戒指：你总共需要20本不同的书，不是30本。",
 "Collect your rewards at 10, 20 and 25 books": "在10本、20本和25本时领取奖励",
 "Continue turning in different books. Your twentieth turn-in unlocks the ring reward.": "继续交出不同的书。交出第二十本后会解锁戒指奖励。",
 "A sparkling library book on a table in game.": "游戏中桌上一本闪闪发光的图书馆书籍。",
 "One of the books hidden in a tower in Elwynn Forest": "藏在艾尔文森林一座塔里的书之一",
 "Explore the zones, plan your route and find dungeon entrances.": "探索各区域，规划路线，找到地下城入口。",
 "World of Warcraft: Forever": "World of Warcraft: Forever",
 "Guides": "指南",
 "By {author}, updated {date}.": "作者：{author}，更新于{date}。",
 "From your first quests to your next upgrade.": "从你的第一个任务，到下一次装备提升。",
 "Explore the world, learn your class, find your rewards.": "探索世界，了解你的职业，拿到你的奖励。",
 "Latest guides": "最新指南",
 "01 published": "已发布01篇",
 "Exploration & rewards": "探索与奖励",
 "Latest guide": "最新指南",
 "Library books:": "图书馆书籍：",
 "locations & rewards": "位置与奖励",
 "Books are hidden all across Azeroth. Here’s where to find them, who to bring them to, and what you get at 10 and 20 books.": "艾泽拉斯各地都藏着书。这里告诉你去哪里找、交给谁，以及10本和20本时能拿到什么。",
 "Read the guide": "阅读指南",
 "books": "本书",
 "Choose a necklace": "选择项链",
 "Choose a ring": "选择戒指",
 "Browse by topic": "按主题浏览",
 "1 guide available": "目前有1篇指南",
 "Hidden books, discoveries & collectibles": "隐藏的书、发现与收藏品",
 "Coming soon": "即将推出",
 "Classes": "职业",
 "Builds, talents & playstyles": "构筑、天赋与玩法",
 "Crafting, gathering & recipes": "制作、采集与配方",
 "Bosses, routes & dungeon quests": "首领、路线与地下城任务",
 "Zones, questing & progression": "区域、任务与升级进度",
 "Read the library books guide": "阅读图书馆书籍指南",
 "Library rewards": "图书馆奖励",
 "More guide topics": "更多指南主题",
 "A collectible book on a shelf inside a tower in Elwynn Forest.": "艾尔文森林一座塔内书架上的一本收藏书。",
 "{n} Merchant's Favor": "{n} 商人青睐",
 "{n} {item}": "{n} {item}",
 "pattern sold by leatherworking suppliers in the capitals": "图样由各主城的制皮供应商出售",
 " for {cost}": "，价格{cost}",
 "The first balance changes of the beta, put online during the September 24 maintenance, with the Cooldown Manager, a Statistics tab, Discord voice chat and new gamepad options. Also in Blizzard’s notes: wands no longer gain spell power, Wizard Oils go back to their Classic values, the hunter pets’ Furious Howl gives 40% less attack power, and a respec costs 1 silver for now.": "Beta 的第一批平衡调整，在9月24日的维护期间上线，一起来的还有 Cooldown Manager、统计标签页、Discord 语音聊天和新的手柄选项。Blizzard 的更新说明还提到：魔杖不再享受法术强度加成，巫师之油恢复为经典旧世的数值，猎人宠物的狂怒之嚎提供的攻击强度降低40%，洗天赋现在只要1银币。",
 "Blizzard’s notes": "Blizzard 的更新说明",
 "The new name of Mangle, which loses its debuff. Not yet translated in the game.": "割碎的新名字，同时移除了它的减益效果。游戏里还没翻译。",
 "Gone from the Retribution tree in the game client. Blizzard’s notes do not mention it.": "已经从游戏客户端的惩戒天赋树里移除。Blizzard 的更新说明没有提到它。",
 "Can now land critical hits, as can Tranquility and Wild Growth.": "现在可以造成爆击，宁静和野性成长也一样。",
 "Now grows with your spell power.": "现在受法术强度加成。",
 "Can now land critical hits.": "现在可以造成爆击。",
 "Line of sight is checked once, when the channel starts: a target that moves out of sight keeps taking the missiles.": "只在引导开始时检查视线，目标离开视线后仍会继续被飞弹击中。",
 "More threat at every rank, and a little more from attack power.": "每个等级的威胁值都提高，攻击强度带来的威胁也略微提高。",
 "No longer works on beasts above your level.": "无法再驯服等级高于你的野兽。",
 "No longer counts damage bonuses twice.": "不再重复计算伤害加成。",
 "No longer stacks with itself, with Flametongue Weapon or with Windfury Totem.": "不再与自身、火舌武器或风怒图腾叠加。",
 "No longer stacks with Grace of Air Totem or the other air totems, even from different Shamans.": "不再与风之优雅图腾或其他风之图腾叠加，即使来自不同的萨满祭司。",
 "Several fixes: it now reaches every target, and no longer pulls enemies above or below you.": "多处修复：现在能影响到所有目标，也不会再引到你上方或下方的敌人。",
 "No longer breaks crowd control that breaks on damage. Its tooltip now says the mana grows with Spirit, which it already did.": "不再打断受到伤害就会解除的控制效果。说明现在标明法力值会随精神提高，其实原本就是如此。",
 "Can now replace a shield already on a target without Weakened Soul.": "现在可以覆盖目标身上已有的护盾，只要目标没有虚弱灵魂。",
 "Blizzard swaps it with Focused Rage (rows 5 and 6).": "Blizzard 把它和怒火聚焦互换了位置（第5层和第6层）。",
 "About 50% more damage at every rank.": "每个等级的伤害提高约50%。",
 "Also raises your movement speed by 30% for 3 sec.": "同时让你的移动速度提高30%，持续3秒。",
 "Lasts 20 sec instead of 15.": "持续20秒，原来是15秒。",
 "The bonus to your next Fire Blast lasts 30 sec instead of 20.": "下一次火焰冲击的加成持续30秒，原来是20秒。",
 "Cooldown 10 sec instead of 12, and more damage at most ranks.": "冷却时间10秒，原来是12秒，大部分等级的伤害也提高了。",
 "Holy Strike deals 20% more damage instead of 10%.": "神圣打击的伤害提高20%，原来是10%。",
 "Its critical strike bonus for Holy Shock now covers Holy Strike too.": "对神圣震击的爆击加成现在也适用于神圣打击。",
 "Also lowers the mana cost of your Seals by 20%.": "同时让圣印的法力消耗降低20%。",
 "More damage at both ranks.": "两个等级的伤害都提高了。",
 "Ranks 3 and 4 deal more damage.": "等级3和等级4的伤害提高。",
 "Also cuts Slam’s cooldown by 1.5 sec per rank, and Slam no longer delays your swing.": "同时让猛击的冷却时间每等级减少1.5秒，猛击也不再推迟你的平砍。",
 "Twice the chance to allow Overpower (up to 20%), from main-hand attacks only.": "触发压制的几率翻倍（最高20%），但只限主手攻击。",
 "Raises the threat of your Holy attacks by 60% instead of 90%.": "神圣攻击产生的威胁值提高60%，原来是90%。",
 "2% more damage per rank instead of 3%.": "每等级伤害提高2%，原来是3%。",
 "Stacks up to 3 times instead of 5, and damage over time no longer triggers it.": "最多叠加3次，原来是5次，而且持续伤害不再触发。",
 "No longer speeds up your spellcasting.": "不再提高施法速度。",
 "Cooldown 18 sec instead of 15.": "冷却时间18秒，原来是15秒。",
 "The new name of Primal Fury, same effect. Not yet translated in the game.": "原始狂怒的新名称，效果不变。游戏中尚未翻译。",
 "Removed from the Holy tree: Holy Strike’s cooldown drops to 10 sec for every Paladin.": "从神圣天赋树中移除；所有圣骑士的神圣打击冷却时间都降到10秒。",
 "Moves up to tier 3 and no longer needs Call of Thunder.": "移到第3层，不再需要雷霆召唤。",
 "Moves down to tier 6 and now needs Call of Thunder.": "移到第6层，现在需要雷霆召唤。",
 "Now needs Elemental Alacrity instead of Elemental Fury.": "现在需要元素迅捷，而非元素之怒。",
 "Nerfs": "削弱",
 "Fixes for Macs (display and stability) and for gamepads: the character selection screen, and items that start a quest. Talents, spells and items did not change.": "修复了Mac（显示与稳定性）和手柄的问题：角色选择界面，以及会触发任务的物品。天赋、法术和物品没有改动。",
 "Enchants": "附魔",
 "Consumables": "消耗品",
 "Elixir": "药剂",
 "Scroll": "卷轴",
 "On the weapon": "武器强化",
 "Utility": "功能道具",
 "Ammo": "弹药",
 "Campfire buffs": "营火增益",
 "{campfire} come on top of these: sit by a campfire for a minute and each object placed around it gives its buff for an hour.": "{campfire}可以叠加在这些之上：在营火旁坐一分钟，周围摆放的每个物品都会给你一小时的增益。",
 "{tournament} bans them.": "{tournament}禁止使用。",
 "The duel tournament": "决斗锦标赛",
 "Potion": "药水",
 "What to take before a fight, at level {cap}. Not counted in the stats above. Which of them stack with each other in Forever has not been checked yet.": "{cap}级时开打前要吃的东西。不计入上方的属性。哪些效果在 Forever 中能互相叠加，还没有人确认。",
 "Sold by {npc}, {zone}": "{npc}出售，{zone}",
 "a few at a time, in Classic": "经典旧世每次只卖少量",
 "in Classic": "经典旧世数据",
 "Once you have taken it in one place, you cannot take it again in the other.": "在其中一个地方拿过之后，就不能在另一个地方再拿。",
 "Loading the page…": "正在加载页面…",
 "One moment.": "请稍候。",
 "Tip:": "提示：",
 "Lie in the Cozy Sleeping Bag for three minutes and you earn 3% more experience for two hours.": "在舒适的睡袋里躺3分钟可获得2小时经验值加成3%的Buff。",
 "In the beta, the class trainer resets your legacy perks for 10 gold.": "在 Beta 中，在职业训练师花费10金可重置传承点数。",
 "The world map can show the Eastern Kingdoms and Kalimdor as they were in Classic: the switch is in its bottom right corner.": "世界地图可以显示经典旧世时的东部王国和卡利姆多：切换按钮在右下角。",
 "On the world map, type your level and it lists the zones made for it.": "在世界地图上输入你的等级，就会列出适合你练级的区域。",
 "The library books questline is open to every class from level 1: ten books for the necklace, twenty for the ring.": "图书馆书籍任务链从1级起对所有职业开放：10本书换项链，20本换戒指。",
 "To reach Zephras Isle, the Alliance skyship leaves from Dalaran, the Horde one from Skywatcher Plateau, north of Thunder Bluff.": "前往泽风岛：联盟的飞艇从达拉然出发，部落的飞艇从雷霆崖北边的观天者台地出发。",
 "Talented cannot be unlearned while its talent points are spent: unlearn your class talents first.": "才华横溢给的额外天赋点数还在使用时，无法重置其加点，需要先移除职业天赋。",
 "Legacy Points are shared by all your characters, but each one spends them in its own trees.": "传承点数账号共享，但每个角色需要在自己的天赋树中分配。",
 "Trade camps": "贸易营地",
 "A choice of reward, from Keeper Bel'dugur in Undercity": "可选奖励，由幽暗城的Keeper Bel'dugur给予",
 "One of three rewards to choose from at the end of The Book of Ur, with Grizzled Boots and Steel-clasped Bracers, as Wowhead's Forever database lists the quest. Keeper Bel'dugur gives it in the Apothecarium of Undercity, so the mittens are Horde only.": "根据Wowhead的Forever数据库，这是任务《乌尔之书》结束时三选一的奖励之一，另外两个是Grizzled Boots和Steel-clasped Bracers。任务由幽暗城Apothecarium的Keeper Bel'dugur给予，所以这副手套只有部落能拿到。",
 "WoW Forever hunter pets: new abilities, families and where to tame all {n} beasts": "WoW Forever 猎人宠物：新技能、种类和全部{n}只野兽在哪里驯服",
 "Where to tame each of the {n} beasts in WoW Forever, by zone and level, with what it teaches, and the new pets reported on the Petopia forum. Every family’s abilities, diet and attack speed.": "WoW Forever 全部{n}只可驯服野兽的位置，按区域和等级排列，附上它们会教的技能，以及 Petopia 论坛报告的新宠物。每个种类的技能、食性和攻击速度。",
 "learned at level {n}": "{n}级学会",
 "What changed": "改了什么",
 "Families": "种类",
 "Attack speed": "攻击速度",
 "New tames": "新的可驯服野兽",
 "Training": "训练",
 "Hunter pets": "猎人宠物",
 "Families, abilities and where to tame in WoW Forever": "WoW Forever 的宠物种类、技能和驯服地点",
 "Forever keeps Classic’s pets and changes a lot of what they do: a new family, the Fox, a renamed one, and a new ability for {n} families. Every pet is set to the same speed and gets its own back through a passive, so the beast you tame still decides how fast your pet swings.": "Forever 保留了经典旧世的宠物，但改了很多地方：一个新种类狐狸、一个改名的种类，还有{n}个种类多了新技能。所有宠物的攻击速度都设成一样，再通过被动技能恢复各自的速度，所以你驯服的野兽仍然决定宠物攻击有多快。",
 "What changed for pets": "宠物改了什么",
 "Read from the beta client and set against Classic’s. Each ability is shown at the rank a pet can have at level {cap}, the beta’s cap.": "取自 Beta 客户端，并和经典旧世对照。每个技能都显示宠物在{cap}级（Beta 的等级上限）能拥有的等级。",
 "A new family: the Fox": "新种类：狐狸",
 "It eats {diet}. Besides {bite} and {dash} it has an ability of its own:": "食性：{diet}。除了{bite}和{dash}，还有一个自己的技能：",
 "{old} is now {new}": "{old}改名为{new}",
 "Same beasts, a new name, and an ability to go with it.": "同样的野兽，新的名字，还多了一个技能。",
 "New family abilities": "新的种类技能",
 "{dash} for {n} more families": "{dash}：多了{n}个种类",
 "Classic already gave it to {had}. Its first rank is learned at level 30.": "经典旧世里只有{had}会。等级1在30级学会。",
 "Gone from Forever": "Forever 已移除",
 "{ability} ({family})": "{ability}（{family}）",
 "{n} family": [
  "{n}个种类",
  "{n}个种类"
 ],
 "What each family eats and the abilities it can learn. Open a family for every rank and the level it is learned.": "每个种类吃什么、能学哪些技能。展开一个种类，可以看到技能的每个等级和学会所需的等级。",
 "Ability": "技能",
 "Tooltip": "说明",
 "Every family also learns {list}.": "所有种类也都能学{list}。",
 "{n} fast or slow beast": [
  "{n}只快速或慢速野兽",
  "{n}只快速或慢速野兽"
 ],
 "In Forever every pet swings every 2.0 seconds, and a passive the beast brings with it changes that: Faster Attack I to VII, or Slower Attack II and III. Their percentages land exactly on the speeds the same beasts had in Classic, and beta players find their tames at those speeds, so Classic’s number is the one to go by. A faster pet hits more often for less each time.": "在 Forever 中，所有宠物每2.0秒攻击一次，野兽自带的被动技能会改变这个速度：迅猛攻击 I到VII，或迟缓攻击 II和III。这些百分比正好对应同一批野兽在经典旧世的速度，Beta 玩家驯服后看到的也是同样的速度，所以以经典旧世的数字为准。速度快的宠物攻击更频繁，但每次伤害更低。",
 "Attack speed of each passive, from 1.0 to 2.7 seconds": "每个被动技能的攻击速度，从1.0到2.7秒",
 "{n} beast": [
  "{n}只野兽",
  "{n}只野兽"
 ],
 "most beasts": "大多数野兽",
 "Under the scale, how many of the beasts below swing at that speed.": "刻度下方是下表中以该速度攻击的野兽数量。",
 "Speed": "速度",
 "Beast": "野兽",
 "Family": "种类",
 "Up to level {n}: a hunter can tame a beast up to two levels above their own. Speeds, levels and places are Classic’s, from the cMaNGOS database; Forever’s new beasts are in the next section.": "列到{n}级为止，因为猎人最多能驯服比自己高两级的野兽。速度、等级和地点都是经典旧世的，取自 cMaNGOS 数据库。Forever 的新野兽在下一节。",
 "New tames in Forever": "Forever 新的可驯服野兽",
 "Beasts Forever adds that beta players have tamed or seen, with what they reported and where it was reported.": "Forever 新增、已有 Beta 玩家驯服或看到过的野兽，附上他们的反馈内容和出处。",
 "Rare": "稀有",
 "Elite": "精英",
 "{s} sec swing": "每{s}秒攻击一次",
 "Reported on {date}": "{date}反馈",
 "Reported on {date} by a reader of this site": "本站一位读者于{date}反馈",
 "Also in Forever’s data, not reported yet": "Forever 数据中也有，但还没有人反馈",
 "rare": "稀有",
 "elite": "精英",
 "How training works": "训练机制",
 "Training still works as in Classic. To teach your pet an ability, first tame a beast that knows it and fight with it until the ability is learned; the message is a line of yellow text with no rank in it, easy to miss. Pet trainers sell the general abilities for training points.": "训练方式和经典旧世一样。要让宠物学会某个技能，先驯服一只会这个技能的野兽，带着它战斗，直到你学会为止。学会时的提示是一行不带等级的黄字，很容易漏看。宠物训练师出售通用技能，需要训练点数。",
 "Loyalty gates training: your pet has to gain a loyalty level before it can be taught, and players find loyalty rises very slowly.": "训练受忠诚度限制：宠物要先提升一个忠诚度等级才能学新技能，而玩家发现忠诚度升得很慢。",
 "You can tame a beast up to two levels above your own. Beast Lore, which shows what a beast knows before you tame it, is learned at level 24.": "你最多可以驯服比自己高两级的野兽。野兽知识能在驯服前看到野兽会哪些技能，24级学会。",
 "Pets that come from the Skyborne area (the Vuldren foxes, the cranes) have been reported losing their abilities after being dismissed or after a relog. That is a beta bug, not a rule.": "有玩家反馈，来自天裔精灵区域的宠物（弗德飞狐、鹤）在解散或重新登录后会丢失技能。这是 Beta 的 Bug，不是设定。",
 "Families, diets, abilities, ranks, levels, tooltips and the attack speed passives come from the beta client, build {build}, compared with Classic Era’s, build {classic}.": "种类、食性、技能、等级、学习等级、说明和攻击速度被动技能取自 Beta 客户端版本{build}，并和经典旧世的版本{classic}比较。",
 "Where a Classic beast is, its level and its speed come from the cMaNGOS Classic database. Forever’s new beasts come from Wowhead’s Forever database, read on {date}, and from what beta players posted, each named with its report.": "经典旧世野兽的位置、等级和速度取自 cMaNGOS 经典旧世数据库。Forever 的新野兽取自 Wowhead 的 Forever 数据库（{date}读取），以及 Beta 玩家发布的内容，每条都标明出处。",
 "How training works comes from beta players on the Petopia forum and the official forums, 18 to 22 September 2026.": "训练方式的说明来自 Beta 玩家在 Petopia 论坛和官方论坛的帖子，2026年9月18日至22日。",
 "Tamed something this page does not list, or found another speed? Tell us the beast, its level, where it was and what its tooltip says.": "你驯服了这页没列出的野兽，或者发现了不同的速度？告诉我们是哪只野兽、它的等级、在哪里，还有说明写了什么。",
 "or": "或",
 "Classic: {what}": "经典旧世：{what}",
 "no reagents": "不需材料",
 "Learned at {learn}; yellow {yellow}, green {green}, grey {grey}": "{learn}学会；{yellow}变黄，{green}变绿，{grey}变灰",
 "At {skill}: {what}": "{skill}：{what}",
 "Not from a trainer: a quest or a teacher of its own in Classic": "不是找训练师学的：经典旧世里来自任务或专门的导师",
 "Trainer": "训练师",
 "{item} for {cost} from {who}.": "{item}，{cost}，向{who}购买。",
 "{list} and {n} more": "{list}，还有另外{n}个",
 ", in limited stock: when it is sold out, come back later": "，数量有限：卖完时请稍后再来",
 "{item}: reward of the quest {quest}": "{item}：任务{quest}的奖励",
 " or {n} other": "（或另外{n}个）",
 "{item}: a world drop, from creatures level {lo} to {hi}, most often in {zones}": "{item}：世界掉落，来自{lo}到{hi}级的怪物，最常见于{zones}",
 "{item}: a world drop, from creatures level {lo} to {hi}": "{item}：世界掉落，来自{lo}到{hi}级的怪物",
 "{item} found in {where}": "{item}：在{where}找到",
 "{item}: nobody has found it in the beta yet": "{item}：Beta 中还没有人找到",
 "Requires {station}": "需要：{station}",
 "Requires {station}. Nobody has found its blueprint in the beta yet": "需要：{station}。Beta 中还没有人找到它的蓝图",
 "Requires {station}. Its blueprint drops rarely from {who}": "需要：{station}。蓝图偶尔由{who}掉落",
 "Requires {station}. Its blueprint drops from {who}": "需要：{station}。蓝图由{who}掉落",
 "{n} items, for when the cap is raised": "{n}件物品，等上限提高后用",
 "{buy} to buy, {made} you make": "{buy}件要买，{made}件自己做",
 "{buy} to buy": "{buy}件要买",
 "The beta stops at {n}": "Beta 上限为{n}",
 "Professions cannot go past skill {n} in the beta for now. The steps below are the way to 300 once the cap is raised, read from the same client data.": "目前 Beta 中专业技能无法超过{n}。以下步骤是上限提高后练到300的方法，取自同一份客户端数据。",
 "a vendor": "商人",
 "Make a {item}": "制作{item}",
 "Every enchant from here on needs it in your bags.": "之后的每个附魔都需要它在你的背包里。",
 "{word} sold by {who}": "{word}，由{who}出售",
 " and {n} more": "，还有另外{n}个",
 "Learned from the trainer": "向训练师学习",
 "Keep them: later steps use them.": "留着它们：后面的步骤会用到。",
 "Keep them, and make ~{n} more once it stops giving points: later steps use them.": "留着它们，不再涨技能后再多做约{n}个：后面的步骤会用到。",
 "craft": "次",
 "crafts": "次",
 "Shopping list, 1 to {n}": "购物清单，1到{n}",
 "Then {n} to 300, after the beta": "之后{n}到300，Beta 结束后",
 "{npc} sells the {profession} recipes, at {x}, {y}.": "{npc}出售{profession}配方，坐标{x}, {y}。",
 "Show {npc} on the map": "在地图上显示{npc}",
 "The {profession} quartermaster sells {n} recipes and the Certification, from skill {skill}.": "{profession}军需官出售{n}个配方和认证，技能{skill}起。",
 "The {profession} quartermaster sells {n} recipes, from skill {skill}.": "{profession}军需官出售{n}个配方，技能{skill}起。",
 "skill {lo} to {hi}": "技能{lo}到{hi}",
 "skill {lo}": "技能{lo}",
 "Recipe the client does not show yet": "客户端还没显示的配方",
 "Legacy points and title": "传承点数和头衔",
 "First time at skill {n} on the account": "账号内第一次达到技能{n}",
 "The title {title} for the whole account, bought with Merchant's Favor": "全账号通用的头衔{title}，用商人青睐购买",
 "{n} formulas, {new} new in Forever.": "{n}个公式，其中{new}个是 Forever 新增的。",
 "{n} recipes, {new} new in Forever.": "{n}个配方，其中{new}个是 Forever 新增的。",
 "What you can skin at your skill, ten levels of beasts at a time, and the zones with the most of them.": "你目前技能能剥哪些野兽，每十级一组，以及数量最多的区域。",
 "{n} zones by the skill they ask, the lures and food that raise it, and Classic's four ranks.": "{n}个区域按所需技能排列，还有能提高技能的鱼饵和食物，以及经典旧世的四个等级。",
 "{n} more from the Merchant's Favor vendors.": "另有{n}个来自商人青睐商人。",
 "Gathering": "采集",
 "Secondary": "次要",
 "New for every trade": "每个专业都有的新内容",
 "Merchant's Favor recipes": "商人青睐配方",
 "Beta skill cap": "Beta 技能上限",
 "Professions still level from 1 to 300 the way they did in Classic. Forever gives them more to do out in the world: your trade adds a buff to the campfires players share, supply crates buy recipes at the new trade camps, and hundreds of recipes are new.": "专业一样是从1练到300，和经典旧世相同。Forever 让它们在野外多了事情可做：你的专业能为玩家共用的营火加上增益效果，补给箱可以在新的贸易营地换配方，还有数百个新配方。",
 "Crafting professions": "制造专业",
 "Pick two primary professions": "选两个主要专业",
 "Each page lists what the trade makes, grouped the way you look for it, with reagents, the skill it asks and where the recipe comes from.": "每一页列出该专业能做的东西，按你会找的方式分组，附上材料、所需技能和配方来源。",
 "Gathering professions": "采集专业",
 "What you can gather at your skill and where it is found most, read from the beta client's nodes and Classic's spawns.": "你目前技能能采集什么、在哪里最多，取自 Beta 客户端的采集点和经典旧世的刷新点。",
 "Secondary professions": "次要专业",
 "Every character can learn all three": "每个角色三个都能学",
 "A campfire gives vendors, repairs, workspaces and one-hour buffs to players sitting by it. Cooks build it, and each profession adds its own objects.": "营火为坐在旁边的玩家提供商人、修理、工作台和持续一小时的增益效果。营火由厨师建造，每个专业都会添加自己的营地物品。",
 "Merchant's Favor": "商人青睐",
 "Fill the supply crates found around the world and hand them in at a trade camp. {n} recipes are sold for it across seven trades.": "把世界各地找到的补给箱装满，交到贸易营地。七个专业共有{n}个配方可以用它购买。",
 "Legacy points and perks": "传承点数和专长",
 "A crafting profession pays one Legacy point at skill 150, 225 and 300, once per account. {n} perks cover skill-ups, gathering, crates, food and camps.": "制造专业在技能150、225和300时各给1点传承点数，每个账号一次。{n}个专长涵盖技能提升、采集、补给箱、食物和营地。",
 "Food that gives experience": "提供经验值的食物",
 "While well fed, you get 5% more experience from kills.": "处于进食充分状态时，击杀获得的经验值提高5%。",
 "The first object is trained at skill 20; the next two come from Blueprints at skill 140 and 300, and each keeps the buff of the one it replaces. Read from beta client {build}.": "第一个营地物品在技能20时向训练师学习，后两个来自技能140和300的蓝图，每个都保留被取代的营地物品的增益效果。取自 Beta 客户端{build}。",
 "at skill {n}": "技能{n}",
 "Recipes, nodes, camp objects and perks: beta client {build}, read table by table. Merchant's Favor recipes from Wowhead's Azeroth Commerce Authority guide, read on 2026-09-23. Each profession's page names its own sources. Updated {date}.": "配方、采集点、营地物品和专长：Beta 客户端{build}，逐表读取。商人青睐配方取自 Wowhead 的艾泽拉斯贸易局指南，2026-09-23读取。各专业页面会列出自己的来源。更新于{date}。",
 "pattern sold by {vendors}": "{vendors}出售的图样",
 "How often it triggers is in no game file and nobody has measured it yet: it is here because a one-handed weapon has nothing else at this skill.": "触发频率不在任何游戏文件里，也还没有人测过：列在这里是因为单手武器在这个技能点没有别的选择。",
 "How often it triggers is in no game file and nobody has measured it yet. A one-handed weapon has nothing else at this skill, and on a staff players who use it rate it above the 5 Intellect it could take instead.": "触发频率不在任何游戏文件里，也还没有人测过。单手武器在这个技能点没有别的选择，而在法杖上，用过的玩家认为它比法杖可附的 5 点智力更好。",
 "Its formula is in the game’s files, but nobody has found it in the beta yet or knows where it drops, and its reagents come from disenchanting gear above level 30. It stays here because no other two-hand enchant up to skill 225 adds Agility.": "配方在游戏文件里，但 Beta 中还没有人找到，也没人知道从哪里掉落；材料要分解 30 级以上的装备才能得到。仍列在这里，是因为技能 225 以内没有别的双手武器附魔加敏捷。",
 "View this page in": "查看本页的其他语言：",
 "Rare elite": "稀有精英",
 "A paler coat than the other Vuldren.": "毛色比其他弗德飞狐更浅。",
 "The blue ghost wolf model, in the Whispering Forest near 19.7, 65.6. Comes with Furious Howl rank 1; respawns in hours. Tameable from level 10.": "蓝色鬼狼的模型，在耳语森林约19.7, 65.6。带有狂怒之嚎等级1；几小时刷新一次。10级起可驯服。",
 "A blue cat near the Wetlands tunnel, seen at 74, 64, 80, 46 and 82, 55; respawns in about 30 minutes; no abilities.": "湿地隧道附近的蓝猫，出现在74, 64、80, 46和82, 55；约30分钟刷新一次；没有技能。",
 "The Hellhoot model, across the road from the leatherworking trainer; respawns in one to two hours.": "Hellhoot的模型，在制皮训练师对面的路旁；一到两小时刷新一次。",
 "A black owl that respawns about every two minutes.": "一只黑色猫头鹰，大约每两分钟刷新一次。",
 "This spider attacks every 1.5 seconds in the wild, but every 2.0 seconds once tamed. A reader tamed several from the first packs of the Ruins of Lordaeron.": "这种蜘蛛在野外每1.5秒攻击一次，但驯服后变成每2.0秒一次。一位读者在洛丹伦废墟最前面的几群里驯服了好几只。",
 "In Shadowgale Forest; comes with Savage Rend.": "在影风森林；带有野蛮撕扯。",
 "The only beast known to teach Web.": "已知唯一会教蛛网的野兽。",
 "The blue and white Galestrider of level 5 or 6 attacks at 2.0.": "5或6级的蓝白色疾风陆行鸟攻击速度是2.0。",
 "A slyvern that counts as a wolf, the target of a level 9 wanted quest.": "算作狼的一种翼龙，是9级悬赏任务的目标。",
 "{item} sold by {who} for {price}": "{who}出售{item}，价格{price}",
 "{item} sold by {who}": "{who}出售{item}",
 "{item} drops in {zones} and {n} more": "{item}掉落于{zones}，另有{n}处",
 "{item} drops in {zones}": "{item}掉落于{zones}",
 "{item} drops from {who} and {n} more": "{item}由{who}掉落，另有{n}个",
 "{item} drops from {who}": "{item}由{who}掉落",
 "Enchant": "附魔",
 "Title: {title}": "头衔：{title}",
 "a title": "一个头衔",
 "Classic made {n} at a time": "经典旧世一次做{n}个",
 "Best in slot for {who}": "{who}的BiS装备",
 "In the BiS lists of {who}": "在{who}的BiS列表中",
 "At skill {skill}: {orange} always gives a point, {yellow} usually, {green} sometimes, {grey} never, {red} cannot be learned yet.": "技能{skill}时：{orange}必涨一点，{yellow}通常涨，{green}偶尔涨，{grey}不涨，{red}还不能学。",
 "orange": "橙色",
 "yellow": "黄色",
 "green": "绿色",
 "grey": "灰色",
 "red": "红色",
 "{profession} groups": "{profession}分类",
 "Every group": "所有分类",
 "{n} recipe matches “{q}”": [
  "{n}个配方符合“{q}”",
  "{n}个配方符合“{q}”"
 ],
 "Search every group": "搜索所有分类",
 "Name, stat, set…": "名称、属性、套装…",
 "Your {profession} skill": "你的{profession}技能",
 "1 to 300": "1到300",
 "Which recipes": "哪些配方",
 "Armor type": "护甲类型",
 "Any armor": "所有护甲",
 "Leveling 1 to 300": "从1练到300",
 "Shopping list": "购物清单",
 "Camp and perks": "营地与专长",
 "{n}, {new} new in Forever": "{n}个，其中{new}个是Forever新增",
 "What each item uses up, the skill it asks and where you get the recipe; its tooltip says what it gives. Type your skill to see them in the trade window's colours.": "每件物品消耗什么、需要多少技能、配方从哪里来；说明文字写着它的效果。输入你的技能等级，就能看到它们在专业窗口里的颜色。",
 "Leveling from 1 to 300": "从1练到300",
 "225 is the beta's cap for now": "目前Beta上限是225",
 "At each point, you get the cheapest recipe to skill up, whether you learn it from the trainer or buy it from a vendor. Counts are averages, so buy a few more. There are no prices until launch, so each reagent counts for what a vendor pays you for it.": "每个技能点都给你涨点最便宜的配方，不管是找训练师学的，还是从商人那里买的。数量是平均值，多准备几个。开服前还没有价格，所以每种材料都按商人向你收购的价格计算。",
 "{items} are weighed at their price on the beta auction house on {date} instead.": "{items}则按{date}Beta拍卖行的价格计算。",
 "A recipe sold by one faction's vendors only, or at a reputation, is left out of the path. The trainer's skill and level requirements are Classic's; Forever's own are not in the client.": "只有一个阵营的商人出售、或需要声望的配方不列入路线。训练师要求的技能和等级是经典旧世的；Forever自己的数值不在客户端里。",
 "{n} items": "{n}件物品",
 "Supply crates found around the world are filled and handed in at the trade camp for Merchant's Favor.": "世界各地找到的补给箱，装满后交到贸易营地，换取商人青睐。",
 "Read on Wowhead's Azeroth Commerce Authority guide on 2026-09-23.": "取自Wowhead的艾泽拉斯贸易局指南，读取于2026-09-23。",
 "Every profession's Merchant's Favor recipes": "所有专业的商人青睐配方",
 "Camp, skill rewards and perks": "营地、技能奖励与专长",
 "Recipes, reagents, skill colours and what each item gives: beta client {build}, read table by table and not checked in game one by one.": "配方、材料、技能颜色和每件物品的效果：Beta客户端{build}，逐表读取，没有在游戏中逐一确认。",
 "{n} more recipes make an item the client does not describe yet, and are left out.": "还有{n}个配方做出的物品客户端尚未描述，因此未列入。",
 "The skill to learn a trainer recipe is Classic's (the cMaNGOS trainer lists), since the client does not hold it. Where the recipes come from ({sourced} of {total} known): Forever's vendors, quests and drops from Wowhead's Forever database, read on 2026-09-23, and Classic's from the cMaNGOS Classic database, dungeons and raids included.": "学习训练师配方所需的技能取自经典旧世（cMaNGOS的训练师列表），因为客户端里没有这项数据。配方来源（{total}个中已知{sourced}个）：Forever的商人、任务和掉落取自Wowhead的Forever数据库，读取于2026-09-23；经典旧世的取自cMaNGOS经典旧世数据库，包含地下城和团队副本。",
 "Creature, vendor and quest names are in English: no game client holds them.": "生物、商人和任务名称为英文：没有任何游戏客户端收录这些名称。",
 "Recipes|count": "配方",
 "New in Forever|count": "Forever新增",
 "No recipe matches. Clear the search or show all recipes.": "没有符合的配方。清除搜索或显示所有配方。",
 "No recipe matches. Clear the search.": "没有符合的配方。清除搜索。",
 "At skill {skill}: {orange} gives a point every time, {yellow} usually, {green} sometimes, {grey} never, {red} is out of reach.": "技能{skill}时：{orange}每次都加点，{yellow}通常会，{green}偶尔会，{grey}不会，{red}还够不到。",
 "Professions cannot go past skill {n} in the beta for now. What follows is for when the cap is raised.": "目前Beta中专业技能无法超过{n}点。以下内容是上限提高后用的。",
 "Most in {zones}": "大多在{zones}",
 "Its places are not in the Classic database": "它的位置不在经典旧世数据库中",
 "Gathered from {n}; yellow at {y}, green at {g}, grey at {e}": "{n}起可采集；{y}变黄，{g}变绿，{e}变灰",
 "Most of them in {zones}": "大多在{zones}",
 "Beasts of level {lo} to {hi}": "{lo}到{hi}级的野兽",
 "Type your skill to see which beasts you can skin.": "输入你的技能，看看能剥哪些野兽的皮。",
 "At {skill}, you can skin beasts up to level {top}. Those of level {orange} to {top2} give a point every time.": "技能{skill}时，你能剥最高{top}级野兽的皮。{orange}到{top2}级的野兽每次都加点。",
 "The skill a beast asks: 1 up to level 10, ten points a level from 11 to 20 (level 16 asks 60), then five times its level (level 40 asks 200).": "野兽要求的技能：10级以下为1，11到20级每级10点（16级要60），之后是等级的五倍（40级要200）。",
 "Fish bite from {n}": "{n}起鱼会上钩",
 "Fish bite from the start": "一开始鱼就会上钩",
 "A lure goes on your fishing pole and raises your skill for a few minutes.": "鱼饵装在鱼竿上，可在几分钟内提高你的技能。",
 "What to skin": "剥什么皮",
 "Where to fish": "去哪里钓鱼",
 "Lures and food": "鱼饵与食物",
 "Ranks": "等级",
 "Smelting": "熔炼",
 "Type your skill to see them in the tracking colours.": "输入你的技能，就能看到对应的颜色。",
 "The trainer's ranks are the same as in Classic: Journeyman from 50 and level 10, Expert from 125 and level 20, Artisan from 200 and level 35. Forever's new zones are not counted yet.": "训练师的等级和经典旧世一样：中级从50点、10级起，高级从125点、20级起，专家级从200点、35级起。Forever的新区域还没算进来。",
 "The bars a miner smelts at a forge, and what else mining makes.": "矿工在熔炉熔炼的金属锭，以及采矿还能做的东西。",
 "What to skin at your skill": "你的技能能剥什么皮",
 "The skill a beast asks comes from its level. Below, ten levels at a time: the zones with the most skinnable beasts and what they give most often.": "野兽要求的技能取决于它的等级。以下每十级一组：可剥皮野兽最多的区域，以及它们最常给的东西。",
 "Where to fish at your skill": "你的技能去哪里钓鱼",
 "{n} zones": "{n}个区域",
 "Each zone's water has a skill of its own. Below it, fish get away more often; 95 points above it, never. Level Fishing where every catch still lands.": "每个区域的水域都有自己的技能要求。低于要求时鱼更容易跑掉；高出95点就不会跑。在每条鱼都能钓上来的地方练钓鱼。",
 "How to start, and the four ranks": "如何入门，以及四个等级",
 "A lure counts toward your skill.": "鱼饵会算进你的技能。",
 "The zones where some fish still get away at your skill are dimmed. A lure counts toward it.": "以你的技能仍会跑鱼的区域会变暗。鱼饵会算进技能。",
 "past 300: a lure closes the gap": "超过300：用鱼饵补上差距",
 "every catch lands": "每条都能钓上",
 "Herbs by skill": "按技能排列的草药",
 "Ore by skill": "按技能排列的矿物",
 "Every herb, the skill it asks, what you pick from it and the zones where it grows most.": "每种草药、需要的技能、能采到什么，以及生长最多的区域。",
 "Every ore node, the skill it asks, what you mine from it and the zones where it stands most.": "每种矿脉、需要的技能、能挖到什么，以及分布最多的区域。",
 "What to pick at each stretch, and the zones where those herbs grow together. A herb gives a point every time for its first 25 points, then less and less until it turns grey 100 points past.": "每个阶段该采什么，以及这些草药一起生长的区域。草药在前25点每次都加点，之后越来越少，高出100点后变灰。",
 "What to mine at each stretch, and the zones where those veins stand together. Smelting what you mine gives points too, until the recipe turns grey.": "每个阶段该挖什么，以及这些矿脉一起分布的区域。熔炼挖到的矿也会加点，直到配方变灰。",
 "Each zone's fishing skill: the cMaNGOS Classic database; Forever's new zones are not in it. Lures, food and the new items: beta client {build}.": "各区域的钓鱼技能：cMaNGOS经典旧世数据库；Forever的新区域不在其中。鱼饵、食物和新物品：Beta客户端{build}。",
 "Skinnable beasts, their levels, zones and what they give: the cMaNGOS Classic database; Forever's new zones are not in it. Beta client {build}.": "可剥皮的野兽、等级、区域和掉落物：cMaNGOS经典旧世数据库；Forever的新区域不在其中。Beta客户端{build}。",
 "The skill each node asks: the Forever client's Lock table. The nodes, what they give and where they stand: the cMaNGOS Classic database, counted from its spawn points; Forever's new zones are not in it. Beta client {build}.": "每种矿点要求的技能：Forever客户端的Lock表。矿点、产出和位置：cMaNGOS经典旧世数据库，按刷新点统计；Forever的新区域不在其中。Beta客户端{build}。",
 "Gear slot": "装备栏位",
 "Every slot": "所有栏位",
 "{n} enchant matches “{q}”": [
  "{n}个附魔符合「{q}」",
  "{n}个附魔符合「{q}」"
 ],
 "{n} enchant": [
  "{n}个附魔",
  "{n}个附魔"
 ],
 ", with the weapon ones": "，含武器附魔",
 "Search every slot": "搜索所有栏位",
 "Agility, Spell Power, Crusader…": "敏捷、法术强度、十字军…",
 "Your Enchanting skill": "你的附魔技能",
 "Which enchants": "哪些附魔",
 "They go on one-handers and two-handers alike.": "单手和双手武器都能用。",
 "For an item held in the off-hand, not a shield.": "用于副手持有的物品，不是盾牌。",
 "Armor kits and scopes are on the Leatherworking and Engineering pages. The client also keeps {n} Season of Discovery enchants no Forever vendor sells ({names}…); they are left out.": "护甲片和瞄准镜在制皮和工程学页面。客户端还保留了{n}个探索赛季的附魔，Forever没有商人出售（{names}…）；已略去。",
 "Other recipes": "其他配方",
 "Every enchant in the Forever beta client by gear slot, with what it gives, its reagents, the skill and where the formula comes from; then the cheapest way from 1 to 300 and what to buy for it.": "Forever Beta客户端中的每个附魔，按装备栏位列出，附上效果、材料、技能和公式来源；再加上从1到300最便宜的路线和要买的东西。",
 "Relics, staves and wands": "圣物、法杖和魔杖",
 "Merchant's Favor formulas": "商人青睐公式",
 "Enchants by slot": "按栏位排列的附魔",
 "What each enchant gives, what it uses up, the skill it asks and where its formula comes from. Type your skill to see them in the trade window's colours.": "每个附魔的效果、消耗、要求的技能和公式来源。输入你的技能，就能看到交易窗口里的颜色。",
 "At each point, the trainer or gold-bought recipe that costs the fewest reagents per skill-up, read from the beta client's recipes and skill colours. Counts are the skill-up chance's average: buy a few more. There are no prices before launch, so reagents are weighed by what they were worth in Classic.": "每个技能点都挑每升一点消耗材料最少的训练师配方或金币购买的配方，按Beta客户端的配方和技能颜色计算。数量是按加点概率算出的平均值：多买几个。开服前没有价格，所以材料按经典旧世时的价值衡量。",
 "Disenchanting the green items you find while leveling gives most of the dust and essences. The trainer's skill and level requirements are Classic's; Forever's own are not in the client.": "分解练级时拿到的绿色物品，就能得到大部分的粉末和精华。训练师要求的技能和等级是经典旧世的；Forever自己的数值不在客户端里。",
 "What else enchanters make": "附魔师还能做什么",
 "In Forever, enchanters also make relics for druids, paladins and shamans, staves, wands and off-hand items.": "在Forever中，附魔师还能为德鲁伊、圣骑士和萨满制作圣物，也能做法杖、魔杖和副手物品。",
 "Enchants, reagents, skill colours and the rods each enchant needs: beta client {build}, read table by table and not checked in game one by one. The skill to learn a trainer enchant is Classic's (the cMaNGOS trainer lists), since the client does not hold it. Merchant's Favor formulas and prices, and a few new formulas' drops: Wowhead's Forever database, read on 2026-09-23. Classic formulas' vendors and drops, dungeons and raids included: the cMaNGOS Classic database.": "附魔、材料、技能颜色和每个附魔需要的棒子：Beta客户端{build}，逐表读取，没有在游戏中逐一确认。学习训练师附魔所需的技能取自经典旧世（cMaNGOS的训练师清单），因为客户端没有这项数据。商人青睐公式和价格，以及部分新公式的掉落：Wowhead的Forever数据库，读取于2026-09-23。经典旧世公式的商人和掉落，包含地下城和团队副本：cMaNGOS经典旧世数据库。",
 "Enchants|count": "附魔",
 "No enchant matches. Clear the search or show all enchants.": "没有符合的附魔。清除搜索或显示所有附魔。",
 "No enchant matches. Clear the search.": "没有符合的附魔。清除搜索。",
 "always a skill-up": "一定加点",
 "usually a skill-up": "通常加点",
 "sometimes a skill-up": "偶尔加点",
 "no skill-up": "不加点",
 "skill too low to learn it": "技能太低，无法学习",
 "a point every time": "每次都加点",
 "usually a point": "通常加点",
 "sometimes a point": "偶尔加点",
 "no more points": "不再加点",
 "your skill is too low": "你的技能太低",
 "Apprentice": "初级",
 "Journeyman": "中级",
 "Expert": "高级",
 "Artisan": "专家级",
 "from any {profession} trainer, up to 75": "任何{profession}训练师，最高75",
 "from the trainer, from skill 50 and level 10, up to 150": "训练师，技能50且10级起，最高150",
 "from the trainer, from skill 125 and level 20, up to 225": "训练师，技能125且20级起，最高225",
 "from the trainer, from skill 200 and level 35, up to 300": "训练师，技能200且35级起，最高300",
 "from the book Expert Cookbook, sold for gold, from skill 125, up to 225": "书籍《中级烹饪教材》，用金币购买，技能125起，最高225",
 "from a quest of Dirge Quikcleave in Gadgetzan, Tanaris, from skill 225 and level 35, up to 300": "加基森（塔纳利斯）的Dirge Quikcleave的任务，技能225且35级起，最高300",
 "from the book Expert First Aid - Under Wraps, sold for gold, from skill 125, up to 225": "书籍《中级急救教材 - 绷带缚体》，用金币购买，技能125起，最高225",
 "from the quest Triage, in Theramore (Alliance) or Hammerfall (Horde), from skill 225 and level 35, up to 300": "任务Triage，在塞拉摩（联盟）或落锤镇（部落），技能225且35级起，最高300",
 "From a trade supplies vendor": "商业用品商人",
 "Always in stock, for a few coins.": "一直有货，几枚铜币就买得到。",
 "Gathered, looted or bought from other players": "采集、拾取或向其他玩家购买",
 "The bulk of the cost: farm it or look at the auction house.": "成本的大头：自己去刷，或到拍卖行看看。",
 "Made along the way": "路上顺便做的",
 "The path crafts these itself; bought ready-made, they save a few steps.": "路线会自己做这些；直接买现成的可以省几步。",
 "Relics": "圣物",
 "Staves, wands and off-hands": "法杖、魔杖和副手物品",
 "Trinkets": "饰品",
 "Oils": "油",
 "Rods and reagents": "棒子与材料",
 "Druid idol": "德鲁伊神像",
 "Paladin libram": "圣骑士圣契",
 "Shaman totem": "萨满图腾",
 "Staff": "法杖",
 "Wand": "魔杖",
 "Held in off-hand": "副手物品",
 "Trinket": "饰品",
 "Placed at a campfire": "放在营火旁",
 "Tool": "工具",
 "Reagent": "材料",
 "What alchemy makes": "炼金术能做什么",
 "What blacksmithing makes": "锻造能做什么",
 "What leatherworking makes": "制皮能做什么",
 "What tailoring makes": "裁缝能做什么",
 "What engineering makes": "工程学能做什么",
 "What cooking makes": "烹饪能做什么",
 "What First Aid makes": "急救能做什么",
 "What mining makes": "采矿能做什么",
 "Level bands": "等级区间",
 "Zones with a skill": "有技能要求的区域",
 "Foods that raise Fishing": "提高钓鱼的食物",
 "Herbs": "草药",
 "Ore nodes": "矿点",
 "Smelting recipes": "熔炼配方",
 "outside the Crossroads": "十字路口外",
 "Three Corners": "三角路口",
 "g|money": "金",
 "s|money": "银",
 "c|money": "铜",
 "Level bands|count": "等级区间",
 "Camp objects|count": "营地物品",
 "Zones with a skill|count": "有技能要求的区域",
 "Lures|count": "鱼饵",
 "Foods that raise Fishing|count": "提高钓鱼的食物",
 "Herbs|count": "草药",
 "Ore nodes|count": "矿点",
 "Smelting recipes|count": "熔炼配方",
 "Formula|recipe item": "公式",
 "Plans|recipe item": "设计图",
 "Pattern|recipe item": "图样",
 "Recipe|recipe item": "食谱",
 "Schematic|recipe item": "结构图",
 "Manual|recipe item": "手册",
 "Cloth|armor": "布甲",
 "Leather|armor": "皮甲",
 "Mail|armor": "锁甲",
 "Plate|armor": "板甲",
 "Weapon|slot": "武器",
 "Two-hand|slot": "双手",
 "Shield|slot": "盾牌",
 "Off-hand|slot": "副手",
 "Chest|slot": "胸部",
 "Cloak|slot": "背部",
 "Bracers|slot": "手腕",
 "Gloves|slot": "手",
 "Boots|slot": "脚",
 "Neck|slot": "颈部",
 "One-hand weapons": "单手武器",
 "Two-hand weapons": "双手武器",
 "Head": "头部",
 "Shoulders": "肩部",
 "Cloaks": "背部",
 "Chest": "胸部",
 "Bracers": "手腕",
 "Gloves": "手",
 "Belts": "腰部",
 "Legs": "腿部",
 "Boots": "脚",
 "Bags": "背包",
 "Sharpening, weight and grinding stones": "磨刀石、平衡石和砂轮",
 "Shield spikes, chain and spurs": "盾刺、锁链和马刺",
 "Keys, rods and tools": "钥匙、棒子和工具",
 "Armor kits": "护甲片",
 "Cured leather": "熟皮",
 "Other": "其他",
 "Shirts and robes for show": "展示用的衬衫和长袍",
 "Bolts of cloth": "布卷",
 "Bombs and explosives": "炸弹和炸药",
 "Trinkets and devices": "饰品和装置",
 "Goggles and helms": "护目镜和头盔",
 "Other gear": "其他装备",
 "Guns and scopes": "枪械和瞄准镜",
 "Ammunition": "弹药",
 "Fireworks and toys": "烟花和玩具",
 "Pets and mounts": "宠物和坐骑",
 "Parts": "零件",
 "Potions": "药水",
 "Elixirs": "药剂",
 "Flasks": "合剂",
 "Transmutes": "转化",
 "Oils and other": "油和其他",
 "Stamina": "耐力",
 "Strength and Attack Power": "力量与攻击强度",
 "Agility": "敏捷",
 "Intellect, spell power and mana": "智力、法术强度与法力",
 "Spirit": "精神",
 "Other buffs": "其他增益",
 "Health and mana only": "只回复生命与法力",
 "Bandages": "绷带",
 "Anti-venoms and potions": "抗毒药剂和药水",
 "Smelting|group": "熔炼",
 "Every potion, elixir, flask and transmute in the Forever beta client, with its reagents, the skill and where the recipe comes from; then the cheapest way from 1 to 300 and what to buy for it.": "Forever Beta客户端中的每种药水、药剂、合剂和转化，附上材料、技能和配方来源；再加上从1到300最便宜的路线和要买的东西。",
 "Every weapon, piece of mail and plate, stone and shield spike in the Forever beta client, by slot, with its stats, reagents, the skill and where the plans come from; then the cheapest way from 1 to 300.": "Forever Beta客户端中的每件武器、锁甲和板甲、磨刀石和盾刺，按栏位列出，附上属性、材料、技能和设计图来源；再加上从1到300最便宜的路线。",
 "Every leather and mail piece, cloak, armor kit and bag in the Forever beta client, by slot, with its stats, reagents, the skill and where the pattern comes from; then the cheapest way from 1 to 300.": "Forever Beta客户端中的每件皮甲和锁甲、披风、护甲片和背包，按栏位列出，附上属性、材料、技能和图样来源；再加上从1到300最便宜的路线。",
 "Every cloth piece, cloak, bag and shirt in the Forever beta client, by slot, with its stats, reagents, the skill and where the pattern comes from; then the cheapest way from 1 to 300.": "Forever Beta客户端中的每件布甲、披风、背包和衬衫，按栏位列出，附上属性、材料、技能和图样来源；再加上从1到300最便宜的路线。",
 "Every bomb, trinket, goggle, gun, scope and toy in the Forever beta client, with what it does, its reagents, the skill and where the schematic comes from; then the cheapest way from 1 to 300.": "Forever Beta客户端中的每个炸弹、饰品、护目镜、枪械、瞄准镜和玩具，附上效果、材料、技能和结构图来源；再加上从1到300最便宜的路线。",
 "Every dish in the Forever beta client by the buff it gives, with its reagents, the skill and where the recipe comes from; then the cheapest way from 1 to 300.": "Forever Beta客户端中的每种食物，按增益效果列出，附上材料、技能和食谱来源；再加上从1到300最便宜的路线。",
 "Every bandage, anti-venom and potion First Aid makes in the Forever beta client, with its reagents, the skill and where the manual comes from; then the way from 1 to 300.": "Forever Beta客户端中急救能做的每种绷带、抗毒药剂和药水，附上材料、技能和手册来源；再加上从1到300的路线。",
 "WoW Forever Alchemy Leveling Guide 1-300": "WoW Forever 炼金术指南：从1练到300",
 "WoW Forever Blacksmithing Leveling Guide 1-300": "WoW Forever 锻造指南：从1练到300",
 "WoW Forever Leatherworking Leveling Guide 1-300": "WoW Forever 制皮指南：从1练到300",
 "WoW Forever Tailoring Leveling Guide 1-300": "WoW Forever 裁缝指南：从1练到300",
 "WoW Forever Engineering Leveling Guide 1-300": "WoW Forever 工程学指南：从1练到300",
 "WoW Forever Cooking Leveling Guide 1-300": "WoW Forever 烹饪指南：从1练到300",
 "WoW Forever First Aid Leveling Guide 1-300": "WoW Forever 急救指南：从1练到300",
 "Every herb in the Forever beta client with the skill it asks, what you pick from it and the zones where it grows most; then which herbs to pick from 1 to 300, and where.": "Forever Beta客户端中的每种草药，附上要求的技能、能采到什么和生长最多的区域；再加上从1到300该采哪些草药、去哪里采。",
 "Every ore node in the Forever beta client with the skill it asks, what you mine from it and the zones where it stands most; then which veins to mine from 1 to 300, and what you smelt.": "Forever Beta客户端中的每种矿点，附上要求的技能、能挖到什么和分布最多的区域；再加上从1到300该挖哪些矿脉，以及要熔炼什么。",
 "Which beasts you can skin at your skill, what they give and the zones where they live, ten levels at a time from 1 to 300.": "你的技能能剥哪些野兽的皮、会得到什么、它们住在哪些区域，从1到300每十级一组。",
 "Where to fish at your skill, zone by zone, the lures and food that raise it, the four ranks, and what Forever adds for anglers.": "你的技能去哪里钓鱼，一区一区列出，提高技能的鱼饵和食物、四个等级，以及Forever为钓鱼玩家新增的内容。",
 "WoW Forever Herbalism Leveling Guide 1-300": "WoW Forever草药学指南：从1练到300",
 "WoW Forever Mining Leveling Guide 1-300": "WoW Forever采矿指南：从1练到300",
 "WoW Forever Skinning Leveling Guide 1-300": "WoW Forever剥皮指南：从1练到300",
 "How to Fish in WoW Forever: Fishing Guide 1-300": "WoW Forever怎么钓鱼：从1练到300",
 "How to fish in WoW Forever: equip a fishing pole and cast into open water. Then where to fish at your skill, zone by zone, the lures and the four ranks.": "WoW Forever怎么钓鱼：装备鱼竿，对着开阔水域抛竿。接着按你的技能一区一区看去哪里钓、鱼饵和四个等级。",
 "{profession} guide for WoW Forever. Every {profession} recipe in the WoW Forever beta: {total} of them, {new} new, with reagents, skill and where each recipe drops or is sold; the cheapest way from 1 to 300 and the Merchant's Favor recipes.": "WoW Forever{profession}指南。WoW Forever Beta中的每个{profession}配方：共{total}个，其中{new}个新增，附上材料、技能和每个配方的掉落或出售地点；从1到300最便宜的路线和商人青睐配方。",
 "WoW Forever Enchanting Leveling Guide 1-300": "WoW Forever附魔指南：从1练到300",
 "Every Enchanting enchant in the WoW Forever beta by gear slot, with its reagents, skill and where the formula drops or is sold, then the cheapest way from 1 to 300 and the Merchant's Favor formulas.": "WoW Forever Beta中的每个附魔，按装备栏位列出，附上材料、技能和公式的掉落或出售地点，再加上从1到300最便宜的路线和商人青睐公式。",
 "In the BiS lists of {lists}": "在{lists}的BiS清单中",
 "In the BiS lists of {lists} and {n} more": "在{lists}及另外{n}份BiS清单中",
 "New talents in WoW Forever": "WoW Forever的新天赋",
 "Talents changed from Classic": "与经典旧世不同的天赋",
 "Classic talents not in the Forever trees": "不在Forever天赋树中的经典旧世天赋",
 "Spells changed or added": "改动或新增的法术",
 "Spells unchanged from Classic": "与经典旧世相同的法术",
 "Talents unchanged from Classic": "与经典旧世相同的天赋",
 "Choose a class and plan your build": "选择职业并规划你的天赋点",
 "{n} Merchant’s Favor": "{n} 商人青睐",
 "Merchant’s Favor": "商人青睐",
 "Merchant’s Favor recipes": "商人青睐配方",
 "Azeroth Commerce Authority": "艾泽拉斯贸易局",
 "Durotar Supply and Logistics": "杜隆塔尔补给后勤部",
 "at camp, from skill {n}": "营地中，技能{n}起",
 "All items by name": "按名称排列的所有物品",
 "WoW Forever items, page {n} of {pages}": "WoW Forever物品列表，第{n}页／共{pages}页",
 "{count} of the {total} items WoW Forever adds or changes from Classic: quality, slot and item level, each with its tooltip next to Classic’s.": "WoW Forever相较经典旧世新增或改动的{total}件物品中的{count}件：品质、栏位和物品等级，每件都附上说明，并与经典旧世对照。",
 "By name": "按名称",
 "{total} items are new in the World of Warcraft: Forever beta client (build {build}) or changed from Classic Era. Here are {count} of them. To filter by slot, type, class or level, use the {browser}.": "《魔兽世界：Forever》Beta客户端（版本{build}）中有{total}件物品是新增的，或与经典旧世不同。这里列出其中{count}件。想按栏位、类型、职业或等级筛选，请用{browser}。",
 "item browser": "物品浏览器",
 "Page {n}": "第{n}页",
 "{profession} Certification": "{profession}认证",
 "Forever's trade camps sell {n} profession recipes, the Certifications that give a profession's title, and a few mounts and toys, all for Merchant's Favor. You earn it by filling the supply crates you find around the world and handing them in at the camp, and from Craftsman's Writs: quests to bring crafted items to someone in the world.": "Forever的贸易营地出售{n}种专业配方、授予专业头衔的认证，以及几种坐骑和玩具，全部用商人青睐购买。在世界各地找到补给箱，装满后交到营地就能赚到商人青睐，也可以完成工匠委托：把制作好的物品送给世界上某个人的任务。",
 "Marcy Baker takes the filled crates; an auctioneer and a bank stand in the camp.": "Marcy Baker负责收装满的补给箱；营地里还有拍卖师和银行。",
 "Each profession has its quartermaster there too.": "每个专业在那里也都有自己的军需官。",
 "Show the camp on the map": "在地图上显示营地",
 "Also at Three Corners: the Pack Kodo for 6,000 Favor, the Packmule Treat for 1,500, the Advertising License Application for 1,200 (Honored) and the tabard at Exalted.": "三角路口还有：载货科多兽，6,000点；Packmule Treat，1,500点；广告许可申请，1,200点（尊敬）；崇拜时可买战袍。",
 "sold by": "出售者：",
 "Read on Wowhead's {guide} (updated 2026-09-20) on 2026-09-23; the recipes and what they make are read from the beta client.": "2026-09-23读自Wowhead的{guide}（2026-09-20更新）；配方和它们的产物读自Beta客户端。",
 "Azeroth Commerce Authority guide": "艾泽拉斯贸易局指南",
 "Merchant's Favor in WoW Forever: every recipe the trade camps sell": "WoW Forever商人青睐：贸易营地出售的所有配方",
 "Where the Azeroth Commerce Authority and Durotar Supply and Logistics camps stand, how to earn Merchant's Favor, and the {n} profession recipes their quartermasters sell, by profession and price.": "艾泽拉斯贸易局和杜隆塔尔补给后勤部的营地在哪里、怎么赚商人青睐，以及军需官出售的{n}种专业配方，按专业和价格排列。",
 "Categories": "分类",
 "All categories": "全部分类",
 "Level range": "等级范围",
 "In Forever": "Forever 变动",
 "Rarity": "稀有程度",
 "of {n}": "（共 {n}）",
 "Found": "已找到",
 "Books found: {n}/{goal}": "已找到的书：{n}/{goal}",
 "Tick a book once you have it. Your ticks are stored in this browser only.": "拿到书后就把它勾起来。你的勾选只保存在这个浏览器中。",
 "Untick all": "全部取消勾选",
 "For mages: {study}": "法师专属：{study}",
 "The librarians also give mages a quest of their own, Research Access, new in Forever. It opens {skill}, a new mage skill, and its spell {study}. We don’t know yet how many books it takes before the quest appears.": "图书管理员还有一个法师专属任务 Research Access，是 Forever 新增的。它会开启新的法师技能{skill}，以及其中的法术{study}。目前还不知道要交几本书，这个任务才会出现。",
 "{study} can be cast from level 6. It uses a {reagent}, takes 6 seconds, has a one hour cooldown and gives a {bundle}. The spell says it needs a suitable library. The {n} bundles opened so far on Wowhead held {scrolls}.": "{study}从6级开始可以施放，消耗一个{reagent}，施法6秒，冷却1小时，完成后获得{bundle}。法术说明写着需要在合适的图书馆施放。目前 Wowhead 记录的{n}次开启中，开出过{scrolls}。",
 "Make my own list": "创建我的清单",
 "Open the full dungeon guide": "打开完整地下城指南",
 "Priest spells": "牧师法术",
 "Removed racials": "已移除的种族特长",
 "{races} only now": "现仅限{races}",
 "Every race now": "现所有种族均可学",
 "{races} priests only in Forever": "Forever 中仅限{races}",
 "Every race learns it in Forever": "Forever 中所有种族均可学",
 "{race} removed racials and priest spells": "{race}：已移除的种族特长与牧师法术",
 "{races} only": "仅限{races}",
 "{class} set {n}": "{class}配装{n}",
 "Empty": "空",
 "Name of an item": "物品名称",
 "Search an item": "搜索物品",
 "None of our lists has an item for this slot that a {class} can wear.": "我们的清单里，这个部位没有{class}能穿的物品。",
 "No item of this slot by that name.": "这个部位没有叫这个名字的物品。",
 "Back to our list": "回到我们的清单",
 "Start from": "从这里开始",
 "Our {list} list": "我们的{list}清单",
 "An empty panel": "空白面板",
 "Your sets": "你的配装",
 "Forget {name}": "删除{name}",
 "Sets you save stay in this browser. To keep one elsewhere or show it to someone, copy its link.": "你保存的配装只留在这个浏览器里。想在别处保留或给别人看，就复制它的链接。",
 "{class} set": "{class}配装",
 "Name of the set": "配装名称",
 "Copy the address bar": "复制地址栏里的链接",
 "Saved": "已保存",
 "Save": "保存",
 "Your set": "你的配装",
 "Level {cap} {race} {class}, Classic’s base stats, no buff, no talent.": "{cap}级{race}{class}，经典旧世的基础属性，没有增益效果，也没有天赋。",
 "What the gear adds: Classic had no {race} {class}.": "装备加上的数值：经典旧世没有{race}{class}。",
 "WoW Forever {class} Gear Planner (Level {cap}): Make Your Own BiS List": "WoW Forever {class}装备规划器（{cap}级）：创建你自己的 BiS 清单",
 "Put together your own level {cap} {class} gear in the WoW Forever beta: pick each slot’s item and enchant from the items our BiS lists name, see your stats add up, save the set and share it with a link.": "在 WoW Forever Beta 中搭配你自己的{cap}级{class}装备：从我们 BiS 清单列出的物品中，为每个部位选择物品和附魔，看属性总和，保存配装并用链接分享。",
 "{class} gear planner": "{class}装备规划器",
 "Make your own level {cap} list: choose the item and the enchant of each slot among the items our BiS lists name, and the sheet adds up your stats. Copy link gives you a short address to share your set.": "创建你自己的{cap}级清单：从我们 BiS 清单列出的物品中，为每个部位选择物品和附魔，属性面板会自动算出总和。点\"复制链接\"会得到一个短链接，用来分享你的配装。",
 "Back to our {class} BiS list": "回到我们的{class} BiS 清单",
 "Each slot offers the items of our {class} BiS lists. “Search an item” opens every uncommon, rare and epic piece a level {cap} {class} can wear in the beta client. Missing an item you wear?": "每个部位提供我们{class} BiS 清单中的物品。\"搜索物品\"会列出 Beta 客户端中{cap}级{class}能穿的所有优秀、精良和史诗装备。少了你穿的装备吗？",
 "Tell us": "告诉我们",
 "Alliance only": "仅限联盟",
 "Horde only": "仅限部落",
 "Click a piece of your gear to change it.": "点一件装备来更换它。",
 "The items of our lists for this slot. Point at one to see what it changes on your sheet, click it to wear it. The enchants are below.": "我们清单中这个部位的物品。鼠标移到物品上，可以看它让你的属性怎么变化；点一下就穿上。附魔在下方。",
 "Name your set, save it in this browser, or copy its link to share it.": "为你的配装命名，保存在这个浏览器，或复制链接分享出去。",
 "Next": "下一步",
 "Skip": "跳过",
 "Got it": "知道了",
 "How does it work?": "怎么使用？",
 "How the planner works": "规划器怎么用",
 "{s} sec": "{s}秒",
 "A family’s damage, armor and health are the values of its Tamed Pet Passive in the beta client.": "种类的伤害、护甲和生命值取自 Beta 客户端中该种类的被动效果（Tamed Pet Passive）。",
 "All families": "所有种类",
 "and {n} more": "等另外{n}只",
 "Beast, zone or ability": "野兽、地区或技能",
 "Beasts to tame": "可驯服的野兽",
 "Classic’s beasts at the places, levels and speeds of Classic’s database, and the ones Forever adds. Swing is the time between two attacks, faster in green, slower in orange. Teaches is what you learn by taming the beast, as Classic’s client lists it.": "经典旧世的野兽（地点、等级和速度取自经典旧世的数据库），以及 Forever 新增的野兽。速度指两次攻击之间的间隔，快的标绿色，慢的标橙色。可学技能是驯服这只野兽后能学到的技能，以经典旧世客户端的数据为准。",
 "Clear filters": "清除筛选",
 "Compare the {n} families": "比较{n}个种类",
 "Diet": "食性",
 "Each ability costs training points. Pet trainers sell the general abilities, such as {growl} and the resistances, for training points too.": "每个技能都要花训练点数。宠物训练师也用训练点数出售通用技能，比如{growl}和各种抗性。",
 "Every rank, and the beasts that teach it": "每个等级，以及能教它的野兽",
 "Fast swing only": "只看快速",
 "Fastest": "最快",
 "Fight with it until you learn the ability.": "带着它战斗，直到你学会这个技能。",
 "from level {a} to {b}": "（{a}到{b}级）",
 "Health": "生命值",
 "Its own abilities": "专属技能",
 "New in Forever only": "只看 Forever 新增",
 "No beast matches these filters.": "没有符合筛选条件的野兽。",
 "Pet level": "宠物等级",
 "Pick a family to see what it is good at, what it eats and every ability it can learn. Damage, armor and health are measured against a beast of no family at the same level; abilities are shown at the rank a pet can have at level {cap}, the beta’s cap.": "选一个种类，看看它擅长什么、吃什么，以及能学的所有技能。伤害、护甲和生命值是和同等级、无种类的野兽对比得出的。每个技能都显示宠物在{cap}级（Beta 的等级上限）能拥有的等级。",
 "Show all {n} beasts": "显示全部{n}只野兽",
 "Show the fast beasts": "显示快速的野兽",
 "Swing": "速度",
 "Take your own pet back and teach it with Beast Training.": "换回你自己的宠物，用训练野兽教会它。",
 "Tame a beast that knows it.": "驯服一只会这个技能的野兽。",
 "Taught by": "可以向谁学",
 "Teaches": "可学技能",
 "The message is a line of yellow text with no rank in it, easy to miss.": "学会时的信息是一行没有等级的黄字，很容易漏看。",
 "The Teaches column of the list above says which beast knows which rank.": "上方列表的“可学技能”栏列出哪只野兽会哪个等级。",
 "Training still works as in Classic. To teach your pet an ability:": "训练方式和经典旧世一样。要让宠物学会某个技能：",
 "Under the scale, how many beasts swing at that speed.": "刻度下方是以该速度攻击的野兽数量。",
 "What a beast teaches comes from Classic Era’s client (CreatureSpellData). Forever may have changed it for some beasts.": "野兽能教的技能取自 Classic Era 客户端（CreatureSpellData）。Forever 可能改动了部分野兽。",
 "See the {n} beast to tame": [
  "查看{n}只可驯服的野兽",
  "查看{n}只可驯服的野兽"
 ],
 "Every family and where to tame it": "每个种类和驯服地点",
 "Which pet to choose and where to tame it": "该选哪只宠物，去哪里驯服",
 "Every beast to tame, and what each one teaches ↗": "所有可驯服的野兽，以及每只能教什么技能 ↗",
 "How pet training works ↗": "宠物训练怎么运作 ↗",
 "What each pet family eats ↗": "每个宠物种类吃什么 ↗",
 "Changed in Forever": "Forever 有改动",
 "Classic: {text}": "经典旧世：{text}",
 "A rank Classic did not have.": "经典旧世没有这个等级。",
 "Abilities Forever changed": "Forever 修改过的技能",
 "Same abilities as in Classic, with other numbers. Each is shown at one rank, Classic above, Forever below; open the family for every rank.": "和经典旧世相同的技能，但数值不同。每个技能只显示一个等级，上面是经典旧世，下面是 Forever。展开种类可看到所有等级。",
 "New {rank} at level {n}: {text}": "{n}级新增{rank}：{text}",
 "What changed for every pet": "所有宠物的改动",
 "Found by beta players and gathered on the {wiki}. The client does not show these, so they may still change.": "由 Beta 玩家发现并整理在{wiki}。客户端看不到这些，之后可能还会改。",
 "Forever Hunter wiki": "Forever Hunter wiki",
 "Stats from the hunter": "继承猎人的属性",
 "Your pet gains 2 health for each point of your Stamina, 30% of your armor, 10% of your highest attack power and all of your critical strike chance, racial bonuses included.": "你的宠物从你的每点耐力获得2点生命值，并获得你30%的护甲、你最高攻击强度的10%和你全部的爆击几率，种族加成也算在内。",
 "Focus": "集中值",
 "It comes back without pause, 10 a second, about twice as fast as in Classic.": "会不停回复，每秒10点，大约是经典旧世的两倍快。",
 "Happiness": "快乐度",
 "It drops much more slowly than in Classic.": "下降速度比经典旧世慢很多。",
 "Buffs": "增益效果",
 "Your pet no longer takes buffs from other players, even those it took in Classic.": "你的宠物不再接受其他玩家的增益效果，连经典旧世能接受的也不行。",
 "Distance": "距离",
 "Your pet is dismissed when it is about 100 yards from you.": "宠物离你大约100码时会被解散。",
 "Beta players also find that a pet’s hits are not made bigger to make up for a slow swing, so for now a fast pet simply deals more damage. Nobody knows yet whether that is intended.": "Beta 玩家还发现，攻速慢的宠物每一下的伤害并不会因此补回来，所以现在攻速快的宠物伤害就是更高。这是不是有意设计，还没人知道。",
 "What changed for every pet, and how damage goes with attack speed, come from beta players, gathered on the {wiki}.": "所有宠物的改动，以及伤害和攻击速度的关系，来自 Beta 玩家，整理在{wiki}。",
 "In Forever every pet swings every 2.0 seconds, and a passive the beast brings with it changes that: Faster Attack I to VII, or Slower Attack II and III. Their percentages land exactly on the speeds the same beasts had in Classic, and beta players find their tames at those speeds, so Classic’s number is the one to go by.": "在 Forever 中，所有宠物每2.0秒攻击一次，而野兽本身带的被动技能会改变这个速度：迅猛攻击 I 到 VII，或迟缓攻击 II 和 III。这些百分比刚好对应同一批野兽在经典旧世的速度，Beta 玩家驯服后也看到同样的速度，所以照经典旧世的数字就对了。",
 "Talents up to date": "天赋已更新",
 "Build {build}, {date}": "版本 {build}，{date}",
 "Changelog": "更新记录",
 "Buffed in the {date} update": "{date}更新中增强",
 "Nerfed in the {date} update": "{date}更新中削弱",
 "Changed in the {date} update": "{date}更新中调整",
 "{date} update": "{date}更新",
 "Beta build {n}": "Beta 版本 {n}",
 "Renamed from {name}": "原名{name}",
 "Moved from tier {a} to tier {b}": "从第{a}层移到第{b}层",
 "Now requires {name}": "现在需要{name}",
 "No longer requires {name}": "不再需要{name}",
 "Tooltip reworded": "说明文字改写",
 "Your next 3 abilities now cost 10% less for every class. It used to be 50% for Mages and Warlocks, 40% for Warriors, 20% for Rogues and 15% for Priests. The 10% damage bonus is unchanged.": "接下来3个技能的消耗现在对所有职业都降低10%。之前法师和术士为50%、战士40%、潜行者20%、牧师15%。10%的伤害加成不变。",
 "Now asks for a player level: the herb’s Herbalism skill divided by 5, and level 60 for herbs above 300 skill.": "现在需要角色等级：该草药所需的草药学技能除以5，技能需求超过300的草药需要60级。",
 "No longer breaks crowd control, and only triggers from spells and abilities that deal damage: Shadow Word: Pain on its cast but not its ticks, never Distract or Pick Pocket.": "不再打断控制效果，且只会由造成伤害的法术和技能触发：暗言术：痛在施放时触发，周期伤害不会触发，扰乱和搜索永远不会触发。",
 "Twilight Focus now protects it from spell pushback, as it should.": "暮光专注现在能正常保护它不受施法推迟影响，本来就该这样。",
 "Before:": "之前：",
 "1 new dungeon set": "1个新地下城套装",
 "{n} new dungeon sets": "{n}个新地下城套装",
 "{n} changed items": "{n}件物品已改动",
 "Formerly {name}": "旧名：{name}",
 "New dungeon set": "新地下城套装",
 "Changed weapons and armor": "已改动的武器和护甲",
 "Changed consumables and other items": "已改动的消耗品和其他物品",
 "{set}, from {dungeon}": "{set}，来自{dungeon}",
 "Tap a piece of your gear to change it.": "点一下你的装备来更换。",
 "The items of our lists for this slot. Tap one to see its stats and what it changes, tap it again to wear it. The enchants are below.": "我们清单里这个部位的物品。点一下查看属性和变化，再点一下就穿上。附魔在下方。",
 "No change on your sheet.": "你的面板没有变化。",
 "You wear it.": "你已装备。",
 "Equip": "装备",
 "Apply": "应用",
 "Before": "之前",
 "Now": "现在",
 "What else {boss} drops": "{boss}还掉什么",
 "What else the enemies drop": "敌人还掉什么",
 "Other {group} items of this level": "同等级的其他{group}物品",
 "Looking for dungeon loot?": "在找地下城掉落吗？",
 "Every dungeon has its bosses and what each one drops. Pick one, or": "每个地下城都列出首领和各自的掉落物品。选一个，或",
 "see them all by level": "按等级查看全部",
 "Open a dungeon's loot table": "打开地下城掉落表",
 "Map of the dungeon": "地下城地图",
 "A stone tablet starts {quest}": "一块石板开启任务 {quest}",
 "{who} gives {quest}": "{who} 给予任务 {quest}",
 "Open the map full screen": "全屏打开地图",
 "See all {n} drops on one page": "在同一页查看全部 {n} 件掉落",
 "Back to the map": "返回地图",
 "{name} map, bosses and loot, WoW Forever": "{name}地图、首领与掉落，WoW Forever",
 "{name} WoW Forever: loot table, bosses, quests and map": "{name} WoW Forever：掉落表、首领、任务与地图",
 "{name} WoW Forever: loot table with drop rates, bosses, quests and map": "{name} WoW Forever：掉落表与掉落几率、首领、任务与地图",
 "{n} drop with its drop rate": ["{n}件掉落及其掉落几率", "{n}件掉落及其掉落几率"],
 "{name} WoW Forever: loot table, bosses and map": "{name} WoW Forever：掉落表、首领与地图",
 "{name} WoW Forever: loot table, bosses and quests": "{name} WoW Forever：掉落表、首领与任务",
 "{name} WoW Forever: loot table and bosses": "{name} WoW Forever：掉落表与首领",
 "{name} dungeon map for WoW Forever, with every boss placed, their abilities and their loot.": "{name}的 WoW Forever 地下城地图，标出每个首领的位置、技能和掉落。",
 "WoW Forever map, bosses, loot and quests": "WoW Forever 的地图、首领、掉落与任务",
 "WoW Forever map, bosses and loot": "WoW Forever 的地图、首领与掉落",
 "WoW Forever loot, bosses and quests": "WoW Forever 的掉落、首领与任务",
 "WoW Forever loot and bosses": "WoW Forever 的掉落与首领",
 "WoW Forever bosses": "WoW Forever 的首领",
 "Map, bosses and loot": "地图、首领与掉落",
 "Map of {name}": "{name}地图",
 "Map of {name} in WoW Forever, with where each boss stands": "{name}的 WoW Forever 地图，标出每个首领的位置",
 "The map shows where each boss stands.": "地图标出每个首领的位置。",
 "{map} by the artist {name}, shown here with his permission.": "{map}，由画师 {name} 绘制，经他同意在此展示。",
 "Hurled into the air": "被抛向空中",
 "Throws the tank into the air and stuns him for 5 seconds. Damage dealers, watch your threat: the tank is on him only about half the fight.": "把坦克抛向空中并昏迷5秒。输出注意仇恨：坦克大约只有一半时间能拉住他。",
 "A patrol": "一支巡逻队",
 "Clear his room before the pull: a patrol walks by. His head is looted for the quests Abominable Creatures and Unending Torment.": "开怪前先清他的房间：会有巡逻队经过。他的头可拾取，用于任务 Abominable Creatures 和 Unending Torment。",
 "Spiders of the courtyard": "庭院的蜘蛛",
 "Nothing special on the boss itself. Clear the other spiders of the courtyard first, or they join the fight.": "首领本身没什么特别。先清掉庭院里的其他蜘蛛，否则它们会加入战斗。",
 "Clear the courtyard, click the statue and survive the waves: she comes after them.": "清空庭院，点击雕像并撑过几波敌人：她会在之后出现。",
 "Frost Nova": "冰霜新星",
 "Frost damage to the whole group. Healers, pace your mana through the waves.": "对全队造成冰霜伤害。治疗控制好法力消耗，撑过几波敌人。",
 "Knockback": "击退",
 "Knocks you back: clear the packs around him first, or you land in one.": "他会击退你：先清掉他周围的敌人，否则你会落进其中一群。",
 "Anti-Magic Shield": "反魔法护盾",
 "Shields himself against spells for a while.": "会暂时保护自己不受法术伤害。",
 "Heavy blows": "重击",
 "He hits hard: keep the tank topped up.": "他打得很痛：保持坦克满血。",
 "Flamestrike": "烈焰风暴",
 "His main spell. He can be interrupted and stunned: plan your kicks and stuns.": "他的主要法术。打断和昏迷都管用，提前安排好。",
 "A large health pool": "血量很多",
 "The longest fight of the dungeon. Keep the interrupts going and bring him down.": "地下城里最长的战斗。持续打断直到击倒他。",
 "Clear the house and the statue, click the fireplace and survive the waves. He comes after the last flesh golem.": "清掉房子和雕像周围，点击壁炉并撑过几波敌人。他在最后一个血肉魔像之后出现。",
 "Poison": "毒药",
 "Poisons his target. Watch the health bars.": "对目标施毒。注意血条。",
 "He hits hard: keep the tank healthy. Bring mana potions for the waves before him.": "他打得很痛：保持坦克存活。为他之前的几波敌人准备法力药水。",
 "Curses and diseases": "诅咒与疾病",
 "A way to remove a curse or cure a disease comes in handy. Otherwise an easy fight: clear the room before the pull.": "有解诅咒或疾病的手段会很有用。不然就是场轻松的战斗：开怪前先清房间。",
 "The summoner": "召唤者",
 "Kill the summoner first: he keeps bringing adds. Then turn on the elemental.": "先杀召唤者：他会不停地召小怪。然后再打元素。",
 "Fire all around": "四处是火",
 "Area damage on the group, worse when many of you fight in melee.": "对全队的范围伤害，近战人数多时更严重。",
 "Knocked across the room": "被击飞大半个房间",
 "He punts people around the room. Clear the packs closest to him and tank him near the tunnel, so nobody lands in another pack.": "他会把玩家击飞到房间各处。先清掉离他最近的几波怪，在隧道附近拉住他，免得有人落进别的怪群。",
 "Fear at low health": "低血量时恐惧",
 "When his health gets low he fears the whole group. Bring a way to break it, or clear the room first so nobody runs into more enemies.": "血量变低时他会恐惧全队。准备解除手段，或事先清空房间，免得有人跑进更多敌人里。",
 "The locked vaults": "上锁的宝库",
 "After the fight, open the vaults of the room: about 24 Dwarven Heirlooms for Important Heirlooms, and the tablet of The Treaty of Understanding.": "战斗后打开房间里的宝库：大约24个 Dwarven Heirlooms（用于 Important Heirlooms），以及 The Treaty of Understanding 的石板。",
 "Where each boss stands, what to watch for in the fight and what players have seen drop in the beta so far.": "每个首领的位置、战斗中要注意什么，以及目前玩家在 Beta 中见过的掉落。",
 "Tank": "坦克",
 "Damage dealers": "输出",
 "Healers": "治疗",
 "Deadly": "致命",
 "Important": "重要",
 "Can be interrupted": "可打断",
 "Magic effect": "魔法效果",
 "Curse": "诅咒",
 "Disease": "疾病",
 "Enrage": "狂怒",
 "Bleed": "流血",
 "DPS": "输出",
 "Interruptible": "可打断",
 "Magic": "魔法",
 "Makes him immune to all damage and spells for 10 seconds.": "使他10秒内免疫所有伤害和法术。",
 "For 12 seconds he takes 60% less damage, and attacks slower but harder.": "12秒内受到的伤害降低60%，攻击变慢但更痛。",
 "He waits in an underwater cave below Twilight Lord Kelris's temple, where groups often miss him. Swim under the temple to reach him.": "他在暮光领主克尔里斯神殿下方的水下洞穴里，很多队伍会错过他。从神殿下方游过去就能找到他。",
 "{seen} of the {all} drops have been seen in the beta and show their Forever stats against Classic's. The others keep Classic's stats for now. Who drops what, and the chances, are Classic's. So are the boss levels and what each boss does in the fight.": "{all}件掉落中有{seen}件已在 Beta 中见过，会显示 Forever 属性与经典旧世的对比。其余暂时沿用经典旧世的属性。哪个首领掉什么、掉落几率，都是经典旧世的数据，首领等级和战斗技能也是。",
 "Runs for help": "逃跑求援",
 "At 15% health he runs off to bring help. Finish him before he gets away.": "生命值剩15%时会逃跑去找帮手。在他跑远之前解决他。",
 "He keeps his distance to cast it. Interrupt it.": "他会保持距离施放。打断它。",
 "Hits everyone standing close.": "攻击附近所有人。",
 "Makes a player flee in fear for 4 seconds.": "使一名玩家恐惧逃跑4秒。",
 "Now and then two extra attacks: heavy hits on the tank.": "不时多出两次攻击：坦克会吃到重击。",
 "Puts a player to sleep for up to 20 seconds.": "使一名玩家沉睡最多20秒。",
 "Fire damage to everyone near him, several times a fight. Healers, keep the melee topped up.": "对他附近所有人造成火焰伤害，一场战斗好几次。治疗要把近战补满。",
 "A heavy blow that knocks the tank back.": "重击并击退坦克。",
 "Burns a player, then Fire damage every few seconds for 21 seconds. Interrupt the cast or dispel the burn.": "灼烧一名玩家，之后21秒内每隔几秒造成火焰伤害。打断施法或驱散灼烧。",
 "Lowers a player's Physical damage for 30 seconds. A mage or a druid can remove it.": "降低一名玩家的物理伤害，持续30秒。法师或德鲁伊可以解除。",
 "His blows poison: Nature damage over time. Cure it if you can.": "他的攻击会下毒：持续造成自然伤害。能解毒就解。",
 "Extra damage on the tank every 5 to 15 seconds.": "每5到15秒对坦克造成额外伤害。",
 "Heals himself or an ally (3-second cast). Interrupt it.": "治疗自己或盟友（施法3秒）。打断它。",
 "At 30% health he turns into a serpent: slower but heavier blows, and he starts putting players to sleep.": "生命值剩30%时变成毒蛇：攻击变慢但更痛，并开始让玩家沉睡。",
 "Heals herself or an ally. Interrupt it.": "治疗自己或盟友。打断它。",
 "Puts a player to sleep for up to 20 seconds. Damage wakes them, and a Magic dispel removes it.": "使一名玩家沉睡最多20秒。受到伤害会醒来，驱散魔法也能解除。",
 "Nature damage to whoever hits her in melee.": "对近战攻击她的人造成自然伤害。",
 "Nature damage to everyone near him, then slower attacks and movement for 10 seconds.": "对他附近所有人造成自然伤害，接着10秒内攻击和移动变慢。",
 "Heals himself or an ally. Interrupt it.": "治疗自己或盟友。打断它。",
 "A lightning bolt that jumps to a second player. Interrupt it.": "会跳到第二名玩家身上的闪电。打断它。",
 "A slow heal (3.5 seconds) on himself or an ally. Interrupt it.": "对自己或盟友施放的慢速治疗（3.5秒）。打断它。",
 "When his target is close, he knocks down and roots everyone near him for 10 seconds. Ranged players, keep your distance.": "目标靠近时，他会击倒并定身附近所有人10秒。远程保持距离。",
 "Kill Lady Anacondra, Lord Cobrahn, Lord Pythas and Lord Serpentis, then talk to the Disciple of Naralex at the entrance and escort him to Naralex. Protect him during the ritual: Mutanus comes at the end.": "击杀安娜科德拉、考布莱恩、皮萨斯和瑟芬迪斯，然后和入口处的纳拉雷克斯的信徒对话，护送他到纳拉雷克斯身边。在仪式中保护他：穆坦努斯最后会出现。",
 "Nature damage to everyone near him and a 2.5-second stun.": "对他附近所有人造成自然伤害并昏迷2.5秒。",
 "Puts a player to sleep for up to 15 seconds.": "使一名玩家沉睡最多15秒。",
 "Hits the tank hard and stuns them for 3 seconds.": "重击坦克并使其昏迷3秒。",
 "Cuts the tank's armor by 75% for 20 seconds.": "坦克护甲降低75%，持续20秒。",
 "Slows a player's casting by 35% for 15 seconds.": "一名玩家施法速度降低35%，持续15秒。",
 "He pilots Sneed's Shredder and climbs out when it is destroyed.": "他驾驶着斯尼德的伐木机，机器被摧毁后会跳出来。",
 "Disarms the tank for 6 seconds.": "缴械坦克6秒。",
 "Fire damage every 3 seconds for 15 seconds, with slower attacks and movement. Interrupt the 2-second cast.": "15秒内每3秒造成火焰伤害，并使攻击和移动变慢。打断这个2秒的施法。",
 "At 66% and again at 33% health he stuns everyone around him, then walks to his chest to change weapons.": "生命值66%和33%时各一次：昏迷周围所有人，然后走到他的箱子旁换武器。",
 "With his two axes, from 66% health: extra attacks on the tank.": "66%后拿双斧：对坦克多出额外攻击。",
 "With his hammer, below 33% health: a heavy blow that stuns the tank for 3 seconds.": "33%以下拿锤子：重击坦克并使其昏迷3秒。",
 "A 2-second cast: a hit, then Nature damage for a minute. Cure the poison.": "施法2秒：一次攻击，接着一分钟的自然伤害。解掉这个毒。",
 "Hits his target and the player nearest to it.": "攻击目标和离目标最近的玩家。",
 "At half health he calls two Defias Blackguards.": "生命值剩一半时召来两名迪菲亚黑衣卫兵。",
 "Nature damage every 5 seconds for 30 seconds to everyone near him.": "30秒内每5秒对他附近所有人造成自然伤害。",
 "Below half health he heals himself (2-second cast). Interrupt it.": "生命值低于一半时会治疗自己（施法2秒）。打断它。",
 "Roots a player for 10 seconds and drains their health into his. Interrupt the 2-second cast or dispel it.": "定身一名玩家10秒，并吸取其生命给自己回血。打断这个2秒的施法或驱散它。",
 "The Fel Steed stuns everyone near it for 3 seconds, and they take more Physical damage. The Shadow Charger has no ability.": "地狱战马会使附近所有人昏迷3秒，并让他们受到更多物理伤害。暗影军马没有技能。",
 "Drains 350 mana from his target in melee: a tank with mana feels it.": "近战时从目标身上吸取350点法力：有蓝条的坦克会很难受。",
 "Curses a player: healing on them is 75% weaker for 15 seconds. Remove it, above all from the tank.": "诅咒一名玩家：受到的治疗降低75%，持续15秒。记得解除，尤其是坦克身上的。",
 "Stuns a player for 4 seconds.": "使一名玩家昏迷4秒。",
 "Heals himself or an ally (2.5-second cast). Interrupt it.": "治疗自己或盟友（施法2.5秒）。打断它。",
 "Calls for help": "呼叫援军",
 "When pulled, he calls the creatures within 30 yards to join him. Clear around him first.": "开怪时他会叫来30码内的怪物。先清掉他周围的怪。",
 "At 60%, 40% and 20% health his blows grow stronger.": "生命值60%、40%和20%时，攻击会变得更痛。",
 "Slows his target's movement for 10 seconds.": "使目标移动速度变慢10秒。",
 "Four of them come after Fenrus the Devourer dies: Arugal appears for a moment and calls them.": "吞噬者芬鲁斯死后会出现四只：阿鲁高短暂现身并召唤它们。",
 "Heals another voidwalker. Bring them down one at a time.": "会治疗另一只虚空行者。一只一只集中打。",
 "Nature damage every 6 seconds and drained mana, for 2 minutes. Cure the poison.": "2分钟内每6秒造成自然伤害并吸取法力。解掉这个毒。",
 "More worgs": "座狼增援",
 "The longer the fight, the more worgs join him: a Bleak Worg after 30 to 45 seconds, then a Slavering Worg, then a Lupine Horror.": "战斗拖得越久，来帮他的座狼越多：30到45秒后一只灰色座狼，接着一只被奴役的座狼，然后一只暗牙恐狼。",
 "A 3-second Shadow bolt on the tank, over and over. Interrupt it.": "对坦克不断施放3秒的暗影箭。打断它。",
 "Turns a player other than the tank into a Shadowfang Glutton that fights for him for 10 seconds. Remove the curse.": "把坦克以外的一名玩家变成影牙暴食者，替他战斗10秒。解除这个诅咒。",
 "He teleports between his ledge, the upper ledge and the stairs.": "他会在自己的平台、上层平台和楼梯之间传送。",
 "When the tank reaches him: Nature damage and a 5-second stun around him.": "坦克靠近时：周围所有人受到自然伤害并昏迷5秒。",
 "Nature damage in a cone in front of her (2-second cast). Stay out of the cone.": "对她前方锥形范围造成自然伤害（施法2秒）。别站在锥形范围内。",
 "Freezes everyone near her in place for up to 8 seconds.": "将她附近所有人冻结在原地最多8秒。",
 "Slows a player's movement and attacks for 10 seconds.": "使一名玩家移动和攻击变慢10秒。",
 "Roots a player in place for 10 seconds.": "将一名玩家定身10秒。",
 "Lightning strikes whoever hits him. A priest or a shaman can remove it.": "攻击他的人会被闪电击中。牧师或萨满可以驱散。",
 "Click the Fathom Stone in the water: he rises from it.": "点击水中的深渊之石：他会从中出现。",
 "He keeps his distance to cast it: Frost damage and a slow.": "他会保持距离施放：冰霜伤害并减速。",
 "Roots everyone near him for up to 8 seconds.": "将他附近所有人定身最多8秒。",
 "Puts everyone near him to sleep for up to 10 seconds. Damage wakes a sleeper.": "使他附近所有人沉睡最多10秒。受到伤害就会醒来。",
 "Shadow damage on a player (1.5-second cast).": "对一名玩家造成暗影伤害（施法1.5秒）。",
 "Once Twilight Lord Kelris is dead, light the four Fires of Aku'mai in his room, one after the other. Each one brings a wave of creatures. When all are dead, the door to Aku'mai opens.": "暮光领主克尔里斯死后，依次点燃他房间里的四座阿库麦尔之火。每点一座会来一波怪物。全部清完后，通往阿库麦尔的门就会打开。",
 "Nature damage every 5 seconds for 45 seconds to everyone nearby.": "45秒内每5秒对附近所有人造成自然伤害。",
 "Below 30% health: bursts of attacks 75% faster, over and over.": "生命值低于30%：攻击速度会反复加快75%。",
 "Hits the tank and stuns them for 2 seconds.": "攻击坦克并使其昏迷2秒。",
 "At 30% health he attacks 30% faster for the rest of the fight.": "生命值剩30%时，之后的攻击速度加快30%。",
 "Lightning that jumps from player to player (2-second cast). Interrupt it.": "在玩家之间跳跃的闪电（施法2秒）。打断它。",
 "Speeds up his or an ally's attacks by 30% for 30 seconds. A priest or a shaman can remove it.": "使他自己或盟友的攻击速度加快30%，持续30秒。牧师或萨满可以驱散。",
 "Stuns everyone near him for 4 seconds.": "使他附近所有人昏迷4秒。",
 "More attack power for him and his allies for 2 minutes.": "他和盟友的攻击强度提高，持续2分钟。",
 "Roots everyone near it for 10 seconds.": "将附近所有人定身10秒。",
 "Slows a player's attacks and movement for 10 seconds, and can stun them.": "使一名玩家攻击和移动变慢10秒，还可能让他昏迷。",
 "Calls Dupe Bugs to its side. Its Patch kills them and heals it.": "召唤复制虫。它的修正补丁会杀掉这些虫并治疗自己。",
 "Talk to Blastmaster Emi Shortfuse and protect her while she blows up the two cave mouths. Troggs pour out in waves, then Grubbis comes with Chomper.": "和爆破专家艾米·短线对话，并在她炸掉两个洞口时保护她。穴居人会一波波涌出，最后格鲁比斯带着咀嚼者出现。",
 "Nature damage in a cone in front of it (2-second cast). Only the tank in front.": "对前方锥形范围造成自然伤害（施法2秒）。只有坦克站在前面。",
 "Lightning that jumps to nearby players (2.5-second cast). Interrupt it.": "会跳到附近玩家身上的闪电（施法2.5秒）。打断它。",
 "Hits everyone near it and interrupts their spells. Casters and healers, keep your distance.": "攻击附近所有人并打断他们的法术。施法者和治疗请保持距离。",
 "Hits everyone in a cone in front of it.": "攻击前方锥形范围内所有人。",
 "Calls two Burning Servants at the start of the fight.": "战斗开始时召唤两个燃烧仆从。",
 "Fire damage to everyone near him for a minute. A priest or a shaman can remove it.": "一分钟内对他附近所有人造成火焰伤害。牧师或萨满可以驱散。",
 "Walking Bombs": "步行炸弹",
 "He switches on the gnome faces around the room one by one, and each sends out Walking Bombs that explode when they reach a player. The button next to a face switches it off. Below half health he switches them on faster.": "他会逐一启动房间四周的侏儒头像，每个都会放出步行炸弹，碰到玩家就爆炸。头像旁的按钮可以关掉它。生命值低于一半时他启动得更快。",
 "Knocks the tank back. Below half health it hits everyone around him.": "击退坦克。生命值低于一半时会攻击周围所有人。",
 "How to make it": "制作方法",
 "What it teaches": "学会的配方",
 "{n} per craft": "每次制作{n}个",
 "Recipe|craft label": "配方",
 "Patch notes": "补丁说明",
 "See {link}, the client’s own map of the instance in 2D and 3D.": "另见{link}：客户端自己的副本地图，2D与3D。",
 "{name} on the world map": "世界地图上的{name}",
 "Its bosses, loot and quests: {links}.": "首领、掉落与任务：{links}。",
 "The {class} buffs and nerfs of each beta update are in the {notes}.": "{class}在每次Beta更新中的增强与削弱，都在{notes}里。",
 "patch notes": "补丁说明",
 "Latest update": "最新更新",
 "Latest balance changes": "最近一次平衡调整",
 "Blue posts": "蓝帖",
 "(in English)": "（英文）",
 "Read it on the official forums": "到官方论坛阅读全文",
 "Show {n} more": "再显示 {n} 条",
 "Show fewer": "收起",
 "{n} posts": "共 {n} 条",
 "Every update, class by class": "每次更新，按职业整理",
 "WoW Forever patch notes ({date}): buffs and nerfs by class": "《魔兽世界：Forever》补丁说明（{date}）：各职业增强与削弱",
 "WoW Forever patch notes for each beta update, newest first: buffs, nerfs and changes for all nine classes and the races, with the new and changed items. Latest update: {date}.": "《魔兽世界：Forever》每次 Beta 更新的补丁说明，从新到旧：九个职业和各种族的增强、削弱与调整，以及新增和修改的物品。最新更新：{date}。",
 "{n} buffs": "{n} 项增强",
 "{n} nerfs": "{n} 项削弱",
 "{n} other changes": "{n} 项其他调整",
 "Every beta update, class by class": "每次 Beta 更新，按职业整理",
 "What each update of the World of Warcraft: Forever beta changed, newest first. Open your class to see its buffs, nerfs and other changes, spell by spell and talent by talent; point at a spell or an item to see its tooltip before and after.": "《魔兽世界：Forever》Beta 每次更新改了什么，从新到旧排列。打开你的职业，逐一查看每个法术和天赋的增强、削弱与其他调整；把鼠标移到法术或物品上，就能看到更新前后的工具提示。",
 "Build {version}": "版本 {version}",
 "The beta dates, how to get in and the road to launch are on the {beta}.": "Beta 的日期、参加方式和上线前的时间表，请看{beta}。",
 "Beta page": "Beta 页面",
 "Interface": "界面",
 "For the {side}, {read} of its {n} quests gives {xp} XP, {worth}. The others are not counted yet.": [
  "{side}方，{n}个任务中已知的{read}个共给予{xp}点经验值，{worth}。其余任务的经验值尚未得知。",
  "{side}方，{n}个任务中已知的{read}个共给予{xp}点经验值，{worth}。其余任务的经验值尚未得知。"
 ],
 "For the {side}, its quest gives {xp} XP, {worth}.": [
  "{side}方，这个任务给予{xp}点经验值，{worth}。",
  "{side}方，{n}个任务共给予{xp}点经验值，{worth}。"
 ],
 "Quest by quest": "逐一查看任务",
 "Experience in the beta": "Beta中的经验值",
 "In Classic": "经典旧世",
 "What it is worth": "相当于",
 "{read} of {n} counted": "已知{read}/{n}个",
 "Not counted yet": "尚未得知",
 "New quests": "新任务",
 "The beta pays these quests {n} times the experience Classic gave.": "在Beta 中，这些任务给予的经验值是经典旧世的{n}倍。",
 "Only the quests count here, not the kills, and a quest far below your level gives less.": "这里只计算任务，不计算击杀，而且远低于你等级的任务给予的经验值较少。",
 "A quest whose experience the beta has not given yet is left out of the total.": "Beta中经验值尚未得知的任务不计入总数。",
 "about {n} level at level {level}": [
  "在{level}级时约相当于{n}级",
  "在{level}级时约相当于{n}级"
 ],
 "No quest": "没有任务",
 "None at your level yet": "你的等级暂时没有可接的任务",
 "{read} of {n} quests counted": "已知{read}/{n}个任务",
 "Quest experience by dungeon": "各地下城的任务经验值",
 "What the quests of each dungeon give you in the beta, and how many levels that makes. Set your level to count only the quests you can take.": "每个地下城的任务在Beta 中给你多少经验值，相当于几级。设置你的等级，只计算你能接的任务。",
 "At level {n}: the quests of each dungeon you can take, what they give you and how many levels that makes from here.": "{n}级时：每个地下城你能接的任务、给多少经验值，以及从这里起相当于几级。",
 "One level lower": "降低一级",
 "One level higher": "提高一级",
 "Only the quests count, not the kills, and a quest far below your level gives less. A quest whose experience the beta has not given yet is left out of the total. The levels follow the experience table of the Forever client, the same as the original game’s.": "只计算任务，不计算击杀，而且远低于你等级的任务给予的经验值较少。Beta中经验值尚未得知的任务不计入总数。等级依据Forever 客户端的经验值表，与原版游戏相同。",
 "New in Forever: {count} of these dishes also give {percent}% more experience from kills while you are well fed. Quest experience does not change. Well fed lasts 15 minutes, up to 30 with the Legacy perk {perk}.": "Forever 新增：其中 {count} 道菜在你进食充分期间，还会让击杀获得的经验值提高 {percent}%。任务经验值不变。进食充分持续 15 分钟，有传承专长 {perk} 时最多 30 分钟。",
 "{dishes} make you well fed without the bonus.": "{dishes}会让你进食充分，但没有这个加成。",
 "Gourmand": "食神",
 "Observed recipes": "已观察到的配方",
 "Observed on": "观察到的首领",
 "Observed on {boss} in {dungeon}.": "在{dungeon}的{boss}身上观察到。",
 "Other drop sources and any shared drop pool are unknown.": "其他掉落来源及是否存在共享掉落池尚不清楚。",
 "These equipment patterns have been observed on the bosses below. Other drop sources and any shared drop pool are unknown.": "以下首领身上曾出现这些装备图样。其他掉落来源及是否存在共享掉落池尚不清楚。",
 "Acquisition source not recorded": "获取来源尚未记录",
 "{name} at a glance": "{name}概览",
 "Inside the dungeon, in 2D and 3D": "地下城内部，2D和3D",
 "The beta’s calendar": "Beta日程",
 "The Legacy challenge this dungeon counts for": "这个地下城计入的传承挑战",
 "The other new dungeons": "其他新地下城",
 "At a glance": "概览",
 "Open in the beta": "已在Beta开放",
 "A portal of blue mist. Position taken from a FocustaGuides video.": "一道蓝色迷雾传送门。位置取自 FocustaGuides 的视频。",
 "See the city on the world map": "在世界地图上查看这座城市",
 "Where to get your set": "配装获取方式",
 "Where it comes from is not on the site yet.": "本站还没有它的获取方式。",
 "Nothing places it yet.": "还不知道出处。",
 "No {race} {class} in Forever": "Forever 没有{race}{class}",
 "Pick a class to see which races can play it.": "选择职业，看看哪些种族可以玩。",
 "Click again to show every race": "再点一次显示所有种族",
 "{faction} races": "{faction}种族",
 "Show every race": "显示所有种族",
 "Hidden": "隐藏",
 "Confirmed in game": "游戏内已确认",
 "Hidden item {id}": "隐藏物品 {id}",
 "Hidden item {id} in WoW Forever": "WoW Forever 中的隐藏物品 {id}",
 "Blizzard has not revealed this item in Forever yet: until then, only its icon and type are known.": "Blizzard 尚未在 Forever 中公开这件物品：在那之前，只知道它的图标和类型。",
 "Revealed": "已揭示",
 "Sent by Blizzard's server to players in the beta: these are the numbers the game shows. They can still change before release.": "由 Blizzard 服务器发送给 Beta 玩家：这些就是游戏显示的数值。正式上线前仍可能改变。",
 "Checked in game": "已在游戏内核对",
 "From the beta client, and the game shows the same numbers. They can still change before release.": "取自 Beta 客户端，且游戏显示的数值相同。正式上线前仍可能改变。",
 "Not checked in game yet: these are the client's numbers, until the game confirms them.": "尚未在游戏内核对：这些是客户端的数值，有待游戏确认。",
 "Revealed by Blizzard's server: these are the numbers the game shows.": "由 Blizzard 服务器公开：这些就是游戏显示的数值。",
 "Checked in game on {date}: the game shows the same numbers (build {build}).": "已于{date}在游戏内核对：游戏显示的数值相同（版本{build}）。",
 "Recorded in game by players.": "由玩家在游戏内记录。",
 "No player's game cache we read holds this item yet. The first time someone loots it, sees it at a vendor or clicks a link to it, Blizzard's server sends its stats and this tooltip opens.": "我们读到的玩家游戏缓存里都还没有这件物品。只要有人第一次拾取它、在商人处看到它或点击它的链接，Blizzard 服务器就会发送它的属性，这个说明也会随之打开。",
 "Retrieving item information": "正在获取物品信息",
 "Sent to no player yet: the files hold its icon and type only.": "尚未发送给任何玩家：文件里只有它的图标和类型。",
 "Read in the beta client's files, not checked in game yet.": "读自 Beta 客户端的文件，尚未在游戏内核对。",
 "The game shows these numbers.": "游戏显示的就是这些数值。",
 "Sent by Blizzard's server to players in the beta.": "由 Blizzard 服务器发送给 Beta 玩家。",
 "Checked in game on {date}, build {build}.": "已于{date}在游戏内核对，版本{build}。",
 "Where {name} roams, roughly": "{name}大约在这一带巡逻",
 "Beta realms offline": "测试版服务器离线",
 "Beta back online": "测试版已重新上线",
 "Server status and login errors": "服务器状态与登录错误",
 "Maintenance announced": "维护已公告",
 "Announced on {time}.": "公告时间：{time}。",
 "Offline since {time}.": "{time}起离线。",
 "Back since {time}.": "{time}起重新上线。",
 "Blizzard gives no end time. This box changes as soon as the realms are back.": "暴雪没有公布结束时间。服务器一恢复，这里就会更新。",
 "Seen by {site}: a player’s game client there tries to log in every two minutes.": "由 {site} 检测：一位玩家的游戏客户端每两分钟尝试登录一次。",
 "Why Blizzard hides items": "Blizzard为什么要隐藏物品",
 "Items Blizzard is hiding": "Blizzard隐藏的物品",
 "{n} revealed": "已揭示{n}件",
 "{n} still hidden": "仍隐藏{n}件",
 "Learn more": "了解更多",
 "Classic items": "经典旧世物品",
 "Season of Discovery leftovers": "探索赛季遗留物品",
 "out of {total}": "共{total}件",
 "{class} spells by level in WoW Forever": "WoW Forever {class}各等级法术",
 "Every two levels, go back to your class trainer: they teach you new spells, and stronger ranks of the ones you have. Here is what a {class} learns at each visit, from level 1 to 60.": "每升两级，回去找你的职业训练师：他会教你新法术，以及已学法术的更高等级。以下是{class}每次拜访训练师时学到的法术，从1级到60级。",
 "Visits to the trainer": "拜访训练师次数",
 "Spells by level {n}": "{n}级前的法术",
 "Spells by level": "各等级法术",
 "Spellbook pages": "法术书页面",
 "Show every level": "显示所有等级",
 "Type it to see your next visit": "输入等级，查看下次该学什么",
 "All {class} spells, level by level": "所有{class}法术，逐级列出",
 "{tab} tab, level by level": "{tab}分页，逐级列出",
 "Before level {n}": "{n}级以前",
 "{n} stronger rank": [
  "{n}个更高等级",
  "{n}个更高等级"
 ],
 "The beta stops at level {n}. What follows comes with the full game.": "Beta 等级上限为{n}级。之后的内容要等正式版。",
 "Your trainer teaches you these now": "训练师现在就能教你这些",
 "Your next visit to the trainer": "你下次拜访训练师",
 "Your character starts with these": "角色一开始就会这些法术",
 "And stronger ranks": "以及更高等级",
 "Stronger ranks": "更高等级",
 "Read from the beta client, build {build}.": "取自 Beta 客户端，版本 {build}。",
 "Pick a spell to see what it does.": "选一个法术，看看它的效果。",
 "Your trainer teaches it once you have the talent.": "点了天赋后，训练师就会教你。",
 "Your character starts with it.": "角色一开始就会。",
 "Your trainer teaches it at level {n}.": "训练师在{n}级时教你。",
 "Compare it with Classic in the spellbook ↗": "在法术书中与经典旧世比较 ↗",
 "WoW Forever {class} spells by level": "WoW Forever {class}各等级法术",
 "What a {class} learns from the trainer at each level in WoW Forever, from 1 to 60: every new spell with what it does, and every stronger rank. Read from the beta client.": "{class}在 WoW Forever 每个等级能向训练师学到的法术，1到60级：每个新法术的效果，以及每个更高等级。取自 Beta 客户端。",
 "At level 30 you have 21 talent points, enough for the fifth row of a tree. The level 30 guide shows what that row holds for your class.": "30级时你有21个天赋点，足以点到一棵天赋树的第五层。30级指南列出了这一层在你的职业里有哪些天赋。",
 "Up to 5 more talent points.": "最多多出5点天赋点数。",
 "{item}: not needed, tailoring trainers teach the recipe at 150": "{item}：不需要，裁缝训练师在150点教这个配方",
 "Shaman quest The Tempest's Weapons, from level 30": "萨满任务 The Tempest's Weapons，30级起",
 "A choice of three weapons, at the end of a shaman chain": "一条萨满任务线，最后三选一的武器",
 "The last of five shaman quests that start with Call of Air at level 30: from Eldrun Stormbreaker in Ironforge for the Alliance, from Prate Cloudseer in Thousand Needles for the Horde. You choose Rage of the Storm, Tidebringer's Claw or Lightning's Grasp, plus a shield.": "五个萨满任务中的最后一个。任务线从Call of Air开始，30级可接：联盟找铁炉堡的Eldrun Stormbreaker，部落找千针石林的Prate Cloudseer。最后在风暴之怒、招潮者之爪和闪电之握中选一把，另外还会得到一面盾牌。",
 "A chain of ten quests from Pozzik, Shimmering Flats": "闪光平原普兹克的任务链，共十个任务",
 "Take a group for Foreman Cozzle (level 38)": "工头考兹尔（38级）请组队",
 "Pozzik and Razzeric, the goblin racing team of the Shimmering Flats, give the first and last steps, and every step opens at level 29. In between you go to Ratchet, Booty Bay, Stranglethorn Vale, Dustwallow Marsh and Gadgetzan. The hard step is Foreman Cozzle, level 38, at Lake Nazferiti in Stranglethorn: he carries the key you need. At level 30, take a group for him. The last quest lets you choose these gloves or a cloth belt. This is the chain as Classic had it: we have not checked it in the beta.": "闪光平原的地精赛车队普兹克和拉泽瑞克发布第一步和最后一步，每一步都从29级开放。中间你要去棘齿城、藏宝海湾、荆棘谷、尘泥沼泽和加基森。最难的一步是荆棘谷纳菲瑞提湖的工头考兹尔，38级：他身上带着你需要的钥匙。30级时请组队去打他。最后一个任务可以在这副手套和一条布腰带之间选择。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "A chain of ten quests from Dorn Plainstalker, Thousand Needles": "千针石林多恩·平原行者的任务链，共十个任务",
 "Two elite steps, and a book in the Scarlet Monastery Library": "两步精英任务，以及血色修道院图书馆里的一本书",
 "Dorn Plainstalker starts the chain and hands out the reward, and every step opens at level 25. You leap from the planks over Thousand Needles, bring back the claw of Grenka Bloodscreech and the fragments of Rok'Alim the Pounder (both elite: take a group), find a book in Ashenvale for Braug Dimspirit, then answer his questions and those of Parqual Fintallas in Undercity. The last book Parqual asks for, The Beginnings of the Undead Threat, lies in the Library of the Scarlet Monastery. The last quest lets you choose this wand or a mace. This is the chain as Classic had it: we have not checked it in the beta.": "多恩·平原行者发布第一步并给予奖励，每一步都从25级开放。你要从千针石林上方的木板跳下，带回格林卡·血啸的爪子和罗卡里姆的碎片（两者都是精英：请组队），在灰谷为布劳格·幽魂找到一本书，然后回答他和幽暗城帕科瓦·芬塔拉斯的问题。帕科瓦要的最后一本书《亡灵的起源》在血色修道院的图书馆里。最后一个任务可以在这根魔杖和一把锤之间选择。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Alliance quest Stopping the Cycle, Wetlands, level 34": "联盟任务 Stopping the Cycle，湿地，34级",
 "Elite, from level 24: take a group": "精英，24级起：请组队",
 "One of the three rewards of Stopping the Cycle, an elite Alliance quest of level 34 that opens at level 24. It sends you to the Dragonmaw orcs near Grim Batol, in the east of the Wetlands, to kill the red dragonspawn they hold: take a group. Wowhead's Forever database lists the rewards. Not checked in the beta.": "Stopping the Cycle 的三个奖励之一，这是一个34级的联盟精英任务，24级起可接。任务让你去湿地东部格瑞姆巴托附近的龙喉兽人那里，杀掉被他们控制的红色龙人：请组队。Wowhead 的 Forever 数据库列出了这些奖励。未在Beta中确认。",
 "One of the three rewards of Gleaning Our Future, an elite Alliance quest of level 32 that opens at level 24. You bring back the hearts of four large golems scattered across the Wetlands: take a group. Wowhead's Forever database lists the rewards. Not checked in the beta.": "Gleaning Our Future 的三个奖励之一，这是一个32级的联盟精英任务，24级起可接。你要带回散布在湿地各处的四个大型魔像的心脏：请组队。Wowhead 的 Forever 数据库列出了这些奖励。未在Beta中确认。",
 "Alliance quest Sentiments of the Lost, level 33": "联盟任务 Sentiments of the Lost，33级",
 "Elite, from level 28: where it starts is not known yet": "精英，28级起：还不知道在哪里接",
 "The reward of Sentiments of the Lost, an elite Alliance quest of level 33 that opens at level 28. Wowhead's Forever database lists the reward, but not where the quest is given or the chain that leads to it. Not checked in the beta.": "Sentiments of the Lost 的奖励，这是一个33级的联盟精英任务，28级起可接。Wowhead 的 Forever 数据库列出了奖励，但没写在哪里接这个任务，也没写之前的任务链。未在Beta中确认。",
 "Alliance quest Gleaming Crescent Necklace, Ashenvale, level 29": "联盟任务 Gleaming Crescent Necklace，灰谷，29级",
 "Started by a necklace found in an Ashenvale river, says a reader": "由一条在灰谷河里找到的项链开启，一位读者说",
 "The reward of Gleaming Crescent Necklace, an Alliance quest of level 29 that opens at level 25. A necklace of the same name starts it, and you take it to Astranaar, in Ashenvale. A reader found that necklace on October 4 in a river of Ashenvale, around 63, 71. Wowhead's Forever database lists the reward. Not checked in the beta.": "Gleaming Crescent Necklace 的奖励，这是一个29级的联盟任务，25级起可接。一条同名项链开启这个任务，你要把它带到灰谷的阿斯特兰纳。10 月 4 日，一位读者在灰谷的一条河里找到了这条项链，坐标约 63, 71。Wowhead 的 Forever 数据库列出了奖励。未在Beta中确认。",
 "Trainer: no {item} needed": "训练师：不需要{item}",
 "Heartrazor, the rare wyvern of Thousand Needles": "哈特拉斯，千针石林的稀有双足飞龙",
 "Two readers of this site told us, on October 1 and October 8: the second killed Heartrazor twice and got the ring once. Heartrazor is a level 32 rare elite wyvern in Classic, with one spawn in the west of Thousand Needles: Wowhead's sightings put it around 15, 40, and Classic had five to eight hours between two.": "本站两位读者分别在 10 月 1 日和 10 月 8 日告诉我们的：第二位击杀哈特拉斯两次，拿到一次戒指。哈特拉斯在经典版中是 32 级的稀有精英双足飞龙，只在千针石林西部一个地点出现：Wowhead 的目击记录在约 15, 40，经典版中两次出现之间相隔五到八小时。",
 "Creepthess, the rare spider of Hillsbrad Foothills": "克雷普塞斯，希尔斯布莱德丘陵的稀有蜘蛛",
 "A reader of this site told us on October 8 that it dropped from Creepthess. Creepthess is a level 24 rare spider of Hillsbrad Foothills. Wowhead's Forever database has seen it at four spots in the west of the zone: (25, 54), (29, 64), (35, 58) and (38, 52).": "本站一位读者在 10 月 8 日告诉我们，他从克雷普塞斯身上拿到了这件物品。克雷普塞斯是希尔斯布莱德丘陵一只 24 级的稀有蜘蛛。Wowhead 的 Forever 数据库在该区域西部的四个地点看到过它：(25, 54)、(29, 64)、(35, 58) 和 (38, 52)。",
 "75% more Rage from your critical strikes, in Dire Bear Form too.": "暴击时获得的怒气提高75%，巨熊形态也一样。",
 "Now gains 3% of your attack power, as it was meant to. The tooltip does not say so yet.": "现在会如预期获得你攻击强度的3%。技能说明尚未更新。",
 "Your forms are now immune to Disarm. Disarmed before you shift, you stay disarmed and deal less damage until it ends.": "你的所有形态现在免疫缴械。若在变形前被缴械，缴械会保留，结束前你的伤害会降低。",
 "No longer resets your swing timer.": "不再重置你的自动攻击计时。",
 "About twice the threat, and trainers now teach ranks 2 to 4, at levels 36, 48 and 60. Not yet translated in the game.": "产生的威胁值约为两倍，训练师现在也会在等级36、48和60传授等级2到4。游戏中尚未翻译。",
 "Moves up to row 3, with Shifting Power under it in row 4.": "移到第3排，下方第4排是Shifting Power。",
 "Moves to the right end of row 5: Improved Shifting Power takes its place.": "移到第5排最右侧，原位置由Improved Shifting Power取代。",
 "Removed from the game.": "已从游戏中移除。",
 "Removed from the talent tree.": "已从天赋树中移除。",
 "New talent in row 4, after Shredding Attacks. Cat Form only, 16 sec cooldown: turns 55% of your base mana into 40 Energy, for the same mana as Cat Form. Not yet translated in the game.": "第4排的新天赋，接在撕碎攻击之后。仅限猎豹形态，冷却16秒：将你55%的基础法力转换为40点能量，法力消耗与猎豹形态相同。游戏中尚未翻译。",
 "New talent in row 5, after Shifting Power: 4 or 8 sec off its cooldown. Not yet translated in the game.": "第5排的新天赋，接在Shifting Power之后：冷却时间缩短4或8秒。游戏中尚未翻译。",
 "45 yd range, and your next 3 shots within 10 sec reach 10 yd farther.": "射程45码，且10秒内的下3次射击射程增加10码。",
 "1 to 5% more parry chance instead of 2 to 10%.": "招架几率提高1~5%，原为2~10%。",
 "Its tooltip no longer gives a duration of 30 min. Blizzard’s notes do not mention it.": "技能说明不再写明持续30分钟。暴雪的说明没有提到这点。",
 "Every scroll it reads had another balance pass, and none can be cast while moving any more.": "所有可读取的卷轴再次调整平衡，且都无法在移动中施放。",
 "The new name of Hot Streak: it no longer needs a streak. Not yet translated in the game.": "炽热连击的新名称：不再需要连续暴击。游戏中尚未翻译。",
 "3 charges again instead of 4.": "充能次数恢复为3次，原为4次。",
 "Its Fire Vulnerability no longer rolls a second time to be resisted.": "其火焰易伤不再进行第二次抵抗判定。",
 "Can no longer be resisted when it applies: the spell that triggers it has already hit.": "施加时不再会被抵抗，因为触发它的法术已经命中。",
 "4 to 20% block chance instead of 6 to 30%.": "格挡几率4~20%，原为6~30%。",
 "30% block chance instead of 20%.": "格挡几率30%，原为20%。",
 "20, 40 or 60% of your Intellect as spell damage instead of 33, 66 or 100%. It never raised healing: that tooltip line is gone.": "将你智力的20/40/60%转为法术伤害，原为33/66/100%。它从未提高治疗效果，说明中的这一行已移除。",
 "No longer always gets the bonus of Early Demise: only when the target’s health is low enough.": "不再总是获得提早离世的加成，只有在目标生命值够低时才会。",
 "Its critical strike bonus no longer applies to periodic effects.": "其爆击加成不再适用于周期性效果。",
 "Can no longer fail to apply.": "不再会施加失败。",
 "A miss no longer costs you all your combo points.": "未命中时不再失去所有连击点数。",
 "Only adds combo points to your current target when that is the enemy whose attack you dodged or whose spell you resisted.": "只有在你闪躲或抵抗的对象就是当前目标时，才会对其增加连击点数。",
 "Lasts 5 minutes, as it should.": "持续时间修正为5分钟。",
 "Gives mana back again.": "再次会返还法力。",
 "Now stops when you start casting another spell.": "开始施放其他法术时，现在会正确中断。",
 "The new name of Soul Harvesting. It now really gives its 50 or 100% more mana regeneration. Not yet translated in the game.": "灵魂收割的新名称，现在会确实提供50%或100%的法力恢复加成。游戏中尚未翻译。",
 "Now tags the enemy for you at once, as does Sunder Armor.": "现在会立即为你标记敌人，破甲攻击也一样。",
 "Queuing it no longer raises your off-hand hit chance.": "排入队列时不再提高副手命中率。",
 "No longer needs a two-handed weapon, but needs Battle Stance. Its tooltip no longer says it dismounts mounted targets, which Blizzard’s notes do not mention.": "不再需要双手武器，但需要战斗姿态。技能说明也不再提到会让骑乘目标下坐骑，暴雪的说明没有提到这点。",
 "Its tooltip no longer says you stay in combat while it lasts. Blizzard’s notes do not mention it.": "技能说明不再提到持续期间你会处于战斗状态。暴雪的说明没有提到这点。",
 "No longer adds 20 to 100% Rage from your off-hand weapon.": "不再使副手武器产生的怒气提高20~100%。",
 "A hotfix to the October 1 build, which Blizzard’s notes do not mention: the warrior’s Fury and Protection trees are rearranged, with three new Fury talents and four talents gone, and some warrior abilities change. Only the warrior is touched. Blizzard’s Aidan Moon also says critical strikes now give warriors 100% more Rage, not the 75% of the October 1 notes.": "10月1日版本之后的热修复，Blizzard的说明中没有提到：战士的狂怒与防护天赋树重新排列，狂怒新增三个天赋、共移除四个天赋，部分战士技能也有调整。只影响战士。Blizzard的Aidan Moon也表示，爆击现在让战士多获得100%怒气，而不是10月1日说明中的75%。",
 "Live": "实时更新",
 "Read Blizzard’s notes": "阅读 Blizzard 的更新说明",
 "Updated at {time}": "{time} 更新",
 "Hotfix": "热修复",
 "Now widens every shout, and also cuts their Rage cost by 5 to 25%.": "现在扩大你所有怒吼的范围，并使其怒气消耗降低5%~25%。",
 "Deals 45% of your attack power instead of 35%, and no longer needs Death Wish.": "伤害为你攻击强度的45%，原本为35%，且不再需要死亡之愿。",
 "Now strikes with both weapons, without Raging Blows.": "现在会同时以主手和副手武器攻击，不再需要怒击。",
 "Cuts the Rage cost of Whirlwind as well as Cleave, by 3 instead of 2. Whirlwind now strikes with both weapons without it.": "旋风斩和顺劈斩的怒气消耗都降低3点，原本只有顺劈斩降低2点。旋风斩现在不需要这个天赋也会同时以主手和副手武器攻击。",
 "Takes 3 sec off Slam’s cooldown per rank instead of 1.5.": "每级使猛击的冷却时间缩短3秒，原本为1.5秒。",
 "Trained at 30 instead of 32, so you can learn it at the level cap.": "30级即可学习，原本为32级，现在在等级上限就能学到。",
 "No longer gives 2 Rage with a two-handed weapon: 1 Rage whatever you wield.": "使用双手武器时不再产生2点怒气：无论使用何种武器都是1点。",
 "Bloodthirst no longer triggers it.": "嗜血不再触发此效果。",
 "Loses its off-hand hit chance, which moves to Furious Precision. Instead, your off-hand attacks generate 10 to 50% more Rage.": "失去副手命中率加成，改由Furious Precision提供。取而代之的是，你的副手攻击产生的怒气提高10%~50%。",
 "New talent in row 2, in Iron Will’s place: your Rage starts to fade 2 to 10 sec later after a fight. Not yet translated in the game.": "第2排的新天赋，取代钢铁意志的位置：脱离战斗后，你的怒气晚2~10秒才开始衰减。游戏中尚未翻译。",
 "New talent in row 3, in Boundless Rage’s place: 4, 7 or 10% more chance to hit with your off-hand. Not yet translated in the game.": "第3排的新天赋，取代无尽怒气的位置：副手命中率提高4%、7%或10%。游戏中尚未翻译。",
 "New talent in row 6, under Enrage: after Enrage, Berserker Rage, Bloodrage, Death Wish or Bloodthirst, your next 3 melee attacks each heal you for 0.5 or 1% of your maximum health. Not yet translated in the game.": "第6排的新天赋，位于狂怒下方：施放狂怒、狂暴之怒、血性狂暴、死亡之愿或嗜血后，你接下来的3次近战攻击各恢复你最大生命值的0.5%或1%。游戏中尚未翻译。",
 "Removed from the Fury tree: Raging Blows cuts Cleave’s cost instead.": "从狂怒天赋树中移除；改由怒击降低顺劈斩的消耗。",
 "Removed from the Fury tree.": "从狂怒天赋树中移除。",
 "Removed from the Fury tree: Furious Precision gives hit chance to your off-hand only.": "从狂怒天赋树中移除；Furious Precision只提高副手命中率。",
 "Moves from Fury row 2 to Protection row 1.": "从狂怒第2排移到防护第1排。",
 "Now needs Death Wish instead of Enrage, and sits under it.": "现在需要死亡之愿而非狂怒，并位于其下方。",
 "Moves up from row 6 to row 5.": "从第6排移到第5排。",
 "Moves down to row 6, and Focused Rage up to row 5: the swap Blizzard announced on September 24.": "移到第6排，怒火聚焦移到第5排：即Blizzard在9月24日宣布的互换。",
 "Moves up to row 1, and Anticipation down to row 2.": "移到第1排，预知移到第2排。",
 "No longer needs Improved Bloodrage.": "不再需要强化血性狂暴。",
 "Moves up from row 3 to row 2.": "从第3排移到第2排。",
 "Moves up from row 4 to row 3.": "从第4排移到第3排。",
 "Moves up from row 5 to row 4.": "从第5排移到第4排。",
 "Removed from the Protection tree.": "从防护天赋树中移除。",
 "Now triggers as often as intended: its chance was lower.": "触发几率已修正，原本低于预期。",
 "No longer helps periodic effects at all. Channeled spells do not count as periodic.": "完全不再影响周期性效果。引导法术不算周期性效果。",
 "Cannot be used while you are immune to Physical damage.": "免疫物理伤害时无法使用。",
 "The level 30 update: the level cap rises to 30, the Excavation Site opens in the Wetlands (levels 26 to 31), and Razorfen Downs (25+) and Uldaman (30+) join the dungeons already open. Also in Blizzard’s notes: dungeon quests give half as much extra experience, PvP gear costs about 50% more Honor and the Honor cap rises to 25,000, warriors and bears get 75% more Rage from critical strikes, hunter and warlock pets get Aggressive mode back, Darnassus and Thunder Bluff get barbershops, and a BoE item whose appearance you have not collected becomes soulbound when you sell it to a vendor.": "等级30更新：等级上限提高到30，挖掘场在湿地开放（等级26到31），剃刀高地（25+）和奥达曼（30+）也加入已开放的地下城。暴雪说明中还有：地下城任务额外经验减半，PvP装备所需荣誉约提高50%，荣誉上限提高到25,000，战士和熊形态德鲁伊的暴击获得的怒气提高75%，猎人和术士的宠物恢复攻击模式，达纳苏斯和雷霆崖新增理发店，卖给商人的未收集外观装绑物品会变成灵魂绑定。",
 "These figures count the level 30 build of October 1, which halved what dungeon quests give beyond a normal quest.": "这些数字已计入10月1日的等级30版本，该版本将地下城任务在普通任务之外额外给予的经验减半。",
 "Sorrow Wing, the rare of Stonetalon Mountains": "悲哀之翼，石爪山脉的稀有怪物",
 "A reader of this site told us on October 1. Sorrow Wing is a level 27 rare elite in Classic, with one spawn at Mirkfallon Lake in Stonetalon Mountains: the Classic database puts it around 49, 36, with five to eight hours between two. Not checked in the beta.": "本站一位读者在 10 月 1 日告诉我们的。悲哀之翼在经典版中是 27 级的稀有精英，只在石爪山脉的暗色湖一个地点出现：经典版数据库将它定位在约 49, 36，两次出现之间相隔五到八小时。未在Beta中确认。",
 "Armor and Stamina first, then Defense. The weapon is picked on its stats and damage per second, not its speed: in Forever each block gives 5 rage with Shield Specialization, so rage is rarely short.": "护甲和耐力优先，然后是防御。武器看属性和每秒伤害，不看攻速：在Forever中，点了盾牌专精后每次格挡都产生5点怒气，怒气很少不够。",
 "In Classic the plans are a world drop: creatures of level 21 to 31 carry them almost anywhere, most often in the Wetlands, Ashenvale and Duskwood, a fraction of a percent each. Not checked in the beta.": "在经典版中，这份设计图是世界掉落：几乎各地21到31级的怪物都可能掉落，最常见于湿地、灰谷和暮色森林，每只的几率都很低。未在Beta中确认。",
 "plans drop from {who}": "设计图掉落自{who}",
 "Forever items up to level {level}": "{level} 级以下的 Forever 物品",
 "Forever items, {level} levels": "Forever 物品：{level}等级",
 "all|levels": "所有",
 "All|level menu": "所有",
 "Obtainable first": "可获得的优先",
 "Source|item column": "来源",
 "Several bosses": "多个首领",
 "Rare, {zone}": "稀有，{zone}",
 "Crafted": "专业制作",
 "Quest reward": "任务奖励",
 "Vendor": "商人",
 "Creature drop": "怪物掉落",
 "World drop": "世界掉落",
 "{place}, in Classic": "{place}（经典旧世）",
 "New: the best gear at level 20": "新增：20级毕业装备",
 "First point at level {n}, still 51 in all.": "第一点在{n}级获得，总数仍是51点。",
 "Each rank brings the first point a level earlier.": "每多投入一个等级，第一点就提早一级获得。",
 "A": "一项",
 ", not in the beta yet.": "，Beta 中尚未开放。",
 "Level 30, Horde side, October 17 and 18 on the beta. The sign-up closes on October 4.": "30级、部落方，10月17和18日在Beta进行。报名10月4日截止。",
 "Blizzard swaps it with Focused Rage (rows 5 and 6). The game client does not have it yet, so the calculator still shows the old order.": "Blizzard 把它和怒火聚焦互换了位置（第5层和第6层）。游戏客户端还没更新，所以天赋模拟器上还是旧的顺序。",
 "No priest spell is kept for this race.": "这个种族没有专属的牧师法术。",
 "Every race in Forever:": "Forever 中的所有种族：",
 "The whole priest spellbook": "完整的牧师法术书",
 "{g} gold, {s} silver, {c} copper": "{g}金{s}银{c}铜",
 "sold by {name}": "{name}出售",
 "in": "位于",
 "{name} slain": "已杀死{name}",
 "{name} used": "已使用{name}",
 "Find the place the quest sends you to.": "找到任务指引你前往的地点。",
 "Reach {value} reputation with {faction}": "{faction}声望达到{value}",
 "Reach {value} reputation": "声望达到{value}",
 "You will be able to choose one of these rewards:": "你可以从这些奖励中选择一个：",
 "New in Forever: {items}.": "Forever 新增：{items}。",
 "You will also receive:": "你还会获得：",
 "You will receive:": "你会获得：",
 "You will learn:": "你会学会：",
 "Money:": "金钱：",
 "Experience:": "经验值：",
 "{value} reputation with {faction}": "{faction}声望 {value}",
 "{value} reputation": "声望 {value}",
 "After:": "完成后：",
 "One quest for each class": "每个职业各一个任务",
 "an item: {name}": "物品：{name}",
 "Start": "开始",
 "End": "结束",
 "Difficulty": "难度",
 "Side": "阵营",
 "Class": "职业",
 "{n} players": "{n} 名玩家",
 "Time limit": "时间限制",
 "{n} minutes": "{n} 分钟",
 "Shareable": "可共享",
 "Yes": "是",
 "No": "否",
 "Repeatable": "可重复",
 "Quest ID": "任务 ID",
 "Renamed from {old}.": "原名为{old}。",
 "Level {now} instead of {was}.": "等级 {now}，原为 {was}。",
 "Requires level {now} instead of {was}.": "需要等级 {now}，原为 {was}。",
 "Now for the {side} only.": "现在仅限{side}。",
 "Now open to both factions.": "现在双方阵营都可接取。",
 "For {now} instead of {was}.": "限{now}，原为{was}。",
 "every class": "所有职业",
 "Pays {now} instead of {was}.": "给予{now}，原为{was}。",
 "Gives {now} experience instead of {was}, {times} times as much.": "给予 {now} 点经验值，原为 {was}，是 {times} 倍。",
 "New rewards: {items}.": "新增奖励：{items}。",
 "No longer rewards {items}.": "不再给予：{items}。",
 "Read from what the game server sent in the beta.": "读取自 Beta 中游戏服务器发来的数据。",
 "Its experience counts the level 30 build, which halved what dungeon quests give beyond a normal quest.": "其经验值已计入等级30版本，该版本将地下城任务在普通任务之外额外给予的经验减半。",
 "Reported by beta players.": "由 Beta 玩家反馈。",
 "From Wowhead’s Forever database.": "来自 Wowhead 的 Forever 数据库。",
 "Entered by hand from Wowhead’s Forever pages and players’ reports.": "根据 Wowhead 的 Forever 页面和玩家反馈手动录入。",
 "New in Forever.": "Forever 新任务。",
 "Its level is not known yet.": "等级尚未确定。",
 "Unchanged in Forever as far as is known: the text, objectives and rewards below are Classic’s.": "目前所知在 Forever 中没有改动：下方的内容、目标和奖励为经典旧世的。",
 "Changed in Forever.": "在 Forever 中有改动。",
 "Forever also rewrote its text or objectives: the window below still shows Classic’s.": "Forever 也改写了任务内容或目标：下方窗口仍显示经典旧世的内容。",
 "both factions": "双方阵营",
 "A {kind} for {side}, from level {min}, at the level of whoever takes it.": "{side}的{kind}，{min} 级起可接，等级随接取者而定。",
 "A level {level} {kind} for {side}, from level {min}.": "{side}的 {level} 级{kind}，{min} 级起可接。",
 "Quest not found": "找不到任务",
 "{title}: level {level} quest{where} · WoW Forever": "{title}：{level} 级任务{where} · WoW Forever",
 "{title} ({label})": "{title}（{label}）",
 "given by {name}": "由{name}发布",
 "part {n}": "第{n}部分",
 " in {zone}": "（{zone}）",
 "Breadcrumb": "导航路径",
 "Quest Objectives": "任务目标",
 "Provided:": "提供：",
 "Description": "描述",
 "When you come back": "回来时",
 "When you hand it in": "交付时",
 "Open the zone on the world map": "在世界地图上打开此区域",
 "The chain": "任务链",
 "This quest is new in Forever: its text, givers, objectives and rewards come from Wowhead’s Forever database until the beta confirms them. Quest text © Blizzard Entertainment.": "这是 Forever 的新任务：在 Beta 确认之前，内容、任务发布者、目标和奖励来自 Wowhead 的 Forever 数据库。任务内容 © Blizzard Entertainment。",
 "Text, givers, objectives and rewards come from the cMaNGOS Classic database (a reconstruction of the 1.12 world), with what Forever changed on top: the game server’s own answers where we have them, else Wowhead’s Forever database. Places are Classic’s, shown on the Forever maps. Quest text © Blizzard Entertainment.": "内容、任务发布者、目标和奖励来自 cMaNGOS Classic 数据库（1.12 版世界的重建），再加上 Forever 的改动：有游戏服务器的回复时以其为准，否则采用 Wowhead 的 Forever 数据库。地点为经典旧世的位置，显示在 Forever 的地图上。任务内容 © Blizzard Entertainment。",
 "{name} quests in WoW Forever: all {n}, with levels and rewards": "WoW Forever {name}任务：全部 {n} 个，含等级与奖励",
 "WoW Forever quests: all {n}, with Forever’s experience and rewards": "WoW Forever 任务：全部 {n} 个，含 Forever 的经验值与奖励",
 "Every quest of {name} in WoW Forever: level, faction, experience, rewards, who gives it and where, and what Forever changed.": "WoW Forever 中{name}的所有任务：等级、阵营、经验值、奖励、由谁在哪里发布，以及 Forever 的改动。",
 "Every quest of WoW Forever by zone, dungeon, class and profession: objectives, givers on the map, rewards, chains, and the experience Forever really gives.": "WoW Forever 的所有任务，按区域、地下城、职业和专业分类：目标、地图上的任务发布者、奖励、任务链，以及 Forever 实际给予的经验值。",
 "{name} quests": "{name}任务",
 "Map, bosses and loot of {name}": "{name}的地图、首领和战利品",
 "Classic’s quests come from the cMaNGOS Classic database, a reconstruction of the 1.12 world. The experience in gold is Forever’s: what the game server sent in the beta, or Wowhead’s Forever database. The rest is Classic’s until the beta shows otherwise.": "经典旧世任务来自 cMaNGOS Classic 数据库，这是 1.12 版世界的重建。金色的经验值是 Forever 的：来自 Beta 中游戏服务器发来的数据，或 Wowhead 的 Forever 数据库。其余在 Beta 显示不同之前都是经典旧世的数据。",
 "Eastern Kingdoms": "东部王国",
 "Kalimdor": "卡利姆多",
 "Raids": "团队副本",
 "Quest name": "任务名称",
 "Both factions only": "仅限双方阵营都可接",
 "New or changed": "新增或改动",
 "Quest level": "任务等级",
 "From level": "最低等级",
 "To level": "最高等级",
 "My level": "我的等级",
 "{n} quests": "{n} 个任务",
 "Quest": "任务",
 "Req.": "需求",
 "pick one": "任选一",
 "Human": "人类",
 "Orc": "兽人",
 "Dwarf": "矮人",
 "Night Elf": "暗夜精灵",
 "Undead": "亡灵",
 "Tauren": "牛头人",
 "Gnome": "侏儒",
 "Troll": "巨魔",
 "World event": "世界事件",
 "Legendary": "传说",
 "Escort": "护送",
 "Heroic": "英雄",
 "quest": "任务",
 "elite quest": "精英任务",
 "dungeon quest": "地下城任务",
 "raid quest": "团队副本任务",
 "PvP quest": "PvP 任务",
 "world event quest": "世界事件任务",
 "legendary quest": "传说任务",
 "escort quest": "护送任务",
 "heroic quest": "英雄任务",
 "the Alliance": "联盟",
 "the Horde": "部落",
 "g": "金",
 "s": "银",
 "c": "铜",
 "Starts a quest": "开始任务",
 "Reward of": "任务奖励",
 "A reward to choose from": "可选择的任务奖励",
 "Asked for by": "任务需要",
 "Storyline:": "故事线：",
 "{n} quests from level {from} to {to}, {xp} XP in all.": "共 {n} 个任务，等级 {from} 到 {to}，合计 {xp} 点经验值。",
 "{n} quests at level {level}, {xp} XP in all.": "共 {n} 个任务，等级 {level}，合计 {xp} 点经验值。",
 "{n} quests from level {from} to {to}.": "共 {n} 个任务，等级 {from} 到 {to}。",
 "{n} quests at level {level}.": "共 {n} 个任务，等级 {level}。",
 "this quest": "本任务",
 "Quests in Forever": "Forever 的任务",
 "Every quest of World of Warcraft: Forever: Classic’s, with what Forever changed, and the quests new to Forever as they come in. The experience is the one the game really gives in Forever.": "World of Warcraft: Forever 的所有任务：Classic 的任务加上 Forever 的改动，以及陆续公开的 Forever 新任务。经验值是 Forever 实际给的数值。",
 "New in Forever|quests": "Forever 新增",
 "Changed in Forever|quests": "Forever 修改过",
 "Quests in all": "任务总数",
 "Looking for a zone’s quests?": "在找某个区域的任务吗？",
 "Each zone has its page: who gives each quest and where, what it asks and what it pays.": "每个区域都有自己的页面：谁在哪里给任务、任务要求什么、给什么奖励。",
 "Open a zone’s quests": "打开某个区域的任务",
 "Choose a zone": "选择区域",
 "All quests": "所有任务",
 "Events and more": "活动与其他",
 "Forever XP": "Forever 经验值",
 "The experience is Forever’s. A number in yellow is not Classic’s: hover it to see what Classic gave.": "经验值为 Forever 的数值。黄色数字与 Classic 不同：鼠标移上去可查看 Classic 的数值。",
 "New|quest": "新",
 "Changed|quest": "已修改",
 "Classic gives {xp}.": "Classic 给 {xp}。",
 "{n} quests, most from level {from} to {to}. Who gives each one, what it asks, what it pays, and what Forever changed.": "共 {n} 个任务，大多在 {from} 到 {to} 级。谁给任务、要求什么、给什么，以及 Forever 改了什么。",
 "{name} (dungeon)": "{name}（地下城）",
 "{n} quests, most at level {level}. Who gives each one, what it asks, what it pays, and what Forever changed.": "共 {n} 个任务，大多在 {level} 级。谁给任务、要求什么、给什么，以及 Forever 改了什么。",
 "{n} quests at the level of whoever takes them. Who gives each one, what it asks, what it pays, and what Forever changed.": "共 {n} 个任务，等级随接任务的角色而定。谁给任务、要求什么、给什么，以及 Forever 改了什么。",
 "No quests match": "没有符合的任务",
 "name|placeholder": "名字",
 "class|placeholder": "职业",
 "race|placeholder": "种族",
 "Now triggers as often as intended, but no longer gives 2 Rage with a two-handed weapon: 1 Rage whatever you wield.": "触发几率已修正为预期值，但使用双手武器时不再产生2点怒气：无论使用何种武器都是1点。",
 "No longer gives hit chance: Furious Precision does now, for your off-hand only. Your off-hand attacks generate 10 to 50% more Rage, instead of 20 to 100%.": "不再提供命中率：现在改由Furious Precision提供，且只限副手。你的副手攻击产生的怒气提高10%~50%，原本为20%~100%。",
 "the 10 to 50% more Rage, which Aidan Moon confirmed on X": "副手怒气提高10%~50%，Aidan Moon已在X上证实",
 "No longer needs a two-handed weapon, but needs Battle Stance.": "不再需要双手武器，但需要战斗姿态。",
 "its tooltip no longer says it dismounts mounted targets": "技能说明不再提到会让骑乘目标下坐骑",
 "Its tooltip no longer says you stay in combat while it lasts.": "技能说明不再提到持续期间你会处于战斗状态。",
 "Its tooltip no longer gives a duration of 30 min.": "技能说明不再写明持续30分钟。",
 "trainers teaching ranks 2 to 4": "训练师传授等级2到4",
 "Deals 45% of your attack power instead of 35%.": "伤害为你攻击强度的45%，原本为35%。",
 "it no longer needs Death Wish": "不再需要死亡之愿",
 "Blizzard’s notes name only the enchanters’ wands, now sold for 1 copper. The rest was found in the game: 30 items go from blue to green, among them the library rewards, 39 change sell price, and most of the others change stats.": "暴雪的说明只提到附魔师制作的魔杖，现在只能卖1铜币。其余都是在游戏中发现的：30件物品从蓝色变为绿色，其中包括图书馆的奖励，39件改了售价，其他大多改了属性。",
 "Eureka! does not yet work on every damaging or healing spell of some classes. Blizzard says it is fixed in a later build.": "我知道了！对部分职业尚未作用于所有伤害或治疗法术。暴雪表示已在之后的版本修正。",
 "Enemies can parry and block your attacks from behind when you stand very close to them. Until the fix, keep a little distance.": "如果你贴得很近，敌人可以从背后招架和格挡你的攻击。在修正之前，请保持一点距离。",
 "Retribution Aura uses the target’s spell power instead of the paladin’s.": "惩罚光环使用的是目标的法术强度，而不是圣骑士的。",
 "Some debuffs, such as Faerie Fire and Demoralizing Shout, cause no threat.": "部分减益效果，例如精灵之火和挫志怒吼，不会产生威胁值。",
 "Dual Wield Specialization gave its hit chance to both hands. Fixed the same night by the second warrior pass.": "双武器专精的命中率加成同时套用在双手上。当晚已由第二轮战士调整修正。",
 "In a later week of the beta, every tester gets 16 Legacy points, kept until the end of the beta, to try the system without levelling several classes or clearing dungeons.": "在Beta之后的某一周，每位测试者都会获得16点传承点数，并保留到Beta结束，不必练多个职业或打完地下城也能试用这个系统。",
 "Blizzard keeps closing the accounts that bot for gold or buy it, and the game will soon warn you when you trade with a stranger.": "暴雪持续关闭用外挂刷金或购买金币的账号，游戏也即将在你与陌生人交易时显示警告。",
 "Aidan Moon explained on X that a bug in the warrior’s Rage had skewed their tests, and gave the new numbers: 100% more Rage on critical strikes, 50% more off-hand Rage from Dual Wield Specialization.": "Aidan Moon在X上说明，战士怒气的一个错误影响了他们的测试，并公布了新数值：爆击获得的怒气提高100%，双武器专精让副手怒气提高50%。",
 "A spell cast at a rank far below your level gets less from your spell damage and healing, and triggers class talents less often: a rank 1 Frostbolt at level 60 never triggers Frostbite. The character sheet now says so.": "以远低于你等级的法术等级施放时，从法术伤害和治疗获得的加成较少，触发职业天赋的几率也较低：60级施放等级1的寒冰箭永远不会触发霜寒刺骨。角色信息现在会说明这一点。",
 "Completed on {date}:": "{date}补充：",
 "Not in Blizzard’s notes, found in the game.": "暴雪的说明没有提到，是在游戏中发现的。",
 "Not in Blizzard’s notes, found in the game: {part}.": "暴雪的说明没有提到，在游戏中发现：{part}。",
 "What Blizzard said too": "暴雪的其他说明",
 "Known issues": "已知问题",
 "Announcements": "公告",
 "From the developers": "开发者说明",
 "{n} known issues": "{n}个已知问题",
 "{n} announcements": "{n}条公告",
 "{n} from the developers": "{n}条开发者说明",
 "forum": "论坛",
 "X": "X",
 "The level cap rises to 30. The Excavation Site opens in the Wetlands (levels 26 to 31), and Razorfen Downs (25+) and Uldaman (30+) join the dungeons already open. Blizzard’s notes also announce: half the bonus experience from dungeon quests, PvP gear costing about 50% more Honor, with the cap raised to 25,000, 100% more Rage from a warrior’s critical strikes (75% for bears), Aggressive mode back for hunter and warlock pets, and barbershops in Darnassus and Thunder Bluff. Last, a BoE item whose appearance you have not collected can no longer go to your other characters once sold to a vendor.": "等级上限提高到30。挖掘场在湿地开放（等级26到31），剃刀高地（25+）和奥达曼（30+）也加入已开放的地下城。Blizzard 的更新说明还宣布：地下城任务的额外经验减半，PvP装备所需荣誉约提高50%，上限也提高到25,000，战士的爆击获得的怒气提高100%（熊形态为75%），猎人和术士的宠物恢复攻击模式，达纳苏斯和雷霆崖新增理发店。最后，未收集外观的装绑物品卖给商人后，就不能再交给你的其他角色。",
 "Blizzard added a second warrior pass to its notes, in the Warrior list below: the Fury and Protection trees are rearranged, and Rage from critical strikes goes from 75 to 100%.": "暴雪在说明中补上了第二轮战士调整，见下方的战士列表：狂怒与防护天赋树重新排列，爆击获得的怒气从75%提高到100%。",
 "What each update of the World of Warcraft: Forever beta changed, newest first. Open your class to see its buffs, nerfs and other changes, spell by spell and talent by talent; point at a spell or an item to see its tooltip before and after. Every line follows Blizzard’s notes, unless a grey line under it says I found it in the game.": "《魔兽世界：Forever》Beta 每次更新改了什么，从新到旧排列。打开你的职业，逐一查看每个法术和天赋的增强、削弱与其他调整；把鼠标移到法术或物品上，就能看到更新前后的工具提示。每一条都依照暴雪的说明，除非下方的灰色文字注明是我在游戏中发现的。",
 "To know first": "重点",
 "Your class": "你的职业",
 "Open all": "全部展开",
 "Close all": "全部收起",
 "Buff: stronger": "增强：变强",
 "Nerf: weaker": "削弱：变弱",
 "Change: works differently": "调整：运作方式改变",
 "Items and Blizzard’s other words": "物品与暴雪的其他说明",
 "Talent tree:": "天赋树：",
 "{n} new": "新增{n}个",
 "{n} removed": "移除{n}个",
 "{n} moved": "移动{n}个",
 "new talent": "新天赋",
 "removed": "已移除",
 "moved": "已移动",
 "Tooltip only": "仅工具提示",
 "{n} in our BiS lists": "{n}件在我们的BiS清单中",
 "In our BiS lists": "在我们的BiS清单中",
 "The lists were reordered where these changes moved an item past its neighbours: {link}.": "若这些改动让物品的排名超过或落后于相邻物品，清单已重新排序：{link}。",
 "the BiS lists": "BiS清单",
 "{n} talent tree changes": "{n}项天赋树调整",
 "Fury rebuilt: three new talents, Bloodthirst at 45% of attack power, Whirlwind with both weapons without a talent, and 100% more Rage from critical strikes. Most Protection talents move up a row.": "狂怒重做：三个新天赋，嗜血改为攻击强度的45%，旋风斩不需天赋就能用双武器攻击，爆击获得的怒气提高100%。大部分防护天赋上移一排。",
 "Holy Shield blocks more (30%), Redoubt less, and Retribution’s Champion of the Light gives much less spell damage.": "神圣之盾格挡更多（30%），盾牌壁垒变少，惩戒的光芒勇士提供的法术伤害大幅减少。",
 "Sniper Shot reaches 45 yards and pushes your next shots farther; Survival’s Deflection gives half the parry.": "狙击射程45码，并让你接下来的射击射得更远；生存的偏斜提供的招架减半。",
 "A missed Expose Armor no longer wastes your combo points; Setup only adds them on the enemy you dodged or resisted.": "破甲未命中时不再浪费你的连击点数；调整只会在你闪躲或抵抗的敌人身上增加连击点数。",
 "Devouring Plague can crit and Shadow Weaving always lands; Shadow Word: Death and Inner Focus lose part of their bonus.": "噬灵瘟疫可以造成爆击，暗影之波一定会生效；暗言术：灭和心灵专注失去部分加成。",
 "Two fixes: Disease Cleansing Totem lasts 5 minutes and Totemic Recall gives mana back.": "两项修正：祛病图腾持续5分钟，收回图腾会恢复法力。",
 "Combustion is back to 3 charges, Hot Streak becomes Heating Up, and every Comprehension scroll is rebalanced and no longer cast while moving.": "燃烧恢复为3次充能，炽热连击改名为Heating Up，所有理解卷轴都重新平衡，且无法在移动中施放。",
 "Hellfire can crit and Soul Harvest really gives its mana regeneration; Drain Soul now stops when you cast something else.": "地狱烈焰可以造成爆击，Soul Harvest确实提供法力恢复；施放其他法术时，吸取灵魂现在会中断。",
 "Tiger’s Fury and King of the Jungle are gone; cats get Shifting Power, mana into Energy. Bears get 75% more Rage from crits, and Swipe scales with attack power.": "猛虎之怒和丛林之王已移除；猎豹形态获得Shifting Power，把法力转为能量。熊形态的爆击多获得75%怒气，挥击随攻击强度提升。",
 "Fury rebuilt, with three new talents and 100% more Rage from critical strikes.": "狂怒重做，新增三个天赋，爆击获得的怒气提高100%。",
 "Holy Shield blocks 30% instead of 20%, and Champion of the Light gives far less spell damage.": "神圣之盾格挡30%，原本为20%；光芒勇士提供的法术伤害大幅减少。",
 "Tiger’s Fury is gone; Shifting Power turns a cat’s mana into Energy.": "猛虎之怒已移除；Shifting Power把猎豹形态的法力转为能量。",
 "Combustion back to 3 charges, and no Comprehension scroll can be cast while moving.": "燃烧恢复为3次充能，理解卷轴都无法在移动中施放。",
 "Sniper Shot reaches 45 yards, and Deflection gives half the parry.": "狙击射程45码，偏斜提供的招架减半。",
 "1 new": "新增1个",
 "1 removed": "移除1个",
 "1 moved": "移动1个",
 "Alliance quest Gleaning Our Future, Wetlands, level 32": "联盟任务 Gleaning Our Future，湿地，32级",
 "Two readers of this site told us on October 2, one in English and one in Chinese: it is the reward of Gleaning Our Future, an elite Alliance quest of level 32 in the Wetlands. Wowhead's Forever database does not list the quest yet. Not checked in the beta.": "本站两位读者在 10 月 2 日告诉我们的，一位用英文，一位用中文：它是 Gleaning Our Future 的奖励，这是湿地的一个 32 级联盟精英任务。Wowhead 的 Forever 数据库还没有收录这个任务。未在Beta中确认。",
 "The Titan Relic drops from the Relic Guardian, the last boss.": "泰坦圣物由最后一个首领遗迹守卫者掉落。",
 "Sister Riven, the rare harpy of the Charred Vale": "瑞雯，焦炭谷的稀有鹰身人",
 "A reader of this site told us on October 2 that a rare harpy of the Charred Vale, in Stonetalon Mountains, dropped these shoulderpads. In Classic that harpy is Sister Riven, a level 28 rare elite with one spawn: the Classic database puts her around 30, 69, with ten to sixteen hours between two. Another reader wrote on October 2 that a rare chimera of Stonetalon dropped them: Classic has no rare chimera there, so it may be a creature the beta adds. Not checked in the beta.": "本站一位读者在 10 月 2 日告诉我们，石爪山脉焦炭谷的一只稀有鹰身人掉落了这件护肩。在经典版中，这只鹰身人是瑞雯，28 级的稀有精英，只在一个地点出现：经典版数据库将她定位在约 30, 69，两次出现之间相隔十到十六小时。另一位读者在 10 月 2 日写信说，是石爪山脉的一只稀有奇美拉掉落的：经典版在那里没有稀有奇美拉，所以可能是Beta新增的生物。未在Beta中确认。",
 "It starts at the body of a dwarf inside the dungeon, Dorin Songblade’s brother.": "在地下城里一名矮人的遗体上开始，他是多林·桑布雷德的兄弟。",
 "In Orgrimmar. Who gives it is not known yet.": "在奥格瑞玛。目前还不知道由谁发布。",
 "2 October 2026": "2026年10月2日",
 "Nothing special seen in the fight: he hits and has a lot of health. He roams the marsh at the start among elite crocolisks, so clear them first or pull him away from them.": "战斗中没发现特别的技能：他会打人，血很多。他在入口的沼泽里和精英鳄鱼一起游荡，先清掉它们，或者把他拉离它们。",
 "Kill the raptor matriarch in the tall grass. A wave of raptors comes when she dies, and Shadetooth runs in once they are dead.": "在高草丛里杀掉迅猛龙女族长。她死后会来一波迅猛龙，等它们都死了，暗齿就会冲过来。",
 "Raptors in the grass": "草丛里的迅猛龙",
 "Small raptors jump out of the grass as you walk through it and make you bleed.": "穿过草丛时，小迅猛龙会从草里跳出来，让你流血。",
 "The wave before him": "他之前的一波",
 "Kill every raptor of the wave before he arrives. One group wiped on its first try with Shadetooth and several raptors on it at once.": "在他到来之前杀光这一波的所有迅猛龙。有一个队伍第一次尝试时同时面对暗齿和好几只迅猛龙，团灭了。",
 "Fear": "恐惧",
 "The tank is feared several times in this fight. A shaman's Tremor Totem helps.": "这场战斗中坦克会被恐惧好几次。萨满的战栗图腾会有帮助。",
 "The Dragonmaw camp": "龙喉营地",
 "He stands in a Dragonmaw camp. Its groups pull apart easily: take them one at a time first. The fight itself is short, nothing special seen yet.": "他站在一个龙喉营地里。营地的怪很容易分开拉：先一组一组清掉。战斗本身很短，目前没发现特别的技能。",
 "He stands still at the end of the spider trail. Click the small panel next to him to wake him.": "他一动不动地站在蜘蛛小路的尽头。点击他旁边的小面板唤醒他。",
 "Threat reset": "仇恨重置",
 "He drops his threat and changes target during the fight. Damage dealers, slow down when the tank loses him. Tank, take him back at once.": "战斗中他会清空仇恨并换目标。坦克丢了他的时候，输出放慢一点。坦克要马上把他拉回来。",
 "From a Deathstalker Agent in the hills above the Dragonmaw camp, outside the dungeon. Dragonmaw Rumors sends you to her.": "在副本外龙喉营地上方的山丘上，从一名特工那里接取。任务 Dragonmaw Rumors 会把你引到她那里。",
 "Quest A Daughter's Love, Duskwood": "任务 A Daughter's Love，暮色森林",
 "End of the Mor'Ladim chain, from level 28": "摩拉迪姆任务链的最后一步，28级起",
 "A reader of this site told us on October 2 that it is a reward of the Mor'Ladim quest chain in Duskwood. Wowhead's Forever database ties it to the chain's last quest, A Daughter's Love (level 35, from level 28), whose reward in Classic is Archeus. Mor'Ladim himself is a level 35 elite. Not checked in the beta.": "本站一位读者在 10 月 2 日告诉我们：它是暮色森林摩拉迪姆任务链的奖励。Wowhead 的 Forever 数据库把它列在任务链的最后一个任务 A Daughter's Love（35 级，28 级起可接），这个任务在经典旧世的奖励是阿契厄斯。摩拉迪姆本身是 35 级精英。未在Beta中确认。",
 "Calls a Boar Spirit to fight beside him every 30 to 45 seconds (1.5-second cast). Kill each one before the next comes.": "每30到45秒召唤一只野猪之魂助战（施法1.5秒）。在下一只出现前杀掉它。",
 "Below 75% health he heals himself, and the heal jumps to two allies near him (2.5-second cast). Interrupt it.": "生命值低于75%时治疗自己，并跳到附近两名盟友身上（施法2.5秒）。打断它。",
 "Takes control of a player other than his target for 15 seconds (2-second cast). Interrupt it, or dispel it from the player.": "控制一名不是他目标的玩家15秒（施法2秒）。打断它，或从该玩家身上驱散。",
 "A Stone Rumbler stands with him and fights at his side.": "一只石行者跟在他身边并一起战斗。",
 "When pulled, he calls the creatures within 15 yards to join him, the two Razorfen Spearhides at his side among them. Crowd-control one of them.": "开怪时他会叫来15码内的怪物，包括他身边的两名剃刀沼泽刺鬃守卫。控制住其中一名。",
 "Every 8 to 14 seconds: Nature damage to everyone near him, and their attacks and movement are slowed for 10 seconds.": "每8到14秒：对他附近所有人造成自然伤害，并使其攻击和移动变慢10秒。",
 "Whoever strikes him or an ally near him, Overlord Ramtusk included, takes Nature damage.": "攻击他或他附近盟友（包括主宰拉姆塔斯）的人会受到自然伤害。",
 "A ward closes his cave. Kill the two Death's Head Ward Keepers standing in front of it: the ward goes down when both are dead.": "一道结界封住他的洞穴。杀掉守在前面的两名亡首结界守护者：两名都死后结界就会消失。",
 "Every 21 to 35 seconds he strikes a player other than his target, who falls as if dead and can neither attack nor cast. Moving ends it.": "每21到35秒击中一名不是他目标的玩家，该玩家会像死了一样倒下，无法攻击或施法。移动即可解除。",
 "Every 25 to 31 seconds: hits everyone near him and stuns them for 2.5 seconds.": "每25到31秒：攻击他附近所有人并使其昏迷2.5秒。",
 "At 60% health, and again at 40%, he attacks 60% faster and hits harder for 2 minutes.": "生命值60%和40%时各一次：2分钟内攻击速度提高60%，伤害更高。",
 "A rare bat, not there on every run. When it is, it waits in a small recess in the wall of the bat cave near Charlga Razorflank.": "稀有的蝙蝠，不是每次都会出现。出现时，它在卡尔加·刺肋附近蝙蝠洞墙上的一个小凹处。",
 "She keeps her distance and casts it again and again: lightning that jumps to up to 3 players (2.5-second cast). Interrupt it.": "她保持距离不断施放：会跳到最多3名玩家身上的闪电（施法2.5秒）。打断它。",
 "Every 9 to 15 seconds she is immune to all attacks and spells for 2 seconds.": "每9到15秒对所有攻击和法术免疫2秒。",
 "Heals a wounded ally, or herself, over 15 seconds. A priest or a shaman can remove it.": "在15秒内治疗一名受伤的盟友或她自己。牧师或萨满可以驱散。",
 "In a small house by the lake. A reader picked it up there on October 2, 2026.": "在湖边的一间小屋里。一位读者于2026年10月2日在那里拾取了它。",
 "The last quest of Gnomeregan, for either faction": "诺莫瑞根的最后一个任务，两大阵营都有",
 "Take a group for Mekgineer Thermaplugg (level 34)": "机械师瑟玛普拉格（34级）请组队",
 "The Grand Betrayal (Alliance, from High Tinker Mekkatorque) and Rig Wars (Horde, from Nogg in Orgrimmar) both let you choose these legs, and both open at level 25. Each sends you to Mekgineer Thermaplugg, the last boss of Gnomeregan, a level 34 elite: at level 30, go with a group. Readers pointed them out on October 3.": "The Grand Betrayal（联盟，大工匠梅卡托克）与 Rig Wars（部落，奥格瑞玛的诺格）都能选这件腿甲，25级即可接。两个任务都要你去找诺莫瑞根的最后一个首领机械师瑟玛普拉格（34级精英）：30级时请组队前往。读者于10月3日告诉我们。",
 "A rare of northern Stonetalon Mountains, near the night elves": "石爪山脉北部、暗夜精灵附近的一只稀有怪",
 "A reader looted them on a hunter and told us on October 3: a rare creature in the north of Stonetalon Mountains, where the night elves are. In Classic two rare elites live there, Brother Ravenoak (level 29, around 28, 12) and Sentinel Amarassan (level 27, around 35, 15), each with one spawn and 21 to 32 hours between two. Which of them drops these boots is not known. Both are night elves of Darnassus, so only the Horde can fight them. Not checked in the beta.": "一位读者用猎人拿到了这双靴子，并在 10 月 3 日告诉我们：是石爪山脉北部、暗夜精灵所在处的一只稀有生物。在经典版中，那里有两只稀有精英：拉文诺克修士（29 级，约 28, 12）与哨兵阿玛拉珊（27 级，约 35, 15），各只在一个地点出现，两次出现之间相隔 21 到 32 小时。目前不知道是哪一只掉落这双靴子。两者都是达纳苏斯的暗夜精灵，所以只有部落能攻击它们。未在Beta中确认。",
 "Horde only: both rares serve Darnassus": "仅限部落：这两只稀有怪都属于达纳苏斯",
 "A quest of the Excavation Site, in the Wetlands": "湿地挖掘场的一个任务",
 "Which quest is not known yet": "还不知道是哪一个",
 "One of the beta's new items. Two readers of this site told us, on October 3 and October 7, that it is the reward of a quest of the Excavation Site, the new dungeon of the Wetlands. Wowhead's Forever database does not list it among that dungeon's quest rewards yet. Three of its quests have no known reward there: Songblade Search, Lost in the Thicket Things and Highland Hides. If you know which one gives it, use Report a mistake.": "Beta 的新物品之一。两位读者分别在 10 月 3 日和 10 月 7 日告诉我们，它是湿地新地下城挖掘场某个任务的奖励。Wowhead 的 Forever 数据库还没有把它列在这个地下城的任务奖励里。这个地下城有三个任务的奖励还不清楚：Songblade Search、Lost in the Thicket Things 和 Highland Hides。如果你知道是哪一个，请使用报告错误。",
 "Demonology|spec": "恶魔学识",
 "Aean Swiftriver, of the Alliance Outrunners in the Barrens": "艾恩·流水，贫瘠之地的联盟信使",
 "Horde only: the Outrunners are Alliance scouts": "仅限部落：这些信使是联盟斥候",
 "Wowhead's Forever database has it from Aean Swiftriver, who leads the four Alliance Outrunners, elites of level 24 and 25 that ride the road of the southern Barrens between Bael Modan and Camp Taurajo. The bow dropped about once in fifty kills. They are Alliance scouts, so only the Horde can fight them: bring a group. A reader of this site pointed the bow out on October 2.": "Wowhead的 Forever 数据库记载它由艾恩·流水掉落。她率领四名联盟信使，都是24和25级的精英，沿着贫瘠之地南部的道路在巴尔莫丹和陶拉祖营地之间巡逻。这把弓大约每五十次击杀掉落一次。他们是联盟斥候，所以只有部落能与他们战斗：请组队前往。本站一位读者在10月2日向我们指出了这把弓。",
 "development notes": "开发笔记",
 "Frostbolt": "寒冰箭",
 "Frostbite": "霜寒刺骨",
 "A Horde quest from Varimathras in Undercity": "幽暗城瓦里玛萨斯的部落任务",
 "Take a group for Ambassador Malcin (level 36 elite)": "玛克林大使（36级精英）请组队",
 "An Unholy Alliance starts with a Small Scroll that Charlga Razorflank, the last boss of Razorfen Kraul, always drops: take it to Varimathras in Undercity. He then sends you to kill Ambassador Malcin, a level 36 elite who waits outside Razorfen Downs, in the south of the Barrens. The quest opens at level 28, so at level 30 take a group. You get only one of its four rewards: Skullbreaker, Zealot's Robe, the Nail Spitter gun or Cultist's Chestguard, which Forever added. A reader of this site pointed it out on October 3.": "An Unholy Alliance 从一张小卷轴开始，剃刀沼泽的最后一个首领卡尔加·刺肋必定掉落它：把它交给幽暗城的瓦里玛萨斯。他接着会派你去击杀玛克林大使，一名36级精英，守在贫瘠之地南部的剃刀高地外面。任务28级即可接：30级时请组队前往。四件奖励只能选一件：破颅者、狂热长袍、钉枪，或Forever新增的Cultist's Chestguard。本站一位读者在10月3日向我们指出了它。",
 "At 5/5, 5 more talent points: {more} at level {level} instead of {base}.": "5/5时多5点天赋点数：{level}级有{more}点，而不是{base}点。",
 "{n} points: {base} from level {level}, {more} from Talented": "{n}点：{level}级的{base}点，加上「才华横溢」的{more}点",
 "{n} points, what every level {level} character has": "{n}点，每个{level}级角色都有",
 "+{n} rank from Talented": ["「才华横溢」多{n}级", "「才华横溢」多{n}级"],
 "{item}: not needed, blacksmithing trainers teach the recipe at 150": "{item}：不需要，锻造训练师在150点教这个配方",
 "Hemet Nesingwary, at his expedition in northern Stranglethorn Vale, gives Big Game Hunter once his three Mastery chains are done, each open from level 28: Tiger Mastery ends on Sin'Dall (level 37), Panther Mastery on Bhag'thera (level 40 elite) and Raptor Mastery on Tethis (level 43 elite). Big Game Hunter then asks for the head of King Bangalash, a level 43 elite white tiger. In Forever it offers four rewards: Master Hunter's Bow, Master Hunter's Rifle, Master Hunter's Wand and Master Hunter's Spellsword. At level 30 the last three are ten levels or more above you: it takes a strong group, and no piece on these lists is harder to get. This is the chain as Classic had it: we have not checked it in the beta.": "荆棘谷北部远征队营地的赫米特·奈辛瓦里会在你完成他的三条 Mastery 任务链后发布 Big Game Hunter，每条都从 28 级开放：Tiger Mastery 最后要杀辛达尔（37 级），Panther Mastery 是巴尔瑟拉（40 级精英），Raptor Mastery 是泰希斯（43 级精英）。Big Game Hunter 接着要你带回虎王邦加拉什的头，它是 43 级的精英白虎。在 Forever 里这个任务有四个奖励可选：狩猎高手的猎弓、狩猎高手的火枪、狩猎大师的魔杖和狩猎大师的魔剑。30 级时最后三个目标比你高十级以上：需要一支强力队伍，这些列表里没有比它更难拿的装备。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Hagg Taurenbane, a rare elite of the Barrens": "哈格，贫瘠之地的稀有精英",
 "Level 26 rare elite: about one kill in 140 drops it": "26 级稀有精英：大约每 140 次击杀掉一次",
 "Hagg Taurenbane, a Razormane Champion, is a level 26 rare elite in the south of the Barrens. The cleaver dropped 3 times in 422 kills seen in the beta, about once in 140.": "哈格是钢鬃勇士，26 级稀有精英，出没在贫瘠之地南部。Beta 中看到的 422 次击杀里这把斧掉了 3 次，大约每 140 次一次。",
 "Alliance quest The Crone of the Kraul, Razorfen Kraul": "联盟任务 The Crone of the Kraul，剃刀沼泽",
 "Given with the reward you choose, from level 29": "连同你选的奖励一起给，29 级起",
 "In Forever, The Crone of the Kraul, the Alliance quest of Razorfen Kraul (level 34, open from level 29), gives Quilboar Blaster on top of the choice of Berylline Pads, Stonefist Girdle or Marbled Buckler. The Horde gets it from A Vengeful Fate.": "在 Forever 里，剃刀沼泽的联盟任务 The Crone of the Kraul（34 级，29 级起可接）除了在绿宝石护肩、石拳束带和石饰圆盾中三选一，还会给野猪人冲击枪。部落则从 A Vengeful Fate 拿到它。",
 "Horde quest A Vengeful Fate, Razorfen Kraul": "部落任务 A Vengeful Fate，剃刀沼泽",
 "In Forever, A Vengeful Fate, the Horde quest of Razorfen Kraul (level 34, open from level 29), gives Quilboar Blaster on top of the choice of Berylline Pads, Stonefist Girdle or Marbled Buckler. The Alliance gets it from The Crone of the Kraul.": "在 Forever 里，剃刀沼泽的部落任务 A Vengeful Fate（34 级，29 级起可接）除了在绿宝石护肩、石拳束带和石饰圆盾中三选一，还会给野猪人冲击枪。联盟则从 The Crone of the Kraul 拿到它。",
 "{item}: not needed, leatherworking trainers teach the recipe at 150": "{item}：不需要，制皮训练师在150点教这个配方",
 "Alliance quest The Fury Runs Deep, The Stockade": "联盟任务 The Fury Runs Deep，监狱",
 "Alliance, from level 22: bring back Kam Deepfury's head": "联盟，22 级起：带回卡姆·深怒的头",
 "In Forever, The Fury Runs Deep (level 27, open from level 22) lets you choose Magistrate's Pantaloons, Belt of Vindication or Headbasher. Motley Garmason gives it at Dun Modr, in the north of the Wetlands: kill Kam Deepfury in the Stockade and bring back his head.": "在 Forever 里，The Fury Runs Deep（27 级，22 级起可接）可在 Magistrate's Pantaloons、辩护腰带和碎头者中三选一。莫特雷·加玛森在湿地北部的丹莫德发布这个任务：到监狱杀死卡姆·深怒并带回他的头。",
 "Alliance quest Packaged Pristine Pelts, level 31": "联盟任务 Packaged Pristine Pelts，31级",
 "Kristy Grant, Thalanaar, from level 27": "萨兰纳尔的克里斯蒂·格兰特，27级起",
 "A reader of this site told us on October 3 that it comes from Kristy Grant's quests at Thalanaar. Wowhead's Forever database names it as the reward of Packaged Pristine Pelts, an Alliance quest of level 31 that opens at level 27: Kristy Grant first asks for five pelts from the Pesterhide hyenas of Thousand Needles, then for the package to go to her sister Kimberly Grant. The quest text places the sisters' home in Stormwind. Not checked in the beta.": "本站一位读者在 10 月 3 日告诉我们：它来自萨兰纳尔的克里斯蒂·格兰特的任务。Wowhead 的 Forever 数据库把它列为 Packaged Pristine Pelts 的奖励，这是一个 31 级的联盟任务，27 级起可接：克里斯蒂·格兰特先要五张千针石林 Pesterhide 鬣狗的毛皮，然后让你把包裹交给她的姐妹金伯利·格兰特。按任务文字，姐妹俩住在暴风城。未在Beta中确认。",
 "25 books in total: {bow}": "总共25本书：{bow}",
 "A third Greater Friend of the Library opens at level 30. Since the October 8 update, Truthseeker’s Bow asks for level 40 like the shield and the off-hand: none of its three rewards can be used at level 30.": "第三个 Greater Friend of the Library 30级起可接。自10月8日更新起，求真者之弓和盾牌、副手一样需要40级：三件奖励在30级时都无法使用。",
 "hunter, warrior and rogue BiS lists": "猎人、战士和潜行者BiS列表",
 "It takes 25 different books in total, the 20 of the ring included: five more after the ring. Many players who handed it in on the beta gave us that number, the same as in Season of Discovery.": "总共需要25本不同的书，戒指的20本也算在内：戒指之后再多5本。很多在Beta中交了这个任务的玩家告诉我们是这个数，和探索赛季一样。",
 "Quest: Greater Friend of the Library, from level 30": "任务：Greater Friend of the Library，30级起",
 "25 library books in total, from level 30": "总共25本图书馆书籍，30级起",
 "The third Greater Friend of the Library opens at level 30, after 25 library books in total by the count of many players who handed it in (Season of Discovery asked the same). The last books stand in zones written for levels 35 to 60; the linked page maps thirty of them. Not checked in the beta.": "第三个 Greater Friend of the Library 30级起可接，按很多交了这个任务的玩家的计数，总共要25本图书馆书籍（探索赛季也是25本）。最后几本书在35到60级的区域；链接的页面在地图上标出了其中30本。未在Beta中确认。",
 "From level 30, your twenty-fifth turn-in unlocks the third quest: the bow, the shield or the off-hand.": "30级起，交出第25本书会解锁第三个任务：弓、盾牌或副手。",
 "{n} more book toward the bow": ["再来{n}本书换弓", "再来{n}本书换弓"],
 "Higher-level zones · from level 30": "较高等级区域 · 30级起",
 "As of October 4, 2026, many players who handed in the level 30 quest on the beta told us it takes 25 books. Season of Discovery, which wrote this chain, asked 25 for the same quest. One reader had counted 30 on October 3.": "截至2026年10月4日，很多在Beta中交了30级任务的玩家告诉我们，它要25本书。编写这条任务链的探索赛季，同一个任务也要25本。一位读者曾在10月3日数到30本。",
 "With the 19 books above, any six of these eleven take you to 25. Players found nine of them in the beta and told us; the other two are not confirmed yet, and you do not need them. All of them stand outside dungeons, in zones written for levels 35 to 60, so travel with care. Alliance characters cannot take the Orgrimmar book of the first set: they need seven of these.": "加上上面的19本，这十一本书里任选六本就能凑到25本。其中九本是玩家在Beta中找到并告诉我们的；另外两本还没有确认，你也用不到。它们都在副本之外，位于35到60级的区域，路上请小心。联盟角色拿不到第一组里奥格瑞玛的那本书：需要在这里拿七本。",
 "Inside the large building of Thunder Axe Fortress, on a bench against the wall. A reader found it there on September 23, 2026.": "在雷斧堡垒的大建筑里，靠墙的长凳上。一位读者在2026年9月23日在那里找到。",
 "A reader confirmed it there on September 24, 2026.": "一位读者在2026年9月24日确认它在这里。",
 "A reader found it inside Blackrock Mountain, in the mine passage to the Blackrock Depths entrance, past the elf who sends players to Molten Core (September 23, 2026). No coordinates yet.": "一位读者在黑石山里找到它：在通往黑石深渊入口的矿道里，过了把玩家送去熔火之心的那个精灵之后（2026年9月23日）。还没有坐标。",
 "Paladin quest Return to Delgren, Alliance, from level 22": "圣骑士任务 Return to Delgren，联盟，22 级起可接",
 "The last of three quests for Alliance paladins (Human and Dwarf), level 30, open from level 22. Readers who finished it on October 4 say an orb picked up in the Tower of Althalaxx, in Darkshore, starts the chain. Earning Your Salt asks for 14 Summoner's Salt from the Blackrock Summoners of Redridge Mountains, for Ursula Deline in Stormwind. It Must Be Destroyed then takes you back to Ashenvale to gather Motes of Mannoroth at Felfire Hill, readers say. Destroying the orb leaves its shards, which start Return to Delgren and give the cloak. Wowhead's Forever database lists the reward and the three quests.": "联盟圣骑士（人类和矮人）的三个任务中的最后一个，30 级，22 级起可接。10 月 4 日完成它的读者说，这条任务链由黑海岸奥萨拉克斯之塔里捡到的一颗宝珠开启。Earning Your Salt 要求从赤脊山的黑石召唤师身上收集 14 个 Summoner's Salt，交给暴风城的 Ursula Deline。读者说，接着 It Must Be Destroyed 让你回到灰谷，在冥火岭收集 Motes of Mannoroth。摧毁宝珠后会留下碎片，碎片开启 Return to Delgren 并给予这件披风。Wowhead 的 Forever 数据库列出了奖励和这三个任务。",
 "Rogue quest The Eye of Bhossca, Silverpine Forest, level 35": "潜行者任务 The Eye of Bhossca，银松森林，35级",
 "From level 25, done alone in the Scarlet Monastery": "25级起，独自进入血色修道院",
 "The reward of The Eye of Bhossca, a rogue-only quest of level 35 that opens at level 25. It starts and ends at C's dead drop near Pyrewood Village, in Silverpine Forest: you go alone into the Scarlet Monastery to find the Eye of Bhossca and bring it back, and a disguise makes it easier to get around. The note that gives the quest speaks of an earlier job in Shadowfang Keep, so it may follow another quest from the same contact. A reader saw the sword on another rogue on October 4, and Wowhead's Forever database lists it as the quest's reward. Not checked in the beta.": "The Eye of Bhossca 的奖励，这是一个潜行者专属的35级任务，25级起可接。任务在银松森林焚木村附近 C 的秘密投递点开始和结束：你要独自进入血色修道院，找到 Eye of Bhossca 并带回来，伪装能让你在里面行动更方便。给出任务的字条提到之前在影牙城堡的一次行动，所以它可能接在同一个联络人的另一个任务之后。一位读者在 10 月 4 日看到另一个潜行者拿着这把剑，Wowhead 的 Forever 数据库把它列为任务奖励。未在Beta中确认。",
 "A reader picked it up at 47.2, 42.3 on October 4, 2026, and Wowhead’s Forever database has a spawn there too.": "一位读者于2026年10月4日在47.2, 42.3拾取了它，Wowhead的Forever数据库在那里也有一个刷新点。",
 "Picked up alone on September 30, 2026, in a video by {creator}.": "{creator}在2026年9月30日的视频里单人拾取了它。",
 "Picked up alone on September 30, 2026, in a video by {creator}: wait until the elite who patrols there has killed the monsters by the table and walked on.": "{creator}在2026年9月30日的视频里单人拾取了它：等在那里巡逻的精英杀掉桌子旁的怪并走远后再去拿。",
 "On September 30, 2026, {creator} filmed two books of the Plaguelands picked up alone, where Wowhead’s Forever database puts them: {first} and {second}.": "2026年9月30日，{creator}拍下了在瘟疫之地单人拾取两本书的视频，位置与Wowhead的Forever数据库一致：《{first}》和《{second}》。",
 "Gear": "装备",
 "World": "世界",
 "Site pages": "网站页面",
 "Hidden items": "隐藏物品",
 "Transmog": "幻化",
 "Dungeon quests": "地下城任务",
 "Changes vs Classic": "与经典旧世的差异",
 "Server status": "服务器状态",
 "Level 30": "30级",
 "Druid Cat Form quest": "德鲁伊猎豹形态任务",
 "Addons": "插件",
 "Druid snake form": "德鲁伊蛇形态",
 "Battle mage": "战斗法师",
 "Cozy Sleeping Bag": "舒适的睡袋",
 "Scarlet Banner": "血色旗帜",
 "Booty Bay Bruiser's Buckshot": "藏宝海湾暴徒的火枪弹丸",
 "Savory Whimsyfin Delight": "美味奇想鳍鱼",
 "The {guide} says where to take each one before you go in.": "{guide}写了进去前每个任务要在哪里接。",
 "dungeon quests guide": "地下城任务指南",
 "The Grand Betrayal (Alliance, from High Tinker Mekkatorque) and Rig Wars (Horde, from Nogg in Orgrimmar) both let you choose this robe, and both open at level 25. Each sends you to Mekgineer Thermaplugg, the last boss of Gnomeregan, a level 34 elite: at level 30, go with a group. A reader pointed it out on October 4.": "The Grand Betrayal（联盟，大工匠梅卡托克）与 Rig Wars（部落，奥格瑞玛的诺格）都能选这件长袍，25级即可接。两个任务都要你去找诺莫瑞根的最后一个首领机械师瑟玛普拉格（34级精英）：30级时请组队前往。一位读者于10月4日告诉我们。",
 "By the entrance of Stratholme. A reader gave these coordinates on October 4, 2026, and another wrote the same day that they found it by the dungeon's entrance.": "在斯坦索姆入口旁。一位读者在2026年10月4日给了我们这个坐标，另一位读者同一天写信说在副本入口附近找到了它。",
 "Three quests from Ironforge to the Badlands": "从铁炉堡到荒芜之地的三个任务",
 "Take a group: Murdaloc is level 42": "请组队：Murdaloc是42级",
 "Prospector Stormpike, in Ironforge, sends you to Prospector Ironband in Loch Modan (Ironband Wants You!), who sends you to find Agmond in the Badlands. A battered skeleton by Agmond's body starts Murdaloc: kill Murdaloc and 12 Stonevault Bonesnappers, then go back to Ironband. The quests open at level 30, but in Classic Murdaloc is level 42 and the troggs around him 39 to 41: at level 30, go with a group. A player suggested it on Discord on October 4.": "铁炉堡的Prospector Stormpike让你去洛克莫丹找Prospector Ironband（Ironband Wants You!），他再让你去荒芜之地寻找Agmond。Agmond尸体旁的一具骷髅给出任务Murdaloc：杀死Murdaloc和12个Stonevault Bonesnapper，然后回去找Ironband。这些任务30级就能接，但在经典旧世里Murdaloc是42级，他周围的穴居人是39到41级：30级时请组队。一位玩家在10月4日通过Discord向我们推荐了它。",
 "A chain of six Horde quests from Swamplight Manor, Dustwallow Marsh": "水光庄园的部落任务链，共六个任务（尘泥沼泽）",
 "Take a group for the Muckshells (level 39 to 44)": "污壳龙虾人（39到44级）请组队",
 "The Lost Report starts it, on a mound of loose dirt at Swamplight Manor, east of Brackenwall Village, and every step opens at level 30. Most steps only send you somewhere: Brackenwall Village, Grom'gol in Stranglethorn Vale, Orgrimmar. The hard step is Marg Speaks: it asks for the Jeweled Pendant, which the Muckshells, the lobster-men of the Dustwallow coast, drop about once in twelve kills, and they are level 39 to 44. At level 30, take a group for them. The last quest lets you choose Band of Allegiance or Lonetree's Circle. This is the chain as Classic had it: we have not checked it in the beta.": "任务链从 The Lost Report 开始，在蕨墙村以东水光庄园的一堆松土上接取，每一步都从30级开放。大多数步骤只是要你跑腿：蕨墙村、荆棘谷的格罗姆高营地、奥格瑞玛。最难的一步是 Marg Speaks：它要宝石坠饰，由尘泥沼泽海岸的污壳龙虾人掉落，大约每十二只掉一个，而它们是39到44级。30级时请组队去打它们。最后一个任务可以在忠诚指环和独木环之间选择。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Three quests that start with an orb in the Tower of Althalaxx": "三个任务，由奥萨拉克斯之塔里的一颗宝珠开启",
 "Four Tiger Mastery quests, Stranglethorn Vale": "四个 Tiger Mastery 任务，荆棘谷",
 "Sin'Dall is level 37: take a group": "辛达尔是 37 级：请组队",
 "Ajeck Rouack, at Nesingwary's Expedition in northern Stranglethorn Vale, gives four Tiger Mastery quests in a row, each open from level 28: kill 10 Young Stranglethorn Tigers (level 30 to 31), 10 Stranglethorn Tigers (32 to 33), 10 Elder Stranglethorn Tigers (34 to 35), then Sin'Dall, a level 37 tiger, and bring back her paw. The last quest gives these gloves. At level 30 the last two steps are hard alone: take a group. A reader pointed them out on October 4. This is the chain as Classic had it: we have not checked it in the beta.": "荆棘谷北部奈辛瓦里远征队营地的艾耶克·罗欧克会接连发布四个 Tiger Mastery 任务，每个都从 28 级开放：杀死 10 只荆棘谷猛虎幼崽（30 到 31 级）、10 只荆棘谷猛虎（32 到 33 级）、10 只老年荆棘谷猛虎（34 到 35 级），然后杀死 37 级的老虎辛达尔并带回她的爪子。最后一个任务给这副手套。30 级时最后两步单人很难：请组队。一位读者于10月4日告诉我们。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Four Raptor Mastery quests, Stranglethorn Vale": "四个 Raptor Mastery 任务，荆棘谷",
 "Tethis is a level 43 elite: very hard at level 30": "泰希斯是 43 级精英：30 级时非常难",
 "Hemet Nesingwary, at his expedition in northern Stranglethorn Vale, gives four Raptor Mastery quests in a row, each open from level 28: kill 10 Stranglethorn Raptors (level 33 to 34), 10 Lashtail Raptors (35 to 36), 10 Jungle Stalkers (40 to 41), then Tethis, a level 43 elite raptor, and bring back its talon. The last quest gives this tunic. At level 30 the Jungle Stalkers and Tethis are ten levels above you: it takes a strong group, and few pieces on these lists are harder to get. A reader pointed it out on October 4. This is the chain as Classic had it: we have not checked it in the beta.": "荆棘谷北部远征队营地的赫米特·奈辛瓦里会接连发布四个 Raptor Mastery 任务，每个都从 28 级开放：杀死 10 只荆棘谷迅猛龙（33 到 34 级）、10 只鞭尾迅猛龙（35 到 36 级）、10 只丛林捕猎者（40 到 41 级），然后杀死 43 级的精英迅猛龙泰希斯并带回它的爪子。最后一个任务给这件外衣。30 级时丛林捕猎者和泰希斯比你高十级：需要一支强力队伍，这些列表里很少有比它更难拿的装备。一位读者于10月4日告诉我们。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Big Game Hunter, after Nesingwary's three Mastery chains, Stranglethorn Vale": "Big Game Hunter，完成奈辛瓦里的三条 Mastery 任务链之后，荆棘谷",
 "King Bangalash is a level 43 elite: very hard at level 30": "虎王邦加拉什是 43 级精英：30 级时非常难",
 "Hemet Nesingwary, at his expedition in northern Stranglethorn Vale, gives Big Game Hunter once his three Mastery chains are done, each open from level 28: Tiger Mastery ends on Sin'Dall (level 37), Panther Mastery on Bhag'thera (level 40 elite) and Raptor Mastery on Tethis (level 43 elite). Big Game Hunter then asks for the head of King Bangalash, a level 43 elite white tiger, and gives the choice of Master Hunter's Rifle or Master Hunter's Bow. At level 30 the last three are ten levels or more above you: it takes a strong group, and no piece on these lists is harder to get. This is the chain as Classic had it: we have not checked it in the beta.": "荆棘谷北部远征队营地的赫米特·奈辛瓦里会在你完成他的三条 Mastery 任务链后发布 Big Game Hunter，每条都从 28 级开放：Tiger Mastery 最后要杀辛达尔（37 级），Panther Mastery 是巴尔瑟拉（40 级精英），Raptor Mastery 是泰希斯（43 级精英）。Big Game Hunter 接着要你带回虎王邦加拉什的头，它是 43 级的精英白虎，奖励可在狩猎高手的火枪和狩猎高手的猎弓之间二选一。30 级时最后三个目标比你高十级以上：需要一支强力队伍，这些列表里没有比它更难拿的装备。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Dorn Plainstalker starts the chain and hands out the reward, and every step opens at level 25. You leap from the planks over Thousand Needles, bring back the claw of Grenka Bloodscreech and the fragments of Rok'Alim the Pounder (both elite: take a group), find a book in Ashenvale for Braug Dimspirit, then answer his questions and those of Parqual Fintallas in Undercity. The last book Parqual asks for, The Beginnings of the Undead Threat, lies in the Library of the Scarlet Monastery. The last quest lets you choose this mace or a wand. This is the chain as Classic had it: we have not checked it in the beta.": "多恩·平原行者发布第一步并给予奖励，每一步都从25级开放。你要从千针石林上方的木板跳下，带回格林卡·血啸的爪子和罗卡里姆的碎片（两者都是精英：请组队），在灰谷为布劳格·幽魂找到一本书，然后回答他和幽暗城帕科瓦·芬塔拉斯的问题。帕科瓦要的最后一本书《亡灵的起源》在血色修道院的图书馆里。最后一个任务可以在这把锤和一根魔杖之间选择。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Call to Arms, a Horde chain at Hammerfall, Arathi Highlands": "Call to Arms，阿拉希高地落锤镇的部落任务链",
 "Boulderfist elites of level 38 to 40: take a strong group": "38到40级的石拳精英：请组一支强队",
 "Drum Fel, at Hammerfall in Arathi Highlands, gives three Call to Arms quests in a row after The Hammer May Fall, each open from level 30. The last one asks for 7 Boulderfist Shamans and 3 Boulderfist Lords, elites of level 38 to 40 in Classic: at level 30, go with a strong group. It lets you choose Silent Hunter, Skullsplitter or Mindslicer, which Forever added. This is the chain as Classic had it: we have not checked it in the beta.": "阿拉希高地落锤镇的Drum Fel在The Hammer May Fall之后连续给出三个Call to Arms任务，每个都从30级开放。最后一个要你击杀7名石拳萨满和3名石拳领主，他们在经典旧世里是38到40级的精英：30级时请组一支强队。奖励可在沉默猎手、裂颅者和Forever新增的切心者之间选择。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Wanted! Marez Cowl, Refuge Pointe, Arathi Highlands": "Wanted! Marez Cowl，阿拉希高地避难谷地",
 "Marez Cowl is a level 40 elite: take a strong group": "Marez Cowl是40级精英：请组一支强队",
 "The quest starts at the Wanted Board of Refuge Pointe, in Arathi Highlands, and opens at level 30. It asks for the head of Marez Cowl, a level 40 elite in Classic: at level 30, go with a strong group. You get only one of its rewards: Arcane Runed Bracers, or Wild Headdress and Stromgarde Bracers, which Forever added. This is the quest as Classic had it: we have not checked it in the beta.": "任务从阿拉希高地避难谷地的通缉告示板开始，30级就能接。它要Marez Cowl的首级，他在经典旧世里是40级精英：30级时请组一支强队。奖励只能选一件：奥法符文护腕，或Forever新增的荒野头饰和激流堡护腕。这是经典旧世中的任务，我们还没有在Beta中确认。",
 "Wanted! Otto and Falconcrest, Refuge Pointe, Arathi Highlands": "Wanted! Otto and Falconcrest，阿拉希高地避难谷地",
 "Two elites of level 38 and 40: take a strong group": "两名38级和40级的精英：请组一支强队",
 "The quest starts at the Wanted Board of Refuge Pointe, in Arathi Highlands, and opens at level 30. It asks for the heads of Otto, a level 38 elite, and Lord Falconcrest, a level 40 elite, in Classic: at level 30, go with a strong group. Forever added these armbands to its rewards, beside Rod of Sorrow and War Rider Bracers, and Wowhead's Forever database lists them. This is the quest as Classic had it: we have not checked it in the beta.": "任务从阿拉希高地避难谷地的通缉告示板开始，30级就能接。它要Otto和Lord Falconcrest的首级，两人在经典旧世里分别是38级和40级精英：30级时请组一支强队。Forever把这副腕带加进了它的奖励，与悲伤魔棒和骑兵护腕并列，Wowhead的Forever数据库有列出。这是经典旧世中的任务，我们还没有在Beta中确认。",
 "Agmond's Fate, from Prospector Ironband in Loch Modan": "Agmond's Fate，洛克莫丹的Prospector Ironband",
 "The urns lie among elites of level 35 to 37: take a group": "石瓮周围有35到37级的精英：请组队",
 "Prospector Stormpike, in Ironforge, sends you to Prospector Ironband in Loch Modan (Ironband Wants You!), and every step opens at level 30. Agmond's Fate asks for 4 Carved Stone Urns, which lie near the entrance of Uldaman, in the Badlands, among Shadowforge dwarves and Stonevault troggs of level 35 to 37, some of them elite, in Classic: at level 30, take a group. You get only one of its rewards: Prospector Gloves, or Restorer's Fine Gloves and Excavator Gauntlets, which Forever added. This is the chain as Classic had it: we have not checked it in the beta.": "铁炉堡的Prospector Stormpike让你去洛克莫丹找Prospector Ironband（Ironband Wants You!），每一步都从30级开放。Agmond's Fate要你带回4个雕刻石瓮，它们在荒芜之地的奥达曼入口附近，周围是经典旧世里35到37级的暗炉矮人和穴居人，其中一些是精英：30级时请组队。奖励只能选一件：勘察者手套，或Forever新增的Restorer's Fine Gloves和Excavator Gauntlets。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Crushridge Warmongers, from Marshal Redpath in Southshore": "Crushridge Warmongers，南海镇的Marshal Redpath",
 "Ten elite ogres of level 39 to 40: very hard at level 30": "十个39到40级的精英食人魔：30级时非常困难",
 "Marshal Redpath, in Southshore, first asks for 9 Dirty Knucklebones from the Crushridge ogres of Alterac Mountains (Crushridge Bounty), then for 10 Crushridge Warmongers. Both open at level 30, but the Warmongers are elites of level 39 to 40 in Classic: it takes a strong group. Forever added these gloves to its rewards, beside Burning Sliver and Lunar Buckler, and Wowhead's Forever database lists them. This is the chain as Classic had it: we have not checked it in the beta.": "南海镇的Marshal Redpath先要你从奥特兰克山脉的Crushridge食人魔身上带回9个肮脏的指节骨（Crushridge Bounty），再要你击杀10个Crushridge Warmonger。两个任务都从30级开放，但Warmonger在经典旧世里是39到40级的精英：需要一支强队。Forever把这副手套加进了它的奖励，与燃火魔杖和圆月盾并列，Wowhead的Forever数据库有列出。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Strahnbrad Mystery, a quest of Alterac Mountains": "Strahnbrad Mystery，奥特兰克山脉的任务",
 "Who gives it is not known yet": "尚不知道由谁发布",
 "Strahnbrad Mystery, a quest of level 36 that opens at level 25, has you solve the fiery mystery of Strahnbrad, in Alterac Mountains, then report to a town of Hillsbrad Foothills. Wowhead's Forever database lists this cloak as its reward, but not who gives the quest nor whether both factions can take it. Not checked in the beta.": "Strahnbrad Mystery是一个36级、25级就能接的任务，要你解开奥特兰克山脉Strahnbrad的火焰之谜，再回到希尔斯布莱德丘陵的一座城镇回报。Wowhead的Forever数据库列出这件披风是它的奖励，但没有写由谁发布，也没有写两个阵营是否都能接。未在Beta中确认。",
 "Mage's Wand, a mage chain from Dustwallow Marsh": "Mage's Wand，尘泥沼泽的法师任务链",
 "A book in the Scarlet Monastery: take a group": "一本书在血色修道院：请组队",
 "A mage trainer sends you to Tabetha in Dustwallow Marsh (Journey to the Marsh), and every step opens at level 30. Tabetha needs the book Rituals of Power, so she sends you to Magus Tirth in the Shimmering Flats, who opens his strongbox once you find its phrase (Get the Scoop) and tells you he sold the last copy to the Scarlet Crusade. The book lies in the Scarlet Monastery: take a group. Bring it to Tabetha and she makes your wand, one of three: Icefury Wand (Frost), Ragefire Wand (Fire) or Nether Force Wand (Arcane). This is the chain as Classic had it: we have not checked it in the beta.": "法师训练师会派你去尘泥沼泽找塔贝萨（Journey to the Marsh），每一步都从30级开放。塔贝萨需要《能量仪祭》这本书，于是派你去闪光平原找Magus Tirth：你找到打开他保险箱的口令之后（Get the Scoop），他告诉你最后一本已经卖给了血色十字军。那本书在血色修道院里：请组队。把书带回给塔贝萨，她会为你制作魔杖，三选一：冰怒魔杖（冰霜）、怒火魔杖（火焰）或虚空灵力魔杖（奥术）。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Khan Hratha, the end of the Gelkis chain in Desolace": "Khan Hratha，凄凉之地吉尔吉斯任务链的终点",
 "Khan Hratha is a level 42 elite: very hard at level 30": "Khan Hratha是42级精英：30级时非常困难",
 "Uthek the Wise, in the Gelkis village of Desolace, gives the chain once the Gelkis centaurs are friendly with you, and every step opens at level 30. The last quest asks for the Maraudine Key Fragment that Khan Hratha carries, and he is a level 42 elite in Classic: it takes a strong group, and few pieces on these lists are harder to get. This is the chain as Classic had it: we have not checked it in the beta.": "凄凉之地吉尔吉斯村的Uthek the Wise会在你和吉尔吉斯半人马的声望达到友善之后给出这条任务链，每一步都从30级开放。最后一个任务要Khan Hratha身上的玛拉顿钥匙碎片，他在经典旧世里是42级精英：需要一支强队，这些清单上很少有比它更难拿的装备。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Boulderfist ogres, Arathi Highlands": "阿拉希高地的石拳食人魔",
 "About once in eighty kills, or at the auction house": "大约每八十只掉一次，或在拍卖行购买",
 "Wowhead's Forever database has these gauntlets from Boulderfist Ogres and Boulderfist Enforcers, level 32 to 34, about once in eighty kills. They bind when equipped, so you can also buy them at the auction house. Not checked in the beta.": "Wowhead的Forever数据库记录这副护手由32到34级的石拳食人魔和石拳执行者掉落，大约每八十只掉一次。它是装备后绑定，所以也可以在拍卖行买到。未在Beta中确认。",
 "Horde quest The Broodmother, Mulgore": "莫高雷的部落任务The Broodmother",
 "Broodmother Valraxx is an elite: take a group": "Broodmother Valraxx是精英：请组队",
 "Muln Earthfury, in Mulgore, gives The Broodmother, an elite Horde quest of level 31 that opens at level 23: kill Broodmother Valraxx, a spider, at Gloomrise in the north of Mulgore. Wowhead's Forever database lists this trinket as its only reward. Using it absorbs 260 to 300 damage but stuns you for 5 seconds, then you run 60% faster for 8 seconds. Not checked in the beta.": "莫高雷的Muln Earthfury发布The Broodmother，这是一个31级、23级就能接的部落精英任务：到莫高雷北部的Gloomrise击杀蜘蛛Broodmother Valraxx。Wowhead的Forever数据库列出这件饰品是它唯一的奖励。使用后可吸收260到300点伤害，但会让你昏迷5秒，之后8秒内移动速度提高60%。未在Beta中确认。",
 "Scarlet Tracking Hounds": "血色捕猎犬",
 "Three hounds stand at his side and attack with him, and he gives them Bloodlust too. Kill them first.": "三只猎犬站在他身边和他一起攻击，他也会给它们施放嗜血术。先杀掉它们。",
 "More attack power for him and his hounds for 3 minutes.": "他和他的猎犬的攻击强度提高，持续3分钟。",
 "At half health he shuts himself in an Arcane Bubble for 8 seconds and casts it (5-second cast): heavy Fire damage to everyone within 30 yards. Get out of range before it goes off, then come back.": "生命值降到一半时，他会把自己关进奥术气泡8秒，并施放自爆（施法5秒）：对30码内所有人造成大量火焰伤害。在爆炸前跑出范围，之后再回来。",
 "Turns a player other than his target into a sheep for up to 20 seconds (1.5-second cast). Interrupt it, or dispel it from the player.": "将一名不是他目标的玩家变成绵羊，最多20秒（施法1.5秒）。打断它，或从该玩家身上驱散。",
 "Silences everyone within 15 yards for 10 seconds (1.5-second cast). Healers, stand further back.": "使15码内所有人沉默10秒（施法1.5秒）。治疗站远一点。",
 "Every few seconds, Arcane damage to everyone within 10 yards. Ranged players, keep your distance.": "每隔几秒对10码内所有人造成奥术伤害。远程保持距离。",
 "Shadow damage to his target every 3 seconds for 18 seconds. A Magic dispel removes it.": "每3秒对他的目标造成暗影伤害，持续18秒。驱散魔法可以解除。",
 "About one run in three, one of the graveyard's three rares stands at one of the six places on the map: Azshir the Sleepless, Fallen Champion or Ironspine.": "大约每三次中有一次，墓地三只稀有怪中的一只会站在地图上六个位置之一：Azshir the Sleepless、Fallen Champion或Ironspine。",
 "After 60 seconds, Shadow damage to the player (2-second cast). A mage or a druid can remove it before then.": "60秒后对该玩家造成暗影伤害（施法2秒）。法师或德鲁伊可以在此之前解除。",
 "Below half health he drains a player and the player nearest to them for 12 seconds, and heals himself.": "生命值低于一半时，他会吸取一名玩家和离他最近的玩家的生命12秒，并治疗自己。",
 "Strikes hard at a target down to 20% health or less. Keep the tank above it.": "对生命值20%以下的目标重击。让坦克保持在20%以上。",
 "Lowers the Physical damage of everyone within 30 yards for 2 minutes. A mage or a druid can remove it.": "降低30码内所有人的物理伤害，持续2分钟。法师或德鲁伊可以解除。",
 "A pillar of flame where a player stands (3-second cast): Fire damage, then more every 3 seconds for 9 seconds. Step out of it.": "在一名玩家所站的位置降下火柱（施法3秒）：造成火焰伤害，之后9秒内每3秒再造成伤害。离开火柱。",
 "Fire damage to everyone within 10 yards of him.": "对他10码内所有人造成火焰伤害。",
 "Fire damage to a player, then more every 3 seconds for 12 seconds. A Magic dispel removes it.": "对一名玩家造成火焰伤害，之后12秒内每3秒再造成伤害。驱散魔法可以解除。",
 "Every 15 to 25 seconds he spins for 10 seconds, hitting everyone near him. Melee, step back until it ends.": "每15到25秒旋转10秒，击中附近所有人。近战先退开，等它结束。",
 "At 30% health he attacks 60% faster and hits harder for 2 minutes.": "生命值30%时，2分钟内攻击速度提高60%，伤害更高。",
 "When he dies, 20 Scarlet Trainees run in through the hall's door and attack. Stay together and use area damage.": "他死后，20名血色预备兵会从大厅的门冲进来攻击。待在一起并使用范围伤害。",
 "Scarlet Trainees": "血色预备兵",
 "He lies on the floor of the small room beside the altar, as if dead, and gets up when attacked.": "他躺在祭坛旁的小房间地上，像死了一样，受到攻击时才站起来。",
 "Makes a player flee in terror for up to 8 seconds (1.5-second cast). Interrupt it.": "使一名玩家恐惧逃跑最多8秒（施法1.5秒）。打断它。",
 "A player takes more Physical damage for 10 minutes (2-second cast). A mage or a druid can remove it.": "使一名玩家受到的物理伤害提高，持续10分钟（施法2秒）。法师或德鲁伊可以解除。",
 "At 30% health he heals himself (3-second cast). Interrupt it.": "生命值30%时治疗自己（施法3秒）。打断它。",
 "When pulled, he calls every Scarlet defender within 80 yards to join him. Clear the cathedral before you pull him.": "开怪时他会叫来80码内所有血色守卫。开怪前先清空大教堂。",
 "Stuns a player for 5 seconds.": "使一名玩家昏迷5秒。",
 "At half health he becomes immune to all damage and spells for 12 seconds.": "生命值一半时，他会在12秒内免疫所有伤害和法术。",
 "Holy damage to whoever strikes him in melee.": "对近战攻击他的人造成神圣伤害。",
 "When Mograine falls he is only playing dead: she runs out of the room behind the altar and attacks.": "Mograine倒下时只是在装死：她会从祭坛后方的房间冲出来攻击。",
 "At half health she puts everyone in the room to sleep for up to 10 seconds, runs to Mograine and raises him. He heals her fully with Lay on Hands, and the two fight you together.": "生命值一半时，她会使房间内所有人沉睡最多10秒，跑到Mograine身边复活他。他用圣疗术把她的生命补满，然后两人一起和你们战斗。",
 "Holy damage to her target (2.5-second cast). Interrupt it.": "对她的目标造成神圣伤害（施法2.5秒）。打断它。",
 "Heals the most wounded of her allies, Mograine included (3-second cast). Interrupt it.": "治疗她受伤最重的盟友，包括Mograine（施法3秒）。打断它。",
 "Shields her against damage for up to 30 seconds. A priest or a shaman can remove it.": "保护她免受伤害，最多30秒。牧师或萨满可以解除。",
 "Make a shopping list for Auctionator": "为 Auctionator 创建购物清单",
 "Tick every item shown": "勾选所有显示的物品",
 "{n} item on the list": [
  "清单中有 {n} 件物品",
  "清单中有 {n} 件物品"
 ],
 "Tick the items to buy": "勾选要购买的物品",
 "Auctionator import": "Auctionator 导入",
 "In Auctionator: Shopping tab, Import, then paste.": "在 Auctionator 中：购物标签页，导入，然后粘贴。",
 "Copied": "已复制",
 "Copy for Auctionator": "复制到 Auctionator",
 "Captain Gerogg Hammertoe, the rare of Bael Modan": "基洛戈·锤趾队长，巴尔莫丹的稀有怪物",
 "A reader of this site told us on October 6 that a rare dwarf captain of the Bael Modan excavation, in the south of the Barrens, drops it. That is most likely Captain Gerogg Hammertoe, a level 27 rare elite in Classic with one spawn there: Wowhead's sightings put him around 49, 84, and Classic had 21 to 32 hours between two. Not checked in the beta.": "本站一位读者在 10 月 6 日告诉我们，贫瘠之地南部巴尔莫丹挖掘场的一个稀有矮人队长会掉落它。这很可能是基洛戈·锤趾队长，他在经典版中是 27 级的稀有精英，只在那里一个地点出现：Wowhead 的目击记录将他定位在约 49, 84，两次出现之间相隔 21 到 32 小时。未在Beta中确认。",
 "Same quest as the Lancer Boots": "与枪骑兵战靴同一个任务",
 "You choose one or the other": "两者只能选一",
 "Mortality Wanes, the Alliance quest of Razorfen Kraul, lets you choose this cloak or the Lancer Boots: you get only one of the two.": "Mortality Wanes 是剃刀沼泽的联盟任务，可以在这件披风和枪骑兵战靴之间选择：只能拿到其中一件。",
 "{item} sold by {who}. Requires {faction} - {standing}": "{who}出售{item}。需要 {faction} - {standing}",
 "Earthen Ring": "大地之环",
 "Kirin Tor": "肯瑞托",
 "Friendly": "友善",
 "The quest before it, {quest}, requires level {n}.": "前置任务{quest}需要等级{n}。",
 "A level {level} {kind} for {side}, from level {min} after {quest}.": "{side}的 {level} 级{kind}，完成{quest}后 {min} 级起可接。",
 "Random suffixes": "随机后缀",
 "When it drops, the game gives it one of these {n} suffixes and the stats that go with it.": "掉落时，游戏会给它这 {n} 个后缀之一，以及对应的属性。",
 "{name}: {n} random suffixes and their stats in WoW Forever": "{name}：WoW Forever 中的 {n} 个随机后缀与属性",
 "It drops with one of {n} random suffixes: {list}.": "掉落时带有 {n} 个随机后缀之一：{list}。",
 "With the suffix “{suffix}”": "后缀“{suffix}”",
 "No name holds every word of “{query}”. The closest:": "没有名称包含“{query}”的所有字词。最接近的：",
 "Search “{query}” in the text of talents and spells": "在天赋和法术的说明中搜索“{query}”",
 "Khan Jehn, a Gelkis quest in Desolace": "Khan Jehn，凄凉之地的吉尔吉斯任务",
 "At Honored with the Gelkis": "需要吉尔吉斯半人马尊敬",
 "A new quest of the beta: it asks Honored with the Gelkis centaurs and sends you to kill Khan Jehn, level 37, in Magram Village. It follows the Gelkis quests of the Valley of Bones and opens at level 30. You choose Abandoned Ferocity, Bludgeon of Betrayed Virtues or Thrice-Damned Effigy. Gelkis and Magram reputations work against each other, so a character usually picks one clan. As Wowhead's Forever database has it, not checked in the beta.": "Beta的新任务：需要吉尔吉斯半人马尊敬，要你到玛格拉姆村击杀37级的Khan Jehn。它接在白骨之谷的吉尔吉斯任务之后，30级开放。你可以在被遗弃的凶猛、背叛美德的木槌和遭三重诅咒的假人之中选一个。吉尔吉斯和玛格拉姆的声望互相对立，所以一个角色通常只选一个氏族。依据Wowhead的Forever数据库，未在Beta中确认。",
 "Khan Jehn, a Magram quest in Desolace": "Khan Jehn，凄凉之地的玛格拉姆任务",
 "At Honored with the Magram": "需要玛格拉姆半人马尊敬",
 "A new quest of the beta: it asks Honored with the Magram centaurs, and you perform the ritual that brings Khan Jehn back, in a tent by the lake of Magram Village. It follows the Magram quests of the Valley of Bones and opens at level 30. You choose Greatstaff of the Necrokhans, Soulsplatter Mace or Scavenged Magram Armament. Gelkis and Magram reputations work against each other, so a character usually picks one clan. As Wowhead's Forever database has it, not checked in the beta.": "Beta的新任务：需要玛格拉姆半人马尊敬，你要在玛格拉姆村湖边的帐篷里进行仪式，让Khan Jehn复活。它接在白骨之谷的玛格拉姆任务之后，30级开放。你可以在死灵可汗的巨杖、灵魂飞溅者和找回的玛格拉姆军备之中选一个。吉尔吉斯和玛格拉姆的声望互相对立，所以一个角色通常只选一个氏族。依据Wowhead的Forever数据库，未在Beta中确认。",
 "Approximate area, from the quest’s text": "大致范围，依据任务文字",
 "At level {level} with {bonus} {stat}, {spell} rank {b} deals the most per second, and the most per point of mana too.": "在{level}级、{stat}{bonus}时，{spell}等级{b}每秒伤害最高，每点法力的伤害也最高。",
 "At level {level} with {bonus} {stat}, {spell} rank {b} deals the most per second: cast it. Rank {a} costs the least mana for its damage, but deals less per second.": "在{level}级、{stat}{bonus}时，{spell}等级{b}每秒伤害最高：就用它。等级{a}每点伤害花的法力最少，但每秒伤害更低。",
 "At level {level} with {bonus} {stat}, {spell} rank {a} {verb} the most per point of mana and the most per second.": "在{level}级、{stat}{bonus}时，{spell}等级{a}每点法力{verb}最多，每秒{verb}也最多。",
 "At level {level} with {bonus} {stat}, {spell} rank {a} {verb} the most per point of mana; rank {b} {verb} the most per second.": "在{level}级、{stat}{bonus}时，{spell}等级{a}每点法力{verb}最多；等级{b}每秒{verb}最多。",
 "Most efficient rank by gear: {list} {stat}.": "按装备的{stat}，效率最高的等级：{list}。",
 "rank {n} up to {to}": "{to}以下为等级{n}",
 "rank {n} from {from}": "{from}以上为等级{n}",
 "rank {n} from {from} to {to}": "{from}到{to}为等级{n}",
 "Rank {n} stays the most efficient from 0 to {max} {stat}.": "{stat}从0到{max}，等级{n}一直是效率最高的等级。",
 "how the cut works": "削减的原理",
 "{ranks}, {known} learned by level {level}": "{ranks}，到{level}级已学会{known}个",
 "the next at level {n}": "下一个在{n}级",
 "From level {n}": "{n}级起",
 "The cheapest rank that {verb} at least {need} is rank {n}: {amount} on average for {mana} mana.": "能{verb}至少{need}的最省法力等级是等级{n}：平均{amount}，花费{mana}点法力。",
 "optional": "选填",
 "Talents and mana": "天赋与法力",
 "Your mana": "你的法力",
 "Fire Power, Shadow Mastery… add damage; Frost Channeling, Cataclysm… cut the mana; Improved Shadow Bolt, Improved Fireball… shorten the cast.": "火焰强化、暗影掌握…提高伤害；冰霜导能、灾变…降低法力消耗；强化暗影箭、强化火球术…缩短施法时间。",
 "Spiritual Healing, Healing Light… add healing; Improved Healing, Tidal Focus… cut the mana; Divine Fury, Naturalist… shorten the cast.": "精神治疗、治疗之光…提高治疗量；强化治疗术、潮汐集中…降低法力消耗；神圣之怒、自然主义…缩短施法时间。",
 "Mana": "法力",
 "Cast": "施法时间",
 "From {n} mana": "用{n}点法力",
 "Most per second": "每秒最高",
 "{n} less at level {level}": "{level}级时少{n}",
 "None at level {level}": "{level}级时无加成",
 "{game}: {pct}": "{game}：{pct}",
 "{n} in all": "共{n}",
 "Averages without crits, with the full range below. Per second counts the global cooldown: an instant or a fast spell still takes 1.5 sec.": "平均值不计爆击，完整范围列在下方。每秒数值计入公共冷却时间：瞬发或施法很快的法术仍要占用1.5秒。",
 "At level {level}, {n} of these ranks get less of your bonus: Forever cuts a rank by 5% for each level past the 17 after you learn it ({guide}).": "在{level}级，这些等级中有{n}个吃到的加成较少：Forever 在你学会一个等级后的前17级不削减，之后每多一级削减5%（{guide}）。",
 "{noun} per mana as your {stat} grows (level {level})": "每点法力{noun}随{stat}增加的变化（{level}级）",
 "You, {n}": "你：{n}",
 "At {n} {stat}": "{stat}{n}时",
 "How it is worked out": "计算方式",
 "From the client, for each rank: its base value and spread, its growth per level up to the rank’s last level, its share of your bonus, its mana cost and its cast time (WoW Forever build {forever}, Classic Era build {classic}).": "每个等级的数据都来自客户端：基础值与浮动范围、每升一级的成长（直到该法术等级的上限等级）、吃你加成的比例、法力消耗和施法时间（WoW Forever 版本{forever}，Classic Era 版本{classic}）。",
 "What a rank does is its base value at your level plus its share times your bonus. Talents that add a percentage multiply the whole of it.": "一个等级的效果，是它在你当前等级的基础值，加上它的比例乘以你的加成。按百分比加成的天赋会乘在整个数值上。",
 "WoW Forever cuts a rank’s share by 5% for each level past the 17 after you learn it, down to nothing 37 levels later, as measured in the beta ({guide}).": "WoW Forever 在你学会一个等级后的前17级不削减，之后每多一级把它的比例削减5%，到学会后37级降为零，这是在 Beta 实测的结果（{guide}）。",
 "Classic Era cuts the ranks learned before level 20: 3.75% less for each level under 20, already in the client’s coefficients.": "Classic Era 会削减20级以前学会的等级：每低于20级一级少3.75%，已经计入客户端的系数。",
 "Over-time effects count every tick. Area spells count one target.": "持续效果计算每一跳。范围法术只计算一个目标。",
 "Which rank of each heal and nuke gives the most for your mana, and which is the fastest, at your level and with your gear. Every number comes from the WoW Forever beta client (build {forever}) and the Classic Era client (build {classic}).": "每个治疗和伤害法术，哪个等级每点法力收益最高、哪个最快，按你的等级和装备计算。所有数字都来自 WoW Forever Beta 客户端（版本{forever}）和 Classic Era 客户端（版本{classic}）。",
 "Forever cuts the ranks you learned long ago: the calculator applies it, and the {guide} explains it.": "Forever 会削减你很久以前学会的等级：计算器已经应用，{guide}有详细说明。",
 "downranking guide": "降级施法指南",
 "While a rank learned before level 20 keeps its share, the larger share outweighs the lower base; a rank learned later keeps Classic’s share on a lower base, so it heals less.": "20级以前学会的等级，只要比例还没被削减，更高的比例就足以抵消更低的基础值；之后学会的等级比例和经典旧世一样，基础值却更低，所以治疗量更少。",
 "At level 20 with 60 bonus healing, {lesser} rank 1 heals {a} for {mana} mana in Forever and {b} in Classic Era. At level 60 with 400, {greater} rank 1 heals {c} and {d}.": "在20级、治疗加成60时，{lesser}等级1在 Forever 花{mana}点法力治疗{a}，在 Classic Era 治疗{b}。在60级、治疗加成400时，{greater}等级1分别治疗{c}和{d}。",
 "In September, {doublezug} measured {touch} ranks 1 to 3 and {rejuv} ranks 1 and 3 in the beta with a druid at levels 18 and 19, and every heal landed within {gap} points of this calculator (table below). {touch} rank 1 took the full {share} of the bonus: Classic Era’s level 20 cut is gone. His notes say the same of {holy} ranks 1 to 3 at level 20.": "9月，{doublezug}在 Beta 用18级和19级的德鲁伊实测了{touch}等级1到3和{rejuv}等级1和3，每次治疗与本计算器的差距都在{gap}点以内（见下表）。{touch}等级1吃到了完整的{share}加成：Classic Era 的20级削减已经没有了。据他的笔记，{holy}等级1到3在20级也一样。",
 "Forever cuts ranks far below your level. Blizzard explained it in its {notes} of October 1 without numbers, and the beta client’s character sheet now says it: those ranks benefit less from your spell damage and healing, and trigger class abilities and talents less often. Blizzard’s example: a rank 1 {frostbolt} cast at level 60 never triggers {frostbite}. {doublezug} worked out the rate from tests at levels 20 to 30: a rank keeps its whole share of your bonus for 17 levels after you learn it, then loses 5% at each level. The calculator applies this rule to every Forever rank, and the {guide} shows the measurements.": "Forever 会削减远低于你等级的法术等级。Blizzard 在10月1日的{notes}中说明了这一点，但没有给数字，Beta 客户端的角色信息现在也这样写：这些等级从你的法术伤害和治疗中获得的效果较少，触发职业技能和天赋的几率也较低。Blizzard 的例子：在60级施放等级1的{frostbolt}，永远不会触发{frostbite}。{doublezug}从20到30级的测试算出了削减的幅度：学会一个等级后的前17级，它保留你加成的完整比例，之后每升一级少5%。计算器对每个 Forever 等级都应用这条规则，{guide}列出了实测数据。",
 "{doublezug} cast these heals with a druid in the Forever beta in September and noted the average heal for each amount of bonus healing. The last column is what the calculator gives for the same rank, level and bonus. For {rejuv}, the figures are one tick.": "{doublezug}于9月在 Forever Beta 用德鲁伊施放这些治疗，并记下每种治疗加成下的平均治疗量。最后一栏是计算器在相同的法术等级、角色等级和加成下算出的数值。{rejuv}的数字是一跳的治疗量。",
 "Downranking": "降级施法",
 "PvP ranks": "PvP等级",
 "How PvP ranks work": "PvP等级如何运作",
 "A chain of four quests from \"Sea Wolf\" MacKinley, Booty Bay": "藏宝海湾“海狼”马克基雷的任务链，共四个任务",
 "Elite ogres of level 41 to 45: take a group": "41到45级的精英食人魔：请组队",
 "\"Sea Wolf\" MacKinley, in Booty Bay, gives the first and last steps, and every step opens at level 30. On the way you hunt gorillas of level 40 and three pirates of level 43 and 44 in Stranglethorn Vale. The last step asks for Maury's Key, which the Mosh'Ogg ogres drop: they are elites of level 41 to 45, so take a group. The four steps cost 1,750 reputation with the Bloodsail Buccaneers. This is the chain as Classic had it: we have not checked it in the beta.": "藏宝海湾的“海狼”马克基雷发布第一步和最后一步，每一步都从30级开放。途中你要在荆棘谷猎杀40级的猩猩和三个43到44级的海盗。最后一步需要玛雷的钥匙，由莫什奥格食人魔掉落：它们是41到45级的精英，请组队。这四步总共会让你失去1,750点血帆海盗声望。这是经典旧世中的任务链，我们还没有在Beta中确认。",
 "Alba Fairmoon gives it at Sentinel Hill, at the end of her chain: Testing the Wells, Murloc Gills, The State of the Mines, Moonbrook Espionage, then a trip to Stormwind for the explosives (ten Coarse Dynamite for Sprite Jumpsprocket). The forge is in the foundry, where Gilnid is fought. She then waits at the dungeon's exit with the detonator.": "Alba Fairmoon在哨兵岭给这个任务，是她任务链的最后一步：Testing the Wells、Murloc Gills、The State of the Mines、Moonbrook Espionage，接着去暴风城拿炸药（交给Sprite Jumpsprocket十个劣质炸药）。熔炉在铸造厂里，就是对抗基尔尼格的地方。之后她会带着引爆器在副本出口等你。",
 "Its experience is what a beta player got.": "经验值是一位 Beta 玩家实际拿到的数字。",
 "Tanning Rack": "制革架",
 "Now also generates threat on every enemy it hits.": "现在也会对每个命中的敌人产生威胁。",
 "Now dismounts mounted targets.": "现在会让骑乘中的目标下坐骑。",
 "Gives the right amount of health again.": "又会提供正确的生命值。",
 "Mongoose Bite stays usable for 10 sec, was 5.": "猫鼬撕咬可用时间为 10 秒，原为 5 秒。",
 "Now removes twice as much threat, as intended.": "现在如预期移除两倍威胁。",
 "Now really increases your pet’s damage.": "现在确实会提高宠物伤害。",
 "Ranks 2 and 3 heal about 15% more (rank 3: 157 to 181, was 138 to 160).": "第 2、3 阶治疗量增加约 15%（第 3 阶：157 到 181，原为 138 到 160）。",
 "No longer triggered and used up at once by Fire Nova.": "不再被火焰新星触发后立刻消耗。",
 "Ranks 2 and 3 hit about 6% harder (rank 3: 49 per second, was 46).": "第 2、3 阶伤害提高约 6%（第 3 阶：每秒 49，原为 46）。",
 "Was Predatory Instincts. Still 20% more critical strike damage for melee abilities, and now also spell healing increased by 25% of your Intellect.": "原名掠食本能。近战技能的致命一击伤害仍提高 20%，现在还会使法术治疗量提高，数值等于智力的 25%。",
 "Generates 50% more threat, was 30%, as does Dire Bear Form. Critical strikes give 100% more Rage, was 75%.": "产生的威胁提高 50%，原为 30%，巨熊形态亦同。爆击额外获得的怒气提高为 100%，原为 75%。",
 "No longer lowers your maximum health. You can now drink Mana Potions in Cat, Bear and Dire Bear Form.": "不再降低你的最大生命值。现在可以在猎豹形态、熊形态与巨熊形态下喝法力药水。",
 "No longer scales with attack power on your off-hand weapon.": "副手武器部分不再随攻击强度成长。",
 "Back to its Vanilla damage, about a third less (rank 2: 8, was 12), with 6% of spell power, was 13.3%. It also used the struck ally’s spell power instead of the paladin’s.": "回到 Vanilla 的伤害，约少三分之一（第 2 阶：8，原为 12），法术强度系数 6%，原为 13.3%。先前它也误用被攻击盟友的法术强度，而非圣骑士的。",
 "The extra attacks can now trigger at most once every 1.5 sec.": "额外攻击现在最多每 1.5 秒触发一次。",
 "No longer gives mana back without the Improved Seal of Fury talent.": "没有强化愤怒圣印天赋时，愤怒圣印不再回复法力。",
 "Now has diminishing returns and only triggers when Frost Trap first goes off.": "现在有递减效应，且只在冰霜陷阱首次触发时生效。",
 "Brought in line with other strong spells with a cooldown: it was treated as a 3 sec channel instead of 2 sec. Rank 1 now deals 45 damage or heals 134 per volley, was 81 or 184, for 150 mana, was 100, with 19% of spell power per volley, was 28.5%. Every rank deals and heals less (rank 4: 92 damage or 425 healing per volley, was 131 or 673), and ranks 2 and 4 also cost more mana.": "调整为与其他有冷却的强力法术相当：先前被当成 3 秒引导而非 2 秒。第 1 阶现在每波造成 45 点伤害或治疗 134，原为 81 或 184，消耗 150 法力，原为 100，每波法术强度系数 19%，原为 28.5%。所有等阶的伤害与治疗都降低（第 4 阶每波 92 点伤害或 425 点治疗，原为 131 或 673），第 2 与第 4 阶的法力消耗也提高。",
 "Heals about 8% less (rank 2: 364 to 415, was 394 to 448).": "治疗量减少约 8%（第 2 阶：364 到 415，原为 394 到 448）。",
 "Hits a little less at ranks 1 to 4 (rank 4: 59 to 68, was 60 to 68).": "第 1 到 4 阶伤害略降（第 4 阶：59 到 68，原为 60 到 68）。",
 "Can no longer trigger from Flamestrike’s damage over time.": "不再能由烈焰风暴的持续伤害触发。",
 "Hits a little less at ranks 1 to 5 (rank 2: 21 to 24, was 25 to 28; rank 5: 46 to 52, was 47 to 53).": "第 1 到 5 阶伤害略降（第 2 阶：21 到 24，原为 25 到 28；第 5 阶：46 到 52，原为 47 到 53）。",
 "Back to its Vanilla damage (rank 3: 9, was 11), with 6% of spell power, was 13.3%.": "回到 Vanilla 的伤害（第 3 阶：9，原为 11），法术强度系数 6%，原为 13.3%。",
 "The Energy kept for Cat Form is lost in Bear Form and Dire Bear Form, and stops coming back while you are in them.": "为猎豹形态保留的能量会在熊形态和巨熊形态中失去，且待在这些形态时不再恢复。",
 "Is again required to reach Impale.": "再次成为穿刺的前置天赋。",
 "No longer generates threat when it restores mana, nor does Shield Specialization.": "回复法力时不再产生威胁，盾牌专精亦同。",
 "Now has the right chance to trigger. So does Improved Wing Clip, which triggers less with ranks far below your level.": "现在有正确的触发几率。强化摔绊亦同，使用远低于你等级的阶级时触发几率较低。",
 "Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 79 to 90, was 71 to 80).": "第 1 到 3 阶伤害略降，第 4、5 阶提高（第 5 阶：79 到 90，原为 71 到 80）。",
 "Its tooltip no longer shows a 15 sec cooldown: it never had one. Its buff now shows the mana it restores.": "说明不再显示 15 秒冷却：它从来没有冷却。其增益现在会显示回复的法力。",
 "Uses a shapeshifted target’s attack speed instead of its weapon’s.": "对变形中的目标会使用其攻击速度，而非武器速度。",
 "Shows its pulse again.": "又会显示脉动效果。",
 "Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 108 to 143, was 98 to 130).": "第 1 到 3 阶伤害略降，第 4、5 阶提高（第 5 阶：108 到 143，原为 98 到 130）。",
 "Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 104 to 114, was 97 to 105).": "第 1 到 3 阶伤害略降，第 4、5 阶提高（第 5 阶：104 到 114，原为 97 到 105）。",
 "Ranks 2 and 3 hit a little less, rank 4 a little harder (rank 4: 58 to 66, was 57 to 64).": "第 2、3 阶伤害略降，第 4 阶略升（第 4 阶：58 到 66，原为 57 到 64）。",
 "Your pet’s attacks on the branded target generate high threat only when they deal Shadow damage.": "宠物对被烙印目标的攻击只有在造成暗影伤害时才会产生高威胁。",
 "Can no longer be used at full Energy. Wolfshead Helm now adds 5 Energy to it, was 20.": "能量全满时无法再使用。狼头之盔现在额外提供 5 点能量，原为 20。",
 "Now works in the game’s code instead of a script, so changing gear while shapeshifted no longer misses it. Its tooltip now shows a much larger number per level: the talent still gives 3 armor per level.": "现在由游戏代码实现而非脚本，变形时更换装备不会再失效。其说明现在每级显示一个大很多的数字：天赋仍是每级 3 点护甲。",
 "Can be used again while asleep or charmed.": "在睡眠或被魅惑时又能使用了。",
 "The City of Dalaran dungeon opens, dungeon monsters give about 20% more experience, and eight of the nine classes get balance changes.": "达拉然城地下城开放，地下城怪物给予的经验值约提高 20%，九个职业中有八个获得平衡调整。",
 "The City of Dalaran dungeon opens.": "达拉然城地下城开放。",
 "City of Dalaran": "达拉然城",
 "Monsters in dungeons give about 20% more experience, and each player now earns a kill’s experience by their own level.": "地下城怪物给予的经验值约提高 20%，每个人现在依自己的等级获得击杀经验。",
 "Warriors and Druids gain more Rage from taking damage, after several fixes.": "经过多项修复，战士与德鲁伊受到伤害时获得更多怒气。",
 "Critical strikes against players are no longer reduced.": "对玩家的爆击不再被削弱。",
 "Every tester gets the Legacy Challenge (16 Legacy points), and the cheapest Legacy reset costs 1 silver.": "每位测试者都获得传承挑战（16 点传承点数），最便宜的传承重置只要 1 银。",
 "16 Legacy points": "16 点传承点数",
 "The first ranks of several caster spells are reworked so each new rank is an upgrade.": "多个施法者法术的前几个阶级经过调整，让每个新阶级一定更强。",
 "You can again swap several weapons within one global cooldown.": "又可以在同一个公共冷却内切换多把武器。",
 "A creature that dropped nothing can be interacted with as in Classic.": "没有掉落物品的生物又能像 Classic 一样互动。",
 "The Cooldown Manager supports every class.": "冷却管理器支持所有职业。",
 "Resurrecting at the Spirit Healer costs 25% durability, was 50%.": "在灵魂医者处复活损失 25% 耐久度，原为 50%。",
 "From Blizzard’s notes:": "Blizzard 的更新说明：",
 "Found in the game:": "游戏中发现：",
 "Demoralizing Shout now generates threat, Deep Wounds is again needed for Impale and no longer scales on the off-hand, and Last Stand gives the right health.": "挫志怒吼现在会产生威胁，重伤再次成为穿刺的前置且副手部分不再成长，破釜沉舟提供正确的生命值。",
 "Retribution Aura is back to its Vanilla damage with 6% of spell power, Reckoning triggers at most once every 1.5 sec, and Seal of Fury no longer gives mana without its talent.": "惩罚光环回到 Vanilla 的伤害，法术强度系数 6%；清算最多每 1.5 秒触发一次；没有天赋时愤怒圣印不再回复法力。",
 "Expose Prey lasts 10 sec, Disengage removes twice the threat, Unleashed Fury really boosts pets, and Entrapment gets diminishing returns. Pets no longer regain health over and over.": "暴露猎物持续 10 秒，逃脱移除两倍威胁，狂怒释放确实强化宠物，诱捕有递减效应。宠物不再反复回复生命。",
 "Penance hits and heals much less and costs more; the first ranks of Smite, Heal and Lesser Heal are reworked.": "苦修伤害与治疗大幅降低且消耗提高；惩击、治疗术与次级治疗术的前几个阶级经过调整。",
 "Lightning Bolt’s first ranks are reworked, Water Shield never had a cooldown, and Fire Nova no longer wastes Elemental Focus.": "闪电箭的前几个阶级经过调整，水之护盾从来没有冷却，火焰新星不再浪费元素集中。",
 "The first ranks of Fireball, Frostbolt and Arcane Missiles are reworked, and Impact no longer triggers from Flamestrike’s damage over time.": "火球术、寒冰箭与奥术飞弹的前几个阶级经过调整，冲击不再由烈焰风暴的持续伤害触发。",
 "Shadow Bolt’s first ranks are reworked, Demonic Brand’s high threat now needs Shadow damage, and your pet is stunned while you summon another.": "暗影箭的前几个阶级经过调整，恶魔印记的高威胁现在需要暗影伤害，召唤新宠物时当前的宠物会被昏迷。",
 "Bears get 50% more threat and 100% more Rage from critical strikes, cats keep their health and can drink Mana Potions, Natural Instinct replaces Predatory Instincts, and Thorns goes back to its Vanilla damage.": "熊的威胁提高 50%，爆击多获得 100% 怒气；猎豹保有生命值并能喝法力药水；Natural Instinct 取代掠食本能；荆棘术回到 Vanilla 的伤害。",
 "Penance hits and heals much less, and rank 1 costs 50% more mana.": "苦修伤害与治疗大幅降低，第 1 阶消耗提高 50% 法力。",
 "Bears gain 50% more threat and 100% more Rage from critical strikes.": "熊的威胁提高 50%，爆击多获得 100% 怒气。",
 "More Rage from taking damage, and Demoralizing Shout now generates threat.": "受到伤害时获得更多怒气，挫志怒吼现在会产生威胁。",
 "Retribution Aura is back to its Vanilla damage, about a third less.": "惩罚光环回到 Vanilla 的伤害，约少三分之一。",
 "Fireball and Frostbolt hit harder from rank 4, a little less before.": "火球术与寒冰箭从第 4 阶起伤害提高，之前略降。",
 "Skyborne druids’ Cat Form, some creatures on Zephras Isle and some mounts and pets still wait for their new textures.": "Skyborne 德鲁伊的猎豹形态、Zephras 岛上的部分生物，以及一些坐骑和宠物仍在等待新材质。",
 "Hunters with the Ferocity talent do not see their pet’s critical strike chance rise on the character sheet. Only the display is wrong.": "点了凶暴天赋的猎人，在角色信息中看不到宠物爆击几率提高。只是显示错误。",
 "Some icons in the Professions window look broken.": "专业技能窗口中的部分图标显示异常。",
 "Blizzard had balanced Rage for 50% armor, right for a tank but not for a warrior out questing. It is now balanced for 20 to 40% armor depending on level.": "Blizzard 原本以 50% 护甲为基准平衡怒气，适合坦克但不适合做任务的战士。现在依等级以 20% 到 40% 护甲为基准。",
 "A druid’s form must stay visible in combat: only effects with another use, such as Noggenfogger Elixir’s underwater breathing, still change it.": "德鲁伊的形态在战斗中必须看得出来：只有另有用途的效果（例如诺格弗格药剂的水下呼吸）仍会改变外观。",
 "As before, no one in a group earns experience when a member is far above the enemy’s level.": "和以前一样，若队伍中有成员等级远高于敌人，全队都不会获得经验。",
 "Truthseeker’s Bow now needs level 40, Booty Bay Bruiser’s Buckshot no longer knocks back, and the dungeon quest rewards that turned green lost about a quarter of their stats.": "求真者之弓现在需要 40 级，藏宝海湾暴徒的火枪弹丸不再击退，降为绿色的地下城任务奖励属性也少了约四分之一。",
 "Is again required to reach Impale, and no longer scales with attack power on your off-hand weapon.": "再次成为穿刺的前置天赋，副手武器部分也不再随攻击强度成长。",
 "Lists up to date with the latest beta build (70291, October 8). Some items are yet to be found, so the lists will keep changing.": "清单已更新至最新 Beta 版本（70291，10月8日）。还有物品尚未被发现，清单还会继续调整。",
 "Lists up to date": "清单已更新",
 "{lists} with the latest beta build ({build}, {date}).": "{lists}至最新 Beta 版本（{build}，{date}）。",
 "What the update changed": "这次改了什么",
 "He stands at a ritual circle in the sewers, with Kirin Tor Necromancers around him.": "他站在下水道的一个仪式法阵旁，周围是肯瑞托的死灵法师。",
 "Rising skeletons": "不断爬起的骷髅",
 "Skeletons keep rising around the circle during the fight. They are weak: kill them as they come.": "战斗中骷髅会在法阵周围不断爬起来。它们很弱：一出现就杀掉。",
 "Disarm": "缴械",
 "He takes the tank's weapon away for a few seconds.": "他会让坦克缴械几秒钟。",
 "After a 3-second cast, a beam comes out in front of it for 6 seconds and hits four times a second. Get out of its path as soon as the cast starts.": "施法3秒后，它前方会射出一道光束，持续6秒，每秒命中四次。一开始施法就离开光束的路径。",
 "Its attack on the tank between the beams, a 1.5-second cast.": "光束之间它对坦克的攻击，施法1.5秒。",
 "Turns a player into an animal for 8 seconds. It is magic: dispel it.": "把一名玩家变成动物8秒。这是魔法效果：把它驱散。",
 "Silences for 10 seconds. Healers, keep your distance from it.": "沉默10秒。治疗者跟它保持距离。",
 "Arcane Manalings": "Arcane Manalings",
 "It keeps calling small Arcane Manalings. Kill them with area damage.": "它会不断召唤小型的 Arcane Manaling。用范围伤害杀掉它们。",
 "A 2-second cast, then for 6 seconds arcane energy hits everyone within 25 yards every 2 seconds. Ranged players, stay beyond 25 yards; melee, step out during the cast.": "施法2秒，接下来6秒内每2秒奥术能量会击中25码内的所有人。远程待在25码外；近战在施法时退出去。",
 "Angry Tomes": "Angry Tomes",
 "Angry Tomes come at you on the way to it. Kill them before you pull.": "去它那里的路上会有 Angry Tome 冲过来。开打之前先把它们杀掉。",
 "Vines run to a player and hit everyone within 5 yards of them, then leave poisonous fumes on the ground. Move out of the fumes.": "藤蔓会冲向一名玩家，击中他5码内的所有人，然后在地上留下毒雾。离开毒雾。",
 "An orb flies to a random player and comes back to him. Anyone it passes through takes Arcane damage and is silenced for 6 seconds: don't stand between him and that player.": "一颗法球飞向一名随机玩家，再飞回他身边。被它穿过的人会受到奥术伤害并被沉默6秒：不要站在他和那名玩家之间。",
 "When his mana runs out, he turns the whole group into animals for 8 seconds, then channels Evocation for 6 seconds to refill it.": "他的法力用完时，会把整个队伍变成动物8秒，然后引导唤醒6秒把法力补满。",
 "Stay in the room": "待在房间里",
 "If someone leaves the room during the fight, he resets to full health.": "战斗中只要有人离开房间，他就会重置回满血。",
 "Seen in the dungeon in the beta": "在 Beta 的地下城中见过",
 "All these quests are level {level} and can be taken from level {min}.": "这些任务都是{level}级，{min}级起可以接。",
 "All these quests are level {level}.": "这些任务都是{level}级。",
 "Each gives {n} XP in the Forever beta.": "每个任务在Forever Beta给{n}点经验值。",
 "Alliance and Horde": "联盟与部落",
 "Weapon damage first, then Strength, attack power and hit. Spell power counts too, on melee pieces: Seal of Command, Judgement and Consecration deal Holy damage.": "武器伤害优先，然后是力量、攻击强度和命中。近战装备上的法术强度也有用：命令圣印、审判和奉献都造成神圣伤害。",
 "Weapon damage first, then Strength and Stamina. Spell power counts too, on melee pieces: Judgement and Holy Strike deal Holy damage.": "武器伤害优先，然后是力量和耐力。近战装备上的法术强度也有用：审判和神圣打击都造成神圣伤害。",
 "Intellect first, then healing and mana per 5 sec. A dungeon empties your mana before your time, and the lowest Flash of Light keeps its full bonus, so it heals the most per point of mana.": "智力优先，然后是治疗和每5秒回复法力。在地下城里法力会比时间先用完，而最低级的圣光闪现保留全部加成，所以每点法力治疗最多。",
 "Stamina first, then Intellect and spell power. Holy Shock takes all 21 talent points a level 30 has.": "耐力优先，然后是智力和法术强度。神圣震击需要30级的全部21点天赋。",
 "Stamina first, then Defense, block and Agility. Spell power comes next, for threat: in Forever a paladin's threat is Holy damage.": "耐力优先，然后是防御、格挡和敏捷。接着是法术强度，为了仇恨：在 Forever 中，圣骑士的仇恨来自神圣伤害。",
 "Weapon damage first, then Strength and attack power, then Agility and hit. Someone else is holding the pack, so Stamina barely counts.": "武器伤害优先，然后是力量和攻击强度，再来是敏捷和命中。有别人在坦怪，所以耐力几乎不重要。",
 "Weapon damage first, then Strength and Stamina, point for point. Mail wins when two pieces are close.": "武器伤害优先，然后是力量和耐力，每点价值相同。两件差不多时，选锁甲。",
 "Stamina first, then Defense, Strength and Agility. Armor counts too: mail beats leather when the stats are close.": "耐力优先，然后是防御、力量和敏捷。护甲也重要：属性差不多时，锁甲胜过皮甲。",
 "The bow or the gun first, then Intellect and Agility, about equal. Careful Aim turns Intellect into attack power, and in a dungeon Multi-Shot empties your mana before the pull ends.": "弓或枪械优先，然后是智力和敏捷，两者差不多。精确瞄准会把智力转成攻击强度，而在地下城里，多重射击会在一波怪打完前耗光你的法力。",
 "The bow or the gun first, then Agility and Stamina, then Intellect. The two-handed weapon is picked on how hard it hits, since Strider Kick deals 100% of its damage.": "弓或枪械优先，然后是敏捷和耐力，再来是智力。双手武器看每一击有多重，因为陆行鸟踢击造成它100%的伤害。",
 "Main-hand damage first, then Agility, then hit before critical strike. Axes, new to rogues in Forever, start at skill 1.": "主手伤害优先，然后是敏捷，命中排在爆击之前。斧是 Forever 新开放给潜行者的武器，技能从1开始。",
 "Daggers in both hands: Mutilate needs them and strikes with both, so the off hand counts more than for Combat. Then Agility, then hit before critical strike.": "双手都拿匕首：毁伤需要匕首并用双手攻击，所以副手比战斗天赋更重要。然后是敏捷，命中排在爆击之前。",
 "Shadow damage and spell power first, then Intellect and Spirit, equally: Spirit Tap turns Spirit into mana. Critical strike is worth nothing to Mind Flay.": "暗影伤害和法术强度优先，然后是智力和精神，两者相同：精神分流会把精神转成法力。爆击对精神鞭笞没有用。",
 "Healing and spell power first, then Intellect, then mana per 5 sec. A dungeon empties your mana before your time, and every rank keeps its full healing bonus, so low ranks heal the most per point of mana.": "治疗和法术强度优先，然后是智力，再来是每5秒回复法力。在地下城里法力会比时间先用完，而每个等级都保留全部治疗加成，所以低等级每点法力治疗最多。",
 "Healing and Stamina first, then Intellect, then Spirit. With Meditation 3/3, Spirit still gives mana while you heal.": "治疗和耐力优先，然后是智力，再来是精神。点满冥想（3/3）后，治疗时精神也会回复法力。",
 "Frost damage and spell power first, then Intellect, nearly as much: a dungeon empties a mage's mana before the pull ends.": "冰霜伤害和法术强度优先，然后是智力，几乎一样重要：在地下城里，法师的法力会在一波怪打完前用光。",
 "Stamina first, then frost damage and spell power, then Intellect, nearly as much: a long duel empties your mana.": "耐力优先，然后是冰霜伤害和法术强度，再来是智力，几乎一样重要：长时间的决斗会耗光你的法力。",
 "Fire damage and spell power first, then Intellect, just as much: a dungeon empties a mage's mana before the pull ends.": "火焰伤害和法术强度优先，然后是智力，一样重要：在地下城里，法师的法力会在一波怪打完前用光。",
 "Stamina first, then fire damage and spell power, then Intellect, nearly as much: a long duel empties your mana.": "耐力优先，然后是火焰伤害和法术强度，再来是智力，几乎一样重要：长时间的决斗会耗光你的法力。",
 "Arcane damage and spell power first, then hit and Intellect. Arcane Meditation keeps your mana up, so Intellect counts less than for Frost or Fire.": "奥术伤害和法术强度优先，然后是命中和智力。奥术冥想让你的法力撑得住，所以智力不如冰霜或火焰重要。",
 "Shadow damage and spell power first, then hit and Intellect. Life Tap turns health into mana, so Intellect counts little, and fire damage only a little, for Immolate.": "暗影伤害和法术强度优先，然后是命中和智力。生命分流会把生命转成法力，所以智力不太重要，火焰伤害更少，只用在献祭。",
 "The biggest, slowest weapon first, then Intellect, then Strength: Mental Dexterity turns Intellect into attack power, and Stormstrike empties your mana before the pull ends. Agility last.": "最大、最慢的武器优先，然后是智力，再来是力量：聪慧会把智力转成攻击强度，而风暴打击会在一波怪打完前耗光你的法力。敏捷排最后。",
 "The biggest two-handed weapon first, then Intellect, then Strength and Stamina: Mental Dexterity turns Intellect into attack power, and a long duel empties your mana. Leather wins when two pieces are close.": "最大的双手武器优先，然后是智力，再来是力量和耐力：聪慧会把智力转成攻击强度，而长时间的决斗会耗光你的法力。两件差不多时，选皮甲。",
 "The weapon's damage first: unlike in Classic, it counts in Cat Form. Then Strength and Agility, almost equal, then hit.": "武器伤害优先：与经典旧世不同，猎豹形态下会计入。然后是力量和敏捷，两者差不多，再来是命中。",
 "Strength, Stamina and Agility, almost equal. Unlike in Classic, the weapon's damage counts in Cat Form.": "力量、耐力和敏捷，三者差不多。与经典旧世不同，猎豹形态下武器伤害会计入。",
 "Nature damage and spell power first, then Intellect: Improved Wrath makes Wrath the cheapest spell, so Wrath carries the list. Arcane damage counts only for Moonfire and Starfire.": "自然伤害和法术强度优先，然后是智力：强化愤怒让愤怒成为最便宜的法术，所以这份清单以愤怒为主。奥术伤害只对月火术和星火术有用。",
 "Stamina first, then Intellect, then nature damage and spell power, for Wrath. Leather wins when two pieces are close.": "耐力优先，然后是智力，再来是自然伤害和法术强度，用于愤怒。两件差不多时，选皮甲。",
 "Intellect first, then healing and Spirit. A dungeon empties your mana before your time, and with Reflection 3/3 Spirit still gives mana while you heal.": "智力优先，然后是治疗和精神。在地下城里法力会比时间先用完，而点满反射（3/3）后，治疗时精神也会回复法力。",
 "He waits behind a magic barrier in the middle of the city. Talk to Magus Fansy Goodbringer, just south of it: he brings the barrier down.": "它在城市中央的一道魔法屏障后面。和屏障南边的魔导师Fansy Goodbringer对话，他会撤除屏障。",
 "A 2-second cast at one player: a bolt of arcane power that drains their mana.": "对一名玩家施法2秒：一道奥术能量箭，会吸取他的法力。",
 "Spell power and Stamina first, then weapon damage. Holy Shock takes all 21 talent points a level 30 has.": "法术强度和耐力优先，然后是武器伤害。神圣震击需要30级的全部21点天赋。",
 "He waits behind a magic barrier in the middle of the city, with Suffused Treants in front of it. Kill the treants, then talk to Magus Fansy Goodbringer, just south of the barrier: he brings it down.": "它在城市中央的一道魔法屏障后面，前面有Suffused Treants看守。先杀掉这些树人，再和屏障南边的魔导师Fansy Goodbringer对话，他会撤除屏障。",
 "Roots": "根须缠绕",
 "Players around him are rooted for about 3 seconds.": "他周围的玩家会被定身约3秒。",
 "A magic debuff on the tank: around 65 Arcane damage every 2 seconds for 10 seconds. Dispel it.": "坦克身上的魔法减益：10秒内每2秒约65点奥术伤害。把它驱散。",
 "Slows everyone near him for 3 seconds: attacks and casts 30% slower, movement 70% slower.": "让他身边所有人减速3秒：攻击和施法慢30%，移动慢70%。",
 "She is not there at first. In the sewers, past Atrexis, clear the room with the pink Summoning Circle. A player carrying the Tome of Dalaran then clicks the circle, and Lyn comes out of the large round grated door.": "她一开始不在。在下水道里，过了Atrexis之后，清掉有粉红色召唤法阵的房间。接着由身上带着达拉然巨著的玩家点击法阵，Lyn就会从那扇圆形大铁栅门走出来。",
 "A 1.5-second cast: a 3-minute curse that hurts the player now and then when they attack. Remove it.": "施法1.5秒：持续3分钟的诅咒，玩家攻击时不时会受伤。把它解除。",
 "Skeletons": "骷髅",
 "Skeletons rise and fight beside her. Kill them.": "骷髅会爬起来在她身边作战。杀掉它们。",
 "The bow or the gun first, then Agility, well ahead of Intellect: Careful Aim turns a point of Intellect into 1 attack power, where Agility gives 2 and critical strike.": "弓或枪械优先，然后是敏捷，远在智力之前：精确瞄准把 1 点智力转成 1 点攻击强度，而敏捷给 2 点并提高暴击。",
 "She is not there at first. In the sewers, past Atrexis, clear the north-east room with the pink Summoning Circle. A player carrying the Tome of Dalaran then clicks the circle, and Lyn comes out of the large round grated door. To get the tome, loot the Black Tome on the table in Archmage Arugal's room in Shadowfang Keep, after his kill, then use it at the Leyline Focus, a blue crystal in a back room at Ambermill, in Silverpine Forest.": "她一开始不在。在下水道里，过了Atrexis之后，清掉东北边有粉红色召唤法阵的房间。接着由身上带着达拉然巨著的玩家点击法阵，Lyn就会从那扇圆形大铁栅门走出来。获取巨著的方法：在影牙城堡击杀大法师阿鲁高后，拿走他房间桌上的黑色圣典，再到银松森林安伯米尔一间后室里的蓝色水晶Leyline Focus使用它。",
 "He takes the tank's weapon away for about 6 seconds.": "他会让坦克缴械约6秒。",
 "She is not there at first. In the sewers, past Atrexis, clear the north-east room, the one with market stalls and a small pink Summoning Circle (not Atrexis's large one). A player carrying the Tome of Dalaran then clicks the circle, and Lyn comes out of the large round grated door. To get the tome, loot the Black Tome on the table in Archmage Arugal's room in Shadowfang Keep, after his kill, then use it at the Leyline Focus, a blue crystal in a back room at Ambermill, in Silverpine Forest.": "她一开始不在。在下水道里，过了Atrexis之后，清掉东北边那间有市集摊位和一个粉红色小召唤法阵的房间（不是Atrexis的大法阵）。接着由身上带着达拉然巨著的玩家点击法阵，Lyn就会从那扇圆形大铁栅门走出来。获取巨著的方法：在影牙城堡击杀大法师阿鲁高后，拿走他房间桌上的黑色圣典，再到银松森林安伯米尔一间后室里的蓝色水晶Leyline Focus使用它。",
 "Past the portal room, on the back wall.": "过了传送门大厅，在后面的墙边。",
 "From the Fragmented Sentries. The cores are not shared: each of you needs six, a run has only 12 to 15 sentries, and each gives a single core, so a group of five needs two or three runs.": "从 Fragmented Sentry 身上获得。核心不共享：每人都需要六个，一次副本只有12到15个哨兵，每个只掉一个核心，所以五人队伍要跑两到三次。",
 "Frost damage and spell power above all, then hit.": "冰霜伤害和法术强度最优先，然后是命中。",
 "Fire damage and spell power above all, then hit.": "火焰伤害和法术强度最优先，然后是命中。",
 "A bug no longer makes them regain health over and over when their health is low.": "修正了宠物生命值低时会不断恢复生命值的错误。",
 "Your current pet is now stunned while you summon a new one.": "召唤新恶魔时，你当前的恶魔现在会被击晕。",
 "A slow two-hander first, then Strength, attack power and hit. Spell power counts too, on melee pieces: Seal of Command, Judgement and Consecration deal Holy damage.": "慢速双手武器优先，然后是力量、攻击强度和命中。近战装备上的法术强度也有用：命令圣印、审判和奉献都造成神圣伤害。",
 "A slow two-hander first, then Strength and attack power, then Agility and hit. Someone else is holding the pack, so Stamina barely counts.": "慢速双手武器优先，然后是力量和攻击强度，再来是敏捷和命中。有别人在坦怪，所以耐力几乎不重要。",
 "A slow sword or axe in the main hand first, then Agility, then hit before critical strike. Axes, new to rogues in Forever, start at skill 1.": "主手先求慢速的剑或斧，然后是敏捷，命中排在爆击之前。斧是 Forever 新开放给潜行者的武器，技能从1开始。",
 "Shadow damage and spell power above all, then hit.": "暗影伤害和法术强度最优先，然后是命中。",
 "Arcane damage and spell power above all, then hit and critical strike.": "奥术伤害和法术强度最优先，然后是命中和爆击。",
 "Shadow damage and spell power above all, then hit. Fire damage counts a little, for Immolate.": "暗影伤害和法术强度最优先，然后是命中。火焰伤害有一点用，用在献祭。",
 "Nature damage and spell power first: Improved Wrath makes Wrath the best spell. Arcane damage counts only for Moonfire.": "自然伤害和法术强度优先：强化愤怒让愤怒成为最好的法术。奥术伤害只对月火术有用。",
 "Nature damage and spell power, for Lightning Bolt, then hit.": "自然伤害和法术强度，为了闪电箭，然后是命中。",
 "The biggest, slowest weapon first, then Strength and hit, then Intellect: Mental Dexterity turns it into attack power. Spell power counts too, on melee pieces, for Flame Shock, Fire Nova and Magma Totem.": "最大、最慢的武器优先，然后是力量和命中，再来是智力：聪慧会把智力转成攻击强度。近战装备上的法术强度也有用，用在烈焰震击、火焰新星和熔岩图腾。",
 "Seen in {n} of {all} kills in the beta": "Beta中{all}次击杀里掉落{n}次",
 "Reputation": "声望",
 "Immunities": "免疫",
 "A 2-second cast, then for 6 seconds arcane energy hits everyone within 25 yards every 2 seconds, for about 140 damage each time. Ranged players, stay beyond 25 yards; melee, step out during the cast.": "施法2秒，接着6秒内每2秒对25码内所有人造成奥术能量伤害，每次约140点。远程待在25码外；近战在施法时离开。",
 "He tramples the players next to him for about 100 physical damage.": "他践踏身边的玩家，造成约100点物理伤害。",
 "Archmage Modera opens the Portal to the Violet Chamber for the group: it leads to him.": "大法师莫德拉会为队伍打开通往紫罗兰密室的传送门，传送门通往他所在之处。",
 "Quest No Honor Among Thieves, Stranglethorn Vale": "任务 No Honor Among Thieves，荆棘谷",
 "Both factions, from level 30: one reward out of three": "两个阵营，30 级起：三选一的奖励",
 "In Forever, No Honor Among Thieves (level 40, open from level 30, both factions) lets you choose Traveled Gloves, Determined Band or Soldier's Visor. Tokal gives it in Stranglethorn Vale: find Illari Duskfeather on the coast of the Arathi Highlands and get into her cache of stolen loot.": "在 Forever 里，No Honor Among Thieves（40 级，30 级起可接，两个阵营均可）让你从旅人手套、坚毅指环或士兵面甲中选一件。Tokal 在荆棘谷给出这个任务：到阿拉希高地的海岸找到 Illari Duskfeather，打开她藏赃物的箱子。",
 "Intellect first, then healing, then Stamina and Spirit. With Reflection 3/3, Spirit still gives mana while you heal.": "智力优先，然后是治疗，再来是耐力和精神。点满反射（3/3）后，治疗时精神也会回复法力。",
 "Level 35 since October 8: if you took it before": "10月8日起需要35级：之前已获得才有",
 "A new quest of the beta: it asks Honored with the Gelkis centaurs and sends you to kill Khan Jehn, level 37, in Magram Village. It follows the Gelkis quests of the Valley of Bones. It opened at level 30 until the October 8 update and asks level 35 since; the mace asks no level, so the characters who took it before still wear it at 30. You choose Abandoned Ferocity, Bludgeon of Betrayed Virtues or Thrice-Damned Effigy. Gelkis and Magram reputations work against each other, so a character usually picks one clan. As Wowhead's Forever database has it, not checked in the beta.": "Beta的新任务：需要吉尔吉斯半人马尊敬，要你到玛格拉姆村击杀37级的Khan Jehn。它接在白骨之谷的吉尔吉斯任务之后。10月8日的更新之前30级开放，之后改为35级；这把锤本身没有等级需求，所以之前已获得的角色在30级仍可使用。你可以在被遗弃的凶猛、背叛美德的木槌和遭三重诅咒的假人之中选一个。吉尔吉斯和玛格拉姆的声望互相对立，所以一个角色通常只选一个氏族。依据Wowhead的Forever数据库，未在Beta中确认。",
 "Hemo|build": "出血",
 "{list}, {variant}": "{list}，{variant}",
 "A slow sword, mace or axe in the main hand, for Hemorrhage and Ghostly Strike from any side. The off hand takes whichever weapon gives the most attack power. Then Stamina, then Agility.": "主手拿慢速的剑、锤或斧，用于从任何方向施放出血和鬼魅攻击。副手选攻击强度最高的武器。接着是耐力，然后是敏捷。",
 "Orcs, Tauren and Trolls only": "仅限兽人、牛头人和巨魔",
 "Undead cannot take Compendium of the Fallen": "亡灵无法接 Compendium of the Fallen",
 "Sage Truthseeker gives Compendium of the Fallen in Thunder Bluff (level 38, open from level 28): bring back the book from the Scarlet Monastery. Undead cannot take the quest, so a Forsaken character has no way to the orb. You choose Omega Orb, Vile Protector or Forcestone Buckler.": "Sage Truthseeker 在雷霆崖给出 Compendium of the Fallen（38 级，28 级起可接）：从血色修道院把书带回来。亡灵无法接这个任务，所以被遗忘者角色拿不到这颗宝珠。你可以选终结宝珠、邪恶防护者或力石圆盾。",
 "Sold by a quartermaster": "由军需官出售",
 "At {standing} with {faction}": "需要{faction}{standing}",
 "sold by {npc} in {town}": "由{town}的{npc}出售",
 "Sold by Winklespark in Ratchet": "由棘齿城的温克尔斯巴克出售",
 "At Friendly with Ratchet": "需要棘齿城友善",
 "At Honored with Ratchet": "需要棘齿城尊敬",
 "Ratchet’s quartermaster, a new vendor of the beta. A reader saw them in the vendor’s window on October 9, for 34 silver 42 copper. They ask Friendly with Ratchet, which the Barrens quests are enough to reach.": "棘齿城的军需官，Beta新商人。一位读者10月9日在商人窗口里看到了它，售价34银42铜。需要棘齿城友善，光做贫瘠之地的任务就够了。",
 "Ratchet’s quartermaster, a new vendor of the beta. A reader showed us its tooltip in the vendor’s window on October 9: 65 silver 81 copper, at Honored with Ratchet. The Barrens quests take you to Friendly, and the Southsea pirates south of Ratchet do the rest.": "棘齿城的军需官，Beta新商人。一位读者10月9日给我们看了商人窗口里的物品说明：65银81铜，需要棘齿城尊敬。贫瘠之地的任务能让你到友善，剩下的交给棘齿城南边的南海海盗。",
 "Summoned with the Tome of Dalaran": "用达拉然巨著召唤",
 "Spell power and Stamina first. Weapon damage counts for less: you are in melee range for only part of the opening. Holy Shock takes all 21 talent points a level 30 has.": "法术强度和耐力优先。武器伤害的比重较低：开场时你只有一部分时间在近战范围内。神圣震击需要30级的全部21点天赋。",
 "He speeds up his attacks by 75% for 20 seconds. It is magic: a shaman's Purge or a priest's Dispel Magic takes it off him.": "他的攻击速度提高75%，持续20秒。这是魔法效果：萨满的净化术或牧师的驱散魔法可以移除。",
 "Now and then he swings twice more at once, and Strike adds damage to his next hit: the tank takes heavy blows.": "他不时会一次额外攻击两下，打击也会加重他的下一击：坦克会承受沉重的打击。",
 "A 2-second cast: arcane power drains up to 200 mana from everyone within 45 yards of him.": "施法2秒：奥术能量会吸取他周围45码内所有人最多200点法力。",
 "His room": "他的房间",
 "The creatures still alive in his room join the fight when he is pulled. Clear the room first.": "开怪时，他房间里还活着的生物会一起加入战斗。先清空房间。",
 "Roots up to two players near him for a few seconds and hurts them over time. It is magic: dispel it.": "定身他附近最多两名玩家数秒，并造成持续伤害。这是魔法效果：驱散它。",
 "Shadow bolts at everyone within 30 yards of her.": "对她周围30码内所有人射出暗影箭。",
 "Lady Zephris, the rare of Hillsbrad Foothills": "塞菲莉斯，希尔斯布莱德丘陵的稀有怪物",
 "A reader of this site told us on October 9 that it drops from Lady Zephris. Lady Zephris is a level 33 rare on the south-east coast of Hillsbrad Foothills, seen by Wowhead's Forever database between (56, 67) and (70, 88). Wowhead puts the gown at 1% of her kills. It binds when equipped, so the auction house may have it too.": "本站一位读者在 10 月 9 日告诉我们，这件物品由塞菲莉斯掉落。塞菲莉斯是希尔斯布莱德丘陵东南海岸的 33 级稀有怪物，Wowhead 的 Forever 数据库在 (56, 67) 到 (70, 88) 之间看到过她。据 Wowhead，她掉落这件长袍的几率是 1%。这件物品装备后绑定，所以拍卖行也可能有。",
 "A drop of the City of Dalaran dungeon": "达拉然城地下城的掉落物",
 "Which creature drops it is not known yet": "还不知道是哪个怪物掉落",
 "One of the beta's new items. A reader of this site told us on October 10 that it comes from the City of Dalaran, without naming the creature, and another said the same of the set's Sandals on October 9. Wowhead's Forever database has no source for it yet. The set's Mantle and Robes drop from the dungeon's bosses. It binds when equipped, so the auction house may have it too. If you know which creature drops it, use Report a mistake.": "Beta 的新物品之一。一位读者在 10 月 10 日告诉我们，它来自达拉然城，但没有说是哪个怪物；另一位读者在 10 月 9 日也说同一套装的凉鞋来自那里。Wowhead 的 Forever 数据库还没有它的来源。这个套装的肩甲和长袍由这个地下城的首领掉落。这件物品装备后绑定，所以拍卖行也可能有。如果你知道是哪个怪物掉落，请使用报告错误。",
 "Brother Ravenoak, a rare elite of Stonetalon Mountains": "拉文诺克修士，石爪山脉的稀有精英",
 "Horde only: he serves Darnassus": "仅限部落：他效忠达纳苏斯",
 "A reader of this site told us on October 12 that it drops from Brother Ravenoak. In Classic he is a level 29 rare elite in the north of Stonetalon Mountains, around 28, 12, with one spawn and 21 to 32 hours between two. He is a night elf of Darnassus, so only the Horde can fight him. Wowhead's Forever database has no source for the hammer yet. Not checked in the beta.": "本站一位读者在 10 月 12 日告诉我们，这把锤子由拉文诺克修士掉落。在经典版中，他是石爪山脉北部的 29 级稀有精英，约在 28, 12，只在一个地点出现，两次出现之间相隔 21 到 32 小时。他是达纳苏斯的暗夜精灵，所以只有部落能攻击他。Wowhead 的 Forever 数据库还没有这把锤子的来源。未在Beta中确认。",
 "If you make your pet unlearn all its skills at a pet trainer, it loses its speed passive too: a beta player saw a Starving and a Feral Mountain Lion go from 1.2 to 2.0 seconds. Every speed passive counts as one of the pet’s skills, so do not reset a fast pet.": "如果你在宠物训练师那里让宠物遗忘所有技能，它也会失去速度被动技能：一位 Beta 玩家的 Starving Mountain Lion 和 Feral Mountain Lion 从1.2秒变成了2.0秒。每个速度被动技能都算是宠物的技能之一，所以不要重置速度快的宠物。",
 "Stamina first, then spell power, Intellect and block, then Defense and Agility. Spell power and Intellect are for threat: in Forever a paladin's threat is Holy damage, and Intellect pays for Consecration.": "耐力优先，然后是法术强度、智力和格挡，再然后是防御和敏捷。法术强度和智力是为了仇恨：在 Forever 中，圣骑士的仇恨来自神圣伤害，而智力提供奉献所需的法力。",
 "Appears only during the Horde quest {quest}": "只在部落任务{quest}中出现",
 "Appears only during the Alliance quest {quest}": "只在联盟任务{quest}中出现",
 "Appears only during the quest {quest}": "只在任务{quest}中出现",
 "Four quests for \"Sea Wolf\" MacKinley, Booty Bay": "“海狼”马克基雷的四个任务，藏宝海湾",
 "The Mosh'Ogg ogres are level 41 to 45 elites: very hard at level 30": "莫什奥格食人魔是 41 到 45 级精英：30 级时非常难",
 "\"Sea Wolf\" MacKinley, in Booty Bay, gives four quests in a row, each open from level 30: Scaring Shaky (giblets from Elder Mistvale Gorillas, level 40 to 41), Return to MacKinley, Voodoo Dues (Maury \"Club Foot\" Wilkins, Jon-Jon the Crow and Chucky \"Ten Thumbs\", level 43 to 44, in the Ruins of Aboraz and Jubuwal), then Cracking Maury's Foot, a level 44 elite quest: Maury's Key drops from the ogres of the Mosh'Ogg Ogre Mound, level 41 to 45 elites. In Forever this last quest lets you choose Seadog's Battered Cuffs, Beggar's Leggings or Collection Plate. At level 30 the whole chain is ten levels or more above you: it takes a strong group, and few pieces on these lists are harder to get. A reader pointed it out on October 13. The steps are Classic's: we have not checked them in the beta.": "藏宝海湾的“海狼”马克基雷会接连发布四个任务，每个都从 30 级开放：Scaring Shaky（从老迈的迷雾谷猩猩身上取得内脏，40 到 41 级）、Return to MacKinley、Voodoo Dues（“畸形足”玛雷·维尔金斯、火柴棍乔乔和拇指苏克，43 到 44 级，在阿博拉兹废墟和朱布瓦尔废墟），然后是 44 级精英任务 Cracking Maury's Foot：玛雷的钥匙掉落自莫什奥格食人魔山的食人魔，它们是 41 到 45 级的精英。在 Forever 中，最后一个任务让你从海狗的破旧腕轮、乞丐护腿和藏品板甲中选一件。30 级时整条任务链都比你高十级以上：需要一支强力队伍，这些列表里很少有比它更难拿的装备。一位读者于10月13日告诉我们。这些步骤是经典旧世的，我们还没有在Beta中确认。",
 "Stamina first, then Intellect, then nature damage and spell power, for Wrath, and a little arcane damage for Moonfire, cast on the move. Leather wins when two pieces are close.": "耐力优先，然后是智力，再来是自然伤害和法术强度，用于愤怒，以及少量奥术伤害，用于移动中施放的月火术。两件差不多时，选皮甲。",
 "I read everything. Thanks for helping make the site better.": "每条消息我都会看。谢谢你帮助改进这个网站。",
 "If something is missing or wrong, tell me and I fix it.": "如果有缺失或错误，告诉我，我会修正。",
 "I run ForeverChanges on my own.": "ForeverChanges 是我独立制作的。",
 "RestedXP leveling guides: 10% discount": "RestedXP 升级指南：九折优惠",
 "Ad": "广告"
}
